Víkingur Reykjavík vs Fram: match statistics
Víkingur Reykjavík vs Fram: form, goals and key statistics
Game details
Víkingur Reykjavík played against Fram in Úrvalsdeild (Iceland). The game was played on September 6, 2026. Venue: Víkingsvöllur. Final score: 2:2.
Recent form
Víkingur Reykjavík has 2 wins, 3 draws and 0 losses over its last five games, averaging 1.80 points per game. Fram has 3 wins, 1 draw and 1 loss, with 2.00 points per game.
Scoring records
Víkingur Reykjavík scores 3.10 goals per game and allows 0.90. Fram scores 2.57 and allows 1.90. Games in this league average 3.88 goals.
BTTS and goal totals
Both teams score in 62% of Víkingur Reykjavík's games and 76% of Fram's. The Over 2.5 rates are 71% and 76%, compared with league averages of 71% for BTTS and 69% for Over 2.5.
xG and shots
Víkingur Reykjavík has the higher season xG average, 2.19 to 2.03 per game. Víkingur Reykjavík takes 19.0 shots per game, while Fram takes 17.8.
First-half and second-half trends
Víkingur Reykjavík leads at halftime in 43% of its games and scores 2.00 goals per game after halftime. Fram leads at halftime in 48% and scores 1.14 after halftime.
When the teams score
Víkingur Reykjavík's most productive scoring window is minutes 76-90+ (18 goals). For Fram, it is minutes 31-45+ (13 goals). These are past scoring patterns, not predicted goal times.
League scoring profile
Úrvalsdeild games average 3.88 goals. Both teams score in 71% of games, and 69% finish with at least three goals.
Head-to-head record
Before this game, 4 previous meetings were available. The record was 3 home wins, 1 draw and 0 away wins. Those games averaged 4.25 goals, with both teams scoring in 75% of them.
Archived pre-match analysis
This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.
General match analysis
Víkingur Reykjavík are top of the table and have won 16 of their 21 matches this season, with just one defeat, while Fram sit in third place. The home side’s advantage is particularly clear on home soil: they win 80% of their matches, have not lost any, score an average of 3.3 goals and register 7.9 shots on target per game. Fram have also performed well away from home, with a 70% win rate and an average of 2.3 goals scored, but concede 1.6 goals per match compared with Víkingur’s 0.8. The hosts also create more high-quality chances, recording an xG of 2.33 compared with Fram’s 1.92, while their defense allows opponents an xG of 1.05, lower than the visitors’ 1.43. Fram’s stronger recent run, with 10 points collected from five matches, increases the likelihood of a competitive, high-scoring encounter, but Víkingur’s home advantage points to a home win.
View the statistical overviewBTTS - will both teams score?
The signal for both teams to score is very strong, as BTTS occurred in 82% of Víkingur’s matches and 70% of Fram’s, compared with a league average of 71%. In their last five matches, the hosts recorded BTTS in 80% of cases, while Fram did so in as many as 100%, scoring an average of 2.6 goals and conceding 2.4. Both teams create plenty of high-quality chances: average xG stands at 2.12 for Víkingur and 1.92 for Fram, while their defenses allow 1.65 and 1.43 xG respectively. Víkingur has kept a clean sheet in only 9% of matches, compared with 20% for Fram, significantly increasing the likelihood of both sides finding the net. Additionally, 82% of the hosts’ matches and 60% of the visitors’ matches featured at least three goals with both teams scoring, making BTTS - Yes the most likely outcome.
View BTTS statisticsOver/Under - goals analysis
The profile of both teams clearly points towards goals: Víkingur averages 2.82 goals scored per match, while Fram averages 2.30. The hosts concede an average of 2.18 goals, compared with 1.60 for the visitors, while the average xG figures for both sides stand at 2.12 and 1.92, respectively. In their last five matches, Fram scored 13 and conceded 12 goals, while Víkingur’s games produced 9 goals scored and 9 conceded. At least two goals were scored in 91% of Víkingur’s matches and 80% of Fram’s, while the league-wide average is as high as 3.89 goals. The strongest pick is Over 1.5 goals, as both the high quality of chances created and the teams’ poor ability to keep clean sheets significantly reduce the likelihood of a match finishing with no more than one goal.
View Over/Under statisticsHT/FT - half-time and full-time scenario
Fram have a clearly stronger results profile: they win 70% of their matches and average 2.30 points per game, compared with Víkingur’s 55% win rate and 1.91 points per game. The visitors are more likely to take the lead at the break, doing so in 50% of matches, while their rate of leading after 45 minutes has risen to 60% across their last five fixtures; during this period, they scored as many as 2.0 goals before half-time per match. Fram’s advantage is also evident in defensive quality, conceding 1.43 xG compared with the hosts’ 1.65, while they average 1.60 goals conceded against Víkingur’s 2.18. However, the hosts are highly prolific, averaging 2.82 goals scored, with both teams scoring in 82% of their matches, so turnaround scenarios after the break remain relevant. Nevertheless, the strongest individual scenario is Fram leading at half-time and securing the win, supported by the visitors’ run of 3 victories in their last 5 matches and a 60% win rate over that period.
View first-half and second-half statisticsStats by half
Game stats
Pre-game profile— what do the season numbers say?
This team profile combines season stats and recent form. In-game statistics appear after the final whistle.
Team stats— who is more efficient?
Compare both teams' attacking and defensive records this season.
Shooting quality
| Víkingur Reykjavík | Fram | |
|---|---|---|
| Accuracy (shots on target) | 36% | 32% |
| Chance quality (xG per shot) | 0.12 | 0.11 |
| Finishing (goals per shot on target) | 0.45 | 0.45 |
xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.
* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.
Team form— who is in better shape?
Last five games and season record, overall, at home and away.
Fram is 11% better for: last-5 form.
1.8 pts / game - Víkingur Reykjavík · 2 pts / game - Fram
Goals— how do both teams score and concede?
How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.
Víkingur Reykjavík is 21% better for: goals scored per game.
3.1 goals / game - Víkingur Reykjavík · 2.57 goals / game - Fram
Víkingur Reykjavík is 111% better for: goals allowed per game.
0.9 goals / game - Víkingur Reykjavík · 1.9 goals / game - Fram
Víkingur Reykjavík scores in 100% of games (21 of 21 games), while Fram keeps a clean sheet in 14% (3 of 21 games).
Fram scores in 86% of games (18 of 21 games), while Víkingur Reykjavík keeps a clean sheet in 38% (8 of 21 games).
How often they score at least...
How often they concede at least...
* Statistics include both teams' home and away games this season.
Both teams scored (BTTS)— how often do both teams score?
How often games involving these teams produce goals at both ends, compared with the league average.
Goal patterns
BTTS and goal count
Goal count (Over/Under)— how often do these games cross the goal lines?
See how often games involving these teams clear each goal line, for the full game and each half.
Full game - team comparison (Over)
Over / Under - Víkingur Reykjavík
Over / Under - Fram
1st half
2nd half
Game halves— when do the teams score more often?
How teams split performance between first and second half: goals, points, clean sheets and half-time state.
Before half-time (1st half)
After half-time (2nd half)
Víkingur Reykjavík - second-half results
Leads at halftime in 43% of games and wins 76%. Also wins some games without leading at halftime.
Allows 0.1 more goals per game after halftime, a sign that the defense becomes less effective later in games.
Fram - second-half results
Leads at halftime in 48% of games and wins 62%. Also wins some games without leading at halftime.
Defense stays consistent across the full game.
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 1.40 | 1.80 |
| Goals scored / game | 0.8 | 1.4 |
| Goals allowed / game | 0.6 | 0.8 |
| Average goals per game | 1.4 | 2.2 |
| 1 goal | 60% | 100% |
| 2 goals | 60% | 100% |
| 3 goals | 20% | 20% |
| Clean sheet | 40% | 20% |
| No goal | 40% | 0% |
| Goal difference | +1 | +3 |
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 2.00 | 0.80 |
| Goals scored / game | 2.0 | 0.6 |
| Goals allowed / game | 1.2 | 1.2 |
| Average goals per game | 3.2 | 1.8 |
| 1 goal | 100% | 100% |
| 2 goals | 100% | 60% |
| 3 goals | 60% | 20% |
| Clean sheet | 20% | 20% |
| No goal | 0% | 40% |
| Goal difference | +4 | -3 |
* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.
Goals by minute— when do goals arrive?
The parts of a game in which both teams score and allow the most goals.
Most dangerous in minutes 76-90 (18 goals). Concedes most in 46-60 (6). Late-goal balance (76-90): +13 - wins late phases.
Most dangerous in minutes 31-45 (13 goals). Concedes most in 0-15 (10). Late-goal balance (76-90): +3 - wins late phases.
* Buckets 31-45 and 76-90 include added-time goals.
Additional team indicators— what do xG, efficiency and form show?
A comparison of chance quality, results and trends from completed games this season.
Game profile
Víkingur Reykjavík
Fram
* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.
League context— is this a high-scoring league?
How both teams compare with league-wide averages (Úrvalsdeild).
Teams vs league
| Víkingur Reykjavík | Liga | Fram | |
|---|---|---|---|
| Average goals per game | ▲ 4.00 | 3.88 | ▲ 4.48 |
| Both teams scored | ▼ 62% | 71% | ▲ 76% |
| Min. 3 goals (Over 2.5) | ▲ 71% | 69% | ▲ 76% |
| Clean sheets | ▲ 38% | 16% | ▼ 14% |
| Goal before half-time | ▼ 71% | 82% | ▼ 76% |
| Goal after half-time | ▲ 100% | 86% | ▲ 90% |
^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.
Lineups and player events
Verified starters, substitutes and recorded player events for this match.
Home team
Starting lineup
Substitutes
Away team
Starting lineup
Substitutes
Match timeline
Goals, cards and substitutions arranged in chronological order.
Referee and managers
Open their season profiles to compare match records, goals and disciplinary trends.
Head-to-head
Record from Víkingur Reykjavík's perspective: 3 wins, 1 draw and 0 losses against Fram. Games average 4.25 goals, and both teams scored in 75% of them.
FAQ
What was the result of Víkingur Reykjavík vs Fram?
The Úrvalsdeild match finished Víkingur Reykjavík 2:2 Fram. Full match statistics, the half-by-half breakdown and head-to-head are on this page.
What is the head-to-head record between Víkingur Reykjavík and Fram?
In the last 4 head-to-head matches Víkingur Reykjavík won 3, Fram won 0 and 1 ended level. These games averaged 4.25 goals, with both teams scoring in 75% of them.
What do the goal statistics show before Víkingur Reykjavík vs Fram?
Víkingur Reykjavík score 3.10 goals per game on average and Fram 2.57. The Úrvalsdeild average is 3.88 goals, with Over 2.5 landing in 69% of games. Both teams score in 62% of Víkingur Reykjavík's matches and 76% of Fram's.
What form are Víkingur Reykjavík and Fram in?
Over the last 5 games Víkingur Reykjavík have a 2-3-0 record (1.80 points per game) and Fram 3-1-1 (2.00 points per game).
Where can I find a betting tip and analysis for Víkingur Reykjavík vs Fram?
Here you can check the pre-match numbers for Víkingur Reykjavík vs Fram: form, H2H, goals and Over/Under. The pick itself, value and reasoning are published in the NoFluffPicks app.


