Super Nova vs Ogre United: match statistics
Super Nova vs Ogre United: form, goals and key statistics
Game details
Super Nova played against Ogre United in Virsliga (Latvia). The game was played on May 16, 2026. Final score: 3:1.
Recent form
Super Nova has 1 win, 1 draw and 3 losses over its last five games, averaging 0.80 points per game. Ogre United has 0 wins, 0 draws and 5 losses, with 0.00 points per game.
Scoring records
Super Nova scores 1.00 goals per game and allows 1.42. Ogre United scores 0.83 and allows 2.42. Games in this league average 3.05 goals.
BTTS and goal totals
Both teams score in 67% of Super Nova's games and 67% of Ogre United's. The Over 2.5 rates are 50% and 50%, compared with league averages of 59% for BTTS and 52% for Over 2.5.
xG and shots
Super Nova has the higher season xG average, 1.07 to 0.98 per game. Super Nova takes 7.8 shots per game, while Ogre United takes 8.3.
First-half and second-half trends
Super Nova leads at halftime in 25% of its games and scores 0.42 goals per game after halftime. Ogre United leads at halftime in 8% and scores 0.58 after halftime.
When the teams score
Super Nova's most productive scoring window is minutes 16-30 (4 goals). For Ogre United, it is minutes 46-60 (4 goals). These are past scoring patterns, not predicted goal times.
League scoring profile
Virsliga games average 3.05 goals. Both teams score in 59% of games, and 52% finish with at least three goals.
Head-to-head record
Before this game, one previous meeting was available. The record was 1 home win, 0 draws and 0 away wins. Those games averaged 3.00 goals, with both teams scoring in 100% of them.
Archived pre-match analysis
This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.
General match analysis
Super Nova holds a statistical advantage heading into this match: at home they average 1.0 goals per game with xG 1.02 and produce 7.6 shots (2.8 on target), whereas Ogre United on the road score only 0.6 goals with xG 0.87 and generate 6.4 shots (2.4 on target). The visitors' defense looks markedly weaker — Ogre United concede an average of 3.6 goals away (xG against 2.25) and have shipped 19 goals in their last 5 matches, losing all 5, while Super Nova conceded 6 goals in their last 5 with a 1-1-3 record in that period. Additionally, Super Nova have not had a goalless home game (0% FTS) and feature a higher shot conversion rate of 13% versus Ogre United’s 9%, reflecting superior chance finishing. Over the season the hosts have 4 wins compared to 0 for the visitors, and the visitors’ away goal difference is -15 versus the hosts’ -5 at home, which further supports Super Nova’s edge. In light of these figures I back the home win, expecting their superiority in chance creation and finishing to translate into at least a one-goal margin.
View the statistical overviewBTTS - will both teams score?
The BTTS scenario is more likely because Super Nova have BTTS in 71% of matches, Ogre United in 60%, and the league average is 57%, providing a strong historical signal that both sides score in their meetings. Additionally, in the last 5 matches both teams recorded BTTS in 60% of games each, and Ogre United conceded an average of 3.8 goals (19 goals in 5 matches) versus 1.2 (6 goals in 5 matches) for Super Nova, which increases the likelihood of goals at both ends. Other indicators confirm this trend: Super Nova have xG for 1.05 and xG against 1.83, while Ogre United have xG for 0.87 and xG against 2.25, meaning both teams allow opponents to generate significant xG. Both sides score — Super Nova 1.0 goals on the season (0.8 in the last 5), Ogre United 0.6 on the season (1.0 in the last 5) — and neither has clean sheets this season (0% CS), which reduces the chance of a one-sided no-goal game. Based on these numbers I assess the probability of BTTS at roughly 75% versus 25% for No BTTS, so I back BTTS - Yes as the strongest signal.
View BTTS statisticsOver/Under - goals analysis
I estimate 1.65 expected goals for the home side and 1.35 for Ogre United (home xG 1.05 vs xG conceded to visitors 2.25 → 1.65; visitors xG 0.87 vs xG conceded to home 1.83 → 1.35), totaling 3.00 goals. Ogre United have conceded 19 goals in their last 5 matches (3.8 per match) and are conceding 3.6 goals per game this season, so the away defense is highly vulnerable. Additionally, Super Nova matches have finished over 1.5 goals in 71% of cases, while fixtures involving Ogre United show 100% over 1.5 goals and 80% over 2.5 goals, which strongly favors more goals. Shot stats (home team averaging 9.71 shots and 2.0 on target, visitors 6.4 shots and 2.4 on target) and conversion 10% vs 9% support the likelihood of three or more goals, therefore I recommend backing Over on the 1.5 line as the strongest signal.
View Over/Under statisticsHT/FT - half-time and full-time scenario
The most likely scenario is a draw at half-time and a home win at full-time (X/1). I expect a draw at the break because Super Nova have been level at half-time in 43% of their matches and average 0.43 goals in the first half, while Ogre United average 0.00 goals before the break. After half-time the home advantage increases: Super Nova average 1.29 goals in the second half and collect 1.43 points in that period, whereas the visitors have only 0.6 points after the break and concede an average of 2.2 goals post-break. Additionally, in 100% of both teams’ matches at least one goal is scored after half-time, and Ogre United concede an average of 3.6 goals per match and have 0.0 points this season with a 100% loss rate, which reduces their chances of a full-time win. Therefore I assign X/1 the highest weight (36%), while 1/1 (22%) and X/X (16%) are alternative, less likely scenarios.
View first-half and second-half statisticsStats by half
Game stats
Pre-game profile— what do the season numbers say?
This team profile combines season stats and recent form. In-game statistics appear after the final whistle.
Team stats— who is more efficient?
Compare both teams' attacking and defensive records this season.
Shooting quality
| Super Nova | Ogre United | |
|---|---|---|
| Accuracy (shots on target) | 38% | 26% |
| Chance quality (xG per shot) | 0.14 | 0.12 |
| Finishing (goals per shot on target) | 0.33 | 0.38 |
xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.
* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.
Team form— who is in better shape?
Last five games and season record, overall, at home and away.
Goals— how do both teams score and concede?
How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.
Super Nova is 20% better for: goals scored per game.
1 goals / game - Super Nova · 0.83 goals / game - Ogre United
Super Nova is 70% better for: goals allowed per game.
1.42 goals / game - Super Nova · 2.42 goals / game - Ogre United
Super Nova scores in 83% of games (10 of 12 meczów), while Ogre United keeps a clean sheet in 0% (0 of 12 meczów).
Ogre United scores in 67% of games (8 of 12 meczów), while Super Nova keeps a clean sheet in 17% (2 of 12 meczów).
How often they score at least...
How often they concede at least...
* Statistics include both teams' home and away games this season.
Both teams scored (BTTS)— how often do both teams score?
How often games involving these teams produce goals at both ends, compared with the league average.
Goal patterns
BTTS and goal count
Goal count (Over/Under)— how often do these games cross the goal lines?
See how often games involving these teams clear each goal line, for the full game and each half.
Full game - team comparison (Over)
Over / Under - Super Nova
Over / Under - Ogre United
1st half
2nd half
Game halves— when do the teams score more often?
How teams split performance between first and second half: goals, points, clean sheets and half-time state.
Super Nova is 102% better for: first-half form (half-time points).
1.17 pts / game - Super Nova · 0.58 pts / game - Ogre United
Before half-time (1st half)
After half-time (2nd half)
Super Nova - second-half results
Leads at halftime in 25% of games and wins 33%. Also wins some games without leading at halftime.
Defense stays consistent across the full game.
Ogre United - second-half results
Leads at halftime in 8% of games and wins 0%. Sometimes gives up a halftime lead.
Allows 0.3 more goals per game after halftime, a sign that the defense becomes less effective later in games.
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 1.20 | 1.20 |
| Goals scored / game | 0.4 | 0.4 |
| Goals allowed / game | 0.6 | 0.6 |
| Average goals per game | 1.0 | 1.0 |
| 1 goal | 60% | 100% |
| 2 goals | 40% | 0% |
| 3 goals | 0% | 0% |
| Clean sheet | 60% | 40% |
| No goal | 60% | 60% |
| Goal difference | -1 | -1 |
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 0.80 | 0.00 |
| Goals scored / game | 0.6 | 0.4 |
| Goals allowed / game | 1.4 | 2.4 |
| Average goals per game | 2.0 | 2.8 |
| 1 goal | 80% | 100% |
| 2 goals | 60% | 80% |
| 3 goals | 20% | 40% |
| Clean sheet | 20% | 0% |
| No goal | 80% | 60% |
| Goal difference | -4 | -10 |
* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.
Goals by minute— when do goals arrive?
The parts of a game in which both teams score and allow the most goals.
Most dangerous in minutes 16-30 (4 goals). Concedes most in 31-45 (6). Late-goal balance (76-90): 0.
Most dangerous in minutes 46-60 (4 goals). Concedes most in 76-90 (10). Late-goal balance (76-90): -9 - late phases are a weakness.
* Buckets 31-45 and 76-90 include added-time goals.
Additional team indicators— what do xG, efficiency and form show?
A comparison of chance quality, results and trends from completed games this season.
Game profile
Super Nova
Ogre United
* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.
League context— is this a high-scoring league?
How both teams compare with league-wide averages (Virsliga).
Teams vs league
| Super Nova | Liga | Ogre United | |
|---|---|---|---|
| Average goals per game | ▼ 2.42 | 3.05 | ▲ 3.25 |
| Both teams scored | ▲ 67% | 59% | ▲ 67% |
| Min. 3 goals (Over 2.5) | ▼ 50% | 52% | ▼ 50% |
| Clean sheets | ▼ 17% | 21% | ▼ 0% |
| Goal before half-time | ▼ 67% | 75% | ▼ 67% |
| Goal after half-time | ▲ 100% | 85% | ▲ 100% |
^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.
Lineups and player events
Verified starters, substitutes and recorded player events for this match.
Home team
Starting lineup
Substitutes
Match timeline
Goals, cards and substitutions arranged in chronological order.
Head-to-head
Record from Super Nova's perspective: 1 win, 0 draws and 0 losses against Ogre United. Games average 3.00 goals, and both teams scored in 100% of them.
FAQ
What was the result of Super Nova vs Ogre United?
The Virsliga match finished Super Nova 3:1 Ogre United. Full match statistics, the half-by-half breakdown and head-to-head are on this page.
What do the goal statistics show before Super Nova vs Ogre United?
Super Nova score 1.00 goals per game on average and Ogre United 0.83. The Virsliga average is 3.05 goals, with Over 2.5 landing in 52% of games. Both teams score in 67% of Super Nova's matches and 67% of Ogre United's.
What form are Super Nova and Ogre United in?
Over the last 5 games Super Nova have a 1-1-3 record (0.80 points per game) and Ogre United 0-0-5 (0.00 points per game).
Where can I find a betting tip and analysis for Super Nova vs Ogre United?
The statistical background for Super Nova vs Ogre United — form, head-to-head, goals, BTTS and Over/Under — is on this page. The tip with full reasoning and a value assessment is in the NoFluffPicks app.


