Tadamon Sour vs Racing: match statistics
Tadamon Sour vs Racing: form, goals and key statistics
Game details
Tadamon Sour played against Racing in Lebanese Premier League (Lebanon). The game was played on July 21, 2026. Venue: Sour Stadium. Final score: 1:0.
Recent form
Tadamon Sour has 1 win, 1 draw and 3 losses over its last five games, averaging 0.80 points per game. Racing has 0 wins, 0 draws and 5 losses, with 0.00 points per game.
Scoring records
Tadamon Sour scores 0.65 goals per game and allows 1.13. Racing scores 0.23 and allows 3.00. Games in this league average 2.45 goals.
BTTS and goal totals
Both teams score in 30% of Tadamon Sour's games and 23% of Racing's. The Over 2.5 rates are 30% and 55%, compared with league averages of 33% for BTTS and 43% for Over 2.5.
xG and shots
Tadamon Sour has the higher season xG average, 0.88 to 0.60 per game. Tadamon Sour takes 4.7 shots per game, while Racing takes 3.4.
First-half and second-half trends
Tadamon Sour leads at halftime in 17% of its games and scores 0.35 goals per game after halftime. Racing leads at halftime in 0% and scores 0.14 after halftime.
When the teams score
Tadamon Sour's most productive scoring window is minutes 16-30 (3 goals). For Racing, it is minutes 76-90+ (2 goals). These are past scoring patterns, not predicted goal times.
League scoring profile
Lebanese Premier League games average 2.45 goals. Both teams score in 33% of games, and 43% finish with at least three goals.
Head-to-head record
Before this game, 3 previous meetings were available. The record was 3 home wins, 0 draws and 0 away wins. Those games averaged 2.00 goals, with both teams scoring in 33% of them.
Archived pre-match analysis
This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.
General match analysis
Tadamon Sour holds a clear numerical advantage: the home side scores on average 0.45 goals per match and concedes 1.00, whereas Racing away scores just 0.08 and concedes 2.67 on average. Racing has not won a single match this season (0 wins, 1 draw, 21 losses), has only 5 goals for and 66 against, and in the last 5 matches the visitors scored 1 and conceded 15 (3.0 per game). Tadamon at home registers more shots (4.0 vs 3.64), more shots on target (1.9 vs 1.45) and a far superior conversion rate (13% vs Racing’s 3%), which is reflected in a higher home xG (0.71 vs 0.61). The defensive gap is significant: the hosts have 55% of home matches with clean sheets and an average xG against of 1.11, while Racing have only 8% away clean sheets and xG against of 1.59, increasing the likelihood of goals for Tadamon. Additionally Tadamon averages 0.8 points per game in the last 5 fixtures versus 0 points for Racing, therefore I tip a home win.
View the statistical overviewBTTS - will both teams score?
I project BTTS - No — 72% probability for 'no' vs 28% for 'yes'. Racing has scored only 5 goals this season (0.08 avg) and 1 goal in the last 5 matches (0.2/m), with a shot conversion rate of 3%, which severely limits the opponent’s chance to concede. Tadamon concedes a lot (3.4 goals per match this season; 1.8 in the last 5) and has no clean sheets at home (0%), but only scores 0.4 goals this season and 0.8 in the last 5, so they do not reliably provide a Goal/Goal scenario. xG indicates some scoring opportunity (xG_for 0.59 vs 0.61; xG_against 1.83 vs 1.59), but Racing’s low conversion (3%) and only 1.45 shots on target per match reduce the realistic probability of BTTS. Additionally, the league records 82% clean sheets and an average of 2.44 goals per match, while seasonal BTTS rates are 40% for Tadamon and 8% for Racing, all favouring No Goal.
View BTTS statisticsOver/Under - goals analysis
The xG-based model (home xG 0.59 and away xG 0.61) together with xG against (home concede 1.83, away concede 1.59) yields expected goals: home ≈1.09, away ≈1.22, total 2.31 goals. With that expected total, the probability of Over 1.5 is approximately 67%, which aligns with seasonal indicators — home side has Over 1.5 in 90% of matches, away in 83%. The chance of Over 2.5 per this model is ~41% (Under 59%), although historically the home team records Over 2.5 in 70% of fixtures while the away team only in 42%, which lowers the overall potential for more than 2 goals. Over 3.5 is less likely (~20% chance, Under 80%); despite the home team’s seasonal 60% rate for Over 3.5, the xG distribution and total 2.31 suggest a lower real probability. Considering all numbers (xG, seasonal Over% and the league average 2.44), the strongest and safest signal is Over 1.5, therefore I recommend backing the over at the 1.5 line.
View Over/Under statisticsHT/FT - half-time and full-time scenario
Tadamon Sour have been trailing at half-time in 9 of 10 home matches (trailingAtHTPercentage_home = 90.0) and concede an average of 1.9 goals by the break (concededAVGHT_home = 1.9), which strongly increases the probability that Racing will hold a lead at the break. Racing produces xG of 0.61 per match (xg_for_avg_away = 0.61), while Tadamon allow opponents 1.83 xG at home (xg_against_avg_home = 1.83), so the visitors have realistic chances to convert opportunities into goals both before and after the interval. Over the full match Tadamon concede an average of 3.4 goals per game (seasonConcededAVG_home = 3.4) and concede most frequently in minutes 46–60 and 61–75 (5 and 6 goals respectively), which favors maintaining or extending the visitors’ advantage in the second half. Although the hosts score slightly more (seasonScoredAVG_home = 0.4 versus seasonScoredAVG_away = 0.08), their high home loss rate (losePercentage_home = 100.0) and overall defensive weaknesses point to a scenario where Racing leads at half-time and wins the match. Therefore the most confident signal is HT/FT 2/2 (55%), with 2/X (12%) and 2/1 (10%) as realistic alternatives.
View first-half and second-half statisticsStats by half
Game stats
Pre-game profile— what do the season numbers say?
This team profile combines season stats and recent form. In-game statistics appear after the final whistle.
Team stats— who is more efficient?
Compare both teams' attacking and defensive records this season.
Shooting quality
| Tadamon Sour | Racing | |
|---|---|---|
| Accuracy (shots on target) | 52% | 38% |
| Chance quality (xG per shot) | 0.19 | 0.18 |
| Finishing (goals per shot on target) | 0.27 | 0.18 |
xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.
* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.
Team form— who is in better shape?
Last five games and season record, overall, at home and away.
Goals— how do both teams score and concede?
How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.
Tadamon Sour is 183% better for: goals scored per game.
0.65 goals / game - Tadamon Sour · 0.23 goals / game - Racing
Tadamon Sour is 165% better for: goals allowed per game.
1.13 goals / game - Tadamon Sour · 3 goals / game - Racing
Tadamon Sour scores in 48% of games (11 of 23 meczów), while Racing keeps a clean sheet in 5% (1 of 22 meczów).
Racing scores in 23% of games (5 of 22 meczów), while Tadamon Sour keeps a clean sheet in 43% (10 of 23 meczów).
How often they score at least...
How often they concede at least...
* Statistics include both teams' home and away games this season.
Both teams scored (BTTS)— how often do both teams score?
How often games involving these teams produce goals at both ends, compared with the league average.
Goal patterns
BTTS and goal count
Goal count (Over/Under)— how often do these games cross the goal lines?
See how often games involving these teams clear each goal line, for the full game and each half.
Full game - team comparison (Over)
Over / Under - Tadamon Sour
Over / Under - Racing
1st half
2nd half
Game halves— when do the teams score more often?
How teams split performance between first and second half: goals, points, clean sheets and half-time state.
Tadamon Sour is 478% better for: first-half form (half-time points).
1.04 pts / game - Tadamon Sour · 0.18 pts / game - Racing
Before half-time (1st half)
After half-time (2nd half)
Tadamon Sour - second-half results
Leads at halftime in 17% of games and wins 22%. Also wins some games without leading at halftime.
Defense stays consistent across the full game.
Racing - second-half results
Allows 0.2 more goals per game after halftime, a sign that the defense becomes less effective later in games.
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 1.00 | 1.00 |
| Goals scored / game | 0.4 | 0.4 |
| Goals allowed / game | 0.6 | 1.2 |
| Average goals per game | 1.0 | 1.6 |
| 1 goal | 60% | 60% |
| 2 goals | 20% | 40% |
| 3 goals | 20% | 20% |
| Clean sheet | 40% | 60% |
| No goal | 80% | 60% |
| Goal difference | -1 | -4 |
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 0.20 | 0.00 |
| Goals scored / game | 0.2 | 0.0 |
| Goals allowed / game | 1.2 | 1.8 |
| Average goals per game | 1.4 | 1.8 |
| 1 goal | 80% | 100% |
| 2 goals | 40% | 40% |
| 3 goals | 20% | 40% |
| Clean sheet | 20% | 0% |
| No goal | 80% | 100% |
| Goal difference | -5 | -9 |
* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.
Goals by minute— when do goals arrive?
The parts of a game in which both teams score and allow the most goals.
Most dangerous in minutes 16-30 (3 goals). Concedes most in 76-90 (9). Late-goal balance (76-90): -6 - late phases are a weakness.
Most dangerous in minutes 76-90 (2 goals). Concedes most in 31-45 (16). Late-goal balance (76-90): -8 - late phases are a weakness.
* Buckets 31-45 and 76-90 include added-time goals.
Additional team indicators— what do xG, efficiency and form show?
A comparison of chance quality, results and trends from completed games this season.
Game profile
Tadamon Sour
Racing
* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.
League context— is this a high-scoring league?
How both teams compare with league-wide averages (Lebanese Premier League).
Teams vs league
| Tadamon Sour | Liga | Racing | |
|---|---|---|---|
| Average goals per game | ▼ 1.78 | 2.45 | ▲ 3.23 |
| Both teams scored | ▼ 30% | 33% | ▼ 23% |
| Min. 3 goals (Over 2.5) | ▼ 30% | 43% | ▲ 55% |
| Clean sheets | ▲ 43% | 39% | ▼ 5% |
| Goal before half-time | ▼ 52% | 57% | ▲ 82% |
| Goal after half-time | ▼ 57% | 76% | ▲ 86% |
^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.
Head-to-head
Record from Tadamon Sour's perspective: 3 wins, 0 draws and 0 losses against Racing. Games average 2.00 goals, and both teams scored in 33% of them.
FAQ
What was the result of Tadamon Sour vs Racing?
The Lebanese Premier League match finished Tadamon Sour 1:0 Racing. Full match statistics, the half-by-half breakdown and head-to-head are on this page.
What is the head-to-head record between Tadamon Sour and Racing?
In the last 3 head-to-head matches Tadamon Sour won 3, Racing won 0 and 0 ended level. These games averaged 2.00 goals, with both teams scoring in 33% of them.
What do the goal statistics show before Tadamon Sour vs Racing?
Tadamon Sour score 0.65 goals per game on average and Racing 0.23. The Lebanese Premier League average is 2.45 goals, with Over 2.5 landing in 43% of games. Both teams score in 30% of Tadamon Sour's matches and 23% of Racing's.
What form are Tadamon Sour and Racing in?
Over the last 5 games Tadamon Sour have a 1-1-3 record (0.80 points per game) and Racing 0-0-5 (0.00 points per game).
Where can I find a betting tip and analysis for Tadamon Sour vs Racing?
This page shows the full statistical context — form, head-to-head, goals, BTTS and Over/Under. The tip, value assessment and full reasoning are in the NoFluffPicks app.


