Yeovil Town vs Solihull Moors: match statistics
Yeovil Town vs Solihull Moors: form, goals and key statistics
Game details
Yeovil Town played against Solihull Moors in National League (England). The game was played on September 18, 2026. Venue: Huish Park Stadium. Final score: 4:1.
Recent form
Yeovil Town has 2 wins, 1 draw and 2 losses over its last five games, averaging 1.40 points per game. Solihull Moors has 1 win, 1 draw and 3 losses, with 0.80 points per game.
Scoring records
Yeovil Town scores 1.75 goals per game and allows 1.63. Solihull Moors scores 1.00 and allows 2.38. Games in this league average 3.01 goals.
BTTS and goal totals
Both teams score in 88% of Yeovil Town's games and 75% of Solihull Moors's. The Over 2.5 rates are 63% and 63%, compared with league averages of 66% for BTTS and 60% for Over 2.5.
xG and shots
Solihull Moors has the higher season xG average, 1.58 to 1.26 per game. Yeovil Town takes 9.1 shots per game, while Solihull Moors takes 12.9.
First-half and second-half trends
Yeovil Town leads at halftime in 50% of its games and scores 1.13 goals per game after halftime. Solihull Moors leads at halftime in 13% and scores 0.63 after halftime.
When the teams score
Yeovil Town's most productive scoring window is minutes 76-90+ (4 goals). For Solihull Moors, it is minutes 61-75 (2 goals). These are past scoring patterns, not predicted goal times.
League scoring profile
National League games average 3.01 goals. Both teams score in 66% of games, and 60% finish with at least three goals.
Head-to-head record
Before this game, 2 previous meetings were available. The record was 1 home win, 0 draws and 1 away win. Those games averaged 3.00 goals, with both teams scoring in 50% of them.
Archived pre-match analysis
This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.
General match analysis
Yeovil Town have won 3 of their last 5 matches, scoring 11 goals in the process, while Solihull Moors have failed to win any of their seven league matches this season, losing six. The hosts average 2.00 goals per game at home, whereas the visitors concede as many as 3.00 goals away from home and have yet to keep a clean sheet. Yeovil’s superiority is also evident in their control of the game: they average 54% possession and 5.75 shots on target per match, compared with Solihull’s 46% and 4 shots on target. However, the hosts’ defense is not flawless, allowing opponents an average xG of 1.42, while the visitors generate 1.58 xG away from home, meaning a goal for Solihull remains a realistic scenario. Nevertheless, Solihull’s run of conceding 12 goals in their last five matches, combined with an away xG against of 1.96, clearly points towards a Yeovil victory.
View the statistical overviewBTTS - will both teams score?
The signal for BTTS - Yes is very strong because neither team has kept a single clean sheet this season, while Solihull Moors have recorded BTTS in 100% of their matches compared with 75% for Yeovil Town. Over the last five games, these figures stand at 80% for Yeovil and 100% for Solihull, with an average of 2.0 and 2.4 goals conceded per match, respectively. Yeovil have improved their attacking output to 2.2 goals per game across their last five, while their opponents conceded 2.4 goals on average during this period, clearly increasing the hosts’ chances of scoring. Solihull have recently averaged 1.0 goal per game, but Yeovil allow opponents an average xG of 1.67, while the visitors create 1.89 xG on average, making their goal equally likely. Both teams also have high seasonal attacking xG figures of 1.72 and 1.58, combined with weak defensive averages of 2.5 and 3.0 goals conceded, respectively. Therefore, a Goal/Goal scenario is more likely, with both teams expected to score.
View BTTS statisticsOver/Under - goals analysis
Both teams have gone over 1.5 goals in every match played so far this season, while the league average stands at a high 3.13 goals. Yeovil have averaged 2.2 goals scored and 2.0 conceded in their last five matches, whereas Solihull Moors have conceded as many as 2.4 goals per game. The hosts create chances worth an average of 1.72 xG, while the visitors’ defense allows opponents 1.96 xG; in turn, the visitors register 1.58 xG, compared with Yeovil’s 1.68 xG conceded. Furthermore, neither team has kept a single clean sheet, while Over 2.5 has landed in 100% and 80% of their last five matches, respectively. The strongest and least risky signal remains Over 1.5, as the numbers indicate a high probability of at least two goals even with below-average finishing.
View Over/Under statisticsHT/FT - half-time and full-time scenario
Yeovil Town have won 3 of their last 5 matches, scoring an average of 2.2 goals during this period, while Solihull Moors have failed to win any of their matches and conceded an average of 2.4 goals. The hosts also have the more favourable chance-creation metrics: their average xG stands at 1.72 compared with 1.58 for the visitors, while their opponents allow an average xG of 1.96. Yeovil were leading at the break in 40% of their last five matches, while Solihull were trailing after 45 minutes in 40%, supporting the HT/FT scenario of a home lead at half-time. After the interval, Yeovil have recently averaged 1.6 goals, whereas the visitors have remained winless in second halves, making a home win at full-time the most likely outcome. However, both defenses are vulnerable to conceding, so the X/1 scenario—level at half-time followed by a Yeovil win at full-time—also remains significant.
View first-half and second-half statisticsStats by half
Game stats
Pre-game profile— what do the season numbers say?
This team profile combines season stats and recent form. In-game statistics appear after the final whistle.
Team stats— who is more efficient?
Compare both teams' attacking and defensive records this season.
Shooting quality
| Yeovil Town | Solihull Moors | |
|---|---|---|
| Accuracy (shots on target) | 51% | 33% |
| Chance quality (xG per shot) | 0.14 | 0.12 |
| Finishing (goals per shot on target) | 0.38 | 0.24 |
xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.
* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.
Team form— who is in better shape?
Last five games and season record, overall, at home and away.
Yeovil Town is 75% better for: last-5 form.
1.4 pts / game - Yeovil Town · 0.8 pts / game - Solihull Moors
Goals— how do both teams score and concede?
How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.
Yeovil Town is 75% better for: goals scored per game.
1.75 goals / game - Yeovil Town · 1 goals / game - Solihull Moors
Yeovil Town is 46% better for: goals allowed per game.
1.63 goals / game - Yeovil Town · 2.38 goals / game - Solihull Moors
Yeovil Town scores in 100% of games (8 of 8 games), while Solihull Moors keeps a clean sheet in 13% (1 of 8 games).
Solihull Moors scores in 88% of games (7 of 8 games), while Yeovil Town keeps a clean sheet in 13% (1 of 8 games).
How often they score at least...
How often they concede at least...
* Statistics include both teams' home and away games this season.
Both teams scored (BTTS)— how often do both teams score?
How often games involving these teams produce goals at both ends, compared with the league average.
Goal patterns
BTTS and goal count
Goal count (Over/Under)— how often do these games cross the goal lines?
See how often games involving these teams clear each goal line, for the full game and each half.
Full game - team comparison (Over)
Over / Under - Yeovil Town
Over / Under - Solihull Moors
1st half
2nd half
Game halves— when do the teams score more often?
How teams split performance between first and second half: goals, points, clean sheets and half-time state.
Yeovil Town is 151% better for: first-half form (half-time points).
1.88 pts / game - Yeovil Town · 0.75 pts / game - Solihull Moors
Before half-time (1st half)
After half-time (2nd half)
Yeovil Town - second-half results
Leads at halftime in 50% of games and wins 38%. Sometimes gives up a halftime lead.
Allows 0.9 more goals per game after halftime, a sign that the defense becomes less effective later in games.
Solihull Moors - second-half results
Leads at halftime in 13% of games and wins 13%. Also wins some games without leading at halftime.
Allows 0.6 more goals per game after halftime, a sign that the defense becomes less effective later in games.
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 1.60 | 1.20 |
| Goals scored / game | 0.6 | 1.2 |
| Goals allowed / game | 0.6 | 1.6 |
| Average goals per game | 1.2 | 2.8 |
| 1 goal | 80% | 100% |
| 2 goals | 40% | 80% |
| 3 goals | 0% | 80% |
| Clean sheet | 60% | 0% |
| No goal | 40% | 20% |
| Goal difference | 0 | -2 |
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 1.20 | 1.00 |
| Goals scored / game | 0.4 | 0.6 |
| Goals allowed / game | 0.6 | 1.2 |
| Average goals per game | 1.0 | 1.8 |
| 1 goal | 60% | 100% |
| 2 goals | 40% | 80% |
| 3 goals | 0% | 0% |
| Clean sheet | 60% | 20% |
| No goal | 60% | 40% |
| Goal difference | -1 | -3 |
* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.
Goals by minute— when do goals arrive?
The parts of a game in which both teams score and allow the most goals.
Most dangerous in minutes 76-90 (4 goals). Concedes most in 76-90 (5). Late-goal balance (76-90): -1 - late phases are a weakness.
Most dangerous in minutes 61-75 (2 goals). Concedes most in 76-90 (7). Late-goal balance (76-90): -5 - late phases are a weakness.
* Buckets 31-45 and 76-90 include added-time goals.
Additional team indicators— what do xG, efficiency and form show?
A comparison of chance quality, results and trends from completed games this season.
Game profile
Yeovil Town
Solihull Moors
* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.
League context— is this a high-scoring league?
How both teams compare with league-wide averages (National League).
Teams vs league
| Yeovil Town | Liga | Solihull Moors | |
|---|---|---|---|
| Average goals per game | ▲ 3.38 | 3.01 | ▲ 3.38 |
| Both teams scored | ▲ 88% | 66% | ▲ 75% |
| Min. 3 goals (Over 2.5) | ▲ 63% | 60% | ▲ 63% |
| Clean sheets | ▼ 13% | 17% | ▼ 13% |
| Goal before half-time | ▲ 75% | 72% | ▲ 75% |
| Goal after half-time | ▲ 100% | 89% | ▲ 100% |
^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.
Head-to-head
Record from Yeovil Town's perspective: 1 win, 0 draws and 1 loss against Solihull Moors. Games average 3.00 goals, and both teams scored in 50% of them.
FAQ
What was the result of Yeovil Town vs Solihull Moors?
The National League match finished Yeovil Town 4:1 Solihull Moors. Full match statistics, the half-by-half breakdown and head-to-head are on this page.
What is the head-to-head record between Yeovil Town and Solihull Moors?
In the last 2 head-to-head matches Yeovil Town won 1, Solihull Moors won 1 and 0 ended level. These games averaged 3.00 goals, with both teams scoring in 50% of them.
What do the goal statistics show before Yeovil Town vs Solihull Moors?
Yeovil Town score 1.75 goals per game on average and Solihull Moors 1.00. The National League average is 3.01 goals, with Over 2.5 landing in 60% of games. Both teams score in 88% of Yeovil Town's matches and 75% of Solihull Moors's.
What form are Yeovil Town and Solihull Moors in?
Over the last 5 games Yeovil Town have a 2-1-2 record (1.40 points per game) and Solihull Moors 1-1-3 (0.80 points per game).
Where can I find a betting tip and analysis for Yeovil Town vs Solihull Moors?
This page shows the full statistical context — form, head-to-head, goals, BTTS and Over/Under. The tip, value assessment and full reasoning are in the NoFluffPicks app.


