Japan - J1 LeagueData current as of October 21, 2026

Sanfrecce Hiroshima vs Shimizu S-Pulse: match statistics

Reasoning:

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Sanfrecce Hiroshima vs Shimizu S-Pulse: form, goals and key statistics

Game details

Sanfrecce Hiroshima plays Shimizu S-Pulse in J1 League (Japan). The game is scheduled for October 24, 2026.

Recent form

Sanfrecce Hiroshima has 4 wins, 0 draws and 1 loss over its last five games, averaging 2.40 points per game. Shimizu S-Pulse has 3 wins, 1 draw and 1 loss, with 2.00 points per game.

Scoring records

Sanfrecce Hiroshima scores 2.50 goals per game and allows 0.60. Shimizu S-Pulse scores 1.00 and allows 1.10. Games in this league average 2.92 goals.

BTTS and goal totals

Both teams score in 40% of Sanfrecce Hiroshima's games and 50% of Shimizu S-Pulse's. The Over 2.5 rates are 60% and 40%, compared with league averages of 56% for BTTS and 55% for Over 2.5.

xG and shots

Sanfrecce Hiroshima has the higher season xG average, 2.28 to 1.27 per game. Sanfrecce Hiroshima takes 20.2 shots per game, while Shimizu S-Pulse takes 10.9.

First-half and second-half trends

Sanfrecce Hiroshima leads at halftime in 40% of its games and scores 1.70 goals per game after halftime. Shimizu S-Pulse leads at halftime in 20% and scores 0.70 after halftime.

When the teams score

Sanfrecce Hiroshima's most productive scoring window is minutes 76-90+ (7 goals). For Shimizu S-Pulse, it is minutes 61-75 (4 goals). These are past scoring patterns, not predicted goal times.

League scoring profile

J1 League games average 2.92 goals. Both teams score in 56% of games, and 55% finish with at least three goals.

Head-to-head record

Before this game, 2 previous meetings were available. The record was 0 home wins, 2 draws and 0 away wins. Those games averaged 1.00 goals, with both teams scoring in 50% of them.

Before kickoff

1X2 odds

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(-)
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Pre-game profile— what do the season numbers say?

This team profile combines season stats and recent form. In-game statistics appear after the final whistle.

Sanfrecce HiroshimaShimizu S-Pulse
2.5Goals scored / game1
Sanfrecce HiroshimaShimizu S-Pulse
0.6Goals allowed / game1.1
Sanfrecce HiroshimaShimizu S-Pulse
Sanfrecce HiroshimaShimizu S-Pulse
61%Average possession41%
Sanfrecce HiroshimaShimizu S-Pulse
7.4Shots on target / game3.6
Sanfrecce HiroshimaShimizu S-Pulse
Sanfrecce HiroshimaShimizu S-Pulse

Team stats— who is more efficient?

Compare both teams' attacking and defensive records this season.

20.2Shots per game10.9
Sanfrecce HiroshimaShimizu S-Pulse
7.4Shots on target3.6
Sanfrecce HiroshimaShimizu S-Pulse
12.4%Shot conversion9.2%
Sanfrecce HiroshimaShimizu S-Pulse
61%Possession41%
Sanfrecce HiroshimaShimizu S-Pulse
2.28xG for1.27
Sanfrecce HiroshimaShimizu S-Pulse
0.9xG against1.53
Sanfrecce HiroshimaShimizu S-Pulse

Shooting quality

Sanfrecce Hiroshima: DominantShimizu S-Pulse: Balanced
Sanfrecce HiroshimaShimizu S-Pulse
Accuracy (shots on target)37%33%
Chance quality (xG per shot)0.110.12
Finishing (goals per shot on target)0.340.28

xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.

* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.

Team form— who is in better shape?

Last five games and season record, overall, at home and away.

Sanfrecce Hiroshima is 20% better for: last-5 form.

2.4 pts / game - Sanfrecce Hiroshima · 2 pts / game - Shimizu S-Pulse

Sanfrecce Hiroshima
LWWWW
Season result split
70% W20% D10% L
Season (W-D-L)
7-2-1
2.30 pts / game · goal difference +19
Last 5 (W-D-L)
4-0-1
2.40 pts / game
Record at home (W-D-L)
4-1-0
Last 5 at home
4-1-0
WDWWW
Last 5 games - averages
Goals scored: 2.8Goals conceded: 0.8xG: 2.44Opponent xG: 0.82BTTS: 40%Over 2.5: 60%
Shimizu S-Pulse
LWWWD
Season result split
40% W20% D40% L
Season (W-D-L)
4-2-4
1.40 pts / game · goal difference -1
Last 5 (W-D-L)
3-1-1
2.00 pts / game
Record away (W-D-L)
2-0-2
Last 5 away
2-0-2
WLLW
Last 5 games - averages
Goals scored: 1.6Goals conceded: 1.4xG: 1.30Opponent xG: 1.35BTTS: 80%Over 2.5: 80%

Goals— how do both teams score and concede?

How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.

Sanfrecce Hiroshima is 150% better for: goals scored per game.

2.5 goals / game - Sanfrecce Hiroshima · 1 goals / game - Shimizu S-Pulse

Sanfrecce Hiroshima is 83% better for: goals allowed per game.

0.6 goals / game - Sanfrecce Hiroshima · 1.1 goals / game - Shimizu S-Pulse

Sanfrecce Hiroshima scoring profile: very strong

Sanfrecce Hiroshima scores in 90% of games (9 of 10 games), while Shimizu S-Pulse keeps a clean sheet in 20% (2 of 10 games).

Shimizu S-Pulse scoring profile: mixed

Shimizu S-Pulse scores in 70% of games (7 of 10 games), while Sanfrecce Hiroshima keeps a clean sheet in 60% (6 of 10 games).

25Goals scored (season)10
Sanfrecce HiroshimaShimizu S-Pulse
6Goals conceded (season)11
Sanfrecce HiroshimaShimizu S-Pulse
3.1Average goals per game2.1
Sanfrecce HiroshimaShimizu S-Pulse
14Goals scored (last 5)8
Sanfrecce HiroshimaShimizu S-Pulse
4Goals conceded (last 5)7
Sanfrecce HiroshimaShimizu S-Pulse

How often they score at least...

90%1 goal70%
Sanfrecce HiroshimaShimizu S-Pulse
70%2 goals30%
Sanfrecce HiroshimaShimizu S-Pulse
50%3 goals0%
Sanfrecce HiroshimaShimizu S-Pulse
20%4 goals0%
Sanfrecce HiroshimaShimizu S-Pulse

How often they concede at least...

40%1 goal80%
Sanfrecce HiroshimaShimizu S-Pulse
10%2 goals20%
Sanfrecce HiroshimaShimizu S-Pulse
10%3 goals10%
Sanfrecce HiroshimaShimizu S-Pulse
0%4 goals0%
Sanfrecce HiroshimaShimizu S-Pulse

* Statistics include both teams' home and away games this season.

Both teams scored (BTTS)— how often do both teams score?

How often games involving these teams produce goals at both ends, compared with the league average.

40%
Sanfrecce Hiroshima - BTTSBTTS - percentage of matches where both teams scored.4 of 10 games
56%
League average

Goal patterns

20%BTTS at half-time0%
Sanfrecce HiroshimaShimizu S-Pulse
10%BTTS in both halves0%
Sanfrecce HiroshimaShimizu S-Pulse
40%Scored in both halves0%
Sanfrecce HiroshimaShimizu S-Pulse

BTTS and goal count

30%Min. 3 goals and BTTS40%
Sanfrecce HiroshimaShimizu S-Pulse
30%Min. 3 goals without BTTS0%
Sanfrecce HiroshimaShimizu S-Pulse
40%BTTS - last 580%
Sanfrecce HiroshimaShimizu S-Pulse

Goal count (Over/Under)— how often do these games cross the goal lines?

See how often games involving these teams clear each goal line, for the full game and each half.

Full game - team comparison (Over)

1st half

50%Min. 1 goal before half-time40%
Sanfrecce HiroshimaShimizu S-Pulse
30%Min. 2 goals before half-time10%
Sanfrecce HiroshimaShimizu S-Pulse
30%Min. 3 goals before half-time0%
Sanfrecce HiroshimaShimizu S-Pulse

2nd half

90%Min. 1 goal after half-time90%
Sanfrecce HiroshimaShimizu S-Pulse
70%Min. 2 goals after half-time50%
Sanfrecce HiroshimaShimizu S-Pulse
30%Min. 3 goals after half-time20%
Sanfrecce HiroshimaShimizu S-Pulse

Game halves— when do the teams score more often?

How teams split performance between first and second half: goals, points, clean sheets and half-time state.

Sanfrecce Hiroshima is 42% better for: first-half form (half-time points).

1.7 pts / game - Sanfrecce Hiroshima · 1.2 pts / game - Shimizu S-Pulse

Sanfrecce Hiroshima - half-time state
40% leading50% draw10% trailing
Shimizu S-Pulse - half-time state
20% leading60% draw20% trailing

Before half-time (1st half)

1.7Points per game (1st half)1.2
Sanfrecce HiroshimaShimizu S-Pulse
0.8Goals scored (1st half)0.3
Sanfrecce HiroshimaShimizu S-Pulse
0.3Goals conceded (1st half)0.2
Sanfrecce HiroshimaShimizu S-Pulse
1.1Average goals (1st half)0.5
Sanfrecce HiroshimaShimizu S-Pulse
80%Clean sheet before half-time80%
Sanfrecce HiroshimaShimizu S-Pulse
50%No goal before half-time80%
Sanfrecce HiroshimaShimizu S-Pulse

After half-time (2nd half)

2.3Points per game (2nd half)1.1
Sanfrecce HiroshimaShimizu S-Pulse
1.7Goals scored (2nd half)0.7
Sanfrecce HiroshimaShimizu S-Pulse
0.3Goals conceded (2nd half)0.9
Sanfrecce HiroshimaShimizu S-Pulse
2Average goals (2nd half)1.6
Sanfrecce HiroshimaShimizu S-Pulse
70%Clean sheet after half-time30%
Sanfrecce HiroshimaShimizu S-Pulse
20%No goal after half-time50%
Sanfrecce HiroshimaShimizu S-Pulse

Sanfrecce Hiroshima - second-half results

70% W20% D10% L
17
Half-time points
8
Half-time goals
+5
Goal difference (1st half)
23
Second-half points
+14
Goal difference (2nd half)
1.70
PPG before half-time
Lead holding175%

Leads at halftime in 40% of games and wins 70%. Also wins some games without leading at halftime.

Defense after halftime0.0

Defense stays consistent across the full game.

Shimizu S-Pulse - second-half results

30% W20% D50% L
12
Half-time points
3
Half-time goals
+1
Goal difference (1st half)
11
Second-half points
-2
Goal difference (2nd half)
1.20
PPG before half-time
Lead holding200%

Leads at halftime in 20% of games and wins 40%. Also wins some games without leading at halftime.

Defense after halftime+0.7

Allows 0.7 more goals per game after halftime, a sign that the defense becomes less effective later in games.

Sanfrecce Hiroshima - last 5 games by half
1st half2nd half
Points per game1.202.60
Goals scored / game0.82.0
Goals allowed / game0.40.4
Average goals per game1.22.4
1 goal40%100%
2 goals40%80%
3 goals40%40%
Clean sheet80%60%
No goal60%0%
Goal difference+2+8
Half-time: 20% leading - 60% draw - 20% trailing
2nd half: 80% won - 20% draw - 0% lost
BTTS at half-time (last 5): 20% - Half-time goals total: 4
Shimizu S-Pulse - last 5 games by half
1st half2nd half
Points per game1.001.80
Goals scored / game0.41.2
Goals allowed / game0.41.0
Average goals per game0.82.2
1 goal60%100%
2 goals20%80%
3 goals0%40%
Clean sheet60%40%
No goal80%20%
Goal difference0+1
Half-time: 20% leading - 40% draw - 40% trailing
2nd half: 60% won - 0% draw - 40% lost
BTTS at half-time (last 5): 0% - Half-time goals total: 2

* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.

Goals by minute— when do goals arrive?

The parts of a game in which both teams score and allow the most goals.

Sanfrecce Hiroshima
ScoredConceded
2
1
0-15
3
2
16-30
3
0
31-45
5
2
46-60
5
0
61-75
7
1
76-90

Most dangerous in minutes 76-90 (7 goals). Concedes most in 16-30 (2). Late-goal balance (76-90): +6 - wins late phases.

Shimizu S-Pulse
ScoredConceded
1
1
0-15
0
1
16-30
2
0
31-45
2
2
46-60
4
2
61-75
1
5
76-90

Most dangerous in minutes 61-75 (4 goals). Concedes most in 76-90 (5). Late-goal balance (76-90): -4 - late phases are a weakness.

* Buckets 31-45 and 76-90 include added-time goals.

Additional team indicators— what do xG, efficiency and form show?

A comparison of chance quality, results and trends from completed games this season.

Game profile

2.60
Estimated goals
attack vs. opponent defense
1.8 : 0.8
Estimated goal split
home : away
89%
Pace vs league
100% = league average
45%
Both teams scored (BTTS)
average from both teams' seasons
-62%
Derby effect
H2H goals vs typical matches
63%
BTTS estimate
from both teams' scoring frequency
3%
0:0 risk
about 1 in 33 matches
0-1
Most common goal range
attack vs. defense for both teams

Sanfrecce Hiroshima

Net xG balance
Difference between the quality of chances created and allowed per match.
+1.38
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
+0.52
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
-5.4 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
+0.22
Defensive efficiency
Does the defense or goalkeeper outperform the chances allowed? A positive value means the team allows fewer goals than its xGA suggests.
+0.30
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
162%
Defense vs. league
Goals allowed compared with the league average. An 80% score means 20% fewer goals allowed.
43%
Form trend
Compares points from the last five games with the full-season average.
+0.10
Stronger second half?
How many more goals the team scores after half-time than before it.
+0.9
Late goals
28% of this team's goals come in minutes 76-90. For comparison, 8% come in the first quarter-hour.
28%

Shimizu S-Pulse

Net xG balance
Difference between the quality of chances created and allowed per match.
-0.26
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
+0.16
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
+0.4 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
-0.27
Defensive efficiency
Does the defense or goalkeeper outperform the chances allowed? A positive value means the team allows fewer goals than its xGA suggests.
+0.43
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
72%
Defense vs. league
Goals allowed compared with the league average. An 80% score means 20% fewer goals allowed.
71%
Form trend
Compares points from the last five games with the full-season average.
+0.60
Stronger second half?
How many more goals the team scores after half-time than before it.
+0.4
Late goals
10% of this team's goals come in minutes 76-90. For comparison, 10% come in the first quarter-hour.
10%

* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.

League context— is this a high-scoring league?

How both teams compare with league-wide averages (J1 League).

Teams vs league

Sanfrecce HiroshimaLigaShimizu S-Pulse
Average goals per game▲ 3.102.92▼ 2.10
Both teams scored▼ 40%56%▼ 50%
Min. 3 goals (Over 2.5)▲ 60%55%▼ 40%
Clean sheets▲ 60%25%▼ 20%
Goal before half-time▼ 50%67%▼ 40%
Goal after half-time▲ 90%87%▲ 90%

^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.

2.92
Average goals per game
56%
Both teams scored
55%
Min. 3 goals (Over 2.5)
25%
Clean sheets
1.54
Home goals / game
1.38
Away goals / game
+12%
Home attack advantage
+10%
Home defensive advantage
+9%
Total home advantage
Goals in 1st half (whole league)
67%
1 goal
36%
2 goals
12%
3 goals
1%
4 goals
Goals in 2nd half (whole league)
87%
1 goal
50%
2 goals
25%
3 goals
9%
4 goals

Head-to-head

Record from Sanfrecce Hiroshima's perspective: 0 wins, 2 draws and 0 losses against Shimizu S-Pulse. Games average 1.00 goals, and both teams scored in 50% of them.

Sanfrecce Hiroshima
0 : 0
Shimizu S-Pulse
Shimizu S-Pulse
1 : 1
Sanfrecce Hiroshima

FAQ

When do Sanfrecce Hiroshima and Shimizu S-Pulse play?

Sanfrecce Hiroshima face Shimizu S-Pulse on October 24, 2026 in J1 League. The exact kick-off time in your timezone is shown at the top of the match page.

What is the head-to-head record between Sanfrecce Hiroshima and Shimizu S-Pulse?

In the last 2 head-to-head matches Sanfrecce Hiroshima won 0, Shimizu S-Pulse won 0 and 2 ended level. These games averaged 1.00 goals, with both teams scoring in 50% of them.

What do the goal statistics show before Sanfrecce Hiroshima vs Shimizu S-Pulse?

Sanfrecce Hiroshima score 2.50 goals per game on average and Shimizu S-Pulse 1.00. The J1 League average is 2.92 goals, with Over 2.5 landing in 55% of games. Both teams score in 40% of Sanfrecce Hiroshima's matches and 50% of Shimizu S-Pulse's.

What form are Sanfrecce Hiroshima and Shimizu S-Pulse in?

Over the last 5 games Sanfrecce Hiroshima have a 4-0-1 record (2.40 points per game) and Shimizu S-Pulse 3-1-1 (2.00 points per game).

Where can I find a betting tip and analysis for Sanfrecce Hiroshima vs Shimizu S-Pulse?

This page shows the full statistical context — form, head-to-head, goals, BTTS and Over/Under. The tip, value assessment and full reasoning are in the NoFluffPicks app.