Yokohama F. Marinos vs Shimizu S-Pulse: match statistics
Yokohama F. Marinos vs Shimizu S-Pulse: form, goals and key statistics
Game details
Yokohama F. Marinos played against Shimizu S-Pulse in J-League Cup (Japan). The game was played on October 14, 2026. Final score: 2:1.
Recent form
Yokohama F. Marinos has 1 win, 0 draws and 0 losses over its last five games, averaging 3.00 points per game. Shimizu S-Pulse has 1 win, 0 draws and 0 losses, with 3.00 points per game.
Scoring records
Yokohama F. Marinos scores 2.00 goals per game and allows 1.00. Shimizu S-Pulse scores 2.00 and allows 0.00. Games in this league average 2.85 goals.
BTTS and goal totals
Both teams score in 100% of Yokohama F. Marinos's games and 0% of Shimizu S-Pulse's. The Over 2.5 rates are 100% and 0%, compared with league averages of 44% for BTTS and 54% for Over 2.5.
xG and shots
Yokohama F. Marinos has the higher season xG average, 2.17 to 2.03 per game. Yokohama F. Marinos takes 19.0 shots per game, while Shimizu S-Pulse takes 14.0.
First-half and second-half trends
Yokohama F. Marinos leads at halftime in 100% of its games and scores 1.00 goals per game after halftime. Shimizu S-Pulse leads at halftime in 0% and scores 2.00 after halftime.
When the teams score
Yokohama F. Marinos's most productive scoring window is minutes 31-45+ (1 goals). For Shimizu S-Pulse, it is minutes 46-60 (1 goals). These are past scoring patterns, not predicted goal times.
League scoring profile
J-League Cup games average 2.85 goals. Both teams score in 44% of games, and 54% finish with at least three goals.
Head-to-head record
Before this game, 3 previous meetings were available. The record was 2 home wins, 0 draws and 1 away win. Those games averaged 3.33 goals, with both teams scoring in 67% of them.
Archived pre-match analysis
This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.
General match analysis
Yokohama F. Marinos hold a slight edge after a run of 4 wins and 1 draw in their last 5 matches, while Shimizu S-Pulse have won 4 and lost 1. The hosts scored 9 goals and conceded 3 over that spell, compared with 8 scored and 5 conceded by the visitors, pointing to greater attacking efficiency and a more stable defense for Yokohama. Shimizu have nevertheless shown considerable attacking potential in their only away match so far: they registered 14 shots, including 7 on target, and posted an xG of 2,03. Despite winning 2:0, their opponents created chances worth 1,67 xG, so the clean sheet did not reflect complete defensive control. With limited data on Yokohama's home performances, the hosts' advantage remains modest.
View the statistical overviewBTTS - will both teams score?
In their last five matches, both teams recorded BTTS in 60% of games, above the competition average of 45%. Yokohama scored an average of 1.8 goals during this period, while Shimizu averaged 1.6, with xG of 1.54 and 1.43 respectively, pointing to genuine scoring chances at both ends. One counterargument is Yokohama’s solid defense, which conceded an average of just 0.6 goals, compared with 1.0 per game for Shimizu. Even so, the effectiveness of both attacks and the identical 60% BTTS rate in their recent matches give a slight edge to the scenario in which both teams score.
View BTTS statisticsOver/Under - goals analysis
In their last 5 matches, Yokohama averaged 1.8 goals and Shimizu 1.6, so both teams have regularly provided a basis for a game with at least two goals. Their average xG over this period was 1.54 and 1.43, respectively, although Yokohama conceded just 0.6 goals per match compared with 1.0 for Shimizu. In those same five matches, the 2.5-goal line was beaten in 40% of Yokohama’s games and 60% of Shimizu’s, which is a less convincing signal for a higher total. The 2.70-goal forecast therefore points primarily to Over 1.5; backing a higher line would be less certain. The hosts’ cup data shows zero averages despite 2 goals scored, so I am placing greater weight on their last 5 matches.
View Over/Under statisticsHT/FT - half-time and full-time scenario
The strongest signal points to Yokohama leading at the break: the hosts did so in 4 of their last 5 matches, while Shimizu have not led at half-time at all over that period. In the first halves of those matches, Yokohama scored an average of 0.8 goals and conceded 0.2, while Shimizu scored 0.2 and conceded 0.6. Yokohama look capable of holding on to their lead, having won 4 of their last 5 matches and conceded an average of 0.6 goals in them, compared with 1.0 conceded by Shimizu. The visitors remain dangerous after the break, however: across their last 5 matches, they averaged 1.4 goals in second halves, so scenarios in which they fight their way back into the match retain a notable chance. Cup data is limited—Shimizu have played just one match in that competition, while Yokohama have no sample—so the 1/1 pick is based primarily on the hosts' clear advantage in recent first halves, rather than on cup averages of zero.
View first-half and second-half statisticsStats by half
Game stats
Pre-game profile— what do the season numbers say?
This team profile combines season stats and recent form. In-game statistics appear after the final whistle.
Team stats— who is more efficient?
Compare both teams' attacking and defensive records this season.
Shooting quality
| Yokohama F. Marinos | Shimizu S-Pulse | |
|---|---|---|
| Accuracy (shots on target) | 42% | 50% |
| Chance quality (xG per shot) | 0.11 | 0.14 |
| Finishing (goals per shot on target) | 0.25 | 0.29 |
xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.
* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.
Team form— who is in better shape?
Last five games and season record, overall, at home and away.
Goals— how do both teams score and concede?
How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.
Yokohama F. Marinos scores in 100% of games (1 of 1 games), while Shimizu S-Pulse keeps a clean sheet in 100% (1 of 1 games).
Shimizu S-Pulse scores in 100% of games (1 of 1 games), while Yokohama F. Marinos keeps a clean sheet in 0% (0 of 1 games).
How often they score at least...
How often they concede at least...
* Statistics include both teams' home and away games this season.
Both teams scored (BTTS)— how often do both teams score?
How often games involving these teams produce goals at both ends, compared with the league average.
Goal patterns
BTTS and goal count
Goal count (Over/Under)— how often do these games cross the goal lines?
See how often games involving these teams clear each goal line, for the full game and each half.
Full game - team comparison (Over)
Over / Under - Yokohama F. Marinos
Over / Under - Shimizu S-Pulse
1st half
2nd half
Game halves— when do the teams score more often?
How teams split performance between first and second half: goals, points, clean sheets and half-time state.
Yokohama F. Marinos is 200% better for: first-half form (half-time points).
3 pts / game - Yokohama F. Marinos · 1 pts / game - Shimizu S-Pulse
Before half-time (1st half)
After half-time (2nd half)
Yokohama F. Marinos - second-half results
Leads at halftime in 100% of games and wins 100%. Also wins some games without leading at halftime.
Allows 1.0 more goals per game after halftime, a sign that the defense becomes less effective later in games.
Shimizu S-Pulse - second-half results
Defense stays consistent across the full game.
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 3.00 | 1.00 |
| Goals scored / game | 1.0 | 1.0 |
| Goals allowed / game | 0.0 | 1.0 |
| Average goals per game | 1.0 | 2.0 |
| 1 goal | 100% | 100% |
| 2 goals | 0% | 100% |
| 3 goals | 0% | 0% |
| Clean sheet | 100% | 0% |
| No goal | 0% | 0% |
| Goal difference | +1 | 0 |
| 1st half | 2nd half | |
|---|---|---|
| Points per game | 1.00 | 3.00 |
| Goals scored / game | 0.0 | 2.0 |
| Goals allowed / game | 0.0 | 0.0 |
| Average goals per game | 0.0 | 2.0 |
| 1 goal | 0% | 100% |
| 2 goals | 0% | 100% |
| 3 goals | 0% | 0% |
| Clean sheet | 100% | 100% |
| No goal | 100% | 0% |
| Goal difference | 0 | +2 |
* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.
Goals by minute— when do goals arrive?
The parts of a game in which both teams score and allow the most goals.
Most dangerous in minutes 31-45 (1 goal). Concedes most in 76-90 (1). Late-goal balance (76-90): -1 - late phases are a weakness.
Most dangerous in minutes 46-60 (1 goal). Late-goal balance (76-90): +1 - wins late phases.
* Buckets 31-45 and 76-90 include added-time goals.
Additional team indicators— what do xG, efficiency and form show?
A comparison of chance quality, results and trends from completed games this season.
Game profile
Yokohama F. Marinos
Shimizu S-Pulse
* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.
League context— is this a high-scoring league?
How both teams compare with league-wide averages (J-League Cup).
Teams vs league
| Yokohama F. Marinos | Liga | Shimizu S-Pulse | |
|---|---|---|---|
| Average goals per game | ▲ 3.00 | 2.85 | ▼ 2.00 |
| Both teams scored | ▲ 100% | 44% | ▼ 0% |
| Min. 3 goals (Over 2.5) | ▲ 100% | 54% | ▼ 0% |
| Clean sheets | ▼ 0% | 32% | ▲ 100% |
| Goal before half-time | ▲ 100% | 71% | ▼ 0% |
| Goal after half-time | ▲ 100% | 80% | ▲ 100% |
^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.
Lineups and player events
Verified starters, substitutes and recorded player events for this match.
Home team
Starting lineup
Substitutes
Away team
Starting lineup
Substitutes
Match timeline
Goals, cards and substitutions arranged in chronological order.
Referee and managers
Open their season profiles to compare match records, goals and disciplinary trends.
Head-to-head
Record from Yokohama F. Marinos's perspective: 2 wins, 0 draws and 1 loss against Shimizu S-Pulse. Games average 3.33 goals, and both teams scored in 67% of them.
FAQ
What was the result of Yokohama F. Marinos vs Shimizu S-Pulse?
The J-League Cup match finished Yokohama F. Marinos 2:1 Shimizu S-Pulse. Full match statistics, the half-by-half breakdown and head-to-head are on this page.
What is the head-to-head record between Yokohama F. Marinos and Shimizu S-Pulse?
In the last 3 head-to-head matches Yokohama F. Marinos won 2, Shimizu S-Pulse won 1 and 0 ended level. These games averaged 3.33 goals, with both teams scoring in 67% of them.
What do the goal statistics show before Yokohama F. Marinos vs Shimizu S-Pulse?
Yokohama F. Marinos score 2.00 goals per game on average and Shimizu S-Pulse 2.00. The J-League Cup average is 2.85 goals, with Over 2.5 landing in 54% of games. Both teams score in 100% of Yokohama F. Marinos's matches and 0% of Shimizu S-Pulse's.
What form are Yokohama F. Marinos and Shimizu S-Pulse in?
Over the last 5 games Yokohama F. Marinos have a 1-0-0 record (3.00 points per game) and Shimizu S-Pulse 1-0-0 (3.00 points per game).
Where can I find a betting tip and analysis for Yokohama F. Marinos vs Shimizu S-Pulse?
Here you can check the pre-match numbers for Yokohama F. Marinos vs Shimizu S-Pulse: form, H2H, goals and Over/Under. The pick itself, value and reasoning are published in the NoFluffPicks app.


