Japan - J-League CupData current as of October 15, 2026

Yokohama F. Marinos vs Shimizu S-Pulse: match statistics

Yokohama F. Marinos vs Shimizu S-Pulse: form, goals and key statistics

Game details

Yokohama F. Marinos played against Shimizu S-Pulse in J-League Cup (Japan). The game was played on October 14, 2026. Final score: 2:1.

Recent form

Yokohama F. Marinos has 1 win, 0 draws and 0 losses over its last five games, averaging 3.00 points per game. Shimizu S-Pulse has 1 win, 0 draws and 0 losses, with 3.00 points per game.

Scoring records

Yokohama F. Marinos scores 2.00 goals per game and allows 1.00. Shimizu S-Pulse scores 2.00 and allows 0.00. Games in this league average 2.85 goals.

BTTS and goal totals

Both teams score in 100% of Yokohama F. Marinos's games and 0% of Shimizu S-Pulse's. The Over 2.5 rates are 100% and 0%, compared with league averages of 44% for BTTS and 54% for Over 2.5.

xG and shots

Yokohama F. Marinos has the higher season xG average, 2.17 to 2.03 per game. Yokohama F. Marinos takes 19.0 shots per game, while Shimizu S-Pulse takes 14.0.

First-half and second-half trends

Yokohama F. Marinos leads at halftime in 100% of its games and scores 1.00 goals per game after halftime. Shimizu S-Pulse leads at halftime in 0% and scores 2.00 after halftime.

When the teams score

Yokohama F. Marinos's most productive scoring window is minutes 31-45+ (1 goals). For Shimizu S-Pulse, it is minutes 46-60 (1 goals). These are past scoring patterns, not predicted goal times.

League scoring profile

J-League Cup games average 2.85 goals. Both teams score in 44% of games, and 54% finish with at least three goals.

Head-to-head record

Before this game, 3 previous meetings were available. The record was 2 home wins, 0 draws and 1 away win. Those games averaged 3.33 goals, with both teams scoring in 67% of them.

Archived pre-match analysis

This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.

General match analysis

Yokohama F. Marinos hold a slight edge after a run of 4 wins and 1 draw in their last 5 matches, while Shimizu S-Pulse have won 4 and lost 1. The hosts scored 9 goals and conceded 3 over that spell, compared with 8 scored and 5 conceded by the visitors, pointing to greater attacking efficiency and a more stable defense for Yokohama. Shimizu have nevertheless shown considerable attacking potential in their only away match so far: they registered 14 shots, including 7 on target, and posted an xG of 2,03. Despite winning 2:0, their opponents created chances worth 1,67 xG, so the clean sheet did not reflect complete defensive control. With limited data on Yokohama's home performances, the hosts' advantage remains modest.

View the statistical overview
BTTS - will both teams score?

In their last five matches, both teams recorded BTTS in 60% of games, above the competition average of 45%. Yokohama scored an average of 1.8 goals during this period, while Shimizu averaged 1.6, with xG of 1.54 and 1.43 respectively, pointing to genuine scoring chances at both ends. One counterargument is Yokohama’s solid defense, which conceded an average of just 0.6 goals, compared with 1.0 per game for Shimizu. Even so, the effectiveness of both attacks and the identical 60% BTTS rate in their recent matches give a slight edge to the scenario in which both teams score.

View BTTS statistics
Over/Under - goals analysis

In their last 5 matches, Yokohama averaged 1.8 goals and Shimizu 1.6, so both teams have regularly provided a basis for a game with at least two goals. Their average xG over this period was 1.54 and 1.43, respectively, although Yokohama conceded just 0.6 goals per match compared with 1.0 for Shimizu. In those same five matches, the 2.5-goal line was beaten in 40% of Yokohama’s games and 60% of Shimizu’s, which is a less convincing signal for a higher total. The 2.70-goal forecast therefore points primarily to Over 1.5; backing a higher line would be less certain. The hosts’ cup data shows zero averages despite 2 goals scored, so I am placing greater weight on their last 5 matches.

View Over/Under statistics
HT/FT - half-time and full-time scenario

The strongest signal points to Yokohama leading at the break: the hosts did so in 4 of their last 5 matches, while Shimizu have not led at half-time at all over that period. In the first halves of those matches, Yokohama scored an average of 0.8 goals and conceded 0.2, while Shimizu scored 0.2 and conceded 0.6. Yokohama look capable of holding on to their lead, having won 4 of their last 5 matches and conceded an average of 0.6 goals in them, compared with 1.0 conceded by Shimizu. The visitors remain dangerous after the break, however: across their last 5 matches, they averaged 1.4 goals in second halves, so scenarios in which they fight their way back into the match retain a notable chance. Cup data is limited—Shimizu have played just one match in that competition, while Yokohama have no sample—so the 1/1 pick is based primarily on the hosts' clear advantage in recent first halves, rather than on cup averages of zero.

View first-half and second-half statistics

Stats by half

0 : 0
First half
2 : 1
Second half

Game stats

56Possession (%)44
Yokohama F. MarinosShimizu S-Pulse
6Shots9
Yokohama F. MarinosShimizu S-Pulse
2Shots on target4
Yokohama F. MarinosShimizu S-Pulse
0.93xG1.28
Yokohama F. MarinosShimizu S-Pulse
6Corners2
Yokohama F. MarinosShimizu S-Pulse
56Dangerous attacks60
Yokohama F. MarinosShimizu S-Pulse
11Fouls14
Yokohama F. MarinosShimizu S-Pulse
1Cards0
Yokohama F. MarinosShimizu S-Pulse

Pre-game profile— what do the season numbers say?

This team profile combines season stats and recent form. In-game statistics appear after the final whistle.

Yokohama F. MarinosShimizu S-Pulse
2Goals scored / game2
Yokohama F. MarinosShimizu S-Pulse
1Goals allowed / game0
Yokohama F. MarinosShimizu S-Pulse
Yokohama F. MarinosShimizu S-Pulse
72%Average possession56%
Yokohama F. MarinosShimizu S-Pulse
8Shots on target / game7
Yokohama F. MarinosShimizu S-Pulse
Yokohama F. MarinosShimizu S-Pulse

Team stats— who is more efficient?

Compare both teams' attacking and defensive records this season.

19Shots per game14
Yokohama F. MarinosShimizu S-Pulse
8Shots on target7
Yokohama F. MarinosShimizu S-Pulse
10.5%Shot conversion14.3%
Yokohama F. MarinosShimizu S-Pulse
72%Possession56%
Yokohama F. MarinosShimizu S-Pulse
2.17xG for2.03
Yokohama F. MarinosShimizu S-Pulse
0.6xG against1.67
Yokohama F. MarinosShimizu S-Pulse

Shooting quality

Yokohama F. Marinos: DominantShimizu S-Pulse: Dominant
Yokohama F. MarinosShimizu S-Pulse
Accuracy (shots on target)42%50%
Chance quality (xG per shot)0.110.14
Finishing (goals per shot on target)0.250.29

xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.

* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.

Team form— who is in better shape?

Last five games and season record, overall, at home and away.

Yokohama F. Marinos
W
5 wins in a row
Season result split
100% W0% D0% L
Season (W-D-L)
1-0-0
3.00 pts / game · goal difference +1
Last 5 (W-D-L)
1-0-0
3.00 pts / game
Record at home (W-D-L)
0-0-0
Last 5 at home
0-0-0
Last 5 games - averages
Goals scored: 2.0Goals conceded: 1.0xG: 2.17Opponent xG: 0.60BTTS: 100%Over 2.5: 100%
Shimizu S-Pulse
W
5 wins in a row
Season result split
100% W0% D0% L
Season (W-D-L)
1-0-0
3.00 pts / game · goal difference +2
Last 5 (W-D-L)
1-0-0
3.00 pts / game
Record away (W-D-L)
1-0-0
Last 5 away
1-0-0
W
Last 5 games - averages
Goals scored: 2.0Goals conceded: 0.0xG: 2.03Opponent xG: 1.67BTTS: 0%Over 2.5: 0%

Goals— how do both teams score and concede?

How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.

Yokohama F. Marinos scoring profile: mixed

Yokohama F. Marinos scores in 100% of games (1 of 1 games), while Shimizu S-Pulse keeps a clean sheet in 100% (1 of 1 games).

Shimizu S-Pulse scoring profile: very strong

Shimizu S-Pulse scores in 100% of games (1 of 1 games), while Yokohama F. Marinos keeps a clean sheet in 0% (0 of 1 games).

2Goals scored (season)2
Yokohama F. MarinosShimizu S-Pulse
1Goals conceded (season)0
Yokohama F. MarinosShimizu S-Pulse
3Average goals per game2
Yokohama F. MarinosShimizu S-Pulse
2Goals scored (last 5)2
Yokohama F. MarinosShimizu S-Pulse
1Goals conceded (last 5)0
Yokohama F. MarinosShimizu S-Pulse

How often they score at least...

100%1 goal100%
Yokohama F. MarinosShimizu S-Pulse
100%2 goals100%
Yokohama F. MarinosShimizu S-Pulse
0%3 goals0%
Yokohama F. MarinosShimizu S-Pulse
0%4 goals0%
Yokohama F. MarinosShimizu S-Pulse

How often they concede at least...

100%1 goal0%
Yokohama F. MarinosShimizu S-Pulse
0%2 goals0%
Yokohama F. MarinosShimizu S-Pulse
0%3 goals0%
Yokohama F. MarinosShimizu S-Pulse
0%4 goals0%
Yokohama F. MarinosShimizu S-Pulse

* Statistics include both teams' home and away games this season.

Both teams scored (BTTS)— how often do both teams score?

How often games involving these teams produce goals at both ends, compared with the league average.

100%
Yokohama F. Marinos - BTTSBTTS - percentage of matches where both teams scored.1 of 1 games
44%
League average

Goal patterns

0%BTTS at half-time0%
Yokohama F. MarinosShimizu S-Pulse
0%BTTS in both halves0%
Yokohama F. MarinosShimizu S-Pulse
100%Scored in both halves0%
Yokohama F. MarinosShimizu S-Pulse

BTTS and goal count

100%Min. 3 goals and BTTS0%
Yokohama F. MarinosShimizu S-Pulse
0%Min. 3 goals without BTTS0%
Yokohama F. MarinosShimizu S-Pulse
100%BTTS - last 50%
Yokohama F. MarinosShimizu S-Pulse

Goal count (Over/Under)— how often do these games cross the goal lines?

See how often games involving these teams clear each goal line, for the full game and each half.

Full game - team comparison (Over)

1st half

100%Min. 1 goal before half-time0%
Yokohama F. MarinosShimizu S-Pulse
0%Min. 2 goals before half-time0%
Yokohama F. MarinosShimizu S-Pulse
0%Min. 3 goals before half-time0%
Yokohama F. MarinosShimizu S-Pulse

2nd half

100%Min. 1 goal after half-time100%
Yokohama F. MarinosShimizu S-Pulse
100%Min. 2 goals after half-time100%
Yokohama F. MarinosShimizu S-Pulse
0%Min. 3 goals after half-time0%
Yokohama F. MarinosShimizu S-Pulse

Game halves— when do the teams score more often?

How teams split performance between first and second half: goals, points, clean sheets and half-time state.

Yokohama F. Marinos is 200% better for: first-half form (half-time points).

3 pts / game - Yokohama F. Marinos · 1 pts / game - Shimizu S-Pulse

Yokohama F. Marinos - half-time state
100% leading0% draw0% trailing
Shimizu S-Pulse - half-time state
0% leading100% draw0% trailing

Before half-time (1st half)

3Points per game (1st half)1
Yokohama F. MarinosShimizu S-Pulse
1Goals scored (1st half)0
Yokohama F. MarinosShimizu S-Pulse
0Goals conceded (1st half)0
Yokohama F. MarinosShimizu S-Pulse
1Average goals (1st half)0
Yokohama F. MarinosShimizu S-Pulse
100%Clean sheet before half-time100%
Yokohama F. MarinosShimizu S-Pulse
0%No goal before half-time100%
Yokohama F. MarinosShimizu S-Pulse

After half-time (2nd half)

1Points per game (2nd half)3
Yokohama F. MarinosShimizu S-Pulse
1Goals scored (2nd half)2
Yokohama F. MarinosShimizu S-Pulse
1Goals conceded (2nd half)0
Yokohama F. MarinosShimizu S-Pulse
2Average goals (2nd half)2
Yokohama F. MarinosShimizu S-Pulse
0%Clean sheet after half-time100%
Yokohama F. MarinosShimizu S-Pulse
0%No goal after half-time0%
Yokohama F. MarinosShimizu S-Pulse

Yokohama F. Marinos - second-half results

0% W100% D0% L
3
Half-time points
1
Half-time goals
+1
Goal difference (1st half)
1
Second-half points
0
Goal difference (2nd half)
3.00
PPG before half-time
Lead holding100%

Leads at halftime in 100% of games and wins 100%. Also wins some games without leading at halftime.

Defense after halftime+1.0

Allows 1.0 more goals per game after halftime, a sign that the defense becomes less effective later in games.

Shimizu S-Pulse - second-half results

100% W0% D0% L
1
Half-time points
0
Half-time goals
0
Goal difference (1st half)
3
Second-half points
+2
Goal difference (2nd half)
1.00
PPG before half-time
Defense after halftime0.0

Defense stays consistent across the full game.

Yokohama F. Marinos - last 5 games by half
1st half2nd half
Points per game3.001.00
Goals scored / game1.01.0
Goals allowed / game0.01.0
Average goals per game1.02.0
1 goal100%100%
2 goals0%100%
3 goals0%0%
Clean sheet100%0%
No goal0%0%
Goal difference+10
Half-time: 100% leading - 0% draw - 0% trailing
2nd half: 0% won - 100% draw - 0% lost
BTTS at half-time (last 5): 0% - Half-time goals total: 1
Shimizu S-Pulse - last 5 games by half
1st half2nd half
Points per game1.003.00
Goals scored / game0.02.0
Goals allowed / game0.00.0
Average goals per game0.02.0
1 goal0%100%
2 goals0%100%
3 goals0%0%
Clean sheet100%100%
No goal100%0%
Goal difference0+2
Half-time: 0% leading - 100% draw - 0% trailing
2nd half: 100% won - 0% draw - 0% lost
BTTS at half-time (last 5): 0% - Half-time goals total: 0

* Table colors show frequency: green is common, yellow is moderate and red is rare. They are not team ratings.

Goals by minute— when do goals arrive?

The parts of a game in which both teams score and allow the most goals.

Yokohama F. Marinos
ScoredConceded
0
0
0-15
0
0
16-30
1
0
31-45
0
0
46-60
1
0
61-75
0
1
76-90

Most dangerous in minutes 31-45 (1 goal). Concedes most in 76-90 (1). Late-goal balance (76-90): -1 - late phases are a weakness.

Shimizu S-Pulse
ScoredConceded
0
0
0-15
0
0
16-30
0
0
31-45
1
0
46-60
0
0
61-75
1
0
76-90

Most dangerous in minutes 46-60 (1 goal). Late-goal balance (76-90): +1 - wins late phases.

* Buckets 31-45 and 76-90 include added-time goals.

Additional team indicators— what do xG, efficiency and form show?

A comparison of chance quality, results and trends from completed games this season.

Game profile

2.50
Estimated goals
attack vs. opponent defense
1.0 : 1.5
Estimated goal split
home : away
88%
Pace vs league
100% = league average
50%
Both teams scored (BTTS)
average from both teams' seasons
+33%
Derby effect
H2H goals vs typical matches
100%
BTTS estimate
from both teams' scoring frequency
0%
0:0 risk
practically zero
2-3
Most common goal range
attack vs. defense for both teams

Yokohama F. Marinos

Net xG balance
Difference between the quality of chances created and allowed per match.
+1.57
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
-0.57
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
+0.6 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
-0.17
Defensive efficiency
Does the defense or goalkeeper outperform the chances allowed? A positive value means the team allows fewer goals than its xGA suggests.
-0.40
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
179%
Defense vs. league
Goals allowed compared with the league average. An 80% score means 20% fewer goals allowed.
58%
Form trend
Compares points from the last five games with the full-season average.
0.00
Stronger second half?
How many more goals the team scores after half-time than before it.
0.0
Late goals
0% of this team's goals come in minutes 76-90. For comparison, 0% come in the first quarter-hour.
0%

Shimizu S-Pulse

Net xG balance
Difference between the quality of chances created and allowed per match.
+0.36
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
+1.64
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
0.0 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
-0.03
Defensive efficiency
Does the defense or goalkeeper outperform the chances allowed? A positive value means the team allows fewer goals than its xGA suggests.
+1.67
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
116%
Defense vs. league
Goals allowed compared with the league average. An 80% score means 20% fewer goals allowed.
0%
Form trend
Compares points from the last five games with the full-season average.
0.00
Stronger second half?
How many more goals the team scores after half-time than before it.
+2.0
Late goals
50% of this team's goals come in minutes 76-90. For comparison, 0% come in the first quarter-hour.
50%

* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range use public season averages and frequencies for both teams. This is a statistical game profile, not a private model prediction or betting pick. The remaining indicators describe completed games from the season.

League context— is this a high-scoring league?

How both teams compare with league-wide averages (J-League Cup).

Teams vs league

Yokohama F. MarinosLigaShimizu S-Pulse
Average goals per game▲ 3.002.85▼ 2.00
Both teams scored▲ 100%44%▼ 0%
Min. 3 goals (Over 2.5)▲ 100%54%▼ 0%
Clean sheets▼ 0%32%▲ 100%
Goal before half-time▲ 100%71%▼ 0%
Goal after half-time▲ 100%80%▲ 100%

^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.

2.85
Average goals per game
44%
Both teams scored
54%
Min. 3 goals (Over 2.5)
32%
Clean sheets
1.12
Home goals / game
1.73
Away goals / game
+-35%
Home attack advantage
+-54%
Home defensive advantage
+-32%
Total home advantage
Goals in 1st half (whole league)
71%
1 goal
32%
2 goals
12%
3 goals
2%
4 goals
Goals in 2nd half (whole league)
80%
1 goal
49%
2 goals
15%
3 goals
10%
4 goals

Lineups and player events

Verified starters, substitutes and recorded player events for this match.

Match timeline

Goals, cards and substitutions arranged in chronological order.

  1. Shimizu S-PulseSubstitutionOn: Sodai HasukawaOff: Sumiyoshi Jeranireshōn
  2. Yokohama F. MarinosYellow cardKei Chinen
  3. Shimizu S-PulseGoalTomoya FujiiAssist: Yudai Shimamoto
  4. Yokohama F. MarinosSubstitutionOn: Takuto KimuraOff: Kanta Sekitomi
  5. Yokohama F. MarinosGoalKaina TanimuraAssist: Rio Nitta
  6. Yokohama F. MarinosGoalKei ChinenAssist: Jordy Croux

Referee and managers

Open their season profiles to compare match records, goals and disciplinary trends.

Head-to-head

Record from Yokohama F. Marinos's perspective: 2 wins, 0 draws and 1 loss against Shimizu S-Pulse. Games average 3.33 goals, and both teams scored in 67% of them.

Shimizu S-Pulse
0 : 1
Yokohama F. Marinos
Shimizu S-Pulse
1 : 3
Yokohama F. Marinos
Yokohama F. Marinos
2 : 3
Shimizu S-Pulse

FAQ

What was the result of Yokohama F. Marinos vs Shimizu S-Pulse?

The J-League Cup match finished Yokohama F. Marinos 2:1 Shimizu S-Pulse. Full match statistics, the half-by-half breakdown and head-to-head are on this page.

What is the head-to-head record between Yokohama F. Marinos and Shimizu S-Pulse?

In the last 3 head-to-head matches Yokohama F. Marinos won 2, Shimizu S-Pulse won 1 and 0 ended level. These games averaged 3.33 goals, with both teams scoring in 67% of them.

What do the goal statistics show before Yokohama F. Marinos vs Shimizu S-Pulse?

Yokohama F. Marinos score 2.00 goals per game on average and Shimizu S-Pulse 2.00. The J-League Cup average is 2.85 goals, with Over 2.5 landing in 54% of games. Both teams score in 100% of Yokohama F. Marinos's matches and 0% of Shimizu S-Pulse's.

What form are Yokohama F. Marinos and Shimizu S-Pulse in?

Over the last 5 games Yokohama F. Marinos have a 1-0-0 record (3.00 points per game) and Shimizu S-Pulse 1-0-0 (3.00 points per game).

Where can I find a betting tip and analysis for Yokohama F. Marinos vs Shimizu S-Pulse?

Here you can check the pre-match numbers for Yokohama F. Marinos vs Shimizu S-Pulse: form, H2H, goals and Over/Under. The pick itself, value and reasoning are published in the NoFluffPicks app.