Gicumbi vs Rutsiro: match statistics
Gicumbi vs Rutsiro: form, goals and key statistics
Key match information
Gicumbi played Rutsiro in National Soccer League (Rwanda). The match was played on 24 April 2026. Final score: 2:0.
Current form
Gicumbi: 1-1-3, 0.80 points/match. Rutsiro: 0-3-2, 0.60 points/match.
Goal statistics
Gicumbi scores 1.07 and concedes 1.52 goals per match. Rutsiro scores 0.93 and concedes 1.33. League average: 2.05 goals.
BTTS / Over / Under
BTTS: Gicumbi 59%, Rutsiro 56%. Over 2.5: Gicumbi 44%, Rutsiro 44%. League level: BTTS 45%, Over 2.5 35%.
xG, shots and style
xG is very similar for both teams. Gicumbi: 6.4 shots per match, Rutsiro: 6.3.
Match halves
Gicumbi: half-time lead 19%, second-half goals 0.52. Rutsiro: half-time lead 11%, second-half goals 0.48.
Goals by minute
Gicumbi: 16-30 (6 goals). Rutsiro: 31-45+ (5 goals). This is historical distribution, not a predicted goal minute.
League context
National Soccer League: 2.05 goals per match, BTTS 45%, Over 2.5 35%.
Head-to-head
Before this fixture, 1 previous H2H matches were available: 1-0-0. Average goals 6.00, BTTS 100%.
Archived pre-match analysis
This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.
General match analysis
Gicumbi (13th) has a statistical edge over Rutsiro (18th): this season they scored 29 goals versus 25 for the visitors, and at home they average 1.08 goals with 6.31 shots and 2.38 shots on target. In the last 5 matches the hosts scored 3 goals (0.6 per match), while Rutsiro managed only 1 goal (0.2 per match) and failed to score in 43% of away games versus just 15% for Gicumbi. Defensively the picture is mixed: Gicumbi concedes 1.54 goals at home on average (xG against 1.24), while Rutsiro on the road faces higher opponent expected threat (xG against 1.42), although the visitors have conceded only 3 goals in the last 5 matches compared to 8 conceded by the hosts. Form for both teams over the last 5 is poor — Gicumbi 1 win, 1 draw, 3 losses and 0.8 points per match; Rutsiro 0 wins, 3 draws, 2 losses and 0.6 points per match — which points toward a low-scoring affair. Considering the hosts’ higher number of shots and shots on target, higher home xG for Gicumbi (1.09 vs 0.98) and a much lower percentage of matches without scoring (15% vs 43%), I tip the home win.
View the statistical overviewBTTS - will both teams score?
Seasonally Gicumbi has BTTS at 54% and Rutsiro 57%, suggesting a moderate probability of Goal/Goal. However, in the last 5 matches of both teams BTTS occurred in only 20% of fixtures; during that period Gicumbi averaged 0.6 goals scored and conceded 1.6, while Rutsiro averaged 0.2 goals scored and conceded 0.6. On xG and shots metrics Gicumbi posts xG_for 1.24, 8.45 shots and 3.36 shots on target, whereas Rutsiro has xG_against 1.42 and only 2.07 shots on target; Rutsiro generates xG_for 0.98 versus Gicumbi xG_against 1.22, indicating limited attacking potency from the visitors. Additionally the league has a low goals average of 2.05 and a high league clean sheet rate of 68%, so the overall trend favors fewer goals. In summary, despite the seasonal 54–57% BTTS figures, the sharp drop to 20% in the last 5 matches and Rutsiro’s very low goals average (0.2) make the 'No Goal' scenario more likely.
View BTTS statisticsOver/Under - goals analysis
Based on xG: Gicumbi has xG for 1.24 and Rutsiro xG against 1.42 — implying an expected 1.33 goals for the home side; conversely Rutsiro xG for 0.98 vs Gicumbi xG against 1.22 yields ~1.10 goals for the away side, totaling 2.43 expected goals. A Poisson model with lambda=2.43 suggests probability of Over 1.5 goals ≈70%, Over 2.5 ≈44% and Over 3.5 ≈23%. Seasonal percentages confirm a cautious match profile: Gicumbi has 38% of matches Over 2.5 and 23% Over 3.5, Rutsiro 50% and only 14% Over 3.5, which weakens the chances for a high-scoring game. In the last 5 matches Gicumbi scored 3 and conceded 8 goals (avg 0.6 and 1.6), Rutsiro 1 and 3 (0.2 and 0.6), meaning neither side regularly generates a large number of goals. Therefore the strongest signal from available data is Under 3.5 (p≈77%) — with 2.43 expected goals and seasonal 23%/14% Over 3.5, the risk of exceeding that line is relatively low.
View Over/Under statisticsHT/FT - half-time and full-time scenario
The strongest signal is a draw at Half-Time: hosts led at the break in 8% of their matches, visitors in 14%, while Half-Time draws occur for hosts in 77% and for visitors in 57% — on average this gives about a 67% chance of a draw after 45 minutes. Few goals are scored by Half-Time — hosts average 0.46 goals to Half-Time, visitors 0.43, and the average first-half goals are about 1.08 (hosts) versus 1.00 (visitors), so the typical Half-Time score is 0-0 or 1-1. For Full-Time the seasonal distribution points to a greater chance of a draw or a visitor win: averaged percentages give about 26% home wins, 37% draws and 38% away wins, which means that after a draw at the break the result more often remains a draw, but a significant portion swings in favor of the visitors. Additionally, xG slightly favors the hosts (xG 1.24 for hosts vs 0.98 for visitors), however hosts average only 0.62 points per match over the season versus 1.0 point for visitors, and in the second half hosts score on average 0.54 goals and concede 0.85, which weakens their ability to maintain a lead. As a result I assume the best scenario is X/X (draw at Half-Time and draw at Full-Time) with an estimated probability of 37%, and the next strongest signals are X/2 (draw at Half-Time and away win) 18% and X/1 (draw at Half-Time and home win) 12%, reflecting the high frequency of Half-Time draws (~67%) and the greater strength of visitors over Full-Time.
View first-half and second-half statisticsHalf-by-half
Match statistics
Pre-match profile— what do the season numbers say?
This is a team profile based on season data and form. Match-flow statistics are shown only after the fixture is played.
Team stats— who is more efficient?
Attack and defence comparison for both teams in the current season.
Shooting quality
| Gicumbi | Rutsiro | |
|---|---|---|
| Accuracy (shots on target) | 37% | 38% |
| Chance quality (xG per shot) | 0.17 | 0.17 |
| Finishing (goals per shot on target) | 0.45 | 0.39 |
xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.
* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.
Team form— who is in better shape?
Last five matches and season record, overall and split by home and away matches.
Gicumbi is 33% better for: last-5 form.
0.8 pts / match - Gicumbi · 0.6 pts / match - Rutsiro
Goals— how do both teams score and concede?
How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.
Gicumbi is 15% better for: goals scored per match.
1.07 goals / match - Gicumbi · 0.93 goals / match - Rutsiro
Rutsiro is 14% better for: goals conceded per match.
1.52 goals / match - Gicumbi · 1.33 goals / match - Rutsiro
Gicumbi scores in 70% of matches (19 of 27 matches), while Rutsiro keeps a clean sheet in 26% (7 of 27 matches).
Rutsiro scores in 56% of matches (15 of 27 matches), while Gicumbi keeps a clean sheet in 19% (5 of 27 matches).
How often they score at least...
How often they concede at least...
* Statistics include both teams' home and away matches in the current season.
Both teams scored (BTTS)— how often do both teams score?
How often both teams' matches have goals on both sides, compared with the league average.
Goal patterns
BTTS and goal count
Goal count (Over/Under)— how often do these matches cross the goal lines?
How often matches involving these teams clear goal thresholds, in the full match and in each half.
Full match - team comparison (Over)
Over / Under - Gicumbi
Over / Under - Rutsiro
1st half
2nd half
Match halves— when do the teams score more often?
How teams split performance between first and second half: goals, points, clean sheets and half-time state.
Gicumbi is 7% better for: first-half form (half-time points).
1.07 pts / match - Gicumbi · 1 pts / match - Rutsiro
Before half-time (1st half)
After half-time (2nd half)
Gicumbi - second-half results
Leads at half-time in 19% of matches and wins 26%. Also wins matches without a half-time lead.
Defence stays stable across the full match.
Rutsiro - second-half results
Leads at half-time in 11% of matches and wins 15%. Also wins matches without a half-time lead.
Concedes 0.2 more goals per match after half-time - defensive level drops in the second half.
| 1st half | 2nd half | |
|---|---|---|
| Points per match | 0.60 | 1.00 |
| Goals scored / match | 0.0 | 0.6 |
| Goals conceded / match | 0.8 | 0.8 |
| Average goals in match | 0.8 | 1.4 |
| 1 goal | 40% | 80% |
| 2 goals | 20% | 60% |
| 3 goals | 20% | 0% |
| Clean sheet | 60% | 40% |
| No goal | 100% | 60% |
| Goal difference | -4 | -1 |
| 1st half | 2nd half | |
|---|---|---|
| Points per match | 1.40 | 0.60 |
| Goals scored / match | 0.2 | 0.0 |
| Goals conceded / match | 0.0 | 0.6 |
| Average goals in match | 0.2 | 0.6 |
| 1 goal | 20% | 40% |
| 2 goals | 0% | 20% |
| 3 goals | 0% | 0% |
| Clean sheet | 100% | 60% |
| No goal | 80% | 100% |
| Goal difference | +1 | -3 |
* Colours in tables show event frequency: green is common, yellow is moderate, red is rare. It is frequency, not a team rating.
Goals by minute— when do goals arrive?
Match phases in which both teams most often score and concede.
Most dangerous in minutes 16-30 (6 goals). Concedes most in 76-90 (9). Late-goal balance (76-90): -3 - late phases are a weakness.
Most dangerous in minutes 31-45 (5 goals). Concedes most in 76-90 (8). Late-goal balance (76-90): -3 - late phases are a weakness.
* Buckets 31-45 and 76-90 include added-time goals.
Additional team indicators— what do xG, efficiency and form show?
A comparison of chance quality, results and trends based on completed matches from the current season.
Match profile
Gicumbi
Rutsiro
* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range are calculated from public season averages and frequencies for both teams. This is a statistical match profile, not a private model prediction or betting pick. The remaining indicators describe completed matches from the season.
League context— is this a high-scoring league?
How both teams compare with league-wide averages (National Soccer League).
Teams vs league
| Gicumbi | Liga | Rutsiro | |
|---|---|---|---|
| Average goals in match | ▲ 2.59 | 2.05 | ▲ 2.26 |
| Both teams scored | ▲ 59% | 45% | ▲ 56% |
| Min. 3 goals (Over 2.5) | ▲ 44% | 35% | ▲ 44% |
| Clean sheets | ▼ 19% | 34% | ▼ 26% |
| Goal before half-time | ▲ 74% | 60% | ▼ 52% |
| Goal after half-time | ▲ 74% | 69% | ▼ 67% |
^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.
Head-to-head
Previous meeting: Gicumbi 1 - 0 - 0 Rutsiro. Average goals 6.00, both teams scored in 100% matches.
FAQ
What was the result of Gicumbi vs Rutsiro?
The National Soccer League match finished Gicumbi 2:0 Rutsiro. Full match statistics, the half-by-half breakdown and head-to-head are on this page.
What do the goal statistics show before Gicumbi vs Rutsiro?
Gicumbi score 1.07 goals per game on average and Rutsiro 0.93. The National Soccer League average is 2.05 goals, with Over 2.5 landing in 35% of games. Both teams score in 59% of Gicumbi's matches and 56% of Rutsiro's.
What form are Gicumbi and Rutsiro in?
Over the last 5 games Gicumbi have a 1-1-3 record (0.80 points per game) and Rutsiro 0-3-2 (0.60 points per game).
Where can I find a betting tip and analysis for Gicumbi vs Rutsiro?
This page shows the full statistical context — form, head-to-head, goals, BTTS and Over/Under. The tip, value assessment and full reasoning are in the NoFluffPicks app.


