Carrick Rangers vs Crusaders: match statistics
Carrick Rangers vs Crusaders: form, goals and key statistics
Game details
Carrick Rangers played against Crusaders in NIFL Premiership (Northern Ireland). The game was played on October 3, 2026. Venue: Belfast Loughshore Hotel Arena. Final score: 4:0.
Recent form
Carrick Rangers has 0 wins, 1 draw and 4 losses over its last five games, averaging 0.20 points per game. Crusaders has 2 wins, 0 draws and 3 losses, with 1.20 points per game.
Scoring records
Carrick Rangers scores 1.22 goals per game and allows 1.67. Crusaders scores 1.67 and allows 1.56. Games in this league average 2.65 goals.
BTTS and goal totals
Both teams score in 44% of Carrick Rangers's games and 78% of Crusaders's. The Over 2.5 rates are 44% and 89%, compared with league averages of 49% for BTTS and 51% for Over 2.5.
xG and shots
Carrick Rangers has the higher season xG average, 1.40 to 0.98 per game. Carrick Rangers takes 11.4 shots per game, while Crusaders takes 7.1.
First-half and second-half trends
Carrick Rangers leads at halftime in 22% of its games and scores 0.56 goals per game after halftime. Crusaders leads at halftime in 44% and scores 1.00 after halftime.
When the teams score
Carrick Rangers's most productive scoring window is minutes 31-45+ (4 goals). For Crusaders, it is minutes 76-90+ (6 goals). These are past scoring patterns, not predicted goal times.
League scoring profile
NIFL Premiership games average 2.65 goals. Both teams score in 49% of games, and 51% finish with at least three goals.
Head-to-head record
Before this game, 4 previous meetings were available. The record was 2 home wins, 1 draw and 1 away win. Those games averaged 5.25 goals, with both teams scoring in 100% of them.
Archived pre-match analysis
This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.
General match analysis
Crusaders have a slight edge based on recent form: they have won 2 of their last 5 matches, while Carrick Rangers are winless over the same period and have lost 4 times. The hosts conceded 12 goals in those five games and average 2.5 goals conceded per home match, giving the visitors a chance despite their modest average of 1 goal scored away from home. Carrick’s strength lies in the quality of the chances they create at home: their average xG is 1.62, compared with Crusaders’ 0.84 away from home. However, both teams have lost 75% of their respective home and away matches, making it difficult to identify a clear favorite. The hosts’ recent defensive struggles and Crusaders’ slightly better scoring record over the season — 15 goals scored compared with 11 — tip the prediction in the visitors’ favor.
View the statistical overviewBTTS - will both teams score?
BTTS landed in 80% of Carrick Rangers’ home matches and 75% of Crusaders’ away matches, well above the league average of 49%. The hosts score an average of 2.2 goals at home, while the visitors concede 2.0 on the road, making a Carrick goal look likely. Crusaders, meanwhile, average 1.0 goals away from home, while Carrick concede 1.2 at home; over their last five matches, the hosts have conceded an average of 2.4 goals. A note of caution is warranted, as the visitors have failed to score in 25% of their away matches, and their xG across their last five games is just 0.65. Even so, both teams have recorded BTTS in 60% of their respective last five matches, so the case for a goal at both ends is stronger.
View BTTS statisticsOver/Under - goals analysis
Carrick Rangers’ home matches have averaged 3.4 goals, while Crusaders’ away matches have averaged 3.0, supporting the expectation of at least two goals. The 1.5-goal line has been cleared in 100% of the home side’s matches and 75% of the visitors’ matches, making it the strongest betting signal. Carrick score an average of 2.2 goals at home, while Crusaders concede 2.0 away; conversely, the hosts concede 1.2 goals and the visitors score 1.0. Caution on higher lines is warranted by the xG figures: 1.09 for Carrick’s attack and 0.84 for Crusaders’ attack suggest fewer high-quality chances than the results alone might indicate. Therefore, the 2.9-goal forecast supports Over 1.5, but offers less compelling grounds for Over 2.5 or Over 3.5.
View Over/Under statisticsHT/FT - half-time and full-time scenario
Carrick Rangers have won 4 of their last 5 home matches and led at the break in 3 of them, while Crusaders have lost 3 of their last 4 away games and trailed at half-time in 2. The hosts average 1.0 first-half goal at home, while the visitors concede exactly 1.0 on the road, supporting the case for Carrick to lead after 45 minutes. The hosts’ advantage over the full match is backed by an average of 2.2 goals scored at home, compared with 2.0 conceded by Crusaders away; the visitors also average 0.84 xG, while conceding 1.69 xG. However, the 1/1 selection is tempered by recent form: Carrick have failed to win any of their last 5 matches overall, whereas Crusaders have won 2. Despite this caveat, Carrick’s 3 half-time leads in 5 home matches and 4 wins in those games make a home lead at the break followed by a win the most likely single scenario.
View first-half and second-half statisticsStats by half
Game stats
Pre-game profile— what do the season numbers say?
This team profile combines season stats and recent form. In-game statistics appear after the final whistle.
Team stats— who is more efficient?
Compare both teams' attacking and defensive records this season.
Shooting quality
| Carrick Rangers | Crusaders | |
|---|---|---|
| Accuracy (shots on target) | 34% | 42% |
| Chance quality (xG per shot) | 0.12 | 0.14 |
| Finishing (goals per shot on target) | 0.31 | 0.56 |
xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.
* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.
Team form— who is in better shape?
Last five games and season record, overall, at home and away.
Crusaders is 500% better for: last-5 form.
0.2 pts / game - Carrick Rangers · 1.2 pts / game - Crusaders
Goals— how do both teams score and concede?
How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.
Crusaders is 37% better for: goals scored per game.
1.22 goals / game - Carrick Rangers · 1.67 goals / game - Crusaders
Crusaders is 7% better for: goals allowed per game.
1.67 goals / game - Carrick Rangers · 1.56 goals / game - Crusaders
Carrick Rangers scores in 67% of games (6 of 9 games), while Crusaders keeps a clean sheet in 11% (1 of 9 games).
Crusaders scores in 89% of games (8 of 9 games), while Carrick Rangers keeps a clean sheet in 22% (2 of 9 games).
How often they score at least...
How often they concede at least...
* Statistics include both teams' home and away games this season.
Both teams scored (BTTS)— how often do both teams score?
How often games involving these teams produce goals at both ends, compared with the league average.
Goal patterns
BTTS and goal count
Goal count (Over/Under)— how often do these games cross the goal lines?
See how often games involving these teams clear each goal line, for the full game and each half.
Full game - team comparison (Over)
Over / Under - Carrick Rangers
Over / Under - Crusaders
1st half
2nd half
Game halves— when do the teams score more often?
How teams split performance between first and second half: goals, points, clean sheets and half-time state.
Crusaders is 41% better for: first-half form (half-time points).
1.11 pts / game - Carrick Rangers · 1.56 pts / game - Crusaders
Before half-time (1st half)
After half-time (2nd half)
Carrick Rangers - second-half results
Leads at halftime in 22% of games and wins 33%. Also wins some games without leading at halftime.
Allows 0.1 more goals per game after halftime, a sign that the defense becomes less effective later in games.
Crusaders - second-half results
Leads at halftime in 44% of games and wins 56%. Also wins some games without leading at halftime.
Allows 0.2 more goals per game after halftime, a sign that the defense becomes less effective later in games.
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 0.40 | 0.40 |
| Goals scored / game | 0.6 | 0.2 |
| Goals allowed / game | 1.4 | 1.0 |
| Average goals per game | 2.0 | 1.2 |
| 1 goal | 60% | 80% |
| 2 goals | 60% | 40% |
| 3 goals | 40% | 0% |
| Clean sheet | 40% | 20% |
| No goal | 60% | 80% |
| Goal difference | -4 | -4 |
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 1.00 | 1.20 |
| Goals scored / game | 0.2 | 1.2 |
| Goals allowed / game | 0.8 | 0.8 |
| Average goals per game | 1.0 | 2.0 |
| 1 goal | 60% | 100% |
| 2 goals | 20% | 80% |
| 3 goals | 20% | 20% |
| Clean sheet | 60% | 20% |
| No goal | 80% | 20% |
| Goal difference | -3 | +2 |
* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.
Goals by minute— when do goals arrive?
The parts of a game in which both teams score and allow the most goals.
Most dangerous in minutes 31-45 (4 goals). Concedes most in 46-60 (4). Late-goal balance (76-90): -2 - late phases are a weakness.
Most dangerous in minutes 76-90 (6 goals). Concedes most in 0-15 (5). Late-goal balance (76-90): +6 - wins late phases.
* Buckets 31-45 and 76-90 include added-time goals.
Additional team indicators— what do xG, efficiency and form show?
A comparison of chance quality, results and trends from completed games this season.
Game profile
Carrick Rangers
Crusaders
* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.
League context— is this a high-scoring league?
How both teams compare with league-wide averages (NIFL Premiership).
Teams vs league
| Carrick Rangers | Liga | Crusaders | |
|---|---|---|---|
| Average goals per game | ▲ 2.89 | 2.65 | ▲ 3.22 |
| Both teams scored | ▼ 44% | 49% | ▲ 78% |
| Min. 3 goals (Over 2.5) | ▼ 44% | 51% | ▲ 89% |
| Clean sheets | ▼ 22% | 26% | ▼ 11% |
| Goal before half-time | ▼ 56% | 69% | ▲ 78% |
| Goal after half-time | ▲ 89% | 84% | ▲ 89% |
^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.
Lineups and player events
Verified starters, substitutes and recorded player events for this match.
Home team
Starting lineup
Substitutes
Away team
Starting lineup
Match timeline
Goals, cards and substitutions arranged in chronological order.
Referee and managers
Open their season profiles to compare match records, goals and disciplinary trends.
Head-to-head
Record from Carrick Rangers's perspective: 2 wins, 1 draw and 1 loss against Crusaders. Games average 5.25 goals, and both teams scored in 100% of them.
FAQ
What was the result of Carrick Rangers vs Crusaders?
The NIFL Premiership match finished Carrick Rangers 4:0 Crusaders. Full match statistics, the half-by-half breakdown and head-to-head are on this page.
What is the head-to-head record between Carrick Rangers and Crusaders?
In the last 4 head-to-head matches Carrick Rangers won 2, Crusaders won 1 and 1 ended level. These games averaged 5.25 goals, with both teams scoring in 100% of them.
What do the goal statistics show before Carrick Rangers vs Crusaders?
Carrick Rangers score 1.22 goals per game on average and Crusaders 1.67. The NIFL Premiership average is 2.65 goals, with Over 2.5 landing in 51% of games. Both teams score in 44% of Carrick Rangers's matches and 78% of Crusaders's.
What form are Carrick Rangers and Crusaders in?
Over the last 5 games Carrick Rangers have a 0-1-4 record (0.20 points per game) and Crusaders 2-0-3 (1.20 points per game).
Where can I find a betting tip and analysis for Carrick Rangers vs Crusaders?
Here you can check the pre-match numbers for Carrick Rangers vs Crusaders: form, H2H, goals and Over/Under. The pick itself, value and reasoning are published in the NoFluffPicks app.


