Japan - J1 LeagueIwagin StadiumData current as of August 13, 2026

Shimizu S-Pulse vs Yokohama F. Marinos: match statistics

Reasoning:

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Shimizu S-Pulse vs Yokohama F. Marinos: form, goals and key statistics

Game details

Shimizu S-Pulse plays Yokohama F. Marinos in J1 League (Japan). The game is scheduled for August 15, 2026. Venue: Iwagin Stadium.

Recent form

Shimizu S-Pulse has 1 win, 0 draws and 0 losses over its last five games, averaging 3.00 points per game. Yokohama F. Marinos has 0 wins, 0 draws and 1 loss, with 0.00 points per game.

Scoring records

Shimizu S-Pulse scores 1.00 goals per game and allows 0.00. Yokohama F. Marinos scores 3.00 and allows 4.00. Games in this league average 3.60 goals.

BTTS and goal totals

Both teams score in 0% of Shimizu S-Pulse's games and 100% of Yokohama F. Marinos's. The Over 2.5 rates are 0% and 100%, compared with league averages of 70% for BTTS and 70% for Over 2.5.

xG and shots

Shimizu S-Pulse has the higher season xG average, 1.72 to 1.19 per game. Shimizu S-Pulse takes 15.0 shots per game, while Yokohama F. Marinos takes 11.0.

First-half and second-half trends

Shimizu S-Pulse leads at halftime in 100% of its games and scores 0.00 goals per game after halftime. Yokohama F. Marinos leads at halftime in 100% and scores 1.00 after halftime.

When the teams score

Shimizu S-Pulse's most productive scoring window is minutes 31-45+ (1 goals). For Yokohama F. Marinos, it is minutes 0-15 (1 goals). These are past scoring patterns, not predicted goal times.

League scoring profile

J1 League games average 3.60 goals. Both teams score in 70% of games, and 70% finish with at least three goals.

Head-to-head record

Before this game, 2 previous meetings were available. The record was 1 home win, 0 draws and 1 away win. Those games averaged 4.50 goals, with both teams scoring in 100% of them.

Before kickoff

1X2 odds

(2.48)
(3.32)
(2.92)

Pre-game profilewhat do the season numbers say?

This team profile combines season stats and recent form. In-game statistics appear after the final whistle.

Shimizu S-PulseYokohama F. Marinos
1Goals scored / game3
Shimizu S-PulseYokohama F. Marinos
0Goals allowed / game4
Shimizu S-PulseYokohama F. Marinos
Shimizu S-PulseYokohama F. Marinos
25%Average possession32%
Shimizu S-PulseYokohama F. Marinos
6Shots on target / game4
Shimizu S-PulseYokohama F. Marinos
Shimizu S-PulseYokohama F. Marinos

Team statswho is more efficient?

Compare both teams' attacking and defensive records this season.

15Shots per game11
Shimizu S-PulseYokohama F. Marinos
6Shots on target4
Shimizu S-PulseYokohama F. Marinos
6.7%Shot conversion27.3%
Shimizu S-PulseYokohama F. Marinos
25%Possession32%
Shimizu S-PulseYokohama F. Marinos
1.72xG for1.19
Shimizu S-PulseYokohama F. Marinos
2.17xG against2.12
Shimizu S-PulseYokohama F. Marinos

Shooting quality

Shimizu S-Pulse: AttackingYokohama F. Marinos: Counter-attacking
Shimizu S-PulseYokohama F. Marinos
Accuracy (shots on target)40%36%
Chance quality (xG per shot)0.110.11
Finishing (goals per shot on target)0.170.75

xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.

* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.

Team formwho is in better shape?

Last five games and season record, overall, at home and away.

Shimizu S-Pulse
W
5 wins in a row
Season result split
100% W0% R0% P
Season (W-D-L)
1-0-0
3.00 pts / game · goal difference +1
Last 5 (W-D-L)
1-0-0
3.00 pts / game
Record at home (W-D-L)
0-0-0
Last 5 at home
0-0-0
Last 5 games - averages
Goals scored: 1.0Goals conceded: 0.0xG: 1.72Opponent xG: 2.17BTTS: 0%Over 2.5: 0%
Yokohama F. Marinos
L
No win in the last 5 games
Season result split
0% W0% R100% P
Season (W-D-L)
0-0-1
0.00 pts / game · goal difference -1
Last 5 (W-D-L)
0-0-1
0.00 pts / game
Record away (W-D-L)
0-0-0
Last 5 away
0-0-0
Last 5 games - averages
Goals scored: 3.0Goals conceded: 4.0xG: 1.19Opponent xG: 2.12BTTS: 100%Over 2.5: 100%

Goalshow do both teams score and concede?

How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.

Yokohama F. Marinos is 200% better for: goals scored per game.

1 goals / game - Shimizu S-Pulse · 3 goals / game - Yokohama F. Marinos

Shimizu S-Pulse scoring profile: very strong

Shimizu S-Pulse scores in 100% of games (1 of 1 meczów), while Yokohama F. Marinos keeps a clean sheet in 0% (0 of 1 meczów).

Yokohama F. Marinos scoring profile: mixed

Yokohama F. Marinos scores in 100% of games (1 of 1 meczów), while Shimizu S-Pulse keeps a clean sheet in 100% (1 of 1 meczów).

1Goals scored (season)3
Shimizu S-PulseYokohama F. Marinos
0Goals conceded (season)4
Shimizu S-PulseYokohama F. Marinos
1Average goals per game7
Shimizu S-PulseYokohama F. Marinos
1Goals scored (last 5)3
Shimizu S-PulseYokohama F. Marinos
0Goals conceded (last 5)4
Shimizu S-PulseYokohama F. Marinos

How often they score at least...

100%1 goal100%
Shimizu S-PulseYokohama F. Marinos
0%2 goals100%
Shimizu S-PulseYokohama F. Marinos
0%3 goals100%
Shimizu S-PulseYokohama F. Marinos
0%4 goals0%
Shimizu S-PulseYokohama F. Marinos

How often they concede at least...

0%1 goal100%
Shimizu S-PulseYokohama F. Marinos
0%2 goals100%
Shimizu S-PulseYokohama F. Marinos
0%3 goals100%
Shimizu S-PulseYokohama F. Marinos
0%4 goals100%
Shimizu S-PulseYokohama F. Marinos

* Statistics include both teams' home and away games this season.

Both teams scored (BTTS)how often do both teams score?

How often games involving these teams produce goals at both ends, compared with the league average.

100%
Yokohama F. Marinos - BTTSBTTS - percentage of matches where both teams scored.1 of 1 meczów
70%
League average

Goal patterns

0%BTTS at half-time100%
Shimizu S-PulseYokohama F. Marinos
0%BTTS in both halves100%
Shimizu S-PulseYokohama F. Marinos
0%Scored in both halves100%
Shimizu S-PulseYokohama F. Marinos

BTTS and goal count

0%Min. 3 goals and BTTS100%
Shimizu S-PulseYokohama F. Marinos
0%Min. 3 goals without BTTS0%
Shimizu S-PulseYokohama F. Marinos
0%BTTS - last 5100%
Shimizu S-PulseYokohama F. Marinos

Goal count (Over/Under)how often do these games cross the goal lines?

See how often games involving these teams clear each goal line, for the full game and each half.

Full game - team comparison (Over)

1st half

100%Min. 1 goal before half-time100%
Shimizu S-PulseYokohama F. Marinos
0%Min. 2 goals before half-time100%
Shimizu S-PulseYokohama F. Marinos
0%Min. 3 goals before half-time100%
Shimizu S-PulseYokohama F. Marinos

2nd half

0%Min. 1 goal after half-time100%
Shimizu S-PulseYokohama F. Marinos
0%Min. 2 goals after half-time100%
Shimizu S-PulseYokohama F. Marinos
0%Min. 3 goals after half-time100%
Shimizu S-PulseYokohama F. Marinos

Game halveswhen do the teams score more often?

How teams split performance between first and second half: goals, points, clean sheets and half-time state.

Shimizu S-Pulse - half-time state
100% leading0% draw0% trailing
Yokohama F. Marinos - half-time state
100% leading0% draw0% trailing

Before half-time (1st half)

3Points per game (1st half)3
Shimizu S-PulseYokohama F. Marinos
1Goals scored (1st half)2
Shimizu S-PulseYokohama F. Marinos
0Goals conceded (1st half)1
Shimizu S-PulseYokohama F. Marinos
1Average goals (1st half)3
Shimizu S-PulseYokohama F. Marinos
100%Clean sheet before half-time0%
Shimizu S-PulseYokohama F. Marinos
0%No goal before half-time0%
Shimizu S-PulseYokohama F. Marinos

After half-time (2nd half)

1Points per game (2nd half)0
Shimizu S-PulseYokohama F. Marinos
0Goals scored (2nd half)1
Shimizu S-PulseYokohama F. Marinos
0Goals conceded (2nd half)3
Shimizu S-PulseYokohama F. Marinos
0Average goals (2nd half)4
Shimizu S-PulseYokohama F. Marinos
100%Clean sheet after half-time0%
Shimizu S-PulseYokohama F. Marinos
100%No goal after half-time0%
Shimizu S-PulseYokohama F. Marinos

Shimizu S-Pulse - second-half results

0% W100% R0% P
3
Half-time points
1
Half-time goals
+1
Goal difference (1st half)
1
Second-half points
0
Goal difference (2nd half)
3.00
PPG before half-time
Lead holding100%

Leads at halftime in 100% of games and wins 100%. Also wins some games without leading at halftime.

Defense after halftime0.0

Defense stays consistent across the full game.

Yokohama F. Marinos - second-half results

0% W0% R100% P
3
Half-time points
2
Half-time goals
+1
Goal difference (1st half)
0
Second-half points
-2
Goal difference (2nd half)
3.00
PPG before half-time
Lead holding0%

Leads at halftime in 100% of games and wins 0%. Sometimes gives up a halftime lead.

Defense after halftime+2.0

Allows 2.0 more goals per game after halftime, a sign that the defense becomes less effective later in games.

Shimizu S-Pulse - last 5 games by half
1st half2nd half
Points per game3.001.00
Goals scored / game1.00.0
Goals allowed / game0.00.0
Average goals per game1.00.0
1 goal100%0%
2 goals0%0%
3 goals0%0%
Clean sheet100%100%
No goal0%100%
Goal difference+10
Half-time: 100% leading - 0% draw - 0% trailing
2nd half: 0% won - 100% draw - 0% lost
BTTS at half-time (last 5): 0% - Half-time goals total: 1
Yokohama F. Marinos - last 5 games by half
1st half2nd half
Points per game3.000.00
Goals scored / game2.01.0
Goals allowed / game1.03.0
Average goals per game3.04.0
1 goal100%100%
2 goals100%100%
3 goals100%100%
Clean sheet0%0%
No goal0%0%
Goal difference+1-2
Half-time: 100% leading - 0% draw - 0% trailing
2nd half: 0% won - 0% draw - 100% lost
BTTS at half-time (last 5): 100% - Half-time goals total: 2

* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.

Goals by minutewhen do goals arrive?

The parts of a game in which both teams score and allow the most goals.

Shimizu S-Pulse
ScoredConceded
0
0
0-15
0
0
16-30
1
0
31-45
0
0
46-60
0
0
61-75
0
0
76-90

Most dangerous in minutes 31-45 (1 goal). Late-goal balance (76-90): 0.

Yokohama F. Marinos
ScoredConceded
1
1
0-15
1
0
16-30
0
0
31-45
1
0
46-60
0
0
61-75
0
3
76-90

Most dangerous in minutes 0-15 (1 goal). Concedes most in 76-90 (3). Late-goal balance (76-90): -3 - late phases are a weakness.

* Buckets 31-45 and 76-90 include added-time goals.

Additional team indicatorswhat do xG, efficiency and form show?

A comparison of chance quality, results and trends from completed games this season.

Game profile

4.00
Estimated goals
attack vs. opponent defense
2.5 : 1.5
Estimated goal split
home : away
111%
Pace vs league
100% = league average
50%
Both teams scored (BTTS)
average from both teams' seasons
+13%
Derby effect
H2H goals vs typical matches
100%
BTTS estimate
from both teams' scoring frequency
0%
0:0 risk
practically zero
0-1
Most common goal range
attack vs. defense for both teams

Shimizu S-Pulse

Net xG balance
Difference between the quality of chances created and allowed per match.
-0.45
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
+1.45
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
0.0 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
-0.72
Defensive efficiency
Does the defense or goalkeeper outperform the chances allowed? A positive value means the team allows fewer goals than its xGA suggests.
+2.17
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
56%
Defense vs. league
Goals allowed compared with the league average. An 80% score means 20% fewer goals allowed.
0%
Form trend
Compares points from the last five games with the full-season average.
0.00
Stronger second half?
How many more goals the team scores after half-time than before it.
-1.0
Late goals
0% of this team's goals come in minutes 76-90. For comparison, 0% come in the first quarter-hour.
0%

Yokohama F. Marinos

Net xG balance
Difference between the quality of chances created and allowed per match.
-0.93
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
-0.07
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
-1.1 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
+1.81
Defensive efficiency
Does the defense or goalkeeper outperform the chances allowed? A positive value means the team allows fewer goals than its xGA suggests.
-1.88
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
167%
Defense vs. league
Goals allowed compared with the league average. An 80% score means 20% fewer goals allowed.
222%
Form trend
Compares points from the last five games with the full-season average.
0.00
Stronger second half?
How many more goals the team scores after half-time than before it.
-1.0
Late goals
0% of this team's goals come in minutes 76-90. For comparison, 33% come in the first quarter-hour.
0%

* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.

League contextis this a high-scoring league?

How both teams compare with league-wide averages (J1 League).

Teams vs league

Shimizu S-PulseLigaYokohama F. Marinos
Average goals per game 1.003.60 7.00
Both teams scored 0%70% 100%
Min. 3 goals (Over 2.5) 0%70% 100%
Clean sheets 100%15% 0%
Goal before half-time 100%90% 100%
Goal after half-time 0%70% 100%

^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.

3.60
Average goals per game
70%
Both teams scored
70%
Min. 3 goals (Over 2.5)
15%
Clean sheets
1.80
Home goals / game
1.80
Away goals / game
+0%
Home attack advantage
+0%
Home defensive advantage
+10%
Total home advantage
Goals in 1st half (whole league)
90%
1 goal
60%
2 goals
40%
3 goals
0%
4 goals
Goals in 2nd half (whole league)
70%
1 goal
50%
2 goals
30%
3 goals
20%
4 goals

Head-to-head

Record from Shimizu S-Pulse's perspective: 1 win, 0 draws and 1 loss against Yokohama F. Marinos. Games average 4.50 goals, and both teams scored in 100% of them.

Shimizu S-Pulse
1 : 3
Yokohama F. Marinos
Yokohama F. Marinos
2 : 3
Shimizu S-Pulse

FAQ

When do Shimizu S-Pulse and Yokohama F. Marinos play?

Shimizu S-Pulse face Yokohama F. Marinos on August 15, 2026 in J1 League at Iwagin Stadium. The exact kick-off time in your timezone is shown at the top of the match page.

What is the head-to-head record between Shimizu S-Pulse and Yokohama F. Marinos?

In the last 2 head-to-head matches Shimizu S-Pulse won 1, Yokohama F. Marinos won 1 and 0 ended level. These games averaged 4.50 goals, with both teams scoring in 100% of them.

What do the goal statistics show before Shimizu S-Pulse vs Yokohama F. Marinos?

Shimizu S-Pulse score 1.00 goals per game on average and Yokohama F. Marinos 3.00. The J1 League average is 3.60 goals, with Over 2.5 landing in 70% of games. Both teams score in 0% of Shimizu S-Pulse's matches and 100% of Yokohama F. Marinos's.

What form are Shimizu S-Pulse and Yokohama F. Marinos in?

Over the last 5 games Shimizu S-Pulse have a 1-0-0 record (3.00 points per game) and Yokohama F. Marinos 0-0-1 (0.00 points per game).

Where can I find a betting tip and analysis for Shimizu S-Pulse vs Yokohama F. Marinos?

Here you can check the pre-match numbers for Shimizu S-Pulse vs Yokohama F. Marinos: form, H2H, goals and Over/Under. The pick itself, value and reasoning are published in the NoFluffPicks app.