MP vs EIF: match statistics
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Check the betting analysis, pick, value bet and full reasoning for this match.
MP vs EIF: form, goals and key statistics
Game details
MP plays EIF in Ykkösliiga (Finland). The game is scheduled for August 16, 2026. Venue: Mikkelin Urheilupuisto.
Recent form
MP has 1 win, 2 draws and 2 losses over its last five games, averaging 1.00 points per game. EIF has 2 wins, 1 draw and 2 losses, with 1.40 points per game.
Scoring records
MP scores 1.06 goals per game and allows 1.33. EIF scores 1.33 and allows 1.67. Games in this league average 2.47 goals.
BTTS and goal totals
Both teams score in 50% of MP's games and 44% of EIF's. The Over 2.5 rates are 44% and 56%, compared with league averages of 43% for BTTS and 44% for Over 2.5.
xG and shots
EIF has the higher season xG average, 1.41 to 1.29 per game. MP takes 10.8 shots per game, while EIF takes 11.2.
First-half and second-half trends
MP leads at halftime in 39% of its games and scores 0.50 goals per game after halftime. EIF leads at halftime in 22% and scores 0.78 after halftime.
When the teams score
MP's most productive scoring window is minutes 76-90+ (7 goals). For EIF, it is minutes 76-90+ (8 goals). These are past scoring patterns, not predicted goal times.
League scoring profile
Ykkösliiga games average 2.47 goals. Both teams score in 43% of games, and 44% finish with at least three goals.
Head-to-head record
Before this game, 2 previous meetings were available. The record was 1 home win, 0 draws and 1 away win. Those games averaged 1.00 goals, with both teams scoring in 0% of them.
Before kickoff
1X2 odds
Pre-game profile— what do the season numbers say?
This team profile combines season stats and recent form. In-game statistics appear after the final whistle.
Team stats— who is more efficient?
Compare both teams' attacking and defensive records this season.
Shooting quality
| MP | EIF | |
|---|---|---|
| Accuracy (shots on target) | 36% | 37% |
| Chance quality (xG per shot) | 0.12 | 0.13 |
| Finishing (goals per shot on target) | 0.28 | 0.32 |
xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.
* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.
Team form— who is in better shape?
Last five games and season record, overall, at home and away.
EIF is 40% better for: last-5 form.
1 pts / game - MP · 1.4 pts / game - EIF
Goals— how do both teams score and concede?
How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.
EIF is 25% better for: goals scored per game.
1.06 goals / game - MP · 1.33 goals / game - EIF
MP is 26% better for: goals allowed per game.
1.33 goals / game - MP · 1.67 goals / game - EIF
MP scores in 72% of games (13 of 18 meczów), while EIF keeps a clean sheet in 33% (6 of 18 meczów).
EIF scores in 72% of games (13 of 18 meczów), while MP keeps a clean sheet in 22% (4 of 18 meczów).
How often they score at least...
How often they concede at least...
* Statistics include both teams' home and away games this season.
Both teams scored (BTTS)— how often do both teams score?
How often games involving these teams produce goals at both ends, compared with the league average.
Goal patterns
BTTS and goal count
Goal count (Over/Under)— how often do these games cross the goal lines?
See how often games involving these teams clear each goal line, for the full game and each half.
Full game - team comparison (Over)
Over / Under - MP
Over / Under - EIF
1st half
2nd half
Game halves— when do the teams score more often?
How teams split performance between first and second half: goals, points, clean sheets and half-time state.
MP is 41% better for: first-half form (half-time points).
1.56 pts / game - MP · 1.11 pts / game - EIF
Before half-time (1st half)
After half-time (2nd half)
MP - second-half results
Leads at halftime in 39% of games and wins 33%. Usually protects a halftime lead through the final whistle.
Allows 0.5 more goals per game after halftime, a sign that the defense becomes less effective later in games.
EIF - second-half results
Leads at halftime in 22% of games and wins 39%. Also wins some games without leading at halftime.
Allows 0.5 more goals per game after halftime, a sign that the defense becomes less effective later in games.
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 1.60 | 0.60 |
| Goals scored / game | 0.8 | 0.6 |
| Goals allowed / game | 0.6 | 1.2 |
| Average goals per game | 1.4 | 1.8 |
| 1 goal | 60% | 60% |
| 2 goals | 40% | 60% |
| 3 goals | 40% | 40% |
| Clean sheet | 40% | 40% |
| No goal | 60% | 40% |
| Goal difference | +1 | -3 |
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 1.40 | 1.00 |
| Goals scored / game | 0.4 | 0.4 |
| Goals allowed / game | 0.0 | 0.8 |
| Average goals per game | 0.4 | 1.2 |
| 1 goal | 20% | 60% |
| 2 goals | 20% | 20% |
| 3 goals | 0% | 20% |
| Clean sheet | 100% | 60% |
| No goal | 80% | 60% |
| Goal difference | +2 | -2 |
* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.
Goals by minute— when do goals arrive?
The parts of a game in which both teams score and allow the most goals.
Most dangerous in minutes 76-90 (7 goals). Concedes most in 76-90 (8). Late-goal balance (76-90): -1 - late phases are a weakness.
Most dangerous in minutes 76-90 (8 goals). Concedes most in 46-60 (7). Late-goal balance (76-90): +1 - wins late phases.
* Buckets 31-45 and 76-90 include added-time goals.
Additional team indicators— what do xG, efficiency and form show?
A comparison of chance quality, results and trends from completed games this season.
Game profile
MP
EIF
* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.
League context— is this a high-scoring league?
How both teams compare with league-wide averages (Ykkösliiga).
Teams vs league
| MP | Liga | EIF | |
|---|---|---|---|
| Average goals per game | • 2.39 | 2.47 | ▲ 3.00 |
| Both teams scored | ▲ 50% | 43% | • 44% |
| Min. 3 goals (Over 2.5) | • 44% | 44% | ▲ 56% |
| Clean sheets | ▼ 22% | 32% | • 33% |
| Goal before half-time | ▲ 67% | 63% | ▼ 56% |
| Goal after half-time | ▼ 61% | 71% | ▲ 83% |
^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.
Head-to-head
Record from MP's perspective: 1 win, 0 draws and 1 loss against EIF. Games average 1.00 goals, and both teams scored in 0% of them.
FAQ
When do MP and EIF play?
MP face EIF on August 16, 2026 in Ykkösliiga at Mikkelin Urheilupuisto. The exact kick-off time in your timezone is shown at the top of the match page.
What is the head-to-head record between MP and EIF?
In the last 2 head-to-head matches MP won 1, EIF won 1 and 0 ended level. These games averaged 1.00 goals, with both teams scoring in 0% of them.
What do the goal statistics show before MP vs EIF?
MP score 1.06 goals per game on average and EIF 1.33. The Ykkösliiga average is 2.47 goals, with Over 2.5 landing in 44% of games. Both teams score in 50% of MP's matches and 44% of EIF's.
What form are MP and EIF in?
Over the last 5 games MP have a 1-2-2 record (1.00 points per game) and EIF 2-1-2 (1.40 points per game).
Where can I find a betting tip and analysis for MP vs EIF?
This page shows the full statistical context — form, head-to-head, goals, BTTS and Over/Under. The tip, value assessment and full reasoning are in the NoFluffPicks app.


