Gimpo Citizen vs Seoul E-Land: match statistics
Gimpo Citizen vs Seoul E-Land: form, goals and key statistics
Game details
Gimpo Citizen played against Seoul E-Land in K League 2 (South Korea). The game was played on October 9, 2026. Venue: Gimpo Stadium. Final score: 0:1.
Recent form
Gimpo Citizen has 1 win, 2 draws and 2 losses over its last five games, averaging 1.00 points per game. Seoul E-Land has 2 wins, 2 draws and 1 loss, with 1.60 points per game.
Scoring records
Gimpo Citizen scores 1.24 goals per game and allows 1.20. Seoul E-Land scores 1.73 and allows 1.15. Games in this league average 2.67 goals.
BTTS and goal totals
Both teams score in 60% of Gimpo Citizen's games and 65% of Seoul E-Land's. The Over 2.5 rates are 40% and 65%, compared with league averages of 60% for BTTS and 52% for Over 2.5.
xG and shots
Seoul E-Land has the higher season xG average, 1.74 to 1.56 per game. Gimpo Citizen takes 12.6 shots per game, while Seoul E-Land takes 14.3.
First-half and second-half trends
Gimpo Citizen leads at halftime in 24% of its games and scores 0.64 goals per game after halftime. Seoul E-Land leads at halftime in 27% and scores 1.12 after halftime.
When the teams score
Gimpo Citizen's most productive scoring window is minutes 76-90+ (11 goals). For Seoul E-Land, it is minutes 76-90+ (12 goals). These are past scoring patterns, not predicted goal times.
League scoring profile
K League 2 games average 2.67 goals. Both teams score in 60% of games, and 52% finish with at least three goals.
Head-to-head record
Before this game, 4 previous meetings were available. The record was 0 home wins, 1 draw and 3 away wins. Those games averaged 2.25 goals, with both teams scoring in 75% of them.
Archived pre-match analysis
This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.
General match analysis
Seoul E-Land sit 3rd and have won 14 of their 26 matches, while seventh-placed Gimpo Citizen have recorded 8 wins in 25 games. Away from home, the visitors win 54% of their matches and score an average of 1.54 goals, whereas the hosts win only 20% of their home games and average 1.2 goals. Seoul also have the defensive edge: they concede 0.92 goals per away match, compared with Gimpo’s 1.4 goals conceded at home, and have let in 4 goals over their last five rounds, versus 9 for the hosts. Gimpo do create slightly better chances at home, with an average xG of 1.77 compared with the visitors’ 1.64 away from home, but their shot conversion rate is 8%, against Seoul’s 11%. A draw remains a realistic possibility, as Gimpo have drawn 50% of their home matches, but the visitors’ greater efficiency and stronger defense give them the edge.
View the statistical overviewBTTS - will both teams score?
BTTS landed in 77% of Gimpo Citizen matches and 54% of Seoul E-Land matches, rising to 80% and 60% respectively across their last five games. The hosts average 1.92 goals at home and have failed to score in just 8% of those matches, supporting the case for them to get on the scoresheet despite the visitors keeping a clean sheet in 38% of their matches. Seoul E-Land average 1.54 goals away from home, while Gimpo concede 1.38 goals per home match and have conceded an average of 1.8 in their last five games. In addition, the visitors’ average xG over their last five matches is 2.23, indicating potential to create scoring chances. Seoul E-Land’s stronger defense, conceding an average of 0.8 goals recently, tempers confidence in the prediction, but the overall data point more strongly to both teams scoring (BTTS - Yes / Goal/Goal).
View BTTS statisticsOver/Under - goals analysis
Gimpo Citizen average 1.92 goals per match, while Seoul E-Land average 1.54; their xG averages are 1.83 and 1.64, respectively, pointing to both teams’ potential to create chances. At least two goals were scored in 85% of the hosts’ matches and 77% of the visitors’ matches, making Over 1.5 the strongest signal. In addition, Gimpo kept a clean sheet in only 15% of matches and conceded an average of 1.38 goals, increasing the likelihood of Seoul E-Land scoring. Higher lines are less certain: Over 2.5 landed in 77% of Gimpo’s matches, but only 54% of the visitors’ matches, while Seoul E-Land conceded just 0.92 goals on average. The 2.85-goal forecast supports the Over 1.5 pick, although the visitors’ stronger defense limits the value of betting on at least three goals.
View Over/Under statisticsHT/FT - half-time and full-time scenario
A draw at half-time is likely, as Seoul E-Land went into the break level in 69% of their matches and averaged just 0.46 goals in the first half. Gimpo Citizen scored more before the break, averaging 0.77 goals, but they led at the break only once in their last five matches. The balance could shift in the visitors’ favor after half-time: they won the second half in 54% of matches, compared with 46% for the home side. Seoul’s stronger defensive record also supports an eventual away win—they concede an average of 0.92 goals per match, compared with Gimpo’s 1.38, while the figures over their last five matches were 0.8 and 1.8, respectively. Therefore, a half-time draw followed by an away win is the strongest single scenario, although the hosts, who average 1.92 goals per match, remain a genuine threat.
View first-half and second-half statisticsStats by half
Game stats
Pre-game profile— what do the season numbers say?
This team profile combines season stats and recent form. In-game statistics appear after the final whistle.
Team stats— who is more efficient?
Compare both teams' attacking and defensive records this season.
Shooting quality
| Gimpo Citizen | Seoul E-Land | |
|---|---|---|
| Accuracy (shots on target) | 34% | 39% |
| Chance quality (xG per shot) | 0.12 | 0.12 |
| Finishing (goals per shot on target) | 0.29 | 0.31 |
xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.
* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.
Team form— who is in better shape?
Last five games and season record, overall, at home and away.
Seoul E-Land is 60% better for: last-5 form.
1 pts / game - Gimpo Citizen · 1.6 pts / game - Seoul E-Land
Goals— how do both teams score and concede?
How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.
Seoul E-Land is 40% better for: goals scored per game.
1.24 goals / game - Gimpo Citizen · 1.73 goals / game - Seoul E-Land
Gimpo Citizen scores in 84% of games (21 of 25 games), while Seoul E-Land keeps a clean sheet in 27% (7 of 26 games).
Seoul E-Land scores in 85% of games (22 of 26 games), while Gimpo Citizen keeps a clean sheet in 28% (7 of 25 games).
How often they score at least...
How often they concede at least...
* Statistics include both teams' home and away games this season.
Both teams scored (BTTS)— how often do both teams score?
How often games involving these teams produce goals at both ends, compared with the league average.
Goal patterns
BTTS and goal count
Goal count (Over/Under)— how often do these games cross the goal lines?
See how often games involving these teams clear each goal line, for the full game and each half.
Full game - team comparison (Over)
Over / Under - Gimpo Citizen
Over / Under - Seoul E-Land
1st half
2nd half
Game halves— when do the teams score more often?
How teams split performance between first and second half: goals, points, clean sheets and half-time state.
Seoul E-Land is 9% better for: first-half form (half-time points).
1.24 pts / game - Gimpo Citizen · 1.35 pts / game - Seoul E-Land
Before half-time (1st half)
After half-time (2nd half)
Gimpo Citizen - second-half results
Leads at halftime in 24% of games and wins 32%. Also wins some games without leading at halftime.
Defense stays consistent across the full game.
Seoul E-Land - second-half results
Leads at halftime in 27% of games and wins 54%. Also wins some games without leading at halftime.
Allows 0.2 more goals per game after halftime, a sign that the defense becomes less effective later in games.
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 1.00 | 0.80 |
| Goals scored / game | 0.6 | 0.6 |
| Goals allowed / game | 0.8 | 1.0 |
| Average goals per game | 1.4 | 1.6 |
| 1 goal | 100% | 60% |
| 2 goals | 40% | 60% |
| 3 goals | 0% | 20% |
| Clean sheet | 20% | 40% |
| No goal | 40% | 40% |
| Goal difference | -1 | -2 |
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 1.20 | 1.40 |
| Goals scored / game | 0.6 | 0.6 |
| Goals allowed / game | 0.4 | 0.4 |
| Average goals per game | 1.0 | 1.0 |
| 1 goal | 60% | 60% |
| 2 goals | 40% | 40% |
| 3 goals | 0% | 0% |
| Clean sheet | 60% | 60% |
| No goal | 60% | 40% |
| Goal difference | +1 | +1 |
* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.
Goals by minute— when do goals arrive?
The parts of a game in which both teams score and allow the most goals.
Most dangerous in minutes 76-90 (11 goals). Concedes most in 76-90 (8). Late-goal balance (76-90): +3 - wins late phases.
Most dangerous in minutes 76-90 (12 goals). Concedes most in 76-90 (10). Late-goal balance (76-90): +2 - wins late phases.
* Buckets 31-45 and 76-90 include added-time goals.
Additional team indicators— what do xG, efficiency and form show?
A comparison of chance quality, results and trends from completed games this season.
Game profile
Gimpo Citizen
Seoul E-Land
* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.
League context— is this a high-scoring league?
How both teams compare with league-wide averages (K League 2).
Teams vs league
| Gimpo Citizen | Liga | Seoul E-Land | |
|---|---|---|---|
| Average goals per game | ▼ 2.44 | 2.67 | ▲ 2.88 |
| Both teams scored | • 60% | 60% | ▲ 65% |
| Min. 3 goals (Over 2.5) | ▼ 40% | 52% | ▲ 65% |
| Clean sheets | ▲ 28% | 24% | ▲ 27% |
| Goal before half-time | ▲ 72% | 68% | • 69% |
| Goal after half-time | ▲ 80% | 77% | ▲ 81% |
^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.
Lineups and player events
Verified starters, substitutes and recorded player events for this match.
Home team
Starting lineup
Substitutes
Away team
Starting lineup
Match timeline
Goals, cards and substitutions arranged in chronological order.
Referee and managers
Open their season profiles to compare match records, goals and disciplinary trends.
Head-to-head
Record from Gimpo Citizen's perspective: 0 wins, 1 draw and 3 losses against Seoul E-Land. Games average 2.25 goals, and both teams scored in 75% of them.
FAQ
What was the result of Gimpo Citizen vs Seoul E-Land?
The K League 2 match finished Gimpo Citizen 0:1 Seoul E-Land. Full match statistics, the half-by-half breakdown and head-to-head are on this page.
What is the head-to-head record between Gimpo Citizen and Seoul E-Land?
In the last 4 head-to-head matches Gimpo Citizen won 0, Seoul E-Land won 3 and 1 ended level. These games averaged 2.25 goals, with both teams scoring in 75% of them.
What do the goal statistics show before Gimpo Citizen vs Seoul E-Land?
Gimpo Citizen score 1.24 goals per game on average and Seoul E-Land 1.73. The K League 2 average is 2.67 goals, with Over 2.5 landing in 52% of games. Both teams score in 60% of Gimpo Citizen's matches and 65% of Seoul E-Land's.
What form are Gimpo Citizen and Seoul E-Land in?
Over the last 5 games Gimpo Citizen have a 1-2-2 record (1.00 points per game) and Seoul E-Land 2-2-1 (1.60 points per game).
Where can I find a betting tip and analysis for Gimpo Citizen vs Seoul E-Land?
Here you can check the pre-match numbers for Gimpo Citizen vs Seoul E-Land: form, H2H, goals and Over/Under. The pick itself, value and reasoning are published in the NoFluffPicks app.


