Oss logo

Oss

Eerste DivisieSeason 2026/2027No. 17Data current as of September 07, 2026
Form (recent games)
LLLWL

Oss 2026/2027: season in numbers

Oss in Eerste Divisie

Oss plays in Eerste Divisie (Netherlands) during the 2026/2027 season. Oss is No. 17 in the standings. Next game: VVV.

Form and record

Oss has 1 win, 0 draws and 4 losses, averaging 0.60 points per game. Over the last five games, the team has 1 win, 0 draws and 4 losses, worth 0.60 points per game.

Goals and clean sheets

Oss scores 0.80 goals per game and allows 1.80. The team keeps a clean sheet in 0% of games and fails to score in 40%.

BTTS / Over / Under

Both teams score in 60% of Oss's games. 80% finish with at least three goals and 0% with at least four. Those games average 2.60 total goals.

Goal patterns

Over 2.5 + BTTS appeared in 60% of games. The team scored in both halves in 20% of games. Last five: BTTS 60%, Over 2.5 80%.

Halves and minutes

Oss scores 0.40 goals in the first half and 0.40 in the second half. Most goals come in minutes 61-75 (2 goals).

xG and playing style

Oss averages 1.17 xG and 1.93 xGA per game. The team takes 10.8 shots, puts 3.0 on target and averages 38% possession.

Key statistical indicators

Oss's xG differential is -0.76 per game. Its points-per-game average over the last five differs from the season mark by 0.00. This is historical team context, not a prediction of the next result.

Season overview

0.60Points per game3 pts
0.80Goals scored / game
1.80Goals allowed / game
80%Over 2.5 goals
60%Both teams scored
0%Clean sheets
40%Games without a goal

Record

Wins, draws and losses overall, at home and away.

Season result split
20% W0% R80% P
-5
Goal difference
0.60
PPG (season)
0.60
PPG (last 5)

Goals

Team goal production compared with league averages and goal-count distribution.

How often they score at least...

1 goal60%
2 goals20%
3 goals0%
4 goals0%

How often they concede at least...

1 goal100%
2 goals60%
3 goals20%
4 goals0%

Goal lines (Over/Under)

See how often this team's games clear each goal line, including first-half and second-half results.

Halves

Goal before half-time80%League average: 84%
Min. 2 goals before half-time0%League average: 50%
Min. 3 goals before half-time0%League average: 20%
Goal after half-time80%League average: 90%
Min. 2 goals after half-time80%League average: 64%
Min. 3 goals after half-time20%League average: 40%

Goal patterns

Scoring patterns from this team's games, plus a closer look at the last five.

Combinations (season)

BTTS at half-time0%
BTTS in both halves0%
Scored in both halves20%
Min. 3 goals and BTTS60%
Min. 3 goals without BTTS20%

Game halves

First and second half points, goals, clean sheets, half-time state and last-five split.

Half-time state

40% W20% R40% P
leading / drawing / trailing

Second-half results

0% W40% R60% P
7
Half-time points
1.40
PPG (1st half)
0
Goal difference
2
Second-half points
0.40
PPG (2nd half)

Goals and clean sheets by half

Scored before half-time0.4
Conceded before half-time0.4
Scored after half-time0.4
Conceded after half-time1.4
Clean sheet before half-time60%
Clean sheet after half-time20%
No goal before half-time60%
No goal after half-time60%
Last 5 games - details
1st half2nd half
PPG (season)1.400.40
Goals scored / game0.40.4
Goals allowed / game0.41.4
Average goals per game0.81.8
Min. 1 goal80%80%
Min. 2 goals0%80%
Min. 3 goals0%20%
Clean sheets60%20%
Games without a goal60%60%
Goal difference0-5
1st half (Last 5): 40% leading - 20% drawing - 40% trailing - BTTS HT (last 5) 0%
2nd half (Last 5): 0% won - 40% drawing - 60% lost

Goals by minute

The parts of a game in which this team scores and allows the most goals.

Oss
ScoredConceded
1
0
0-15
1
1
16-30
0
1
31-45
0
1
46-60
2
2
61-75
0
4
76-90

Most dangerous in minutes 61-75 (2 goals). Allows the most goals in minutes 76-90 (4). Late-goal balance (76-90): -4 - late phases are a weakness.

* Buckets 31-45 and 76-90 include added-time goals.

Advanced stats

Shots, finishing, possession and expected goals (xG).

Attacking profile

Style: Balanced
28%
Shot accuracy
shots on target
0.11
Chance quality
xG per shot
0.27
Finishing
goals per shot on target

xG per shot around 0.08 means long-range attempts; 0.15+ usually means box chances.

Key statistical indicators

A combined view of xG, efficiency, form and patterns from completed games.

Net xG balance
Difference between the quality of chances created and allowed per match.
-0.76
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
-0.24
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
+0.5 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
-0.37
Defensive efficiency
Does the defense or goalkeeper outperform the chances allowed? A positive value means the team allows fewer goals than its xGA suggests.
+0.13
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
40%
Defense vs. league
Goals allowed compared with the league average. An 80% score means 20% fewer goals allowed.
90%
Form trend
Compares points from the last five games with the full-season average.
0.00
Lead holding
Leads at halftime in 40% of games and wins 20%. Sometimes gives up a halftime lead.
50%
Defense after halftime
How many more goals the team scores after half-time than before it.
+1.0
Late goals
0% of this team's goals come in minutes 76-90. For comparison, 0% come in the first quarter-hour.
0%

* All indicators are calculated only from season statistics. They are not NoFluffPicks model predictions.

Squad

Players with verified appearances in this competition season.

Form across the last 5, 6 and 10 matches

Compare the team's latest matches across all competitions. The 5-match window reacts fastest to change, while 10 matches show the broader trend.

Corners

See how often the team wins corners, concedes them and crosses the main total-corners lines.

Overall

5 matches
5.2
Corners won per match
7.2
Corners conceded per match
12.4
Total corners per match
100.0%
Over 8.5 corners
100.0%
Over 9.5 corners
80.0%
Over 10.5 corners

Cards and discipline

Compare the team's cards with its opponents' cards, including how often either side receives a red card.

Overall

5 matches
1.6
Team cards per match
1.0
Opponent cards per match
2.6
Total cards per match
20.0%
Over 3.5
0.0%
Over 4.5
0.0%
Red cards

Strength of recent opponents

Recent results make more sense when you also know how strong the opponents have been.

1.24
Opponents' average PPG
10.6
Opponents' average position
Average difficulty

Over its last 5 games, Oss faced opponents averaging 1.24 points per game and an average standings position of No. 10.6 in a 20-team league. Compared with the league average, that was a average difficulty schedule.

Recent games

Upcoming games

Round 7
Oss
Dordrecht
Round 8
Emmen
Oss
Round 9
Oss
MVV
Round 10
Oss
Helmond Sport
Round 11
Den Bosch
Oss
Round 12
Oss
Ajax II
Round 13
Heracles
Oss
Round 14
Oss
RKC Waalwijk
Round 15
De Graafschap
Oss

FAQ

What is Oss's recent form?

Oss has 1 win, 0 draws and 4 losses over the last five games. The team averages 0.60 points per game this season.

Where is Oss in the Eerste Divisie standings?

Oss is No. 17 with 3 points.

How many goals does Oss score per game?

Oss scores 0.80 goals per game and allows 1.80. These averages show the team's attacking and defensive record this season.

How often do Oss's games have BTTS or Over 2.5 goals?

Both teams score in 60% of Oss's games, while 80% finish with at least three goals. Oss keeps a clean sheet in 0% of games.

Who does Oss play next?

Oss's next game is VVV vs. Oss on September 11, 2026. Pre-game stats and the full schedule are further down this page.

Where can I find Oss stats and betting picks?

This page covers Oss's form, home and away records, goals, BTTS and Over/Under. Betting picks and full analysis for upcoming games are available in the NoFluffPicks app.