Shimizu S-Pulse vs Yokohama F. Marinos: match statistics
Shimizu S-Pulse vs Yokohama F. Marinos: form, goals and key statistics
Game details
Shimizu S-Pulse played against Yokohama F. Marinos in J1 League (Japan). The game was played on August 15, 2026. Venue: Iwagin Stadium. Final score: 0:1.
Recent form
Shimizu S-Pulse has 1 win, 0 draws and 0 losses over its last five games, averaging 3.00 points per game. Yokohama F. Marinos has 0 wins, 0 draws and 1 loss, with 0.00 points per game.
Scoring records
Shimizu S-Pulse scores 1.00 goals per game and allows 0.00. Yokohama F. Marinos scores 3.00 and allows 4.00. Games in this league average 3.46 goals.
BTTS and goal totals
Both teams score in 0% of Shimizu S-Pulse's games and 100% of Yokohama F. Marinos's. The Over 2.5 rates are 0% and 100%, compared with league averages of 77% for BTTS and 69% for Over 2.5.
xG and shots
Shimizu S-Pulse has the higher season xG average, 1.72 to 1.19 per game. Shimizu S-Pulse takes 15.0 shots per game, while Yokohama F. Marinos takes 11.0.
First-half and second-half trends
Shimizu S-Pulse leads at halftime in 100% of its games and scores 0.00 goals per game after halftime. Yokohama F. Marinos leads at halftime in 100% and scores 1.00 after halftime.
When the teams score
Shimizu S-Pulse's most productive scoring window is minutes 31-45+ (1 goals). For Yokohama F. Marinos, it is minutes 0-15 (1 goals). These are past scoring patterns, not predicted goal times.
League scoring profile
J1 League games average 3.46 goals. Both teams score in 77% of games, and 69% finish with at least three goals.
Head-to-head record
Before this game, 2 previous meetings were available. The record was 1 home win, 0 draws and 1 away win. Those games averaged 4.50 goals, with both teams scoring in 100% of them.
Archived pre-match analysis
This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.
General match analysis
Shimizu S-Pulse won the only league meeting to date 1:0, but the broader form picture is concerning: they have scored just 3 goals and conceded 8 in their last five matches, losing three of them. Yokohama F. Marinos opened the league campaign with a 3:4 defeat, but have scored as many as 13 goals in their last five matches—more than four times as many as the hosts—while conceding 6. The visitors collected 7 points during this period thanks to 2 wins and a draw, whereas Shimizu earned 4 points. Marinos’ defense is not flawless, which increases the hosts’ chances of scoring, but the visitors’ significantly greater attacking consistency should tilt the match in their favor.
View the statistical overviewBTTS - will both teams score?
The strongest argument for BTTS - No is Shimizu S-Pulse’s limited finishing efficiency: they have scored only 3 goals in their last 5 matches, averaging 0.6 per game, while both teams scored in just 40% of their appearances during this period. Yokohama F. Marinos possess considerably greater attacking potential, averaging 2.6 goals over their last 5 league fixtures, so a goal for the away side is highly likely. However, the concern for BTTS is that Shimizu must overcome their poor scoring run, despite recording an xG of 1.39 across their last 5 matches, while opponents have been allowed an average xG of 1.39. The league has a high BTTS rate of 70%, but the hosts’ current form and just 3 goals in five matches provide slightly stronger support for a scenario in which at least one team fails to score.
View BTTS statisticsOver/Under - goals analysis
The strongest pick is Over 1.5 goals, as Shimizu’s last five matches produced an average of 2.2 goals, while Yokohama’s matches averaged as many as 3.8. Yokohama scored 13 goals during this period, or 2.6 per match, whereas Shimizu conceded an average of 1.6 goals, clearly favoring goals for the away side. The average xG from the last five matches stands at 1.39 for Shimizu and 1.49 for Yokohama, while the xG conceded figures are 1.58 and 1.39 respectively, supporting a forecast of around 2.90 goals. The league has a high average of 3.6 goals per match, with 70% of games featuring at least three goals; however, the limited sample of the away side’s season data reduces confidence in the 2.5 and 3.5 lines.
View Over/Under statisticsHT/FT - half-time and full-time scenario
Yokohama F. Marinos have shown significantly better form over their last five matches: they have averaged 2.6 goals scored compared with Shimizu S-Pulse’s 0.6, while also earning an average of 1.4 points versus the hosts’ 0.8. The visitors have been particularly strong starters, leading at the break in 60% of their last five appearances and scoring an average of 1.2 goals before half-time, whereas Shimizu held a lead in only 20% of matches and averaged just 0.2 first-half goals. Their advantage has also continued after the interval, with Marinos averaging 1.4 goals scored—significantly more than the hosts’ 0.4. Shimizu have lost 3 of their last 5 matches and conceded an average of 1.2 goals in second halves, increasing the likelihood that any lead held by the visitors will be maintained. The strongest scenario is therefore Yokohama F. Marinos leading at half-time and winning at the final whistle: HT/FT 2/2.
View first-half and second-half statisticsStats by half
Game stats
Pre-game profile— what do the season numbers say?
This team profile combines season stats and recent form. In-game statistics appear after the final whistle.
Team stats— who is more efficient?
Compare both teams' attacking and defensive records this season.
Shooting quality
| Shimizu S-Pulse | Yokohama F. Marinos | |
|---|---|---|
| Accuracy (shots on target) | 40% | 36% |
| Chance quality (xG per shot) | 0.11 | 0.11 |
| Finishing (goals per shot on target) | 0.17 | 0.75 |
xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.
* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.
Team form— who is in better shape?
Last five games and season record, overall, at home and away.
Goals— how do both teams score and concede?
How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.
Yokohama F. Marinos is 200% better for: goals scored per game.
1 goals / game - Shimizu S-Pulse · 3 goals / game - Yokohama F. Marinos
Shimizu S-Pulse scores in 100% of games (1 of 1 games), while Yokohama F. Marinos keeps a clean sheet in 0% (0 of 1 games).
Yokohama F. Marinos scores in 100% of games (1 of 1 games), while Shimizu S-Pulse keeps a clean sheet in 100% (1 of 1 games).
How often they score at least...
How often they concede at least...
* Statistics include both teams' home and away games this season.
Both teams scored (BTTS)— how often do both teams score?
How often games involving these teams produce goals at both ends, compared with the league average.
Goal patterns
BTTS and goal count
Goal count (Over/Under)— how often do these games cross the goal lines?
See how often games involving these teams clear each goal line, for the full game and each half.
Full game - team comparison (Over)
Over / Under - Shimizu S-Pulse
Over / Under - Yokohama F. Marinos
1st half
2nd half
Game halves— when do the teams score more often?
How teams split performance between first and second half: goals, points, clean sheets and half-time state.
Before half-time (1st half)
After half-time (2nd half)
Shimizu S-Pulse - second-half results
Leads at halftime in 100% of games and wins 100%. Also wins some games without leading at halftime.
Defense stays consistent across the full game.
Yokohama F. Marinos - second-half results
Leads at halftime in 100% of games and wins 0%. Sometimes gives up a halftime lead.
Allows 2.0 more goals per game after halftime, a sign that the defense becomes less effective later in games.
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 3.00 | 1.00 |
| Goals scored / game | 1.0 | 0.0 |
| Goals allowed / game | 0.0 | 0.0 |
| Average goals per game | 1.0 | 0.0 |
| 1 goal | 100% | 0% |
| 2 goals | 0% | 0% |
| 3 goals | 0% | 0% |
| Clean sheet | 100% | 100% |
| No goal | 0% | 100% |
| Goal difference | +1 | 0 |
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 3.00 | 0.00 |
| Goals scored / game | 2.0 | 1.0 |
| Goals allowed / game | 1.0 | 3.0 |
| Average goals per game | 3.0 | 4.0 |
| 1 goal | 100% | 100% |
| 2 goals | 100% | 100% |
| 3 goals | 100% | 100% |
| Clean sheet | 0% | 0% |
| No goal | 0% | 0% |
| Goal difference | +1 | -2 |
* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.
Goals by minute— when do goals arrive?
The parts of a game in which both teams score and allow the most goals.
Most dangerous in minutes 31-45 (1 goal). Late-goal balance (76-90): 0.
Most dangerous in minutes 0-15 (1 goal). Concedes most in 76-90 (3). Late-goal balance (76-90): -3 - late phases are a weakness.
* Buckets 31-45 and 76-90 include added-time goals.
Additional team indicators— what do xG, efficiency and form show?
A comparison of chance quality, results and trends from completed games this season.
Game profile
Shimizu S-Pulse
Yokohama F. Marinos
* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.
League context— is this a high-scoring league?
How both teams compare with league-wide averages (J1 League).
Teams vs league
| Shimizu S-Pulse | Liga | Yokohama F. Marinos | |
|---|---|---|---|
| Average goals per game | ▼ 1.00 | 3.46 | ▲ 7.00 |
| Both teams scored | ▼ 0% | 77% | ▲ 100% |
| Min. 3 goals (Over 2.5) | ▼ 0% | 69% | ▲ 100% |
| Clean sheets | ▲ 100% | 12% | ▼ 0% |
| Goal before half-time | ▲ 100% | 92% | ▲ 100% |
| Goal after half-time | ▼ 0% | 77% | ▲ 100% |
^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.
Lineups and player events
Verified starters, substitutes and recorded player events for this match.
Home team
Starting lineup
Away team
Starting lineup
Match timeline
Goals, cards and substitutions arranged in chronological order.
Referee and managers
Open their season profiles to compare match records, goals and disciplinary trends.
Head-to-head
Record from Shimizu S-Pulse's perspective: 1 win, 0 draws and 1 loss against Yokohama F. Marinos. Games average 4.50 goals, and both teams scored in 100% of them.
FAQ
What was the result of Shimizu S-Pulse vs Yokohama F. Marinos?
The J1 League match finished Shimizu S-Pulse 0:1 Yokohama F. Marinos. Full match statistics, the half-by-half breakdown and head-to-head are on this page.
What is the head-to-head record between Shimizu S-Pulse and Yokohama F. Marinos?
In the last 2 head-to-head matches Shimizu S-Pulse won 1, Yokohama F. Marinos won 1 and 0 ended level. These games averaged 4.50 goals, with both teams scoring in 100% of them.
What do the goal statistics show before Shimizu S-Pulse vs Yokohama F. Marinos?
Shimizu S-Pulse score 1.00 goals per game on average and Yokohama F. Marinos 3.00. The J1 League average is 3.46 goals, with Over 2.5 landing in 69% of games. Both teams score in 0% of Shimizu S-Pulse's matches and 100% of Yokohama F. Marinos's.
What form are Shimizu S-Pulse and Yokohama F. Marinos in?
Over the last 5 games Shimizu S-Pulse have a 1-0-0 record (3.00 points per game) and Yokohama F. Marinos 0-0-1 (0.00 points per game).
Where can I find a betting tip and analysis for Shimizu S-Pulse vs Yokohama F. Marinos?
Here you can check the pre-match numbers for Shimizu S-Pulse vs Yokohama F. Marinos: form, H2H, goals and Over/Under. The pick itself, value and reasoning are published in the NoFluffPicks app.


