Swit vs Wikielec: match statistics
Swit vs Wikielec: form, goals and key statistics
Game details
Swit played against Wikielec in 3 Liga Group 1 (Poland). The game was played on May 3, 2026. Final score: 2:4.
Recent form
Swit has 1 win, 1 draw and 3 losses over its last five games, averaging 0.80 points per game. Wikielec has 1 win, 0 draws and 4 losses, with 0.60 points per game.
Scoring records
Swit scores 1.43 goals per game and allows 1.86. Wikielec scores 1.11 and allows 1.61. Games in this league average 3.37 goals.
BTTS and goal totals
Both teams score in 57% of Swit's games and 71% of Wikielec's. The Over 2.5 rates are 64% and 57%, compared with league averages of 63% for BTTS and 67% for Over 2.5.
xG and shots
Wikielec has the higher season xG average, 1.57 to 1.23 per game. Swit takes 6.5 shots per game, while Wikielec takes 9.8.
First-half and second-half trends
Swit leads at halftime in 29% of its games and scores 0.79 goals per game after halftime. Wikielec leads at halftime in 21% and scores 0.68 after halftime.
When the teams score
Swit's most productive scoring window is minutes 76-90+ (13 goals). For Wikielec, it is minutes 76-90+ (12 goals). These are past scoring patterns, not predicted goal times.
League scoring profile
3 Liga Group 1 games average 3.37 goals. Both teams score in 63% of games, and 67% finish with at least three goals.
Head-to-head record
Before this game, one previous meeting was available. The record was 1 home win, 0 draws and 0 away wins. Those games averaged 1.00 goals, with both teams scoring in 0% of them.
Archived pre-match analysis
This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.
General match analysis
I back the home win (1): Swit sits 11th versus Wikielec’s 16th, has scored 40 goals this season (vs 31) and a +7 home goal difference, while the visitors have -5 on the road. Swit averages 1.71 goals scored and concedes 1.21 per home match, whereas Wikielec on the road scores 1.29 and concedes 1.64, indicating a home advantage in defensive solidity and finishing. Wikielec, however, creates more chances — 16.1 shots and 6.9 on target per away match with xG 1.78 — compared to Swit’s 8.75 shots, 3.67 on target and xG 1.27, but the visitors’ low conversion rate of 8% (vs 19% for the hosts) limits their real threat. Both teams are in poor form (1 win in the last 5 matches and 0.8 vs 0.6 points per game in their last five), so I expect a Swit victory with a draw possible; therefore I assign 60% to the hosts, 22% to a draw and 18% to the away win.
View the statistical overviewBTTS - will both teams score?
Both teams have a high BTTS rate this season: Swit 71% and Wikielec 71%, above the league average of 63%. In the last 5 matches Wikielec had BTTS in 100% of games and Swit in 60%, with both sides recently conceding frequently — Swit 2.4 and Wikielec 2.0 goals on average in the last five matches. xG and shot statistics indicate the teams create chances: Wikielec xG_for 1.78 and 6.9 shots on target, Swit xG_against 1.42 and only 3.8 shots on target, suggesting an advantage for the visitors in chance creation. Additionally, Swit has 0% clean sheets this season, Wikielec 21%, and Over 2.5 is 50% and 64% for the two teams; the league averages 3.36 goals per match, so a goalless scenario is unlikely. Based on this I back BTTS - Yes with a confidence of 80% versus 20% for No, because the combined seasonal signals (71%+71%), recent form (60%/100%) and high seasonal goals conceded (52 and 45) strongly favor both teams to score.
View BTTS statisticsOver/Under - goals analysis
I expect about 3.03 total goals: Swit ~1.43 (average of xG_for_home 1.36 and xG_against_away 1.49) and Wikielec ~1.60 (average of xG_for_away 1.78 and xG_against_home 1.42). Seasonal metrics show Swit matches finished over 1.5 goals in 93% of cases and Wikielec in 79%, with both teams having BTTS at 71%. In the last 5 matches Swit scored 6 goals (1.2 avg) and conceded 12 (2.4 avg), while Wikielec scored 6 and conceded 10, confirming a tendency toward high-scoring games. Additionally, Wikielec averages 16.1 shots and 6.9 on target versus Swit’s 12.0 and 3.8, increasing the likelihood of away goals. Given the total xG=3.03 and high seasonal over 1.5 rates (93%/79%), the strongest signal from the data is over 1.5, hence the recommendation to play over 1.5.
View Over/Under statisticsHT/FT - half-time and full-time scenario
Swit has superior half-time stats: it scores an average of 0.54 goals by the break versus Wikielec’s 0.29 and keeps a clean sheet at half-time in 62% of matches, while in the last five fixtures it led at the break in 60% of cases. After the interval the situation reverses — Wikielec scores an average of 1.00 goal in second halves and accrues 1.21 points in second halves across the season, whereas Swit concedes on average 1.08 goals after the break and scores only 0.38 goals in the second half. This translates into an advantage for the visitors in the final outcome: Wikielec wins 43% of matches as the away side, while Swit wins at home in only 14%, with away xG at 1.78 versus 1.36 for the home team. Therefore the strongest signal indicates Swit leading at the break with a turnaround by Wikielec after half-time, making HT/FT 1/2 the selection with the highest probability (24%).
View first-half and second-half statisticsStats by half
Game stats
Pre-game profile— what do the season numbers say?
This team profile combines season stats and recent form. In-game statistics appear after the final whistle.
Team stats— who is more efficient?
Compare both teams' attacking and defensive records this season.
Shooting quality
| Swit | Wikielec | |
|---|---|---|
| Accuracy (shots on target) | 37% | 36% |
| Chance quality (xG per shot) | 0.19 | 0.16 |
| Finishing (goals per shot on target) | 0.59 | 0.31 |
xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.
* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.
Team form— who is in better shape?
Last five games and season record, overall, at home and away.
Swit is 33% better for: last-5 form.
0.8 pts / game - Swit · 0.6 pts / game - Wikielec
Goals— how do both teams score and concede?
How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.
Swit is 29% better for: goals scored per game.
1.43 goals / game - Swit · 1.11 goals / game - Wikielec
Wikielec is 16% better for: goals allowed per game.
1.86 goals / game - Swit · 1.61 goals / game - Wikielec
Swit scores in 79% of games (22 of 28 meczów), while Wikielec keeps a clean sheet in 11% (3 of 28 meczów).
Wikielec scores in 79% of games (22 of 28 meczów), while Swit keeps a clean sheet in 21% (6 of 28 meczów).
How often they score at least...
How often they concede at least...
* Statistics include both teams' home and away games this season.
Both teams scored (BTTS)— how often do both teams score?
How often games involving these teams produce goals at both ends, compared with the league average.
Goal patterns
BTTS and goal count
Goal count (Over/Under)— how often do these games cross the goal lines?
See how often games involving these teams clear each goal line, for the full game and each half.
Full game - team comparison (Over)
Over / Under - Swit
Over / Under - Wikielec
1st half
2nd half
Game halves— when do the teams score more often?
How teams split performance between first and second half: goals, points, clean sheets and half-time state.
Swit is 16% better for: first-half form (half-time points).
1.21 pts / game - Swit · 1.04 pts / game - Wikielec
Before half-time (1st half)
After half-time (2nd half)
Swit - second-half results
Leads at halftime in 29% of games and wins 36%. Also wins some games without leading at halftime.
Defense stays consistent across the full game.
Wikielec - second-half results
Leads at halftime in 21% of games and wins 29%. Also wins some games without leading at halftime.
Allows 0.4 more goals per game after halftime, a sign that the defense becomes less effective later in games.
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 2.00 | 0.20 |
| Goals scored / game | 0.6 | 0.6 |
| Goals allowed / game | 0.6 | 1.8 |
| Average goals per game | 1.2 | 2.4 |
| 1 goal | 80% | 80% |
| 2 goals | 20% | 60% |
| 3 goals | 20% | 60% |
| Clean sheet | 80% | 20% |
| No goal | 40% | 60% |
| Goal difference | 0 | -6 |
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 1.00 | 0.80 |
| Goals scored / game | 0.6 | 0.4 |
| Goals allowed / game | 0.8 | 0.8 |
| Average goals per game | 1.4 | 1.2 |
| 1 goal | 80% | 80% |
| 2 goals | 60% | 20% |
| 3 goals | 0% | 20% |
| Clean sheet | 40% | 40% |
| No goal | 60% | 60% |
| Goal difference | -1 | -2 |
* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.
Goals by minute— when do goals arrive?
The parts of a game in which both teams score and allow the most goals.
Most dangerous in minutes 76-90 (13 goals). Concedes most in 31-45 (13). Late-goal balance (76-90): +2 - wins late phases.
Most dangerous in minutes 76-90 (12 goals). Concedes most in 76-90 (13). Late-goal balance (76-90): -1 - late phases are a weakness.
* Buckets 31-45 and 76-90 include added-time goals.
Additional team indicators— what do xG, efficiency and form show?
A comparison of chance quality, results and trends from completed games this season.
Game profile
Swit
Wikielec
* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.
League context— is this a high-scoring league?
How both teams compare with league-wide averages (3 Liga Group 1).
Teams vs league
| Swit | Liga | Wikielec | |
|---|---|---|---|
| Average goals per game | • 3.29 | 3.37 | ▼ 2.71 |
| Both teams scored | ▼ 57% | 63% | ▲ 71% |
| Min. 3 goals (Over 2.5) | ▼ 64% | 67% | ▼ 57% |
| Clean sheets | • 21% | 20% | ▼ 11% |
| Goal before half-time | ▲ 82% | 75% | ▼ 64% |
| Goal after half-time | • 86% | 86% | ▲ 93% |
^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.
Lineups and player events
Verified starters, substitutes and recorded player events for this match.
Home team
Other recorded players
Away team
Other recorded players
Match timeline
Goals, cards and substitutions arranged in chronological order.
- SwitGoalMichał Kucharczyk
- WikielecGoalAdrian Rajski
Head-to-head
Record from Swit's perspective: 1 win, 0 draws and 0 losses against Wikielec. Games average 1.00 goals, and both teams scored in 0% of them.
FAQ
What was the result of Swit vs Wikielec?
The 3 Liga Group 1 match finished Swit 2:4 Wikielec. Full match statistics, the half-by-half breakdown and head-to-head are on this page.
What do the goal statistics show before Swit vs Wikielec?
Swit score 1.43 goals per game on average and Wikielec 1.11. The 3 Liga Group 1 average is 3.37 goals, with Over 2.5 landing in 67% of games. Both teams score in 57% of Swit's matches and 71% of Wikielec's.
What form are Swit and Wikielec in?
Over the last 5 games Swit have a 1-1-3 record (0.80 points per game) and Wikielec 1-0-4 (0.60 points per game).
Where can I find a betting tip and analysis for Swit vs Wikielec?
Here you can check the pre-match numbers for Swit vs Wikielec: form, H2H, goals and Over/Under. The pick itself, value and reasoning are published in the NoFluffPicks app.


