Ireland - Premier DivisionData current as of September 06, 2026

Shelbourne vs Sligo Rovers: match statistics

Shelbourne crest
Shelbourne
0 : 0half-time 0:0
Sligo Rovers crest
Sligo Rovers

Shelbourne vs Sligo Rovers: form, goals and key statistics

Game details

Shelbourne played against Sligo Rovers in Premier Division (Ireland). The game was played on May 8, 2026. Final score: 0:0.

Recent form

Shelbourne has 1 win, 1 draw and 3 losses over its last five games, averaging 0.80 points per game. Sligo Rovers has 3 wins, 1 draw and 1 loss, with 2.00 points per game.

Scoring records

Shelbourne scores 1.64 goals per game and allows 1.71. Sligo Rovers scores 0.73 and allows 1.27. Games in this league average 2.68 goals.

BTTS and goal totals

Both teams score in 86% of Shelbourne's games and 33% of Sligo Rovers's. The Over 2.5 rates are 71% and 33%, compared with league averages of 58% for BTTS and 47% for Over 2.5.

xG and shots

Shelbourne has the higher season xG average, 1.49 to 1.14 per game. Shelbourne takes 13.4 shots per game, while Sligo Rovers takes 10.2.

First-half and second-half trends

Shelbourne leads at halftime in 29% of its games and scores 0.93 goals per game after halftime. Sligo Rovers leads at halftime in 27% and scores 0.27 after halftime.

When the teams score

Shelbourne's most productive scoring window is minutes 61-75 (7 goals). For Sligo Rovers, it is minutes 46-60 (4 goals). These are past scoring patterns, not predicted goal times.

League scoring profile

Premier Division games average 2.68 goals. Both teams score in 58% of games, and 47% finish with at least three goals.

Head-to-head record

Before this game, 5 previous meetings were available. The record was 5 home wins, 0 draws and 0 away wins. Those games averaged 3.00 goals, with both teams scoring in 60% of them.

Archived pre-match analysis

This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.

General match analysis

I predict an away win (2). Sligo Rovers have a recent form of 3 wins, 1 draw and 1 loss in their last five matches, averaging 2.0 points per game, whereas Shelbourne over the same period have only 1 win, 1 draw and 3 losses, averaging 0.8 points and conceding 12 goals (2.4 per game). Shelbourne possess a stronger home attack — 13.71 shots and 4.29 shots on target per game, averaging 1.57 goals and xG 1.53 — and a low share of matches without scoring (14%). However, their home defense is error-prone: hosts concede 2.14 goals per game with xG against 1.5 and have yet to record a home win (0% wins), while Sligo concede 1.43 goals away on average and have shipped only 3 goals in their last five matches. Considering the clearly better recent form and defensive stability of the visitors despite weaker away offensive numbers (Sligo away 0.57 goals and xG 1.07, but 7 scored in the last 5), I give Sligo the higher probability and back them to win.

View the statistical overview
BTTS - will both teams score?

I rate BTTS - Yes at 65% and No at 35% because recent indicators favor goals from both sides. In the last 5 matches Shelbourne had BTTS in 100% (5/5), scoring on average 1.8 and conceding 2.4 per game; season-to-date they have 23 scored and 24 conceded, indicating a weaker home defense. Sligo Rovers in their last 5 average 1.4 goals scored and 0.6 conceded, while seasonally they have 43% BTTS matches, score 0.57 and concede 1.43, so despite good recent away form they still have potential to score. xG supports the both-teams-to-score scenario: Shelbourne has xG_for 1.20, and against Sligo opponents generate on average xG 1.95, with roughly 2.5–2.7 shots on target per team, which provides realistic chances for goals. Although Shelbourne’s season BTTS rate is only 25% and the league BTTS average is 57%, the 100% BTTS in the last 5 and the 12 goals conceded by the hosts in those five games give a stronger signal for Yes (Goal/Goal).

View BTTS statistics
Over/Under - goals analysis

I project Shelbourne to score ~1.45 goals and Sligo Rovers ~1.15, for a total of 2.60 goals. The basis is xG analysis: Shelbourne has 1.20 xG per game, Sligo 1.07 xG, while Sligo concedes 1.95 xG and Shelbourne 1.66 xG – the midline confrontation of attack vs defense points to roughly 1.4 and 1.1 goals. Additionally, in the last 5 matches Shelbourne averaged 1.8 goals scored and 2.4 conceded (9 for and 12 against), while Sligo in their last 5 had 1.4 scored and 0.6 conceded (7 for and 3 against), which increases the likelihood of goals on both ends. Seasonal rates confirm frequent scoring (Over 0.5: 88% and 86%) and Shelbourne at home has 75% of matches over 1.5 goals, therefore the strongest signal is Over 1.5 (approx. 73%); Over 2.5 I assess at ~48%, and Over 3.5 at ~26%.

View Over/Under statistics
HT/FT - half-time and full-time scenario

I project the 1/1 scenario (home team leading at Half-Time and winning Full-Time) as the most likely outcome. Shelbourne average 1.5 points after the first half versus 0.86 for Sligo and led at the break in 38% of matches compared to Sligo’s 14%, indicating a home advantage in the first 45 minutes. Over the full match Shelbourne average 0.88 goals with an xG of 1.20 and register 11.13 shots per match, while Sligo have 0.57 goals, xG 1.07 and 9.14 shots; the visitors concede on average 1.43 goals versus 1.13 conceded by the hosts, so the home side have a higher probability of maintaining a lead. Additionally, the hosts have accumulated 12 points at Half-Time versus 6 for Sligo and a seasonal lead-at-the-break rate of 38% vs 14%, so the conversion of a HT lead into an FT victory is logical. At the same time Sligo are in better recent form over the last 5 matches (3 wins, form 'wwwld') than Shelbourne (1 win, 'lllwd'), so I also allow for the Half-Time draw followed by a home turnaround to a win (X/1 ~19%).

View first-half and second-half statistics

Stats by half

0 : 0
First half
0 : 0
Second half

Game stats

68Possession (%)32
ShelbourneSligo Rovers
28Shots7
ShelbourneSligo Rovers
8Shots on target1
ShelbourneSligo Rovers
3xG0.69
ShelbourneSligo Rovers
15Corners3
ShelbourneSligo Rovers
94Dangerous attacks24
ShelbourneSligo Rovers
6Fouls3
ShelbourneSligo Rovers
1Cards1
ShelbourneSligo Rovers

Pre-game profilewhat do the season numbers say?

This team profile combines season stats and recent form. In-game statistics appear after the final whistle.

ShelbourneSligo Rovers
1.64Goals scored / game0.73
ShelbourneSligo Rovers
1.71Goals allowed / game1.27
ShelbourneSligo Rovers
53%Average possession48%
ShelbourneSligo Rovers
4.14Shots on target / game2.6
ShelbourneSligo Rovers

Team statswho is more efficient?

Compare both teams' attacking and defensive records this season.

13.36Shots per game10.2
ShelbourneSligo Rovers
4.14Shots on target2.6
ShelbourneSligo Rovers
12.3%Shot conversion7.2%
ShelbourneSligo Rovers
53%Possession48%
ShelbourneSligo Rovers
1.49xG for1.14
ShelbourneSligo Rovers
1.44xG against1.8
ShelbourneSligo Rovers

Shooting quality

Shelbourne: BalancedSligo Rovers: Balanced
ShelbourneSligo Rovers
Accuracy (shots on target)31%25%
Chance quality (xG per shot)0.110.11
Finishing (goals per shot on target)0.400.28

xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.

* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.

Team formwho is in better shape?

Last five games and season record, overall, at home and away.

Sligo Rovers is 150% better for: last-5 form.

0.8 pts / game - Shelbourne · 2 pts / game - Sligo Rovers

Shelbourne
LLLWD
Season result split
29% W36% R36% P
Season (W-D-L)
4-5-5
1.21 pts / game · goal difference -1
Last 5 (W-D-L)
1-1-3
0.80 pts / game
Record at home (W-D-L)
0-3-4
Last 5 at home
0-2-3
DDLLL
Last 5 games - averages
Goals scored: 2.0Goals conceded: 2.4xG: 1.51Opponent xG: 1.42BTTS: 100%Over 2.5: 100%
Sligo Rovers
WWWLD
Season result split
27% W20% R53% P
Season (W-D-L)
4-3-8
1.00 pts / game · goal difference -8
Last 5 (W-D-L)
3-1-1
2.00 pts / game
Record away (W-D-L)
1-1-5
Last 5 away
1-0-4
LLLWL
Last 5 games - averages
Goals scored: 1.4Goals conceded: 0.6xG: 1.14Opponent xG: 1.82BTTS: 40%Over 2.5: 20%

Goalshow do both teams score and concede?

How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.

Shelbourne is 125% better for: goals scored per game.

1.64 goals / game - Shelbourne · 0.73 goals / game - Sligo Rovers

Sligo Rovers is 35% better for: goals allowed per game.

1.71 goals / game - Shelbourne · 1.27 goals / game - Sligo Rovers

Shelbourne scoring profile: very strong

Shelbourne scores in 93% of games (13 of 14 meczów), while Sligo Rovers keeps a clean sheet in 27% (4 of 15 meczów).

Sligo Rovers scoring profile: strong

Sligo Rovers scores in 47% of games (7 of 15 meczów), while Shelbourne keeps a clean sheet in 14% (2 of 14 meczów).

23Goals scored (season)11
ShelbourneSligo Rovers
24Goals conceded (season)19
ShelbourneSligo Rovers
3.36Average goals per game2
ShelbourneSligo Rovers
10Goals scored (last 5)7
ShelbourneSligo Rovers
12Goals conceded (last 5)3
ShelbourneSligo Rovers

How often they score at least...

93%1 goal47%
ShelbourneSligo Rovers
64%2 goals27%
ShelbourneSligo Rovers
7%3 goals0%
ShelbourneSligo Rovers
0%4 goals0%
ShelbourneSligo Rovers

How often they concede at least...

86%1 goal73%
ShelbourneSligo Rovers
50%2 goals27%
ShelbourneSligo Rovers
29%3 goals13%
ShelbourneSligo Rovers
7%4 goals13%
ShelbourneSligo Rovers

* Statistics include both teams' home and away games this season.

Both teams scored (BTTS)how often do both teams score?

How often games involving these teams produce goals at both ends, compared with the league average.

58%
League average

Goal patterns

29%BTTS at half-time20%
ShelbourneSligo Rovers
14%BTTS in both halves0%
ShelbourneSligo Rovers
29%Scored in both halves27%
ShelbourneSligo Rovers

BTTS and goal count

71%Min. 3 goals and BTTS27%
ShelbourneSligo Rovers
0%Min. 3 goals without BTTS7%
ShelbourneSligo Rovers
100%BTTS - last 540%
ShelbourneSligo Rovers

Goal count (Over/Under)how often do these games cross the goal lines?

See how often games involving these teams clear each goal line, for the full game and each half.

1st half

71%Min. 1 goal before half-time73%
ShelbourneSligo Rovers
43%Min. 2 goals before half-time27%
ShelbourneSligo Rovers
21%Min. 3 goals before half-time7%
ShelbourneSligo Rovers

2nd half

79%Min. 1 goal after half-time60%
ShelbourneSligo Rovers
64%Min. 2 goals after half-time27%
ShelbourneSligo Rovers
21%Min. 3 goals after half-time7%
ShelbourneSligo Rovers

Game halveswhen do the teams score more often?

How teams split performance between first and second half: goals, points, clean sheets and half-time state.

Shelbourne is 8% better for: first-half form (half-time points).

1.29 pts / game - Shelbourne · 1.2 pts / game - Sligo Rovers

Shelbourne - half-time state
29% leading43% draw29% trailing
Sligo Rovers - half-time state
27% leading40% draw33% trailing

Before half-time (1st half)

1.29Points per game (1st half)1.2
ShelbourneSligo Rovers
0.71Goals scored (1st half)0.47
ShelbourneSligo Rovers
0.71Goals conceded (1st half)0.6
ShelbourneSligo Rovers
1.43Average goals (1st half)1.07
ShelbourneSligo Rovers
50%Clean sheet before half-time53%
ShelbourneSligo Rovers
50%No goal before half-time53%
ShelbourneSligo Rovers

After half-time (2nd half)

1.21Points per game (2nd half)1.07
ShelbourneSligo Rovers
0.93Goals scored (2nd half)0.27
ShelbourneSligo Rovers
1Goals conceded (2nd half)0.67
ShelbourneSligo Rovers
1.93Average goals (2nd half)0.93
ShelbourneSligo Rovers
36%Clean sheet after half-time60%
ShelbourneSligo Rovers
29%No goal after half-time73%
ShelbourneSligo Rovers

Shelbourne - second-half results

21% W57% R21% P
18
Half-time points
10
Half-time goals
0
Goal difference (1st half)
17
Second-half points
-1
Goal difference (2nd half)
1.29
PPG before half-time
Lead holding100%

Leads at halftime in 29% of games and wins 29%. Also wins some games without leading at halftime.

Defense after halftime+0.3

Allows 0.3 more goals per game after halftime, a sign that the defense becomes less effective later in games.

Sligo Rovers - second-half results

20% W47% R33% P
18
Half-time points
7
Half-time goals
-2
Goal difference (1st half)
16
Second-half points
-6
Goal difference (2nd half)
1.20
PPG before half-time
Lead holding100%

Leads at halftime in 27% of games and wins 27%. Also wins some games without leading at halftime.

Defense after halftime+0.1

Defense stays consistent across the full game.

Shelbourne - last 5 games by half
1st half2nd half
Points per game1.400.80
Goals scored / game1.01.0
Goals allowed / game0.81.6
Average goals per game1.82.6
1 goal100%100%
2 goals60%100%
3 goals20%20%
Clean sheet40%0%
No goal20%0%
Goal difference+1-3
Half-time: 40% leading - 20% draw - 40% trailing
2nd half: 0% won - 80% draw - 20% lost
BTTS at half-time (last 5): 40% - Half-time goals total: 5
Sligo Rovers - last 5 games by half
1st half2nd half
Points per game1.602.20
Goals scored / game0.80.6
Goals allowed / game0.60.0
Average goals per game1.40.6
1 goal100%60%
2 goals40%0%
3 goals0%0%
Clean sheet40%100%
No goal20%40%
Goal difference+1+3
Half-time: 40% leading - 40% draw - 20% trailing
2nd half: 60% won - 40% draw - 0% lost
BTTS at half-time (last 5): 40% - Half-time goals total: 4

* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.

Goals by minutewhen do goals arrive?

The parts of a game in which both teams score and allow the most goals.

Shelbourne
ScoredConceded
5
4
0-15
2
3
16-30
3
3
31-45
4
4
46-60
7
5
61-75
2
5
76-90

Most dangerous in minutes 61-75 (7 goals). Concedes most in 61-75 (5). Late-goal balance (76-90): -3 - late phases are a weakness.

Sligo Rovers
ScoredConceded
2
5
0-15
2
1
16-30
3
3
31-45
4
2
46-60
0
4
61-75
0
4
76-90

Most dangerous in minutes 46-60 (4 goals). Concedes most in 0-15 (5). Late-goal balance (76-90): -4 - late phases are a weakness.

* Buckets 31-45 and 76-90 include added-time goals.

Additional team indicatorswhat do xG, efficiency and form show?

A comparison of chance quality, results and trends from completed games this season.

Game profile

2.67
Estimated goals
attack vs. opponent defense
1.5 : 1.2
Estimated goal split
home : away
100%
Pace vs league
100% = league average
60%
Both teams scored (BTTS)
average from both teams' seasons
+12%
Derby effect
H2H goals vs typical matches
44%
BTTS estimate
from both teams' scoring frequency
4%
0:0 risk
about 1 in 25 matches
0-1
Most common goal range
attack vs. defense for both teams

Shelbourne

Net xG balance
Difference between the quality of chances created and allowed per match.
+0.05
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
-0.12
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
-3.1 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
+0.15
Defensive efficiency
Does the defense or goalkeeper outperform the chances allowed? A positive value means the team allows fewer goals than its xGA suggests.
-0.27
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
108%
Defense vs. league
Goals allowed compared with the league average. An 80% score means 20% fewer goals allowed.
147%
Form trend
Compares points from the last five games with the full-season average.
-0.41
Stronger second half?
How many more goals the team scores after half-time than before it.
+0.2
Late goals
9% of this team's goals come in minutes 76-90. For comparison, 22% come in the first quarter-hour.
9%

Sligo Rovers

Net xG balance
Difference between the quality of chances created and allowed per match.
-0.66
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
+0.12
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
+3.7 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
-0.41
Defensive efficiency
Does the defense or goalkeeper outperform the chances allowed? A positive value means the team allows fewer goals than its xGA suggests.
+0.53
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
63%
Defense vs. league
Goals allowed compared with the league average. An 80% score means 20% fewer goals allowed.
84%
Form trend
Compares points from the last five games with the full-season average.
+1.00
Stronger second half?
How many more goals the team scores after half-time than before it.
-0.2
Late goals
0% of this team's goals come in minutes 76-90. For comparison, 18% come in the first quarter-hour.
0%

* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.

League contextis this a high-scoring league?

How both teams compare with league-wide averages (Premier Division).

Teams vs league

ShelbourneLigaSligo Rovers
Average goals per game 3.362.68 2.00
Both teams scored 86%58% 33%
Min. 3 goals (Over 2.5) 71%47% 33%
Clean sheets 14%26% 27%
Goal before half-time 71%73% 73%
Goal after half-time 79%74% 60%

^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.

2.68
Average goals per game
58%
Both teams scored
47%
Min. 3 goals (Over 2.5)
26%
Clean sheets
1.52
Home goals / game
1.16
Away goals / game
+31%
Home attack advantage
+24%
Home defensive advantage
+15%
Total home advantage
Goals in 1st half (whole league)
73%
1 goal
30%
2 goals
14%
3 goals
3%
4 goals
Goals in 2nd half (whole league)
74%
1 goal
42%
2 goals
22%
3 goals
7%
4 goals

Lineups and player events

Verified starters, substitutes and recorded player events for this match.

Match timeline

Goals, cards and substitutions arranged in chronological order.

  1. ShelbourneSubstitutionOn: Alistair CooteOff: Jack Henry-Francis
  2. ShelbourneYellow cardEvan Caffrey
  3. Sligo RoversYellow cardGareth McElroy
  4. Sligo RoversSubstitutionOn: Shane BlaneyOff: Carl McHugh
  5. Sligo RoversSubstitutionOn: Kyle McDonaghOff: Sean Stewart
  6. Sligo RoversSubstitutionOn: Alex NolanOff: Archie Meekison

Referee and managers

Open their season profiles to compare match records, goals and disciplinary trends.

Head-to-head

Record from Shelbourne's perspective: 5 wins, 0 draws and 0 losses against Sligo Rovers. Games average 3.00 goals, and both teams scored in 60% of them.

Sligo Rovers
0 : 1
Shelbourne
Shelbourne FC
3 : 1
Sligo Rovers FC
Sligo Rovers FC
0 : 2
Shelbourne FC
Shelbourne FC
3 : 2
Sligo Rovers FC
Sligo Rovers FC
1 : 2
Shelbourne FC

FAQ

What was the result of Shelbourne vs Sligo Rovers?

The Premier Division match finished Shelbourne 0:0 Sligo Rovers. Full match statistics, the half-by-half breakdown and head-to-head are on this page.

What is the head-to-head record between Shelbourne and Sligo Rovers?

In the last 5 head-to-head matches Shelbourne won 5, Sligo Rovers won 0 and 0 ended level. These games averaged 3.00 goals, with both teams scoring in 60% of them.

What do the goal statistics show before Shelbourne vs Sligo Rovers?

Shelbourne score 1.64 goals per game on average and Sligo Rovers 0.73. The Premier Division average is 2.68 goals, with Over 2.5 landing in 47% of games. Both teams score in 86% of Shelbourne's matches and 33% of Sligo Rovers's.

What form are Shelbourne and Sligo Rovers in?

Over the last 5 games Shelbourne have a 1-1-3 record (0.80 points per game) and Sligo Rovers 3-1-1 (2.00 points per game).

Where can I find a betting tip and analysis for Shelbourne vs Sligo Rovers?

The statistical background for Shelbourne vs Sligo Rovers — form, head-to-head, goals, BTTS and Over/Under — is on this page. The tip with full reasoning and a value assessment is in the NoFluffPicks app.