Japan - J1 LeagueData current as of October 15, 2026

Sanfrecce Hiroshima vs Nagoya Grampus: match statistics

Sanfrecce Hiroshima vs Nagoya Grampus: form, goals and key statistics

Game details

Sanfrecce Hiroshima played against Nagoya Grampus in J1 League (Japan). The game was played on September 2, 2026. Final score: 3:0.

Recent form

Sanfrecce Hiroshima has 2 wins, 2 draws and 0 losses over its last five games, averaging 2.00 points per game. Nagoya Grampus has 2 wins, 0 draws and 2 losses, with 1.50 points per game.

Scoring records

Sanfrecce Hiroshima scores 2.00 goals per game and allows 0.50. Nagoya Grampus scores 1.50 and allows 1.25. Games in this league average 3.05 goals.

BTTS and goal totals

Both teams score in 50% of Sanfrecce Hiroshima's games and 75% of Nagoya Grampus's. The Over 2.5 rates are 50% and 75%, compared with league averages of 60% for BTTS and 60% for Over 2.5.

xG and shots

Sanfrecce Hiroshima has the higher season xG average, 2.20 to 1.90 per game. Sanfrecce Hiroshima takes 20.3 shots per game, while Nagoya Grampus takes 17.0.

First-half and second-half trends

Sanfrecce Hiroshima leads at halftime in 75% of its games and scores 1.00 goals per game after halftime. Nagoya Grampus leads at halftime in 0% and scores 1.00 after halftime.

When the teams score

Sanfrecce Hiroshima's most productive scoring window is minutes 16-30 (2 goals). For Nagoya Grampus, it is minutes 76-90+ (3 goals). These are past scoring patterns, not predicted goal times.

League scoring profile

J1 League games average 3.05 goals. Both teams score in 60% of games, and 60% finish with at least three goals.

Head-to-head record

Before this game, 2 previous meetings were available. The record was 0 home wins, 0 draws and 2 away wins. Those games averaged 3.00 goals, with both teams scoring in 100% of them.

Archived pre-match analysis

This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.

General match analysis

Sanfrecce Hiroshima are unbeaten this season, with a record of 2 wins and 1 draw, and have scored 13 goals while collecting 13 points from a possible 15 in their last five matches. Nagoya Grampus have lost 4 of their previous 5 games, conceding 9 goals during that period, and are averaging just 0.6 points per match. At home, Hiroshima score an average of 2 goals with an xG of 2.15, registering 19 shots and 7.5 shots on target per game, while Nagoya manage just 1 shot on target away from home. The visitors’ defense concedes an average of 2 goals on the road, allows opponents an xG of 1.79 and have yet to keep a clean sheet. The hosts are also significantly more solid defensively, conceding just 0.5 goals per home game, making them clear favorites to win.

View the statistical overview
BTTS - will both teams score?

The BTTS tip is supported by the fact that Nagoya had both teams score in 100% of their matches so far, while this figure still stands at 80% across their last five games. The hosts have kept a clean sheet in none of their matches this season, while Nagoya have conceded an average of 2.0 goals per game and as many as 1.8 goals across their last five appearances. Hiroshima are clear favorites to score: they create an average of 2.37 xG, record 9.0 shots on target per match, and have scored an average of 2.6 goals in their last five games. The risk to the “Yes” scenario comes from the hosts’ strong recent defensive form, having conceded just 0.6 goals across five matches, although Nagoya generated 1.80 xG during this period and scored an average of 1.2 goals. The combination of the visitors’ weak defense and both sides’ consistent attacking potential provides a moderately strong signal for both teams to score.

View BTTS statistics
Over/Under - goals analysis

Sanfrecce have averaged 2.6 goals and created chances worth 2.11 xG in their last 5 matches, while Nagoya have conceded as many as 1.8 goals per game over the same period. The hosts average 19.5 shots, including 9 on target, clearly surpassing Nagoya’s 13 attempts and just 1 shot on target. Nagoya’s matches have gone over 1.5 goals in 100% of their appearances so far, while 80% of their last five games ended with at least three goals. Sanfrecce have also failed to keep a clean sheet, and Nagoya have conceded in every match, further supporting the prospect of at least two goals. Over 1.5 is the strongest pick, as the projected total of 3.20 goals provides a clear margin above this line, with less risk than Over 2.5.

View Over/Under statistics
HT/FT - half-time and full-time scenario

Sanfrecce Hiroshima were leading at half-time in 100% of their last five matches, scoring an average of 1.4 goals before the break and conceding just 0.4. Over the same period, Nagoya scored only 0.4 goals in the first halves and took a lead at the break in just 20% of their matches. The hosts’ advantage is also evident in chance creation: their average xG stands at 2.37 compared with Nagoya’s 1.28, while their number of shots on target is as high as 9.0 versus 1.0. Hiroshima are unbeaten in their last five matches, winning 80% of them, whereas the visitors have lost 80% of their games and conceded an average of 1.8 goals. After the break, the hosts still look solid, having scored an average of 1.2 goals and allowed opponents just 0.2 in their last five appearances, which most strongly supports the HT/FT scenario of a Hiroshima lead at half-time followed by a home win.

View first-half and second-half statistics

Stats by half

0 : 0
First half
3 : 0
Second half

Game stats

53Possession (%)47
Sanfrecce HiroshimaNagoya Grampus
16Shots3
Sanfrecce HiroshimaNagoya Grampus
7Shots on target1
Sanfrecce HiroshimaNagoya Grampus
1.83xG0.6
Sanfrecce HiroshimaNagoya Grampus
2Corners1
Sanfrecce HiroshimaNagoya Grampus
46Dangerous attacks45
Sanfrecce HiroshimaNagoya Grampus
12Fouls7
Sanfrecce HiroshimaNagoya Grampus
1Cards2
Sanfrecce HiroshimaNagoya Grampus

Pre-game profile— what do the season numbers say?

This team profile combines season stats and recent form. In-game statistics appear after the final whistle.

Sanfrecce HiroshimaNagoya Grampus
2Goals scored / game1.5
Sanfrecce HiroshimaNagoya Grampus
0.5Goals allowed / game1.25
Sanfrecce HiroshimaNagoya Grampus
Sanfrecce HiroshimaNagoya Grampus
54%Average possession61%
Sanfrecce HiroshimaNagoya Grampus
7Shots on target / game5.75
Sanfrecce HiroshimaNagoya Grampus
Sanfrecce HiroshimaNagoya Grampus

Team stats— who is more efficient?

Compare both teams' attacking and defensive records this season.

20.25Shots per game17
Sanfrecce HiroshimaNagoya Grampus
7Shots on target5.75
Sanfrecce HiroshimaNagoya Grampus
9.9%Shot conversion8.8%
Sanfrecce HiroshimaNagoya Grampus
54%Possession61%
Sanfrecce HiroshimaNagoya Grampus
2.2xG for1.9
Sanfrecce HiroshimaNagoya Grampus
1.07xG against1.49
Sanfrecce HiroshimaNagoya Grampus

Shooting quality

Sanfrecce Hiroshima: AttackingNagoya Grampus: Dominant
Sanfrecce HiroshimaNagoya Grampus
Accuracy (shots on target)35%34%
Chance quality (xG per shot)0.110.11
Finishing (goals per shot on target)0.290.26

xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.

* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.

Team form— who is in better shape?

Last five games and season record, overall, at home and away.

Sanfrecce Hiroshima is 33% better for: last-5 form.

2 pts / game - Sanfrecce Hiroshima · 1.5 pts / game - Nagoya Grampus

Sanfrecce Hiroshima
WWDD
Unbeaten in the last 5 games
Season result split
50% W50% D0% L
Season (W-D-L)
2-2-0
2.00 pts / game · goal difference +6
Last 5 (W-D-L)
2-2-0
2.00 pts / game
Record at home (W-D-L)
1-1-0
Last 5 at home
1-1-0
WD
Last 5 games - averages
Goals scored: 2.0Goals conceded: 0.5xG: 2.20Opponent xG: 1.07BTTS: 50%Over 2.5: 50%
Nagoya Grampus
LLWW
Season result split
50% W0% D50% L
Season (W-D-L)
2-0-2
1.50 pts / game · goal difference +1
Last 5 (W-D-L)
2-0-2
1.50 pts / game
Record away (W-D-L)
0-0-1
Last 5 away
0-0-1
L
Last 5 games - averages
Goals scored: 1.5Goals conceded: 1.3xG: 1.90Opponent xG: 1.49BTTS: 75%Over 2.5: 75%

Goals— how do both teams score and concede?

How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.

Sanfrecce Hiroshima is 33% better for: goals scored per game.

2 goals / game - Sanfrecce Hiroshima · 1.5 goals / game - Nagoya Grampus

Sanfrecce Hiroshima is 150% better for: goals allowed per game.

0.5 goals / game - Sanfrecce Hiroshima · 1.25 goals / game - Nagoya Grampus

Sanfrecce Hiroshima scoring profile: very strong

Sanfrecce Hiroshima scores in 75% of games (3 of 4 games), while Nagoya Grampus keeps a clean sheet in 0% (0 of 4 games).

Nagoya Grampus scoring profile: strong

Nagoya Grampus scores in 75% of games (3 of 4 games), while Sanfrecce Hiroshima keeps a clean sheet in 50% (2 of 4 games).

8Goals scored (season)6
Sanfrecce HiroshimaNagoya Grampus
2Goals conceded (season)5
Sanfrecce HiroshimaNagoya Grampus
2.5Average goals per game2.75
Sanfrecce HiroshimaNagoya Grampus
8Goals scored (last 5)6
Sanfrecce HiroshimaNagoya Grampus
2Goals conceded (last 5)5
Sanfrecce HiroshimaNagoya Grampus

How often they score at least...

75%1 goal75%
Sanfrecce HiroshimaNagoya Grampus
50%2 goals50%
Sanfrecce HiroshimaNagoya Grampus
50%3 goals25%
Sanfrecce HiroshimaNagoya Grampus
25%4 goals0%
Sanfrecce HiroshimaNagoya Grampus

How often they concede at least...

50%1 goal100%
Sanfrecce HiroshimaNagoya Grampus
0%2 goals25%
Sanfrecce HiroshimaNagoya Grampus
0%3 goals0%
Sanfrecce HiroshimaNagoya Grampus
0%4 goals0%
Sanfrecce HiroshimaNagoya Grampus

* Statistics include both teams' home and away games this season.

Both teams scored (BTTS)— how often do both teams score?

How often games involving these teams produce goals at both ends, compared with the league average.

60%
League average

Goal patterns

25%BTTS at half-time50%
Sanfrecce HiroshimaNagoya Grampus
0%BTTS in both halves0%
Sanfrecce HiroshimaNagoya Grampus
50%Scored in both halves50%
Sanfrecce HiroshimaNagoya Grampus

BTTS and goal count

25%Min. 3 goals and BTTS75%
Sanfrecce HiroshimaNagoya Grampus
25%Min. 3 goals without BTTS0%
Sanfrecce HiroshimaNagoya Grampus
50%BTTS - last 575%
Sanfrecce HiroshimaNagoya Grampus

Goal count (Over/Under)— how often do these games cross the goal lines?

See how often games involving these teams clear each goal line, for the full game and each half.

Full game - team comparison (Over)

1st half

75%Min. 1 goal before half-time100%
Sanfrecce HiroshimaNagoya Grampus
25%Min. 2 goals before half-time50%
Sanfrecce HiroshimaNagoya Grampus
25%Min. 3 goals before half-time0%
Sanfrecce HiroshimaNagoya Grampus

2nd half

75%Min. 1 goal after half-time75%
Sanfrecce HiroshimaNagoya Grampus
50%Min. 2 goals after half-time50%
Sanfrecce HiroshimaNagoya Grampus
0%Min. 3 goals after half-time0%
Sanfrecce HiroshimaNagoya Grampus

Game halves— when do the teams score more often?

How teams split performance between first and second half: goals, points, clean sheets and half-time state.

Sanfrecce Hiroshima is 400% better for: first-half form (half-time points).

2.5 pts / game - Sanfrecce Hiroshima · 0.5 pts / game - Nagoya Grampus

Sanfrecce Hiroshima - half-time state
75% leading25% draw0% trailing
Nagoya Grampus - half-time state
0% leading50% draw50% trailing

Before half-time (1st half)

2.5Points per game (1st half)0.5
Sanfrecce HiroshimaNagoya Grampus
1Goals scored (1st half)0.5
Sanfrecce HiroshimaNagoya Grampus
0.25Goals conceded (1st half)1
Sanfrecce HiroshimaNagoya Grampus
1.25Average goals (1st half)1.5
Sanfrecce HiroshimaNagoya Grampus
75%Clean sheet before half-time0%
Sanfrecce HiroshimaNagoya Grampus
25%No goal before half-time50%
Sanfrecce HiroshimaNagoya Grampus

After half-time (2nd half)

1.75Points per game (2nd half)2
Sanfrecce HiroshimaNagoya Grampus
1Goals scored (2nd half)1
Sanfrecce HiroshimaNagoya Grampus
0.25Goals conceded (2nd half)0.25
Sanfrecce HiroshimaNagoya Grampus
1.25Average goals (2nd half)1.25
Sanfrecce HiroshimaNagoya Grampus
75%Clean sheet after half-time75%
Sanfrecce HiroshimaNagoya Grampus
50%No goal after half-time25%
Sanfrecce HiroshimaNagoya Grampus

Sanfrecce Hiroshima - second-half results

50% W25% D25% L
10
Half-time points
4
Half-time goals
+3
Goal difference (1st half)
7
Second-half points
+3
Goal difference (2nd half)
2.50
PPG before half-time
Lead holding67%

Leads at halftime in 75% of games and wins 50%. Sometimes gives up a halftime lead.

Defense after halftime0.0

Defense stays consistent across the full game.

Nagoya Grampus - second-half results

50% W50% D0% L
2
Half-time points
2
Half-time goals
-2
Goal difference (1st half)
8
Second-half points
+3
Goal difference (2nd half)
0.50
PPG before half-time
Defense after halftime-0.8

Defense stays consistent across the full game.

Sanfrecce Hiroshima - last 5 games by half
1st half2nd half
Points per game2.501.75
Goals scored / game1.01.0
Goals allowed / game0.30.3
Average goals per game1.31.3
1 goal75%75%
2 goals25%50%
3 goals25%0%
Clean sheet75%75%
No goal25%50%
Goal difference+3+3
Half-time: 75% leading - 25% draw - 0% trailing
2nd half: 50% won - 25% draw - 25% lost
BTTS at half-time (last 5): 25% - Half-time goals total: 4
Nagoya Grampus - last 5 games by half
1st half2nd half
Points per game0.502.00
Goals scored / game0.51.0
Goals allowed / game1.00.3
Average goals per game1.51.3
1 goal100%75%
2 goals50%50%
3 goals0%0%
Clean sheet0%75%
No goal50%25%
Goal difference-2+3
Half-time: 0% leading - 50% draw - 50% trailing
2nd half: 50% won - 50% draw - 0% lost
BTTS at half-time (last 5): 50% - Half-time goals total: 2

* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.

Goals by minute— when do goals arrive?

The parts of a game in which both teams score and allow the most goals.

Sanfrecce Hiroshima
ScoredConceded
1
0
0-15
2
1
16-30
1
0
31-45
0
1
46-60
2
0
61-75
2
0
76-90

Most dangerous in minutes 16-30 (2 goals). Concedes most in 16-30 (1). Late-goal balance (76-90): +2 - wins late phases.

Nagoya Grampus
ScoredConceded
1
1
0-15
0
1
16-30
1
2
31-45
1
0
46-60
0
0
61-75
3
1
76-90

Most dangerous in minutes 76-90 (3 goals). Concedes most in 31-45 (2). Late-goal balance (76-90): +2 - wins late phases.

* Buckets 31-45 and 76-90 include added-time goals.

Additional team indicators— what do xG, efficiency and form show?

A comparison of chance quality, results and trends from completed games this season.

Game profile

2.63
Estimated goals
attack vs. opponent defense
1.6 : 1.0
Estimated goal split
home : away
86%
Pace vs league
100% = league average
63%
Both teams scored (BTTS)
average from both teams' seasons
+14%
Derby effect
H2H goals vs typical matches
56%
BTTS estimate
from both teams' scoring frequency
6%
0:0 risk
about 1 in 17 matches
0-1
Most common goal range
attack vs. defense for both teams

Sanfrecce Hiroshima

Net xG balance
Difference between the quality of chances created and allowed per match.
+1.13
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
+0.37
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
-3.3 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
-0.20
Defensive efficiency
Does the defense or goalkeeper outperform the chances allowed? A positive value means the team allows fewer goals than its xGA suggests.
+0.57
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
127%
Defense vs. league
Goals allowed compared with the league average. An 80% score means 20% fewer goals allowed.
34%
Form trend
Compares points from the last five games with the full-season average.
0.00
Stronger second half?
How many more goals the team scores after half-time than before it.
0.0
Late goals
25% of this team's goals come in minutes 76-90. For comparison, 13% come in the first quarter-hour.
25%

Nagoya Grampus

Net xG balance
Difference between the quality of chances created and allowed per match.
+0.41
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
-0.16
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
-1.1 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
-0.40
Defensive efficiency
Does the defense or goalkeeper outperform the chances allowed? A positive value means the team allows fewer goals than its xGA suggests.
+0.24
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
101%
Defense vs. league
Goals allowed compared with the league average. An 80% score means 20% fewer goals allowed.
79%
Form trend
Compares points from the last five games with the full-season average.
0.00
Stronger second half?
How many more goals the team scores after half-time than before it.
+0.5
Late goals
50% of this team's goals come in minutes 76-90. For comparison, 17% come in the first quarter-hour.
50%

* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.

League context— is this a high-scoring league?

How both teams compare with league-wide averages (J1 League).

Teams vs league

Sanfrecce HiroshimaLigaNagoya Grampus
Average goals per game▼ 2.503.05▼ 2.75
Both teams scored▼ 50%60%▲ 75%
Min. 3 goals (Over 2.5)▼ 50%60%▲ 75%
Clean sheets▲ 50%23%▼ 0%
Goal before half-time▼ 75%78%▲ 100%
Goal after half-time▼ 75%80%▼ 75%

^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.

3.05
Average goals per game
60%
Both teams scored
60%
Min. 3 goals (Over 2.5)
23%
Clean sheets
1.58
Home goals / game
1.48
Away goals / game
+7%
Home attack advantage
+6%
Home defensive advantage
+20%
Total home advantage
Goals in 1st half (whole league)
78%
1 goal
50%
2 goals
15%
3 goals
3%
4 goals
Goals in 2nd half (whole league)
80%
1 goal
48%
2 goals
18%
3 goals
8%
4 goals

Lineups and player events

Verified starters, substitutes and recorded player events for this match.

Match timeline

Goals, cards and substitutions arranged in chronological order.

  1. Nagoya GrampusYellow cardSho Inagaki
  2. Sanfrecce HiroshimaSubstitutionOn: Sébastien HallerOff: Takumu Kawamura
  3. Sanfrecce HiroshimaGoalMutsuki Kato
  4. Sanfrecce HiroshimaGoalAkito SuzukiAssist: Sébastien Haller
  5. Nagoya GrampusSubstitutionOn: Kensuke NagaiOff: Yuya Yamagishi
  6. Sanfrecce HiroshimaSubstitutionOn: Takaaki ShichiOff: Shunki Higashi
  7. Sanfrecce HiroshimaYellow cardTaishi Matsumoto
  8. Sanfrecce HiroshimaSubstitutionOn: Sota KoshimichiOff: Akito Suzuki
  9. Sanfrecce HiroshimaGoalSébastien HallerAssist: Shun Ayukawa
  10. Nagoya GrampusYellow cardYota Sato

Referee and managers

Open their season profiles to compare match records, goals and disciplinary trends.

Head-to-head

Record from Sanfrecce Hiroshima's perspective: 0 wins, 0 draws and 2 losses against Nagoya Grampus. Games average 3.00 goals, and both teams scored in 100% of them.

Sanfrecce Hiroshima
1 : 2
Nagoya Grampus
Nagoya Grampus
2 : 1
Sanfrecce Hiroshima

FAQ

What was the result of Sanfrecce Hiroshima vs Nagoya Grampus?

The J1 League match finished Sanfrecce Hiroshima 3:0 Nagoya Grampus. Full match statistics, the half-by-half breakdown and head-to-head are on this page.

What is the head-to-head record between Sanfrecce Hiroshima and Nagoya Grampus?

In the last 2 head-to-head matches Sanfrecce Hiroshima won 0, Nagoya Grampus won 2 and 0 ended level. These games averaged 3.00 goals, with both teams scoring in 100% of them.

What do the goal statistics show before Sanfrecce Hiroshima vs Nagoya Grampus?

Sanfrecce Hiroshima score 2.00 goals per game on average and Nagoya Grampus 1.50. The J1 League average is 3.05 goals, with Over 2.5 landing in 60% of games. Both teams score in 50% of Sanfrecce Hiroshima's matches and 75% of Nagoya Grampus's.

What form are Sanfrecce Hiroshima and Nagoya Grampus in?

Over the last 5 games Sanfrecce Hiroshima have a 2-2-0 record (2.00 points per game) and Nagoya Grampus 2-0-2 (1.50 points per game).

Where can I find a betting tip and analysis for Sanfrecce Hiroshima vs Nagoya Grampus?

The statistical background for Sanfrecce Hiroshima vs Nagoya Grampus — form, head-to-head, goals, BTTS and Over/Under — is on this page. The tip with full reasoning and a value assessment is in the NoFluffPicks app.