Shimizu S-Pulse vs Tokyo: match statistics
Shimizu S-Pulse vs Tokyo: form, goals and key statistics
Game details
Shimizu S-Pulse played against Tokyo in J1 League (Japan). The game was played on September 2, 2026. Venue: Iwagin Stadium. Final score: 1:1.
Recent form
Shimizu S-Pulse has 1 win, 0 draws and 3 losses over its last five games, averaging 0.75 points per game. Tokyo has 2 wins, 1 draw and 1 loss, with 1.75 points per game.
Scoring records
Shimizu S-Pulse scores 0.25 goals per game and allows 0.75. Tokyo scores 2.00 and allows 1.75. Games in this league average 3.05 goals.
BTTS and goal totals
Both teams score in 0% of Shimizu S-Pulse's games and 50% of Tokyo's. The Over 2.5 rates are 0% and 75%, compared with league averages of 60% for BTTS and 60% for Over 2.5.
xG and shots
Tokyo has the higher season xG average, 1.63 to 1.26 per game. Shimizu S-Pulse takes 10.8 shots per game, while Tokyo takes 15.0.
First-half and second-half trends
Shimizu S-Pulse leads at halftime in 25% of its games and scores 0.00 goals per game after halftime. Tokyo leads at halftime in 25% and scores 1.00 after halftime.
When the teams score
Shimizu S-Pulse's most productive scoring window is minutes 31-45+ (1 goals). For Tokyo, it is minutes 31-45+ (3 goals). These are past scoring patterns, not predicted goal times.
League scoring profile
J1 League games average 3.05 goals. Both teams score in 60% of games, and 60% finish with at least three goals.
Head-to-head record
Before this game, 2 previous meetings were available. The record was 1 home win, 1 draw and 0 away wins. Those games averaged 2.00 goals, with both teams scoring in 50% of them.
Archived pre-match analysis
This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.
General match analysis
Tokyo have a slightly better recent points record: 1.4 points per game over the last five matches compared with Shimizu S-Pulse’s 1.2, while scoring 11 goals in that period versus just 3 for the hosts. Shimizu are yet to score at home despite averaging 12 shots and an xG of 1.42, whereas Tokyo average 2 goals per away game and have failed to score in none of their matches. The visitors also create more chances, averaging 16 compared with 12, and their xG stands at 1.61, suggesting greater attacking potential. However, neither defense looks reliable, with Shimizu conceding an average of 1 goal at home and Tokyo 2 away, while neither team has kept a clean sheet. Tokyo’s superior chance quality and significantly greater efficiency support an away win, although the high draw probability is justified by their only away match so far ending in a share of the points.
View the statistical overviewBTTS - will both teams score?
The BTTS - Yes pick is primarily supported by the visitors’ defensive profile: they have failed to keep a clean sheet in every match and concede an average of 2.0 goals. Tokyo score an average of 2.0 goals per game, have netted 11 goals in their last five matches and record an xG of 1.56, while Shimizu have allowed opponents an xG of 1.66 over this period. The hosts average 15.5 shots, generate an xG of 1.64 and face a team that has conceded an average of 1.6 goals in its last five appearances. However, the signal is not unequivocal, as Shimizu have scored only 3 goals in their last five matches and their BTTS rate during this period is just 20%. Despite this recent drop in finishing efficiency, Tokyo’s season-long BTTS rate of 100% and the high attacking quality of both sides provide slight support for Goal/Goal.
View BTTS statisticsOver/Under - goals analysis
The strongest signal is for Over 1.5 goals, as both teams have surpassed this line in 100% of their league matches so far. Tokyo have scored an average of 2.2 goals in their last five games, while Shimizu have conceded 1.2 goals during this period and allowed opponents an xG of 1.66. The hosts have shown weaker recent finishing, scoring just 0.6 goals per game in their last five outings, but their average xG stands at 1.45, while Tokyo have conceded 1.6 goals per match over the same period. The total goals projection of 2.90 also remains close to the league's high average of 3.2, making at least two goals clearly more likely than a result featuring no more than one goal.
View Over/Under statisticsHT/FT - half-time and full-time scenario
The strongest scenario is a draw at half-time followed by a Tokyo win at full-time, as the visitors were level at the break in 60% of their last five matches, compared with just 40% for the hosts. During this period, Tokyo averaged 1.0 goal before half-time, compared with Shimizu’s 0.2, and recorded a half-time goal difference of +2 versus -1 for their opponents. After the break, the visitors score an average of 1.2 goals per match, while Shimizu score only 0.4 and have lost the second half in 60% of their recent games. Tokyo’s advantage is also evident in their current attacking form: they have averaged 2.2 goals scored across their last five matches, compared with 0.6 for the hosts. Although the two teams’ xG figures are similar—1.64 for Shimizu and 1.61 for Tokyo—the hosts have recently conceded an average of 1.2 goals, which supports the match’s balanced opening ultimately turning in the visitors’ favor.
View first-half and second-half statisticsStats by half
Game stats
Pre-game profile— what do the season numbers say?
This team profile combines season stats and recent form. In-game statistics appear after the final whistle.
Team stats— who is more efficient?
Compare both teams' attacking and defensive records this season.
Shooting quality
| Shimizu S-Pulse | Tokyo | |
|---|---|---|
| Accuracy (shots on target) | 30% | 32% |
| Chance quality (xG per shot) | 0.12 | 0.11 |
| Finishing (goals per shot on target) | 0.08 | 0.42 |
xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.
* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.
Team form— who is in better shape?
Last five games and season record, overall, at home and away.
Tokyo is 133% better for: last-5 form.
0.75 pts / game - Shimizu S-Pulse · 1.75 pts / game - Tokyo
Goals— how do both teams score and concede?
How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.
Tokyo is 700% better for: goals scored per game.
0.25 goals / game - Shimizu S-Pulse · 2 goals / game - Tokyo
Shimizu S-Pulse is 133% better for: goals allowed per game.
0.75 goals / game - Shimizu S-Pulse · 1.75 goals / game - Tokyo
Shimizu S-Pulse scores in 25% of games (1 of 4 games), while Tokyo keeps a clean sheet in 50% (2 of 4 games).
Tokyo scores in 100% of games (4 of 4 games), while Shimizu S-Pulse keeps a clean sheet in 25% (1 of 4 games).
How often they score at least...
How often they concede at least...
* Statistics include both teams' home and away games this season.
Both teams scored (BTTS)— how often do both teams score?
How often games involving these teams produce goals at both ends, compared with the league average.
Goal patterns
BTTS and goal count
Goal count (Over/Under)— how often do these games cross the goal lines?
See how often games involving these teams clear each goal line, for the full game and each half.
Full game - team comparison (Over)
Over / Under - Shimizu S-Pulse
Over / Under - Tokyo
1st half
2nd half
Game halves— when do the teams score more often?
How teams split performance between first and second half: goals, points, clean sheets and half-time state.
Shimizu S-Pulse is 20% better for: first-half form (half-time points).
1.5 pts / game - Shimizu S-Pulse · 1.25 pts / game - Tokyo
Before half-time (1st half)
After half-time (2nd half)
Shimizu S-Pulse - second-half results
Leads at halftime in 25% of games and wins 25%. Also wins some games without leading at halftime.
Allows 0.8 more goals per game after halftime, a sign that the defense becomes less effective later in games.
Tokyo - second-half results
Leads at halftime in 25% of games and wins 50%. Also wins some games without leading at halftime.
Allows 0.3 more goals per game after halftime, a sign that the defense becomes less effective later in games.
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 1.50 | 0.25 |
| Goals scored / game | 0.3 | 0.0 |
| Goals allowed / game | 0.0 | 0.8 |
| Average goals per game | 0.3 | 0.8 |
| 1 goal | 25% | 75% |
| 2 goals | 0% | 0% |
| 3 goals | 0% | 0% |
| Clean sheet | 100% | 25% |
| No goal | 75% | 100% |
| Goal difference | +1 | -3 |
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 1.25 | 1.75 |
| Goals scored / game | 1.0 | 1.0 |
| Goals allowed / game | 0.8 | 1.0 |
| Average goals per game | 1.8 | 2.0 |
| 1 goal | 75% | 100% |
| 2 goals | 75% | 75% |
| 3 goals | 25% | 25% |
| Clean sheet | 50% | 50% |
| No goal | 25% | 25% |
| Goal difference | +1 | 0 |
* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.
Goals by minute— when do goals arrive?
The parts of a game in which both teams score and allow the most goals.
Most dangerous in minutes 31-45 (1 goal). Concedes most in 61-75 (2). Late-goal balance (76-90): -1 - late phases are a weakness.
Most dangerous in minutes 31-45 (3 goals). Concedes most in 31-45 (2). Late-goal balance (76-90): -1 - late phases are a weakness.
* Buckets 31-45 and 76-90 include added-time goals.
Additional team indicators— what do xG, efficiency and form show?
A comparison of chance quality, results and trends from completed games this season.
Game profile
Shimizu S-Pulse
Tokyo
* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.
League context— is this a high-scoring league?
How both teams compare with league-wide averages (J1 League).
Teams vs league
| Shimizu S-Pulse | Liga | Tokyo | |
|---|---|---|---|
| Average goals per game | ▼ 1.00 | 3.05 | ▲ 3.75 |
| Both teams scored | ▼ 0% | 60% | ▼ 50% |
| Min. 3 goals (Over 2.5) | ▼ 0% | 60% | ▲ 75% |
| Clean sheets | ▲ 25% | 23% | ▲ 50% |
| Goal before half-time | ▼ 25% | 78% | ▼ 75% |
| Goal after half-time | ▼ 75% | 80% | ▲ 100% |
^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.
Lineups and player events
Verified starters, substitutes and recorded player events for this match.
Home team
Starting lineup
Away team
Starting lineup
Match timeline
Goals, cards and substitutions arranged in chronological order.
Referee and managers
Open their season profiles to compare match records, goals and disciplinary trends.
Head-to-head
Record from Shimizu S-Pulse's perspective: 1 win, 1 draw and 0 losses against Tokyo. Games average 2.00 goals, and both teams scored in 50% of them.
FAQ
What was the result of Shimizu S-Pulse vs Tokyo?
The J1 League match finished Shimizu S-Pulse 1:1 Tokyo. Full match statistics, the half-by-half breakdown and head-to-head are on this page.
What is the head-to-head record between Shimizu S-Pulse and Tokyo?
In the last 2 head-to-head matches Shimizu S-Pulse won 1, Tokyo won 0 and 1 ended level. These games averaged 2.00 goals, with both teams scoring in 50% of them.
What do the goal statistics show before Shimizu S-Pulse vs Tokyo?
Shimizu S-Pulse score 0.25 goals per game on average and Tokyo 2.00. The J1 League average is 3.05 goals, with Over 2.5 landing in 60% of games. Both teams score in 0% of Shimizu S-Pulse's matches and 50% of Tokyo's.
What form are Shimizu S-Pulse and Tokyo in?
Over the last 5 games Shimizu S-Pulse have a 1-0-3 record (0.75 points per game) and Tokyo 2-1-1 (1.75 points per game).
Where can I find a betting tip and analysis for Shimizu S-Pulse vs Tokyo?
Here you can check the pre-match numbers for Shimizu S-Pulse vs Tokyo: form, H2H, goals and Over/Under. The pick itself, value and reasoning are published in the NoFluffPicks app.


