Ireland - Premier DivisionData current as of September 06, 2026

Sligo Rovers vs Shelbourne: match statistics

Sligo Rovers crest
Sligo Rovers
2 : 2half-time 1:0
Shelbourne crest
Shelbourne

Sligo Rovers vs Shelbourne: form, goals and key statistics

Game details

Sligo Rovers played against Shelbourne in Premier Division (Ireland). The game was played on June 27, 2026. Final score: 2:2.

Recent form

Sligo Rovers has 1 win, 0 draws and 4 losses over its last five games, averaging 0.60 points per game. Shelbourne has 1 win, 3 draws and 1 loss, with 1.20 points per game.

Scoring records

Sligo Rovers scores 0.71 goals per game and allows 1.57. Shelbourne scores 1.41 and allows 1.45. Games in this league average 2.74 goals.

BTTS and goal totals

Both teams score in 38% of Sligo Rovers's games and 73% of Shelbourne's. The Over 2.5 rates are 43% and 64%, compared with league averages of 59% for BTTS and 51% for Over 2.5.

xG and shots

Shelbourne has the higher season xG average, 1.52 to 1.13 per game. Sligo Rovers takes 10.0 shots per game, while Shelbourne takes 13.6.

First-half and second-half trends

Sligo Rovers leads at halftime in 19% of its games and scores 0.33 goals per game after halftime. Shelbourne leads at halftime in 23% and scores 0.82 after halftime.

When the teams score

Sligo Rovers's most productive scoring window is minutes 46-60 (5 goals). For Shelbourne, it is minutes 61-75 (9 goals). These are past scoring patterns, not predicted goal times.

League scoring profile

Premier Division games average 2.74 goals. Both teams score in 59% of games, and 51% finish with at least three goals.

Head-to-head record

Before this game, 6 previous meetings were available. The record was 0 home wins, 1 draw and 5 away wins. Those games averaged 2.50 goals, with both teams scoring in 50% of them.

Archived pre-match analysis

This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.

General match analysis

I back the away win (Shelbourne). Shelbourne sit 5th vs Sligo’s 9th and have 31 goals this season compared to Sligo’s 15, indicating a clear offensive edge. On the road the visitors average 1.5 goals, register 4.0 shots on target from 12.4 attempts with a 12% conversion, while Sligo at home score 0.9, have 2.9 SoT from 11.3 attempts and an 8% conversion. Defensively Shelbourne concede 1.1 goals away, Sligo concede 1.6 at home; additionally Sligo have conceded 14 goals in their last 5 matches (2.8 per game) versus 7 (1.4) for Shelbourne. Sligo fail to score in 40% of home games, while Shelbourne fail to score in only 10% of away games, so considering xG (1.4 vs 1.25), higher conversion and better recent points (1.2 pts/game vs 0.6), I give a 65% probability to the away win, 20% to a draw and 15% to the home win.

View the statistical overview
BTTS - will both teams score?

Both teams have high season BTTS rates: Sligo Rovers 75% and Shelbourne 70%, exceeding the league BTTS average of 59%. Sligo at home scores 1.33 and concedes 1.75, while Shelbourne scores 1.5 and concedes 1.1 — both sides demonstrate the ability to score and concede. xG shows Sligo generates 1.62 xG and Shelbourne 1.40 xG, with xG against 1.36 for both, suggesting balanced chance creation and a strong likelihood of goals from both teams. Additionally, Sligo have only 17% clean sheets, Shelbourne 30% (league average 50%), and the over 2.5 plus BTTS combination occurs for home and away teams at 57% and 60% respectively — these figures support a Both Teams To Score (BTTS - Yes) scenario. In the last 5 matches both teams registered BTTS 60% and Sligo conceded on average 2.8 goals in that period, increasing the risk of conceding; therefore I predict BTTS as more likely.

View BTTS statistics
Over/Under - goals analysis

Based on xG: Sligo has xG_for 1.62 with xG_against (away) 1.36, and Shelbourne has xG_for 1.40 with xG_against (home) 1.36, yielding expected 1.49 goals for the home side and 1.38 for the visitors (total 2.87). Seasonally 83% of Sligo’s matches and 70% of Shelbourne’s matches finished over 1.5 goals, and both teams show high BTTS rates: 75% and 70%. Sligo averages 14.67 shots (4.42 on target) with a 9% conversion rate; Shelbourne 12.4 shots (4.0 on target) with 12% conversion; both teams also have high percentages of matches with at least one goal (over 0.5: 83% and 90%). In the last 5 games Sligo conceded 14 goals (2.8 per game) versus Shelbourne’s 7 conceded (1.4 per game), increasing the risk of additional goals. Considering xG=2.87, seasonal 83%/70% for over 1.5 and strong signals for Over 2.5 (season 67%/60%, last 5: 80%/60%), the strongest and safest option is the over on the 1.5 line.

View Over/Under statistics
HT/FT - half-time and full-time scenario

At half-time the most likely outcome is a draw: home teams led at the break in 17% of matches, away teams in 30%, while matches were tied at half-time in 58% of fixtures. Over the full 90 minutes the away side are favorites — they have 50% of the season’s wins, whereas home teams win only 17% and average 0.92 points per match versus the visitors’ 1.9. Although the home side generate higher xG (1.62 vs 1.4), shot conversion is better for the away team (12% vs 9%) and the away team score on average 1.5 goals versus the home team’s 1.33, which increases their chances in the second half. Additionally, home teams concede on average 1.08 goals after the break while away teams concede only 0.4, suggesting a defensive advantage for the visitors in the final 45 minutes; therefore the Half-Time/Full-Time scenario draw at half-time and away win at full-time (X/2) is rated highest (33%).

View first-half and second-half statistics

Stats by half

1 : 0
First half
1 : 2
Second half

Game stats

41Possession (%)59
Sligo RoversShelbourne
7Shots22
Sligo RoversShelbourne
3Shots on target7
Sligo RoversShelbourne
0.86xG2.4
Sligo RoversShelbourne
3Corners14
Sligo RoversShelbourne
27Dangerous attacks74
Sligo RoversShelbourne
9Fouls11
Sligo RoversShelbourne
0Cards2
Sligo RoversShelbourne

Pre-game profilewhat do the season numbers say?

This team profile combines season stats and recent form. In-game statistics appear after the final whistle.

Sligo RoversShelbourne
0.71Goals scored / game1.41
Sligo RoversShelbourne
1.57Goals allowed / game1.45
Sligo RoversShelbourne
47%Average possession52%
Sligo RoversShelbourne
2.71Shots on target / game4.23
Sligo RoversShelbourne

Team statswho is more efficient?

Compare both teams' attacking and defensive records this season.

10Shots per game13.64
Sligo RoversShelbourne
2.71Shots on target4.23
Sligo RoversShelbourne
7.1%Shot conversion10.3%
Sligo RoversShelbourne
47%Possession52%
Sligo RoversShelbourne
1.13xG for1.52
Sligo RoversShelbourne
1.99xG against1.36
Sligo RoversShelbourne

Shooting quality

Sligo Rovers: BalancedShelbourne: Balanced
Sligo RoversShelbourne
Accuracy (shots on target)27%31%
Chance quality (xG per shot)0.110.11
Finishing (goals per shot on target)0.260.33

xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.

* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.

Team formwho is in better shape?

Last five games and season record, overall, at home and away.

Shelbourne is 100% better for: last-5 form.

0.6 pts / game - Sligo Rovers · 1.2 pts / game - Shelbourne

Sligo Rovers
LWLLL
Season result split
24% W19% R57% P
Season (W-D-L)
5-4-12
0.90 pts / game · goal difference -18
Last 5 (W-D-L)
1-0-4
0.60 pts / game
Record at home (W-D-L)
3-2-5
Last 5 at home
2-1-2
WWDLL
Last 5 games - averages
Goals scored: 0.8Goals conceded: 2.8xG: 1.19Opponent xG: 2.38BTTS: 60%Over 2.5: 80%
Shelbourne
DDWDL
Season result split
32% W41% R27% P
Season (W-D-L)
7-9-6
1.36 pts / game · goal difference -1
Last 5 (W-D-L)
1-3-1
1.20 pts / game
Record away (W-D-L)
5-4-1
Last 5 away
2-3-0
WDWDD
Last 5 games - averages
Goals scored: 1.0Goals conceded: 1.4xG: 1.27Opponent xG: 1.37BTTS: 60%Over 2.5: 60%

Goalshow do both teams score and concede?

How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.

Shelbourne is 99% better for: goals scored per game.

0.71 goals / game - Sligo Rovers · 1.41 goals / game - Shelbourne

Shelbourne is 8% better for: goals allowed per game.

1.57 goals / game - Sligo Rovers · 1.45 goals / game - Shelbourne

Sligo Rovers scoring profile: strong

Sligo Rovers scores in 48% of games (10 of 21 meczów), while Shelbourne keeps a clean sheet in 23% (5 of 22 meczów).

Shelbourne scoring profile: very strong

Shelbourne scores in 82% of games (18 of 22 meczów), while Sligo Rovers keeps a clean sheet in 24% (5 of 21 meczów).

15Goals scored (season)31
Sligo RoversShelbourne
33Goals conceded (season)32
Sligo RoversShelbourne
2.29Average goals per game2.86
Sligo RoversShelbourne
4Goals scored (last 5)5
Sligo RoversShelbourne
14Goals conceded (last 5)7
Sligo RoversShelbourne

How often they score at least...

48%1 goal82%
Sligo RoversShelbourne
24%2 goals55%
Sligo RoversShelbourne
0%3 goals5%
Sligo RoversShelbourne
0%4 goals0%
Sligo RoversShelbourne

How often they concede at least...

76%1 goal77%
Sligo RoversShelbourne
38%2 goals41%
Sligo RoversShelbourne
24%3 goals23%
Sligo RoversShelbourne
19%4 goals5%
Sligo RoversShelbourne

* Statistics include both teams' home and away games this season.

Both teams scored (BTTS)how often do both teams score?

How often games involving these teams produce goals at both ends, compared with the league average.

59%
League average

Goal patterns

19%BTTS at half-time27%
Sligo RoversShelbourne
0%BTTS in both halves9%
Sligo RoversShelbourne
19%Scored in both halves32%
Sligo RoversShelbourne

BTTS and goal count

33%Min. 3 goals and BTTS59%
Sligo RoversShelbourne
10%Min. 3 goals without BTTS5%
Sligo RoversShelbourne
60%BTTS - last 560%
Sligo RoversShelbourne

Goal count (Over/Under)how often do these games cross the goal lines?

See how often games involving these teams clear each goal line, for the full game and each half.

1st half

71%Min. 1 goal before half-time64%
Sligo RoversShelbourne
24%Min. 2 goals before half-time41%
Sligo RoversShelbourne
10%Min. 3 goals before half-time18%
Sligo RoversShelbourne

2nd half

67%Min. 1 goal after half-time77%
Sligo RoversShelbourne
43%Min. 2 goals after half-time50%
Sligo RoversShelbourne
14%Min. 3 goals after half-time14%
Sligo RoversShelbourne

Game halveswhen do the teams score more often?

How teams split performance between first and second half: goals, points, clean sheets and half-time state.

Shelbourne is 24% better for: first-half form (half-time points).

0.95 pts / game - Sligo Rovers · 1.18 pts / game - Shelbourne

Sligo Rovers - half-time state
19% leading38% draw43% trailing
Shelbourne - half-time state
23% leading50% draw27% trailing

Before half-time (1st half)

0.95Points per game (1st half)1.18
Sligo RoversShelbourne
0.38Goals scored (1st half)0.59
Sligo RoversShelbourne
0.67Goals conceded (1st half)0.68
Sligo RoversShelbourne
1.05Average goals (1st half)1.27
Sligo RoversShelbourne
48%Clean sheet before half-time55%
Sligo RoversShelbourne
62%No goal before half-time55%
Sligo RoversShelbourne

After half-time (2nd half)

0.95Points per game (2nd half)1.36
Sligo RoversShelbourne
0.33Goals scored (2nd half)0.82
Sligo RoversShelbourne
0.9Goals conceded (2nd half)0.77
Sligo RoversShelbourne
1.24Average goals (2nd half)1.59
Sligo RoversShelbourne
52%Clean sheet after half-time45%
Sligo RoversShelbourne
71%No goal after half-time32%
Sligo RoversShelbourne

Sligo Rovers - second-half results

19% W38% R43% P
20
Half-time points
8
Half-time goals
-6
Goal difference (1st half)
20
Second-half points
-12
Goal difference (2nd half)
0.95
PPG before half-time
Lead holding126%

Leads at halftime in 19% of games and wins 24%. Also wins some games without leading at halftime.

Defense after halftime+0.2

Allows 0.2 more goals per game after halftime, a sign that the defense becomes less effective later in games.

Shelbourne - second-half results

27% W55% R18% P
26
Half-time points
13
Half-time goals
-2
Goal difference (1st half)
30
Second-half points
+1
Goal difference (2nd half)
1.18
PPG before half-time
Lead holding139%

Leads at halftime in 23% of games and wins 32%. Also wins some games without leading at halftime.

Defense after halftime+0.1

Defense stays consistent across the full game.

Sligo Rovers - last 5 games by half
1st half2nd half
Points per game0.200.60
Goals scored / game0.20.6
Goals allowed / game1.01.8
Average goals per game1.22.4
1 goal80%100%
2 goals20%100%
3 goals20%40%
Clean sheet20%20%
No goal80%60%
Goal difference-4-6
Half-time: 0% leading - 20% draw - 80% trailing
2nd half: 20% won - 0% draw - 80% lost
BTTS at half-time (last 5): 20% - Half-time goals total: 1
Shelbourne - last 5 games by half
1st half2nd half
Points per game1.001.20
Goals scored / game0.40.6
Goals allowed / game0.80.6
Average goals per game1.21.2
1 goal60%80%
2 goals40%40%
3 goals20%0%
Clean sheet60%40%
No goal60%40%
Goal difference-20
Half-time: 20% leading - 40% draw - 40% trailing
2nd half: 20% won - 60% draw - 20% lost
BTTS at half-time (last 5): 20% - Half-time goals total: 2

* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.

Goals by minutewhen do goals arrive?

The parts of a game in which both teams score and allow the most goals.

Sligo Rovers
ScoredConceded
2
7
0-15
3
4
16-30
3
3
31-45
5
3
46-60
1
9
61-75
1
7
76-90

Most dangerous in minutes 46-60 (5 goals). Concedes most in 61-75 (9). Late-goal balance (76-90): -6 - late phases are a weakness.

Shelbourne
ScoredConceded
6
5
0-15
2
5
16-30
5
5
31-45
5
5
46-60
9
6
61-75
4
6
76-90

Most dangerous in minutes 61-75 (9 goals). Concedes most in 61-75 (6). Late-goal balance (76-90): -2 - late phases are a weakness.

* Buckets 31-45 and 76-90 include added-time goals.

Additional team indicatorswhat do xG, efficiency and form show?

A comparison of chance quality, results and trends from completed games this season.

Game profile

2.57
Estimated goals
attack vs. opponent defense
1.1 : 1.5
Estimated goal split
home : away
94%
Pace vs league
100% = league average
56%
Both teams scored (BTTS)
average from both teams' seasons
-3%
Derby effect
H2H goals vs typical matches
39%
BTTS estimate
from both teams' scoring frequency
9%
0:0 risk
about 1 in 11 matches
0-1
Most common goal range
attack vs. defense for both teams

Sligo Rovers

Net xG balance
Difference between the quality of chances created and allowed per match.
-0.86
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
0.00
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
+8.2 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
-0.42
Defensive efficiency
Does the defense or goalkeeper outperform the chances allowed? A positive value means the team allows fewer goals than its xGA suggests.
+0.42
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
47%
Defense vs. league
Goals allowed compared with the league average. An 80% score means 20% fewer goals allowed.
129%
Form trend
Compares points from the last five games with the full-season average.
-0.30
Stronger second half?
How many more goals the team scores after half-time than before it.
-0.0
Late goals
7% of this team's goals come in minutes 76-90. For comparison, 13% come in the first quarter-hour.
7%

Shelbourne

Net xG balance
Difference between the quality of chances created and allowed per match.
+0.16
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
-0.20
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
-2.0 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
-0.11
Defensive efficiency
Does the defense or goalkeeper outperform the chances allowed? A positive value means the team allows fewer goals than its xGA suggests.
-0.09
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
116%
Defense vs. league
Goals allowed compared with the league average. An 80% score means 20% fewer goals allowed.
95%
Form trend
Compares points from the last five games with the full-season average.
-0.16
Stronger second half?
How many more goals the team scores after half-time than before it.
+0.2
Late goals
13% of this team's goals come in minutes 76-90. For comparison, 19% come in the first quarter-hour.
13%

* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.

League contextis this a high-scoring league?

How both teams compare with league-wide averages (Premier Division).

Teams vs league

Sligo RoversLigaShelbourne
Average goals per game 2.292.74 2.86
Both teams scored 38%59% 73%
Min. 3 goals (Over 2.5) 43%51% 64%
Clean sheets 24%25% 23%
Goal before half-time 71%73% 64%
Goal after half-time 67%79% 77%

^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.

2.74
Average goals per game
59%
Both teams scored
51%
Min. 3 goals (Over 2.5)
25%
Clean sheets
1.52
Home goals / game
1.22
Away goals / game
+25%
Home attack advantage
+20%
Home defensive advantage
+13%
Total home advantage
Goals in 1st half (whole league)
73%
1 goal
31%
2 goals
13%
3 goals
2%
4 goals
Goals in 2nd half (whole league)
79%
1 goal
46%
2 goals
22%
3 goals
5%
4 goals

Lineups and player events

Verified starters, substitutes and recorded player events for this match.

Match timeline

Goals, cards and substitutions arranged in chronological order.

  1. Sligo RoversGoalMai TraoreAssist: Carl McHugh
  2. ShelbourneYellow cardDaniel Kelly
  3. Sligo RoversGoalDarie PattonAssist: Sean Stewart
  4. Sligo RoversSubstitutionOn: Kevin ZeffiOff: James McManus
  5. ShelbourneGoalAlistair CooteAssist: Jack Henry-Francis
  6. ShelbourneSubstitutionOn: Joey WunaOff: Alistair Coote
  7. ShelbourneYellow cardEvan Caffrey
  8. Sligo RoversSubstitutionOn: Archie MeekisonOff: Ryan O'Kane
  9. ShelbourneGoalPatrick Barrett

Referee and managers

Open their season profiles to compare match records, goals and disciplinary trends.

Head-to-head

Record from Sligo Rovers's perspective: 0 wins, 1 draw and 5 losses against Shelbourne. Games average 2.50 goals, and both teams scored in 50% of them.

Shelbourne
0 : 0
Sligo Rovers
Sligo Rovers
0 : 1
Shelbourne
Shelbourne FC
3 : 1
Sligo Rovers FC
Sligo Rovers FC
0 : 2
Shelbourne FC
Shelbourne FC
3 : 2
Sligo Rovers FC
Sligo Rovers FC
1 : 2
Shelbourne FC

FAQ

What was the result of Sligo Rovers vs Shelbourne?

The Premier Division match finished Sligo Rovers 2:2 Shelbourne. Full match statistics, the half-by-half breakdown and head-to-head are on this page.

What is the head-to-head record between Sligo Rovers and Shelbourne?

In the last 6 head-to-head matches Sligo Rovers won 0, Shelbourne won 5 and 1 ended level. These games averaged 2.50 goals, with both teams scoring in 50% of them.

What do the goal statistics show before Sligo Rovers vs Shelbourne?

Sligo Rovers score 0.71 goals per game on average and Shelbourne 1.41. The Premier Division average is 2.74 goals, with Over 2.5 landing in 51% of games. Both teams score in 38% of Sligo Rovers's matches and 73% of Shelbourne's.

What form are Sligo Rovers and Shelbourne in?

Over the last 5 games Sligo Rovers have a 1-0-4 record (0.60 points per game) and Shelbourne 1-3-1 (1.20 points per game).

Where can I find a betting tip and analysis for Sligo Rovers vs Shelbourne?

The statistical background for Sligo Rovers vs Shelbourne — form, head-to-head, goals, BTTS and Over/Under — is on this page. The tip with full reasoning and a value assessment is in the NoFluffPicks app.