Shonan Bellmare vs Shimizu S-Pulse: form, goals and key statistics

Game details

Shonan Bellmare played against Shimizu S-Pulse in J1 League (Japan). The game was played on November 30, 2025. Final score: 1:0.

Recent form

Shonan Bellmare has 1 win, 1 draw and 3 losses over its last five games, averaging 0.80 points per game. Shimizu S-Pulse has 1 win, 1 draw and 3 losses, with 0.80 points per game.

Scoring records

Shonan Bellmare scores 0.94 goals per game and allows 1.69. Shimizu S-Pulse scores 1.11 and allows 1.33. Games in this league average 2.40 goals.

BTTS and goal totals

Both teams score in 47% of Shonan Bellmare's games and 47% of Shimizu S-Pulse's. The Over 2.5 rates are 47% and 39%, compared with league averages of 47% for BTTS and 44% for Over 2.5.

xG and shots

Shimizu S-Pulse has the higher season xG average, 1.32 to 1.22 per game. Shonan Bellmare takes 10.5 shots per game, while Shimizu S-Pulse takes 11.8.

First-half and second-half trends

Shonan Bellmare leads at halftime in 22% of its games and scores 0.56 goals per game after halftime. Shimizu S-Pulse leads at halftime in 33% and scores 0.61 after halftime.

When the teams score

Shonan Bellmare's most productive scoring window is minutes 31-45+ (8 goals). For Shimizu S-Pulse, it is minutes 76-90+ (10 goals). These are past scoring patterns, not predicted goal times.

League scoring profile

J1 League games average 2.40 goals. Both teams score in 47% of games, and 44% finish with at least three goals.

Head-to-head record

Before this game, one previous meeting was available. The record was 0 home wins, 0 draws and 1 away win. Those games averaged 3.00 goals, with both teams scoring in 0% of them.

Stats by half

1 : 0
First half
0 : 0
Second half

Game stats

37Possession (%)63
Shonan BellmareShimizu S-Pulse
6Shots16
Shonan BellmareShimizu S-Pulse
2Shots on target3
Shonan BellmareShimizu S-Pulse
0.87xG1.59
Shonan BellmareShimizu S-Pulse
3Corners5
Shonan BellmareShimizu S-Pulse
47Dangerous attacks50
Shonan BellmareShimizu S-Pulse
17Fouls6
Shonan BellmareShimizu S-Pulse
3Cards1
Shonan BellmareShimizu S-Pulse

Pre-game profilewhat do the season numbers say?

This team profile combines season stats and recent form. In-game statistics appear after the final whistle.

Shonan BellmareShimizu S-Pulse
0.94Goals scored / game1.11
Shonan BellmareShimizu S-Pulse
1.69Goals allowed / game1.33
Shonan BellmareShimizu S-Pulse
50%Average possession51%
Shonan BellmareShimizu S-Pulse
3.39Shots on target / game3.22
Shonan BellmareShimizu S-Pulse

Team statswho is more efficient?

Compare both teams' attacking and defensive records this season.

10.5Shots per game11.81
Shonan BellmareShimizu S-Pulse
3.39Shots on target3.22
Shonan BellmareShimizu S-Pulse
9%Shot conversion9.4%
Shonan BellmareShimizu S-Pulse
50%Possession51%
Shonan BellmareShimizu S-Pulse
1.22xG for1.32
Shonan BellmareShimizu S-Pulse
1.52xG against1.55
Shonan BellmareShimizu S-Pulse

Shooting quality

Shonan Bellmare: BalancedShimizu S-Pulse: Balanced
Shonan BellmareShimizu S-Pulse
Accuracy (shots on target)32%27%
Chance quality (xG per shot)0.120.11
Finishing (goals per shot on target)0.280.34

xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.

* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.

Team formwho is in better shape?

Last five games and season record, overall, at home and away.

Shonan Bellmare
LLDLW
Season result split
19% W22% D58% L
Season (W-D-L)
7-8-21
0.81 pts / game · goal difference -27
Last 5 (W-D-L)
1-1-3
0.80 pts / game
Record at home (W-D-L)
4-6-8
Last 5 at home
1-1-3
LLLDW
Last 5 games - averages
Goals scored: 1.2Goals conceded: 1.2xG: 1.33Opponent xG: 1.55BTTS: 40%Over 2.5: 20%
Shimizu S-Pulse
LDLWL
Season result split
31% W31% D39% L
Season (W-D-L)
11-11-14
1.22 pts / game · goal difference -8
Last 5 (W-D-L)
1-1-3
0.80 pts / game
Record away (W-D-L)
5-4-9
Last 5 away
2-1-2
DWWLL
Last 5 games - averages
Goals scored: 1.4Goals conceded: 2.4xG: 1.43Opponent xG: 1.79BTTS: 80%Over 2.5: 60%

Goalshow do both teams score and concede?

How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.

Shimizu S-Pulse is 18% better for: goals scored per game.

0.94 goals / game - Shonan Bellmare · 1.11 goals / game - Shimizu S-Pulse

Shimizu S-Pulse is 27% better for: goals allowed per game.

1.69 goals / game - Shonan Bellmare · 1.33 goals / game - Shimizu S-Pulse

Shonan Bellmare scoring profile: mixed

Shonan Bellmare scores in 56% of games (20 of 36 meczów), while Shimizu S-Pulse keeps a clean sheet in 33% (12 of 36 meczów).

Shimizu S-Pulse scoring profile: very strong

Shimizu S-Pulse scores in 69% of games (25 of 36 meczów), while Shonan Bellmare keeps a clean sheet in 14% (5 of 36 meczów).

34Goals scored (season)40
Shonan BellmareShimizu S-Pulse
61Goals conceded (season)48
Shonan BellmareShimizu S-Pulse
2.64Average goals per game2.44
Shonan BellmareShimizu S-Pulse
6Goals scored (last 5)7
Shonan BellmareShimizu S-Pulse
6Goals conceded (last 5)12
Shonan BellmareShimizu S-Pulse

How often they score at least...

56%1 goal69%
Shonan BellmareShimizu S-Pulse
22%2 goals28%
Shonan BellmareShimizu S-Pulse
8%3 goals14%
Shonan BellmareShimizu S-Pulse
6%4 goals0%
Shonan BellmareShimizu S-Pulse

How often they concede at least...

86%1 goal67%
Shonan BellmareShimizu S-Pulse
47%2 goals39%
Shonan BellmareShimizu S-Pulse
22%3 goals17%
Shonan BellmareShimizu S-Pulse
11%4 goals8%
Shonan BellmareShimizu S-Pulse

* Statistics include both teams' home and away games this season.

Both teams scored (BTTS)how often do both teams score?

How often games involving these teams produce goals at both ends, compared with the league average.

47%
League average

Goal patterns

11%BTTS at half-time8%
Shonan BellmareShimizu S-Pulse
6%BTTS in both halves6%
Shonan BellmareShimizu S-Pulse
14%Scored in both halves17%
Shonan BellmareShimizu S-Pulse

BTTS and goal count

36%Min. 3 goals and BTTS31%
Shonan BellmareShimizu S-Pulse
11%Min. 3 goals without BTTS8%
Shonan BellmareShimizu S-Pulse
40%BTTS - last 580%
Shonan BellmareShimizu S-Pulse

Goal count (Over/Under)how often do these games cross the goal lines?

See how often games involving these teams clear each goal line, for the full game and each half.

1st half

69%Min. 1 goal before half-time69%
Shonan BellmareShimizu S-Pulse
28%Min. 2 goals before half-time22%
Shonan BellmareShimizu S-Pulse
14%Min. 3 goals before half-time11%
Shonan BellmareShimizu S-Pulse

2nd half

81%Min. 1 goal after half-time69%
Shonan BellmareShimizu S-Pulse
36%Min. 2 goals after half-time47%
Shonan BellmareShimizu S-Pulse
19%Min. 3 goals after half-time14%
Shonan BellmareShimizu S-Pulse

Game halveswhen do the teams score more often?

How teams split performance between first and second half: goals, points, clean sheets and half-time state.

Shimizu S-Pulse is 31% better for: first-half form (half-time points).

1 pts / game - Shonan Bellmare · 1.31 pts / game - Shimizu S-Pulse

Shonan Bellmare - half-time state
22% leading33% draw44% trailing
Shimizu S-Pulse - half-time state
33% leading31% draw36% trailing

Before half-time (1st half)

1Points per game (1st half)1.31
Shonan BellmareShimizu S-Pulse
0.39Goals scored (1st half)0.5
Shonan BellmareShimizu S-Pulse
0.78Goals conceded (1st half)0.61
Shonan BellmareShimizu S-Pulse
1.17Average goals (1st half)1.11
Shonan BellmareShimizu S-Pulse
44%Clean sheet before half-time61%
Shonan BellmareShimizu S-Pulse
75%No goal before half-time61%
Shonan BellmareShimizu S-Pulse

After half-time (2nd half)

1.06Points per game (2nd half)1.17
Shonan BellmareShimizu S-Pulse
0.56Goals scored (2nd half)0.61
Shonan BellmareShimizu S-Pulse
0.92Goals conceded (2nd half)0.72
Shonan BellmareShimizu S-Pulse
1.47Average goals (2nd half)1.33
Shonan BellmareShimizu S-Pulse
39%Clean sheet after half-time44%
Shonan BellmareShimizu S-Pulse
56%No goal after half-time53%
Shonan BellmareShimizu S-Pulse

Shonan Bellmare - second-half results

25% W31% D44% L
36
Half-time points
14
Half-time goals
-14
Goal difference (1st half)
38
Second-half points
-13
Goal difference (2nd half)
1.00
PPG before half-time
Lead holding86%

Leads at halftime in 22% of games and wins 19%. Usually protects a halftime lead through the final whistle.

Defense after halftime+0.1

Allows 0.1 more goals per game after halftime, a sign that the defense becomes less effective later in games.

Shimizu S-Pulse - second-half results

22% W50% D28% L
47
Half-time points
18
Half-time goals
-4
Goal difference (1st half)
42
Second-half points
-4
Goal difference (2nd half)
1.31
PPG before half-time
Lead holding94%

Leads at halftime in 33% of games and wins 31%. Usually protects a halftime lead through the final whistle.

Defense after halftime+0.1

Allows 0.1 more goals per game after halftime, a sign that the defense becomes less effective later in games.

Shonan Bellmare - last 5 games by half
1st half2nd half
Points per game1.600.80
Goals scored / game0.60.6
Goals allowed / game0.21.0
Average goals per game0.81.6
1 goal60%80%
2 goals20%20%
3 goals0%20%
Clean sheet80%20%
No goal60%80%
Goal difference+2-2
Half-time: 40% leading - 40% draw - 20% trailing
2nd half: 20% won - 20% draw - 60% lost
BTTS at half-time (last 5): 0% - Half-time goals total: 3
Shimizu S-Pulse - last 5 games by half
1st half2nd half
Points per game1.801.00
Goals scored / game0.80.6
Goals allowed / game1.41.0
Average goals per game2.21.6
1 goal100%80%
2 goals40%60%
3 goals40%20%
Clean sheet60%20%
No goal20%60%
Goal difference-3-2
Half-time: 60% leading - 0% draw - 40% trailing
2nd half: 20% won - 40% draw - 40% lost
BTTS at half-time (last 5): 20% - Half-time goals total: 4

* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.

Goals by minutewhen do goals arrive?

The parts of a game in which both teams score and allow the most goals.

Shonan Bellmare
ScoredConceded
3
7
0-15
3
6
16-30
8
15
31-45
5
11
46-60
7
9
61-75
8
13
76-90

Most dangerous in minutes 31-45 (8 goals). Concedes most in 31-45 (15). Late-goal balance (76-90): -5 - late phases are a weakness.

Shimizu S-Pulse
ScoredConceded
5
11
0-15
5
6
16-30
8
5
31-45
3
8
46-60
9
11
61-75
10
7
76-90

Most dangerous in minutes 76-90 (10 goals). Concedes most in 0-15 (11). Late-goal balance (76-90): +3 - wins late phases.

* Buckets 31-45 and 76-90 include added-time goals.

Additional team indicatorswhat do xG, efficiency and form show?

A comparison of chance quality, results and trends from completed games this season.

Game profile

2.54
Estimated goals
attack vs. opponent defense
1.1 : 1.4
Estimated goal split
home : away
106%
Pace vs league
100% = league average
47%
Both teams scored (BTTS)
average from both teams' seasons
+18%
Derby effect
H2H goals vs typical matches
39%
BTTS estimate
from both teams' scoring frequency
14%
0:0 risk
about 1 in 7 matches
0-1
Most common goal range
attack vs. defense for both teams

Shonan Bellmare

Net xG balance
Difference between the quality of chances created and allowed per match.
-0.30
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
-0.45
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
+3.4 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
-0.28
Defensive efficiency
Does the defense or goalkeeper outperform the chances allowed? A positive value means the team allows fewer goals than its xGA suggests.
-0.17
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
72%
Defense vs. league
Goals allowed compared with the league average. An 80% score means 20% fewer goals allowed.
155%
Form trend
Compares points from the last five games with the full-season average.
-0.01
Stronger second half?
How many more goals the team scores after half-time than before it.
+0.2
Late goals
24% of this team's goals come in minutes 76-90. For comparison, 9% come in the first quarter-hour.
24%

Shimizu S-Pulse

Net xG balance
Difference between the quality of chances created and allowed per match.
-0.23
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
+0.01
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
-0.3 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
-0.21
Defensive efficiency
Does the defense or goalkeeper outperform the chances allowed? A positive value means the team allows fewer goals than its xGA suggests.
+0.22
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
102%
Defense vs. league
Goals allowed compared with the league average. An 80% score means 20% fewer goals allowed.
102%
Form trend
Compares points from the last five games with the full-season average.
-0.42
Stronger second half?
How many more goals the team scores after half-time than before it.
+0.1
Late goals
25% of this team's goals come in minutes 76-90. For comparison, 13% come in the first quarter-hour.
25%

* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.

League contextis this a high-scoring league?

How both teams compare with league-wide averages (J1 League).

Teams vs league

Shonan BellmareLigaShimizu S-Pulse
Average goals per game 2.642.40 2.44
Both teams scored 47%47% 47%
Min. 3 goals (Over 2.5) 47%44% 39%
Clean sheets 14%31% 33%
Goal before half-time 69%60% 69%
Goal after half-time 81%75% 69%

^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.

2.40
Average goals per game
47%
Both teams scored
44%
Min. 3 goals (Over 2.5)
31%
Clean sheets
1.31
Home goals / game
1.09
Away goals / game
+20%
Home attack advantage
+17%
Home defensive advantage
+14%
Total home advantage
Goals in 1st half (whole league)
60%
1 goal
29%
2 goals
9%
3 goals
4%
4 goals
Goals in 2nd half (whole league)
75%
1 goal
40%
2 goals
16%
3 goals
6%
4 goals

Lineups and player events

Verified starters, substitutes and recorded player events for this match.

Match timeline

Goals, cards and substitutions arranged in chronological order.

  1. Shonan BellmareGoalKosuke OnoseAssist: Akito Suzuki
  2. Shonan BellmareYellow cardKosuke Onose
  3. Shimizu S-PulseSubstitutionOn: Matsuzaki KaiOff: Koya Kitagawa
  4. Shimizu S-PulseYellow cardTakashi Inui
  5. Shimizu S-PulseSubstitutionOn: Hiroshi ChibaOff: Yutaka Yoshida
  6. Shonan BellmareRed cardHiroya Matsumoto
  7. Shonan BellmareSubstitutionOn: Naoya TakahashiOff: Kosuke Onose

Referee and managers

Open their season profiles to compare match records, goals and disciplinary trends.

Referee context

See how often this referee shows cards, awards penalties and how their matches tend to finish.

Koki NagamineMatches officiated: 14
2.86Cards per match
0Penalties per match
1 / X / 236%Home wins21%Draws43%Away wins

Head-to-head

Record from Shonan Bellmare's perspective: 0 wins, 0 draws and 1 loss against Shimizu S-Pulse. Games average 3.00 goals, and both teams scored in 0% of them.

Shimizu S-Pulse
3 : 0
Shonan Bellmare

FAQ

What was the result of Shonan Bellmare vs Shimizu S-Pulse?

The J1 League match finished Shonan Bellmare 1:0 Shimizu S-Pulse. Full match statistics, the half-by-half breakdown and head-to-head are on this page.

What do the goal statistics show before Shonan Bellmare vs Shimizu S-Pulse?

Shonan Bellmare score 0.94 goals per game on average and Shimizu S-Pulse 1.11. The J1 League average is 2.40 goals, with Over 2.5 landing in 44% of games. Both teams score in 47% of Shonan Bellmare's matches and 47% of Shimizu S-Pulse's.

What form are Shonan Bellmare and Shimizu S-Pulse in?

Over the last 5 games Shonan Bellmare have a 1-1-3 record (0.80 points per game) and Shimizu S-Pulse 1-1-3 (0.80 points per game).

Where can I find a betting tip and analysis for Shonan Bellmare vs Shimizu S-Pulse?

This page shows the full statistical context — form, head-to-head, goals, BTTS and Over/Under. The tip, value assessment and full reasoning are in the NoFluffPicks app.