Seoul E-Land vs Daegu: match statistics
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Seoul E-Land vs Daegu: form, goals and key statistics
Game details
Seoul E-Land plays Daegu in K League 2 (South Korea). The game is scheduled for September 19, 2026. Venue: Mokdong Stadium.
Recent form
Seoul E-Land has 2 wins, 2 draws and 1 loss over its last five games, averaging 1.60 points per game. Daegu has 3 wins, 2 draws and 0 losses, with 2.20 points per game.
Scoring records
Seoul E-Land scores 1.72 goals per game and allows 1.16. Daegu scores 1.88 and allows 1.32. Games in this league average 2.67 goals.
BTTS and goal totals
Both teams score in 64% of Seoul E-Land's games and 68% of Daegu's. The Over 2.5 rates are 64% and 60%, compared with league averages of 61% for BTTS and 51% for Over 2.5.
xG and shots
Daegu has the higher season xG average, 1.81 to 1.73 per game. Seoul E-Land takes 14.3 shots per game, while Daegu takes 14.2.
First-half and second-half trends
Seoul E-Land leads at halftime in 28% of its games and scores 1.12 goals per game after halftime. Daegu leads at halftime in 28% and scores 1.28 after halftime.
When the teams score
Seoul E-Land's most productive scoring window is minutes 76-90+ (12 goals). For Daegu, it is minutes 76-90+ (15 goals). These are past scoring patterns, not predicted goal times.
League scoring profile
K League 2 games average 2.67 goals. Both teams score in 61% of games, and 51% finish with at least three goals.
Head-to-head record
Before this game, one previous meeting was available. The record was 1 home win, 0 draws and 0 away wins. Those games averaged 4.00 goals, with both teams scoring in 100% of them.
Before kickoff
1X2 odds
Pre-game profile— what do the season numbers say?
This team profile combines season stats and recent form. In-game statistics appear after the final whistle.
Team stats— who is more efficient?
Compare both teams' attacking and defensive records this season.
Shooting quality
| Seoul E-Land | Daegu | |
|---|---|---|
| Accuracy (shots on target) | 39% | 38% |
| Chance quality (xG per shot) | 0.12 | 0.13 |
| Finishing (goals per shot on target) | 0.31 | 0.35 |
xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.
* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.
Team form— who is in better shape?
Last five games and season record, overall, at home and away.
Daegu is 38% better for: last-5 form.
1.6 pts / game - Seoul E-Land · 2.2 pts / game - Daegu
Goals— how do both teams score and concede?
How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.
Daegu is 9% better for: goals scored per game.
1.72 goals / game - Seoul E-Land · 1.88 goals / game - Daegu
Seoul E-Land is 14% better for: goals allowed per game.
1.16 goals / game - Seoul E-Land · 1.32 goals / game - Daegu
Seoul E-Land scores in 84% of games (21 of 25 games), while Daegu keeps a clean sheet in 32% (8 of 25 games).
Daegu scores in 92% of games (23 of 25 games), while Seoul E-Land keeps a clean sheet in 28% (7 of 25 games).
How often they score at least...
How often they concede at least...
* Statistics include both teams' home and away games this season.
Both teams scored (BTTS)— how often do both teams score?
How often games involving these teams produce goals at both ends, compared with the league average.
Goal patterns
BTTS and goal count
Goal count (Over/Under)— how often do these games cross the goal lines?
See how often games involving these teams clear each goal line, for the full game and each half.
Full game - team comparison (Over)
Over / Under - Seoul E-Land
Over / Under - Daegu
1st half
2nd half
Game halves— when do the teams score more often?
How teams split performance between first and second half: goals, points, clean sheets and half-time state.
Before half-time (1st half)
After half-time (2nd half)
Seoul E-Land - second-half results
Leads at halftime in 28% of games and wins 52%. Also wins some games without leading at halftime.
Allows 0.3 more goals per game after halftime, a sign that the defense becomes less effective later in games.
Daegu - second-half results
Leads at halftime in 28% of games and wins 52%. Also wins some games without leading at halftime.
Defense stays consistent across the full game.
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 1.20 | 1.40 |
| Goals scored / game | 0.6 | 0.8 |
| Goals allowed / game | 0.4 | 0.4 |
| Average goals per game | 1.0 | 1.2 |
| 1 goal | 60% | 60% |
| 2 goals | 40% | 60% |
| 3 goals | 0% | 0% |
| Clean sheet | 60% | 60% |
| No goal | 60% | 40% |
| Goal difference | +1 | +2 |
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 1.20 | 2.20 |
| Goals scored / game | 0.2 | 1.4 |
| Goals allowed / game | 0.2 | 0.4 |
| Average goals per game | 0.4 | 1.8 |
| 1 goal | 40% | 80% |
| 2 goals | 0% | 80% |
| 3 goals | 0% | 20% |
| Clean sheet | 80% | 60% |
| No goal | 80% | 20% |
| Goal difference | 0 | +5 |
* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.
Goals by minute— when do goals arrive?
The parts of a game in which both teams score and allow the most goals.
Most dangerous in minutes 76-90 (12 goals). Concedes most in 76-90 (10). Late-goal balance (76-90): +2 - wins late phases.
Most dangerous in minutes 76-90 (15 goals). Concedes most in 76-90 (9). Late-goal balance (76-90): +6 - wins late phases.
* Buckets 31-45 and 76-90 include added-time goals.
Additional team indicators— what do xG, efficiency and form show?
A comparison of chance quality, results and trends from completed games this season.
Game profile
Seoul E-Land
Daegu
* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.
League context— is this a high-scoring league?
How both teams compare with league-wide averages (K League 2).
Teams vs league
| Seoul E-Land | Liga | Daegu | |
|---|---|---|---|
| Average goals per game | ▲ 2.88 | 2.67 | ▲ 3.20 |
| Both teams scored | ▲ 64% | 61% | ▲ 68% |
| Min. 3 goals (Over 2.5) | ▲ 64% | 51% | ▲ 60% |
| Clean sheets | ▲ 28% | 23% | ▲ 32% |
| Goal before half-time | • 68% | 67% | ▼ 64% |
| Goal after half-time | ▲ 80% | 77% | ▲ 88% |
^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.
Head-to-head
Record from Seoul E-Land's perspective: 1 win, 0 draws and 0 losses against Daegu. Games average 4.00 goals, and both teams scored in 100% of them.
FAQ
When do Seoul E-Land and Daegu play?
Seoul E-Land face Daegu on September 19, 2026 in K League 2 at Mokdong Stadium. The exact kick-off time in your timezone is shown at the top of the match page.
What do the goal statistics show before Seoul E-Land vs Daegu?
Seoul E-Land score 1.72 goals per game on average and Daegu 1.88. The K League 2 average is 2.67 goals, with Over 2.5 landing in 51% of games. Both teams score in 64% of Seoul E-Land's matches and 68% of Daegu's.
What form are Seoul E-Land and Daegu in?
Over the last 5 games Seoul E-Land have a 2-2-1 record (1.60 points per game) and Daegu 3-2-0 (2.20 points per game).
Where can I find a betting tip and analysis for Seoul E-Land vs Daegu?
Here you can check the pre-match numbers for Seoul E-Land vs Daegu: form, H2H, goals and Over/Under. The pick itself, value and reasoning are published in the NoFluffPicks app.


