South Korea - K League 2Gimpo StadiumData current as of October 15, 2026

Gimpo Citizen vs Seoul E-Land: match statistics

Gimpo Citizen crest
Gimpo Citizen
0 : 1half-time 0:0
Seoul E-Land crest
Seoul E-Land

Gimpo Citizen vs Seoul E-Land: form, goals and key statistics

Game details

Gimpo Citizen played against Seoul E-Land in K League 2 (South Korea). The game was played on October 9, 2026. Venue: Gimpo Stadium. Final score: 0:1.

Recent form

Gimpo Citizen has 1 win, 2 draws and 2 losses over its last five games, averaging 1.00 points per game. Seoul E-Land has 2 wins, 2 draws and 1 loss, with 1.60 points per game.

Scoring records

Gimpo Citizen scores 1.24 goals per game and allows 1.20. Seoul E-Land scores 1.73 and allows 1.15. Games in this league average 2.67 goals.

BTTS and goal totals

Both teams score in 60% of Gimpo Citizen's games and 65% of Seoul E-Land's. The Over 2.5 rates are 40% and 65%, compared with league averages of 60% for BTTS and 52% for Over 2.5.

xG and shots

Seoul E-Land has the higher season xG average, 1.74 to 1.56 per game. Gimpo Citizen takes 12.6 shots per game, while Seoul E-Land takes 14.3.

First-half and second-half trends

Gimpo Citizen leads at halftime in 24% of its games and scores 0.64 goals per game after halftime. Seoul E-Land leads at halftime in 27% and scores 1.12 after halftime.

When the teams score

Gimpo Citizen's most productive scoring window is minutes 76-90+ (11 goals). For Seoul E-Land, it is minutes 76-90+ (12 goals). These are past scoring patterns, not predicted goal times.

League scoring profile

K League 2 games average 2.67 goals. Both teams score in 60% of games, and 52% finish with at least three goals.

Head-to-head record

Before this game, 4 previous meetings were available. The record was 0 home wins, 1 draw and 3 away wins. Those games averaged 2.25 goals, with both teams scoring in 75% of them.

Archived pre-match analysis

This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.

General match analysis

Seoul E-Land sit 3rd and have won 14 of their 26 matches, while seventh-placed Gimpo Citizen have recorded 8 wins in 25 games. Away from home, the visitors win 54% of their matches and score an average of 1.54 goals, whereas the hosts win only 20% of their home games and average 1.2 goals. Seoul also have the defensive edge: they concede 0.92 goals per away match, compared with Gimpo’s 1.4 goals conceded at home, and have let in 4 goals over their last five rounds, versus 9 for the hosts. Gimpo do create slightly better chances at home, with an average xG of 1.77 compared with the visitors’ 1.64 away from home, but their shot conversion rate is 8%, against Seoul’s 11%. A draw remains a realistic possibility, as Gimpo have drawn 50% of their home matches, but the visitors’ greater efficiency and stronger defense give them the edge.

View the statistical overview
BTTS - will both teams score?

BTTS landed in 77% of Gimpo Citizen matches and 54% of Seoul E-Land matches, rising to 80% and 60% respectively across their last five games. The hosts average 1.92 goals at home and have failed to score in just 8% of those matches, supporting the case for them to get on the scoresheet despite the visitors keeping a clean sheet in 38% of their matches. Seoul E-Land average 1.54 goals away from home, while Gimpo concede 1.38 goals per home match and have conceded an average of 1.8 in their last five games. In addition, the visitors’ average xG over their last five matches is 2.23, indicating potential to create scoring chances. Seoul E-Land’s stronger defense, conceding an average of 0.8 goals recently, tempers confidence in the prediction, but the overall data point more strongly to both teams scoring (BTTS - Yes / Goal/Goal).

View BTTS statistics
Over/Under - goals analysis

Gimpo Citizen average 1.92 goals per match, while Seoul E-Land average 1.54; their xG averages are 1.83 and 1.64, respectively, pointing to both teams’ potential to create chances. At least two goals were scored in 85% of the hosts’ matches and 77% of the visitors’ matches, making Over 1.5 the strongest signal. In addition, Gimpo kept a clean sheet in only 15% of matches and conceded an average of 1.38 goals, increasing the likelihood of Seoul E-Land scoring. Higher lines are less certain: Over 2.5 landed in 77% of Gimpo’s matches, but only 54% of the visitors’ matches, while Seoul E-Land conceded just 0.92 goals on average. The 2.85-goal forecast supports the Over 1.5 pick, although the visitors’ stronger defense limits the value of betting on at least three goals.

View Over/Under statistics
HT/FT - half-time and full-time scenario

A draw at half-time is likely, as Seoul E-Land went into the break level in 69% of their matches and averaged just 0.46 goals in the first half. Gimpo Citizen scored more before the break, averaging 0.77 goals, but they led at the break only once in their last five matches. The balance could shift in the visitors’ favor after half-time: they won the second half in 54% of matches, compared with 46% for the home side. Seoul’s stronger defensive record also supports an eventual away win—they concede an average of 0.92 goals per match, compared with Gimpo’s 1.38, while the figures over their last five matches were 0.8 and 1.8, respectively. Therefore, a half-time draw followed by an away win is the strongest single scenario, although the hosts, who average 1.92 goals per match, remain a genuine threat.

View first-half and second-half statistics

Stats by half

0 : 0
First half
0 : 1
Second half

Game stats

43Possession (%)57
Gimpo CitizenSeoul E-Land
12Shots20
Gimpo CitizenSeoul E-Land
2Shots on target5
Gimpo CitizenSeoul E-Land
1.33xG2.22
Gimpo CitizenSeoul E-Land
6Corners9
Gimpo CitizenSeoul E-Land
59Dangerous attacks84
Gimpo CitizenSeoul E-Land
12Fouls6
Gimpo CitizenSeoul E-Land
1Cards0
Gimpo CitizenSeoul E-Land

Pre-game profile— what do the season numbers say?

This team profile combines season stats and recent form. In-game statistics appear after the final whistle.

Gimpo CitizenSeoul E-Land
1.24Goals scored / game1.73
Gimpo CitizenSeoul E-Land
1.2Goals allowed / game1.15
Gimpo CitizenSeoul E-Land
50%Average possession52%
Gimpo CitizenSeoul E-Land
4.24Shots on target / game5.65
Gimpo CitizenSeoul E-Land

Team stats— who is more efficient?

Compare both teams' attacking and defensive records this season.

12.6Shots per game14.35
Gimpo CitizenSeoul E-Land
4.24Shots on target5.65
Gimpo CitizenSeoul E-Land
9.8%Shot conversion12.1%
Gimpo CitizenSeoul E-Land
50%Possession52%
Gimpo CitizenSeoul E-Land
1.56xG for1.74
Gimpo CitizenSeoul E-Land
1.27xG against1.24
Gimpo CitizenSeoul E-Land

Shooting quality

Gimpo Citizen: BalancedSeoul E-Land: Attacking
Gimpo CitizenSeoul E-Land
Accuracy (shots on target)34%39%
Chance quality (xG per shot)0.120.12
Finishing (goals per shot on target)0.290.31

xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.

* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.

Team form— who is in better shape?

Last five games and season record, overall, at home and away.

Seoul E-Land is 60% better for: last-5 form.

1 pts / game - Gimpo Citizen · 1.6 pts / game - Seoul E-Land

Gimpo Citizen
DLLDW
Season result split
32% W44% D24% L
Season (W-D-L)
8-11-6
1.40 pts / game · goal difference +1
Last 5 (W-D-L)
1-2-2
1.00 pts / game
Record at home (W-D-L)
2-5-3
Last 5 at home
2-1-2
WDLLW
Last 5 games - averages
Goals scored: 1.2Goals conceded: 1.8xG: 1.40Opponent xG: 1.41BTTS: 80%Over 2.5: 60%
Seoul E-Land
DDWLW
Season result split
54% W23% D23% L
Season (W-D-L)
14-6-6
1.85 pts / game · goal difference +15
Last 5 (W-D-L)
2-2-1
1.60 pts / game
Record away (W-D-L)
7-4-2
Last 5 away
2-3-0
DWDDW
Last 5 games - averages
Goals scored: 1.2Goals conceded: 0.8xG: 2.23Opponent xG: 1.08BTTS: 60%Over 2.5: 20%

Goals— how do both teams score and concede?

How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.

Seoul E-Land is 40% better for: goals scored per game.

1.24 goals / game - Gimpo Citizen · 1.73 goals / game - Seoul E-Land

Gimpo Citizen scoring profile: very strong

Gimpo Citizen scores in 84% of games (21 of 25 games), while Seoul E-Land keeps a clean sheet in 27% (7 of 26 games).

Seoul E-Land scoring profile: very strong

Seoul E-Land scores in 85% of games (22 of 26 games), while Gimpo Citizen keeps a clean sheet in 28% (7 of 25 games).

31Goals scored (season)45
Gimpo CitizenSeoul E-Land
30Goals conceded (season)30
Gimpo CitizenSeoul E-Land
2.44Average goals per game2.88
Gimpo CitizenSeoul E-Land
6Goals scored (last 5)6
Gimpo CitizenSeoul E-Land
9Goals conceded (last 5)4
Gimpo CitizenSeoul E-Land

How often they score at least...

84%1 goal85%
Gimpo CitizenSeoul E-Land
28%2 goals58%
Gimpo CitizenSeoul E-Land
12%3 goals27%
Gimpo CitizenSeoul E-Land
0%4 goals4%
Gimpo CitizenSeoul E-Land

How often they concede at least...

72%1 goal73%
Gimpo CitizenSeoul E-Land
36%2 goals31%
Gimpo CitizenSeoul E-Land
8%3 goals12%
Gimpo CitizenSeoul E-Land
4%4 goals0%
Gimpo CitizenSeoul E-Land

* Statistics include both teams' home and away games this season.

Both teams scored (BTTS)— how often do both teams score?

How often games involving these teams produce goals at both ends, compared with the league average.

60%
League average

Goal patterns

32%BTTS at half-time27%
Gimpo CitizenSeoul E-Land
8%BTTS in both halves4%
Gimpo CitizenSeoul E-Land
24%Scored in both halves35%
Gimpo CitizenSeoul E-Land

BTTS and goal count

36%Min. 3 goals and BTTS58%
Gimpo CitizenSeoul E-Land
4%Min. 3 goals without BTTS8%
Gimpo CitizenSeoul E-Land
80%BTTS - last 560%
Gimpo CitizenSeoul E-Land

Goal count (Over/Under)— how often do these games cross the goal lines?

See how often games involving these teams clear each goal line, for the full game and each half.

1st half

72%Min. 1 goal before half-time69%
Gimpo CitizenSeoul E-Land
36%Min. 2 goals before half-time35%
Gimpo CitizenSeoul E-Land
8%Min. 3 goals before half-time4%
Gimpo CitizenSeoul E-Land

2nd half

80%Min. 1 goal after half-time81%
Gimpo CitizenSeoul E-Land
28%Min. 2 goals after half-time62%
Gimpo CitizenSeoul E-Land
12%Min. 3 goals after half-time23%
Gimpo CitizenSeoul E-Land

Game halves— when do the teams score more often?

How teams split performance between first and second half: goals, points, clean sheets and half-time state.

Seoul E-Land is 9% better for: first-half form (half-time points).

1.24 pts / game - Gimpo Citizen · 1.35 pts / game - Seoul E-Land

Gimpo Citizen - half-time state
24% leading52% draw24% trailing
Seoul E-Land - half-time state
27% leading54% draw19% trailing

Before half-time (1st half)

1.24Points per game (1st half)1.35
Gimpo CitizenSeoul E-Land
0.6Goals scored (1st half)0.62
Gimpo CitizenSeoul E-Land
0.56Goals conceded (1st half)0.46
Gimpo CitizenSeoul E-Land
1.16Average goals (1st half)1.08
Gimpo CitizenSeoul E-Land
44%Clean sheet before half-time54%
Gimpo CitizenSeoul E-Land
52%No goal before half-time50%
Gimpo CitizenSeoul E-Land

After half-time (2nd half)

1.44Points per game (2nd half)1.85
Gimpo CitizenSeoul E-Land
0.64Goals scored (2nd half)1.12
Gimpo CitizenSeoul E-Land
0.64Goals conceded (2nd half)0.69
Gimpo CitizenSeoul E-Land
1.28Average goals (2nd half)1.81
Gimpo CitizenSeoul E-Land
56%Clean sheet after half-time50%
Gimpo CitizenSeoul E-Land
40%No goal after half-time31%
Gimpo CitizenSeoul E-Land

Gimpo Citizen - second-half results

36% W36% D28% L
31
Half-time points
15
Half-time goals
+1
Goal difference (1st half)
36
Second-half points
0
Goal difference (2nd half)
1.24
PPG before half-time
Lead holding133%

Leads at halftime in 24% of games and wins 32%. Also wins some games without leading at halftime.

Defense after halftime+0.1

Defense stays consistent across the full game.

Seoul E-Land - second-half results

50% W35% D15% L
35
Half-time points
16
Half-time goals
+4
Goal difference (1st half)
48
Second-half points
+11
Goal difference (2nd half)
1.35
PPG before half-time
Lead holding200%

Leads at halftime in 27% of games and wins 54%. Also wins some games without leading at halftime.

Defense after halftime+0.2

Allows 0.2 more goals per game after halftime, a sign that the defense becomes less effective later in games.

Gimpo Citizen - last 5 games by half
1st half2nd half
Points per game1.000.80
Goals scored / game0.60.6
Goals allowed / game0.81.0
Average goals per game1.41.6
1 goal100%60%
2 goals40%60%
3 goals0%20%
Clean sheet20%40%
No goal40%40%
Goal difference-1-2
Half-time: 20% leading - 40% draw - 40% trailing
2nd half: 0% won - 80% draw - 20% lost
BTTS at half-time (last 5): 40% - Half-time goals total: 3
Seoul E-Land - last 5 games by half
1st half2nd half
Points per game1.201.40
Goals scored / game0.60.6
Goals allowed / game0.40.4
Average goals per game1.01.0
1 goal60%60%
2 goals40%40%
3 goals0%0%
Clean sheet60%60%
No goal60%40%
Goal difference+1+1
Half-time: 20% leading - 60% draw - 20% trailing
2nd half: 20% won - 80% draw - 0% lost
BTTS at half-time (last 5): 20% - Half-time goals total: 3

* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.

Goals by minute— when do goals arrive?

The parts of a game in which both teams score and allow the most goals.

Gimpo Citizen
ScoredConceded
6
5
0-15
3
3
16-30
6
6
31-45
1
3
46-60
4
5
61-75
11
8
76-90

Most dangerous in minutes 76-90 (11 goals). Concedes most in 76-90 (8). Late-goal balance (76-90): +3 - wins late phases.

Seoul E-Land
ScoredConceded
3
4
0-15
6
4
16-30
7
4
31-45
8
4
46-60
9
4
61-75
12
10
76-90

Most dangerous in minutes 76-90 (12 goals). Concedes most in 76-90 (10). Late-goal balance (76-90): +2 - wins late phases.

* Buckets 31-45 and 76-90 include added-time goals.

Additional team indicators— what do xG, efficiency and form show?

A comparison of chance quality, results and trends from completed games this season.

Game profile

2.66
Estimated goals
attack vs. opponent defense
1.2 : 1.5
Estimated goal split
home : away
100%
Pace vs league
100% = league average
63%
Both teams scored (BTTS)
average from both teams' seasons
-15%
Derby effect
H2H goals vs typical matches
71%
BTTS estimate
from both teams' scoring frequency
2%
0:0 risk
about 1 in 50 matches
0-1
Most common goal range
attack vs. defense for both teams

Gimpo Citizen

Net xG balance
Difference between the quality of chances created and allowed per match.
+0.29
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
-0.25
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
-3.7 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
-0.32
Defensive efficiency
Does the defense or goalkeeper outperform the chances allowed? A positive value means the team allows fewer goals than its xGA suggests.
+0.07
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
91%
Defense vs. league
Goals allowed compared with the league average. An 80% score means 20% fewer goals allowed.
92%
Form trend
Compares points from the last five games with the full-season average.
-0.40
Stronger second half?
How many more goals the team scores after half-time than before it.
+0.0
Late goals
35% of this team's goals come in minutes 76-90. For comparison, 19% come in the first quarter-hour.
35%

Seoul E-Land

Net xG balance
Difference between the quality of chances created and allowed per match.
+0.50
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
+0.08
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
-6.0 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
-0.01
Defensive efficiency
Does the defense or goalkeeper outperform the chances allowed? A positive value means the team allows fewer goals than its xGA suggests.
+0.09
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
133%
Defense vs. league
Goals allowed compared with the league average. An 80% score means 20% fewer goals allowed.
84%
Form trend
Compares points from the last five games with the full-season average.
-0.25
Stronger second half?
How many more goals the team scores after half-time than before it.
+0.5
Late goals
27% of this team's goals come in minutes 76-90. For comparison, 7% come in the first quarter-hour.
27%

* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.

League context— is this a high-scoring league?

How both teams compare with league-wide averages (K League 2).

Teams vs league

Gimpo CitizenLigaSeoul E-Land
Average goals per game▼ 2.442.67▲ 2.88
Both teams scored• 60%60%▲ 65%
Min. 3 goals (Over 2.5)▼ 40%52%▲ 65%
Clean sheets▲ 28%24%▲ 27%
Goal before half-time▲ 72%68%• 69%
Goal after half-time▲ 80%77%▲ 81%

^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.

2.67
Average goals per game
60%
Both teams scored
52%
Min. 3 goals (Over 2.5)
24%
Clean sheets
1.37
Home goals / game
1.30
Away goals / game
+5%
Home attack advantage
+5%
Home defensive advantage
+3%
Total home advantage
Goals in 1st half (whole league)
68%
1 goal
30%
2 goals
11%
3 goals
2%
4 goals
Goals in 2nd half (whole league)
77%
1 goal
50%
2 goals
23%
3 goals
6%
4 goals

Lineups and player events

Verified starters, substitutes and recorded player events for this match.

Match timeline

Goals, cards and substitutions arranged in chronological order.

  1. Gimpo CitizenYellow cardPaulo Henrique do Pilar Silva
  2. Seoul E-LandSubstitutionOn: Alan Lima CariúsOff: Joo-Hyuk Lee
  3. Seoul E-LandSubstitutionOn: Joo-wan AnOff: Jae-Yong Park

Referee and managers

Open their season profiles to compare match records, goals and disciplinary trends.

Head-to-head

Record from Gimpo Citizen's perspective: 0 wins, 1 draw and 3 losses against Seoul E-Land. Games average 2.25 goals, and both teams scored in 75% of them.

Seoul E-Land
2 : 1
Gimpo Citizen
Gimpo Citizen FC
0 : 1
Seoul E-Land FC
Seoul E-Land FC
1 : 1
Gimpo Citizen FC
Gimpo Citizen FC
1 : 2
Seoul E-Land FC

FAQ

What was the result of Gimpo Citizen vs Seoul E-Land?

The K League 2 match finished Gimpo Citizen 0:1 Seoul E-Land. Full match statistics, the half-by-half breakdown and head-to-head are on this page.

What is the head-to-head record between Gimpo Citizen and Seoul E-Land?

In the last 4 head-to-head matches Gimpo Citizen won 0, Seoul E-Land won 3 and 1 ended level. These games averaged 2.25 goals, with both teams scoring in 75% of them.

What do the goal statistics show before Gimpo Citizen vs Seoul E-Land?

Gimpo Citizen score 1.24 goals per game on average and Seoul E-Land 1.73. The K League 2 average is 2.67 goals, with Over 2.5 landing in 52% of games. Both teams score in 60% of Gimpo Citizen's matches and 65% of Seoul E-Land's.

What form are Gimpo Citizen and Seoul E-Land in?

Over the last 5 games Gimpo Citizen have a 1-2-2 record (1.00 points per game) and Seoul E-Land 2-2-1 (1.60 points per game).

Where can I find a betting tip and analysis for Gimpo Citizen vs Seoul E-Land?

Here you can check the pre-match numbers for Gimpo Citizen vs Seoul E-Land: form, H2H, goals and Over/Under. The pick itself, value and reasoning are published in the NoFluffPicks app.