Japan - J1 LeagueK's denki Stadium MitoData current as of October 15, 2026

Mito Hollyhock vs Shimizu S-Pulse: match statistics

Mito Hollyhock vs Shimizu S-Pulse: form, goals and key statistics

Game details

Mito Hollyhock played against Shimizu S-Pulse in J1 League (Japan). The game was played on October 11, 2026. Venue: K's denki Stadium Mito. Final score: 1:2.

Recent form

Mito Hollyhock has 1 win, 2 draws and 2 losses over its last five games, averaging 1.00 points per game. Shimizu S-Pulse has 2 wins, 1 draw and 2 losses, with 1.40 points per game.

Scoring records

Mito Hollyhock scores 1.38 goals per game and allows 1.38. Shimizu S-Pulse scores 0.75 and allows 1.00. Games in this league average 2.92 goals.

BTTS and goal totals

Both teams score in 75% of Mito Hollyhock's games and 38% of Shimizu S-Pulse's. The Over 2.5 rates are 38% and 25%, compared with league averages of 59% for BTTS and 53% for Over 2.5.

xG and shots

Shimizu S-Pulse has the higher season xG average, 1.27 to 1.23 per game. Mito Hollyhock takes 11.9 shots per game, while Shimizu S-Pulse takes 10.9.

First-half and second-half trends

Mito Hollyhock leads at halftime in 38% of its games and scores 0.63 goals per game after halftime. Shimizu S-Pulse leads at halftime in 13% and scores 0.63 after halftime.

When the teams score

Mito Hollyhock's most productive scoring window is minutes 16-30 (4 goals). For Shimizu S-Pulse, it is minutes 61-75 (3 goals). These are past scoring patterns, not predicted goal times.

League scoring profile

J1 League games average 2.92 goals. Both teams score in 59% of games, and 53% finish with at least three goals.

Head-to-head record

There is not enough head-to-head history for a meaningful comparison.

Archived pre-match analysis

This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.

General match analysis

Mito Hollyhock have home advantage: they average 1.5 goals per match at home, while Shimizu S-Pulse score just 0.67 away from home. The hosts are more clinical in front of goal, converting 13% of their shots compared with the visitors’ 5%, although Shimizu create slightly better chances, with an away xG of 1.40 versus Mito’s 1.19 at home. Both defenses, however, allow opponents plenty of opportunities: opponents average xG of 1.95 and 2.12, respectively. The visitors have the edge in recent form, winning 3 of their last five matches, while Mito have won only once. Despite this, Shimizu have lost 67% of their away matches, leaving the hosts as slight favorites, although Mito’s 50% home draw rate means a share of the points cannot be ruled out.

View the statistical overview
BTTS - will both teams score?

Both teams scored in 40% of Mito’s matches and 33% of Shimizu’s, well below the league average of 60%. The hosts average 0.8 goals per match and the visitors 0.67; moreover, Mito failed to score in 40% of its matches, while Shimizu did so in 33%. Recent attacking form increases the chances of goals at both ends: over their last five matches, the teams averaged 1.6 and 1.4 goals respectively, and Shimizu recorded BTTS - Yes in 60% of those games. Despite this improvement, their season-long scoring records and low BTTS rates point towards a scenario in which at least one team fails to score (BTTS - No).

View BTTS statistics
Over/Under - goals analysis

The strongest pick is Under 3.5 goals: this outcome occurred in all of Mito’s home matches and 67% of Shimizu’s away matches. Mito average 0.8 goals scored and conceded at home, while Shimizu score 0.67 and concede 1.33 goals per away match. The chance-quality data calls for caution, as the hosts’ average xG is 1.19 and the visitors’ is 1.40, while Shimizu allow opponents chances worth 2.12 xG. Even so, the 2.5-goal line was breached in only 20% of Mito’s and 40% of Shimizu’s last five matches, so the higher line offers a greater margin of safety. With a projected total of 2.2 goals, I estimate an 80% chance of Under 3.5 goals.

View Over/Under statistics
HT/FT - half-time and full-time scenario

A draw at half-time is the most likely outcome, as Mito were level at the break in 4 of their 5 home matches and failed to score before half-time in all of them. Shimizu also went into half-time level in 3 of their last 5 matches, reinforcing this scenario. After the break, I give the hosts the advantage: they score an average of 0.8 goals in the second half at home, while Shimizu concede an average of 1.0 goals in second halves away and have lost 67% of those halves. Shimizu’s away record, which includes a 67% loss rate, and the high xG of their opponents at 2.12, compared with the hosts’ 1.19 xG, also support a Mito win. The risk to the X/1 pick is Shimizu’s strong overall form: 3 wins in their last 5 matches and an average of 1.4 goals scored after the break during that run.

View first-half and second-half statistics

Stats by half

0 : 0
First half
1 : 2
Second half

Game stats

60Possession (%)40
Mito HollyhockShimizu S-Pulse
7Shots9
Mito HollyhockShimizu S-Pulse
2Shots on target4
Mito HollyhockShimizu S-Pulse
0.89xG1.07
Mito HollyhockShimizu S-Pulse
7Corners1
Mito HollyhockShimizu S-Pulse
41Dangerous attacks28
Mito HollyhockShimizu S-Pulse
11Fouls12
Mito HollyhockShimizu S-Pulse
2Cards1
Mito HollyhockShimizu S-Pulse

Pre-game profile— what do the season numbers say?

This team profile combines season stats and recent form. In-game statistics appear after the final whistle.

Mito HollyhockShimizu S-Pulse
1.38Goals scored / game0.75
Mito HollyhockShimizu S-Pulse
1.38Goals allowed / game1
Mito HollyhockShimizu S-Pulse
43%Average possession42%
Mito HollyhockShimizu S-Pulse
3.75Shots on target / game3.38
Mito HollyhockShimizu S-Pulse

Team stats— who is more efficient?

Compare both teams' attacking and defensive records this season.

11.88Shots per game10.88
Mito HollyhockShimizu S-Pulse
3.75Shots on target3.38
Mito HollyhockShimizu S-Pulse
11.6%Shot conversion6.9%
Mito HollyhockShimizu S-Pulse
43%Possession42%
Mito HollyhockShimizu S-Pulse
1.23xG for1.27
Mito HollyhockShimizu S-Pulse
1.73xG against1.63
Mito HollyhockShimizu S-Pulse

Shooting quality

Mito Hollyhock: BalancedShimizu S-Pulse: Balanced
Mito HollyhockShimizu S-Pulse
Accuracy (shots on target)32%31%
Chance quality (xG per shot)0.100.12
Finishing (goals per shot on target)0.370.22

xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.

* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.

Team form— who is in better shape?

Last five games and season record, overall, at home and away.

Shimizu S-Pulse is 40% better for: last-5 form.

1 pts / game - Mito Hollyhock · 1.4 pts / game - Shimizu S-Pulse

Mito Hollyhock
DWDLL
Season result split
25% W38% D38% L
Season (W-D-L)
2-3-3
1.13 pts / game · goal difference 0
Last 5 (W-D-L)
1-2-2
1.00 pts / game
Record at home (W-D-L)
1-2-1
Last 5 at home
1-2-1
DDWL
Last 5 games - averages
Goals scored: 1.2Goals conceded: 1.4xG: 1.02Opponent xG: 1.79BTTS: 60%Over 2.5: 20%
Shimizu S-Pulse
LDLWW
Season result split
38% W13% D50% L
Season (W-D-L)
3-1-4
1.25 pts / game · goal difference -2
Last 5 (W-D-L)
2-1-2
1.40 pts / game
Record away (W-D-L)
1-0-2
Last 5 away
1-0-2
WLL
Last 5 games - averages
Goals scored: 1.0Goals conceded: 1.2xG: 1.16Opponent xG: 1.60BTTS: 60%Over 2.5: 40%

Goals— how do both teams score and concede?

How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.

Mito Hollyhock is 84% better for: goals scored per game.

1.38 goals / game - Mito Hollyhock · 0.75 goals / game - Shimizu S-Pulse

Shimizu S-Pulse is 38% better for: goals allowed per game.

1.38 goals / game - Mito Hollyhock · 1 goals / game - Shimizu S-Pulse

Mito Hollyhock scoring profile: very strong

Mito Hollyhock scores in 75% of games (6 of 8 games), while Shimizu S-Pulse keeps a clean sheet in 25% (2 of 8 games).

Shimizu S-Pulse scoring profile: very strong

Shimizu S-Pulse scores in 63% of games (5 of 8 games), while Mito Hollyhock keeps a clean sheet in 0% (0 of 8 games).

11Goals scored (season)6
Mito HollyhockShimizu S-Pulse
11Goals conceded (season)8
Mito HollyhockShimizu S-Pulse
2.75Average goals per game1.75
Mito HollyhockShimizu S-Pulse
6Goals scored (last 5)5
Mito HollyhockShimizu S-Pulse
7Goals conceded (last 5)6
Mito HollyhockShimizu S-Pulse

How often they score at least...

75%1 goal63%
Mito HollyhockShimizu S-Pulse
25%2 goals13%
Mito HollyhockShimizu S-Pulse
25%3 goals0%
Mito HollyhockShimizu S-Pulse
13%4 goals0%
Mito HollyhockShimizu S-Pulse

How often they concede at least...

100%1 goal75%
Mito HollyhockShimizu S-Pulse
38%2 goals13%
Mito HollyhockShimizu S-Pulse
0%3 goals13%
Mito HollyhockShimizu S-Pulse
0%4 goals0%
Mito HollyhockShimizu S-Pulse

* Statistics include both teams' home and away games this season.

Both teams scored (BTTS)— how often do both teams score?

How often games involving these teams produce goals at both ends, compared with the league average.

59%
League average

Goal patterns

13%BTTS at half-time0%
Mito HollyhockShimizu S-Pulse
0%BTTS in both halves0%
Mito HollyhockShimizu S-Pulse
25%Scored in both halves0%
Mito HollyhockShimizu S-Pulse

BTTS and goal count

38%Min. 3 goals and BTTS25%
Mito HollyhockShimizu S-Pulse
0%Min. 3 goals without BTTS0%
Mito HollyhockShimizu S-Pulse
60%BTTS - last 560%
Mito HollyhockShimizu S-Pulse

Goal count (Over/Under)— how often do these games cross the goal lines?

See how often games involving these teams clear each goal line, for the full game and each half.

1st half

75%Min. 1 goal before half-time38%
Mito HollyhockShimizu S-Pulse
50%Min. 2 goals before half-time0%
Mito HollyhockShimizu S-Pulse
0%Min. 3 goals before half-time0%
Mito HollyhockShimizu S-Pulse

2nd half

88%Min. 1 goal after half-time88%
Mito HollyhockShimizu S-Pulse
38%Min. 2 goals after half-time38%
Mito HollyhockShimizu S-Pulse
13%Min. 3 goals after half-time13%
Mito HollyhockShimizu S-Pulse

Game halves— when do the teams score more often?

How teams split performance between first and second half: goals, points, clean sheets and half-time state.

Mito Hollyhock is 50% better for: first-half form (half-time points).

1.5 pts / game - Mito Hollyhock · 1 pts / game - Shimizu S-Pulse

Mito Hollyhock - half-time state
38% leading38% draw25% trailing
Shimizu S-Pulse - half-time state
13% leading63% draw25% trailing

Before half-time (1st half)

1.5Points per game (1st half)1
Mito HollyhockShimizu S-Pulse
0.75Goals scored (1st half)0.13
Mito HollyhockShimizu S-Pulse
0.5Goals conceded (1st half)0.25
Mito HollyhockShimizu S-Pulse
1.25Average goals (1st half)0.38
Mito HollyhockShimizu S-Pulse
63%Clean sheet before half-time75%
Mito HollyhockShimizu S-Pulse
50%No goal before half-time88%
Mito HollyhockShimizu S-Pulse

After half-time (2nd half)

0.88Points per game (2nd half)1
Mito HollyhockShimizu S-Pulse
0.63Goals scored (2nd half)0.63
Mito HollyhockShimizu S-Pulse
0.88Goals conceded (2nd half)0.75
Mito HollyhockShimizu S-Pulse
1.5Average goals (2nd half)1.38
Mito HollyhockShimizu S-Pulse
25%Clean sheet after half-time38%
Mito HollyhockShimizu S-Pulse
50%No goal after half-time50%
Mito HollyhockShimizu S-Pulse

Mito Hollyhock - second-half results

13% W50% D38% L
12
Half-time points
6
Half-time goals
+2
Goal difference (1st half)
7
Second-half points
-2
Goal difference (2nd half)
1.50
PPG before half-time
Lead holding66%

Leads at halftime in 38% of games and wins 25%. Sometimes gives up a halftime lead.

Defense after halftime+0.4

Allows 0.4 more goals per game after halftime, a sign that the defense becomes less effective later in games.

Shimizu S-Pulse - second-half results

25% W25% D50% L
8
Half-time points
1
Half-time goals
-1
Goal difference (1st half)
8
Second-half points
-1
Goal difference (2nd half)
1.00
PPG before half-time
Lead holding292%

Leads at halftime in 13% of games and wins 38%. Also wins some games without leading at halftime.

Defense after halftime+0.5

Allows 0.5 more goals per game after halftime, a sign that the defense becomes less effective later in games.

Mito Hollyhock - last 5 games by half
1st half2nd half
Points per game1.200.60
Goals scored / game0.60.6
Goals allowed / game0.41.0
Average goals per game1.01.6
1 goal60%80%
2 goals40%40%
3 goals0%20%
Clean sheet60%20%
No goal60%60%
Goal difference+1-2
Half-time: 20% leading - 60% draw - 20% trailing
2nd half: 0% won - 60% draw - 40% lost
BTTS at half-time (last 5): 20% - Half-time goals total: 3
Shimizu S-Pulse - last 5 games by half
1st half2nd half
Points per game0.601.40
Goals scored / game0.01.0
Goals allowed / game0.40.8
Average goals per game0.41.8
1 goal40%100%
2 goals0%60%
3 goals0%20%
Clean sheet60%40%
No goal100%20%
Goal difference-2+1
Half-time: 0% leading - 60% draw - 40% trailing
2nd half: 40% won - 20% draw - 40% lost
BTTS at half-time (last 5): 0% - Half-time goals total: 0

* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.

Goals by minute— when do goals arrive?

The parts of a game in which both teams score and allow the most goals.

Mito Hollyhock
ScoredConceded
1
2
0-15
4
0
16-30
1
2
31-45
2
3
46-60
2
1
61-75
1
3
76-90

Most dangerous in minutes 16-30 (4 goals). Concedes most in 46-60 (3). Late-goal balance (76-90): -2 - late phases are a weakness.

Shimizu S-Pulse
ScoredConceded
0
1
0-15
0
1
16-30
1
0
31-45
2
1
46-60
3
2
61-75
0
3
76-90

Most dangerous in minutes 61-75 (3 goals). Concedes most in 76-90 (3). Late-goal balance (76-90): -3 - late phases are a weakness.

* Buckets 31-45 and 76-90 include added-time goals.

Additional team indicators— what do xG, efficiency and form show?

A comparison of chance quality, results and trends from completed games this season.

Game profile

2.25
Estimated goals
attack vs. opponent defense
1.2 : 1.1
Estimated goal split
home : away
77%
Pace vs league
100% = league average
57%
Both teams scored (BTTS)
average from both teams' seasons
-100%
Derby effect
H2H goals vs typical matches
47%
BTTS estimate
from both teams' scoring frequency
10%
0:0 risk
about 1 in 10 matches
0-1
Most common goal range
attack vs. defense for both teams

Mito Hollyhock

Net xG balance
Difference between the quality of chances created and allowed per match.
-0.50
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
+0.50
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
-3.0 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
+0.15
Defensive efficiency
Does the defense or goalkeeper outperform the chances allowed? A positive value means the team allows fewer goals than its xGA suggests.
+0.35
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
86%
Defense vs. league
Goals allowed compared with the league average. An 80% score means 20% fewer goals allowed.
105%
Form trend
Compares points from the last five games with the full-season average.
-0.13
Stronger second half?
How many more goals the team scores after half-time than before it.
-0.1
Late goals
9% of this team's goals come in minutes 76-90. For comparison, 9% come in the first quarter-hour.
9%

Shimizu S-Pulse

Net xG balance
Difference between the quality of chances created and allowed per match.
-0.36
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
+0.11
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
+1.4 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
-0.52
Defensive efficiency
Does the defense or goalkeeper outperform the chances allowed? A positive value means the team allows fewer goals than its xGA suggests.
+0.63
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
57%
Defense vs. league
Goals allowed compared with the league average. An 80% score means 20% fewer goals allowed.
63%
Form trend
Compares points from the last five games with the full-season average.
+0.15
Stronger second half?
How many more goals the team scores after half-time than before it.
+0.5
Late goals
0% of this team's goals come in minutes 76-90. For comparison, 0% come in the first quarter-hour.
0%

* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.

League context— is this a high-scoring league?

How both teams compare with league-wide averages (J1 League).

Teams vs league

Mito HollyhockLigaShimizu S-Pulse
Average goals per game▼ 2.752.92▼ 1.75
Both teams scored▲ 75%59%▼ 38%
Min. 3 goals (Over 2.5)▼ 38%53%▼ 25%
Clean sheets▼ 0%23%▲ 25%
Goal before half-time▲ 75%69%▼ 38%
Goal after half-time• 88%87%• 88%

^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.

2.92
Average goals per game
59%
Both teams scored
53%
Min. 3 goals (Over 2.5)
23%
Clean sheets
1.60
Home goals / game
1.32
Away goals / game
+21%
Home attack advantage
+18%
Home defensive advantage
+16%
Total home advantage
Goals in 1st half (whole league)
69%
1 goal
36%
2 goals
11%
3 goals
1%
4 goals
Goals in 2nd half (whole league)
87%
1 goal
48%
2 goals
23%
3 goals
10%
4 goals

Lineups and player events

Verified starters, substitutes and recorded player events for this match.

Match timeline

Goals, cards and substitutions arranged in chronological order.

  1. Mito HollyhockSubstitutionOn: Kotaro UchinoOff: Yoshiki Torikai
  2. Shimizu S-PulseYellow cardSe-Hun Oh
  3. Mito HollyhockYellow cardKotaro Uchino
  4. Mito HollyhockSubstitutionOn: Yu FunabashiOff: Hugo Leonardo Nunes Fernandes Santos
  5. Mito HollyhockGoalChihiro KatoAssist: Kaito Taniguchi
  6. Shimizu S-PulseSubstitutionOn: Kosuke KinoshitaOff: Matsuzaki Kai
  7. Mito HollyhockYellow cardTakumi Mase
  8. Shimizu S-PulseGoalTomoya FujiiAssist: Yudai Shimamoto
  9. Shimizu S-PulseSubstitutionOn: Taiki HiratoOff: Jackson Diego Ibraim Fagundes
  10. Mito HollyhockSubstitutionOn: Hayata YamamotoOff: Chihiro Kato
  11. Shimizu S-PulseGoalHidehiro SugaiAssist: Tomoya Fujii

Referee and managers

Open their season profiles to compare match records, goals and disciplinary trends.

FAQ

What was the result of Mito Hollyhock vs Shimizu S-Pulse?

The J1 League match finished Mito Hollyhock 1:2 Shimizu S-Pulse. Full match statistics, the half-by-half breakdown and head-to-head are on this page.

What do the goal statistics show before Mito Hollyhock vs Shimizu S-Pulse?

Mito Hollyhock score 1.38 goals per game on average and Shimizu S-Pulse 0.75. The J1 League average is 2.92 goals, with Over 2.5 landing in 53% of games. Both teams score in 75% of Mito Hollyhock's matches and 38% of Shimizu S-Pulse's.

What form are Mito Hollyhock and Shimizu S-Pulse in?

Over the last 5 games Mito Hollyhock have a 1-2-2 record (1.00 points per game) and Shimizu S-Pulse 2-1-2 (1.40 points per game).

Where can I find a betting tip and analysis for Mito Hollyhock vs Shimizu S-Pulse?

The statistical background for Mito Hollyhock vs Shimizu S-Pulse — form, head-to-head, goals, BTTS and Over/Under — is on this page. The tip with full reasoning and a value assessment is in the NoFluffPicks app.