Shonan Bellmare vs Shimizu S-Pulse: match statistics
Shonan Bellmare vs Shimizu S-Pulse: form, goals and key statistics
Game details
Shonan Bellmare played against Shimizu S-Pulse in J1 League (Japan). The game was played on November 30, 2025. Final score: 1:0.
Recent form
Shonan Bellmare has 1 win, 1 draw and 3 losses over its last five games, averaging 0.80 points per game. Shimizu S-Pulse has 1 win, 1 draw and 3 losses, with 0.80 points per game.
Scoring records
Shonan Bellmare scores 0.94 goals per game and allows 1.69. Shimizu S-Pulse scores 1.11 and allows 1.33. Games in this league average 2.40 goals.
BTTS and goal totals
Both teams score in 47% of Shonan Bellmare's games and 47% of Shimizu S-Pulse's. The Over 2.5 rates are 47% and 39%, compared with league averages of 47% for BTTS and 44% for Over 2.5.
xG and shots
Shimizu S-Pulse has the higher season xG average, 1.32 to 1.22 per game. Shonan Bellmare takes 10.5 shots per game, while Shimizu S-Pulse takes 11.8.
First-half and second-half trends
Shonan Bellmare leads at halftime in 22% of its games and scores 0.56 goals per game after halftime. Shimizu S-Pulse leads at halftime in 33% and scores 0.61 after halftime.
When the teams score
Shonan Bellmare's most productive scoring window is minutes 31-45+ (8 goals). For Shimizu S-Pulse, it is minutes 76-90+ (10 goals). These are past scoring patterns, not predicted goal times.
League scoring profile
J1 League games average 2.40 goals. Both teams score in 47% of games, and 44% finish with at least three goals.
Head-to-head record
Before this game, one previous meeting was available. The record was 0 home wins, 0 draws and 1 away win. Those games averaged 3.00 goals, with both teams scoring in 0% of them.
Stats by half
Game stats
Pre-game profile— what do the season numbers say?
This team profile combines season stats and recent form. In-game statistics appear after the final whistle.
Team stats— who is more efficient?
Compare both teams' attacking and defensive records this season.
Shooting quality
| Shonan Bellmare | Shimizu S-Pulse | |
|---|---|---|
| Accuracy (shots on target) | 32% | 27% |
| Chance quality (xG per shot) | 0.12 | 0.11 |
| Finishing (goals per shot on target) | 0.28 | 0.34 |
xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.
* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.
Team form— who is in better shape?
Last five games and season record, overall, at home and away.
Goals— how do both teams score and concede?
How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.
Shimizu S-Pulse is 18% better for: goals scored per game.
0.94 goals / game - Shonan Bellmare · 1.11 goals / game - Shimizu S-Pulse
Shimizu S-Pulse is 27% better for: goals allowed per game.
1.69 goals / game - Shonan Bellmare · 1.33 goals / game - Shimizu S-Pulse
Shonan Bellmare scores in 56% of games (20 of 36 meczów), while Shimizu S-Pulse keeps a clean sheet in 33% (12 of 36 meczów).
Shimizu S-Pulse scores in 69% of games (25 of 36 meczów), while Shonan Bellmare keeps a clean sheet in 14% (5 of 36 meczów).
How often they score at least...
How often they concede at least...
* Statistics include both teams' home and away games this season.
Both teams scored (BTTS)— how often do both teams score?
How often games involving these teams produce goals at both ends, compared with the league average.
Goal patterns
BTTS and goal count
Goal count (Over/Under)— how often do these games cross the goal lines?
See how often games involving these teams clear each goal line, for the full game and each half.
Full game - team comparison (Over)
Over / Under - Shonan Bellmare
Over / Under - Shimizu S-Pulse
1st half
2nd half
Game halves— when do the teams score more often?
How teams split performance between first and second half: goals, points, clean sheets and half-time state.
Shimizu S-Pulse is 31% better for: first-half form (half-time points).
1 pts / game - Shonan Bellmare · 1.31 pts / game - Shimizu S-Pulse
Before half-time (1st half)
After half-time (2nd half)
Shonan Bellmare - second-half results
Leads at halftime in 22% of games and wins 19%. Usually protects a halftime lead through the final whistle.
Allows 0.1 more goals per game after halftime, a sign that the defense becomes less effective later in games.
Shimizu S-Pulse - second-half results
Leads at halftime in 33% of games and wins 31%. Usually protects a halftime lead through the final whistle.
Allows 0.1 more goals per game after halftime, a sign that the defense becomes less effective later in games.
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 1.60 | 0.80 |
| Goals scored / game | 0.6 | 0.6 |
| Goals allowed / game | 0.2 | 1.0 |
| Average goals per game | 0.8 | 1.6 |
| 1 goal | 60% | 80% |
| 2 goals | 20% | 20% |
| 3 goals | 0% | 20% |
| Clean sheet | 80% | 20% |
| No goal | 60% | 80% |
| Goal difference | +2 | -2 |
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 1.80 | 1.00 |
| Goals scored / game | 0.8 | 0.6 |
| Goals allowed / game | 1.4 | 1.0 |
| Average goals per game | 2.2 | 1.6 |
| 1 goal | 100% | 80% |
| 2 goals | 40% | 60% |
| 3 goals | 40% | 20% |
| Clean sheet | 60% | 20% |
| No goal | 20% | 60% |
| Goal difference | -3 | -2 |
* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.
Goals by minute— when do goals arrive?
The parts of a game in which both teams score and allow the most goals.
Most dangerous in minutes 31-45 (8 goals). Concedes most in 31-45 (15). Late-goal balance (76-90): -5 - late phases are a weakness.
Most dangerous in minutes 76-90 (10 goals). Concedes most in 0-15 (11). Late-goal balance (76-90): +3 - wins late phases.
* Buckets 31-45 and 76-90 include added-time goals.
Additional team indicators— what do xG, efficiency and form show?
A comparison of chance quality, results and trends from completed games this season.
Game profile
Shonan Bellmare
Shimizu S-Pulse
* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.
League context— is this a high-scoring league?
How both teams compare with league-wide averages (J1 League).
Teams vs league
| Shonan Bellmare | Liga | Shimizu S-Pulse | |
|---|---|---|---|
| Average goals per game | ▲ 2.64 | 2.40 | • 2.44 |
| Both teams scored | • 47% | 47% | • 47% |
| Min. 3 goals (Over 2.5) | ▲ 47% | 44% | ▼ 39% |
| Clean sheets | ▼ 14% | 31% | ▲ 33% |
| Goal before half-time | ▲ 69% | 60% | ▲ 69% |
| Goal after half-time | ▲ 81% | 75% | ▼ 69% |
^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.
Lineups and player events
Verified starters, substitutes and recorded player events for this match.
Home team
Starting lineup
Away team
Starting lineup
Match timeline
Goals, cards and substitutions arranged in chronological order.
Referee and managers
Open their season profiles to compare match records, goals and disciplinary trends.
Referee context
See how often this referee shows cards, awards penalties and how their matches tend to finish.
Head-to-head
Record from Shonan Bellmare's perspective: 0 wins, 0 draws and 1 loss against Shimizu S-Pulse. Games average 3.00 goals, and both teams scored in 0% of them.
FAQ
What was the result of Shonan Bellmare vs Shimizu S-Pulse?
The J1 League match finished Shonan Bellmare 1:0 Shimizu S-Pulse. Full match statistics, the half-by-half breakdown and head-to-head are on this page.
What do the goal statistics show before Shonan Bellmare vs Shimizu S-Pulse?
Shonan Bellmare score 0.94 goals per game on average and Shimizu S-Pulse 1.11. The J1 League average is 2.40 goals, with Over 2.5 landing in 44% of games. Both teams score in 47% of Shonan Bellmare's matches and 47% of Shimizu S-Pulse's.
What form are Shonan Bellmare and Shimizu S-Pulse in?
Over the last 5 games Shonan Bellmare have a 1-1-3 record (0.80 points per game) and Shimizu S-Pulse 1-1-3 (0.80 points per game).
Where can I find a betting tip and analysis for Shonan Bellmare vs Shimizu S-Pulse?
This page shows the full statistical context — form, head-to-head, goals, BTTS and Over/Under. The tip, value assessment and full reasoning are in the NoFluffPicks app.


