Liepāja vs Ogre United: match statistics
Liepāja vs Ogre United: form, goals and key statistics
Key match information
Liepāja played Ogre United in Virsliga (Latvia). The match was played on 12 May 2026. Final score: 4:1.
Current form
Liepāja: 1-2-2, 1.00 points/match. Ogre United: 0-1-4, 0.20 points/match.
Goal statistics
Liepāja scores 0.91 and concedes 1.55 goals per match. Ogre United scores 0.82 and concedes 2.27. League average: 2.96 goals.
BTTS / Over / Under
BTTS: Liepāja 55%, Ogre United 64%. Over 2.5: Liepāja 45%, Ogre United 45%. League level: BTTS 58%, Over 2.5 51%.
xG, shots and style
Liepāja has higher xG: 1.35 vs 1.01. Liepāja: 11.4 shots per match, Ogre United: 8.6.
Match halves
Liepāja: half-time lead 27%, second-half goals 0.55. Ogre United: half-time lead 9%, second-half goals 0.55.
Goals by minute
Liepāja: 76-90+ (4 goals). Ogre United: 46-60 (4 goals). This is historical distribution, not a predicted goal minute.
League context
Virsliga: 2.96 goals per match, BTTS 58%, Over 2.5 51%.
Head-to-head
Before this fixture, 1 previous H2H matches were available: 1-0-0. Average goals 1.00, BTTS 0%.
Archived pre-match analysis
This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.
General match analysis
I back the home win: Liepāja (6th) has 3 wins, 3 draws and 5 losses this season with 10 goals scored, and at home they average 1.0 goals scored and 1.2 conceded per match. The decisive edge is defence — Ogre United concede 3.5 goals per away match and have 25 goals conceded overall this season, while Liepāja have 17 conceded; the visitors have no away wins and a 100% loss rate on the road. Offensively Liepāja average 3.2 shots on target per home game with a 12% conversion rate, whereas Ogre on the road average 2.5 shots on target, 0.5 goals per match and only a 7% conversion, and in 50% of away fixtures they fail to score. In the last 5 matches both teams scored 5 goals each, but Liepāja conceded 10 versus Ogre’s 16 conceded, indicating the visitors have been significantly worse defensively recently. Considering the home defensive superiority, better finishing quality and Ogre’s catastrophic away numbers, I assess the probabilities as: 72% Liepāja win, 18% draw and 10% Ogre win.
View the statistical overviewBTTS - will both teams score?
The BTTS (Both Teams To Score) scenario looks more likely: Liepāja has a season BTTS rate of 71% vs 50% for Ogre United, while the league average is 57% of matches with both teams scoring. In the last 5 matches both teams produced BTTS in 60% (3/5). In those five games Liepāja scored 5 and conceded 10 (1.0 GF and 2.0 GA per game); Ogre scored 5 and conceded 16 (1.0 and 3.2 per game). Seasonally Liepāja averages 1.0 goals per game with xG 1.05 and concedes 1.57, whereas Ogre averages 0.5 goals per game with xG 0.94 and concedes 3.5, indicating both sides generate chances (xG ~1.0) but are vulnerable at the back. Additionally, neither team has a clean sheet this season (0% clean sheets); Ogre allows on average 2.5 shots on target vs 2.0 for Liepāja, and the league averages 3.04 goals per match — this further supports a goal on both ends. Considering 71% vs 50% BTTS, 60% in the last 5, and high average concessions of 1.57/3.5, I estimate BTTS probability at 75% and No BTTS at 25%, so the recommended play is BTTS - Yes (Goal/Goal).
View BTTS statisticsOver/Under - goals analysis
Statistics favor the Over market, specifically the 2.5 goals line. Based on the last 5 matches Liepāja has an average xG of 1.36, while Ogre United concedes an average of 2.11 xG in those games, yielding about 1.74 expected goals for the home side; conversely Ogre has 0.99 xG in the last 5 matches and Liepāja concedes 1.61 xG, giving 1.30 expected goals for the away side — total = 3.04 expected goals. Additionally the league average is 3.04 goals per game, Ogre have 75% of matches above 2.5 goals this season, and both teams had 60% of matches Over 2.5 in their last 5 fixtures, which increases the probability of goals. Defensive context confirms this picture: Liepāja concedes on average 1.57 goals this season, Ogre concedes as many as 3.5, with xG against of 1.83 and 2.29 respectively, therefore I pick the Over on the 2.5 line as the strongest signal.
View Over/Under statisticsHT/FT - half-time and full-time scenario
Ogre United have lost 100% of their matches this season and concede on average 3.5 goals per game, while Liepāja score on average 1.0 goals at home and have an xG of 1.05 versus an xG against of 1.83, indicating a home advantage in chance creation and weaker opponent defense. At half-time Liepāja score on average 0.43 goals and draw in 43% of their matches, whereas the visitors have not led at the break in any fixture this season and have been losing after 45 minutes in 75% of games, which increases the likelihood of a draw or a minimal home lead at the break. After the break the hosts are more active – the hosts’ average goals in second halves is 1.29 and 100% of their matches have featured more than 0.5 goals after half-time, so the second half often delivers the decisive moments. On this basis the most likely scenario is a Half-Time draw and a Liepāja win after 90 minutes (X/1), assigned 50% probability; 1/1 is given 20% as an alternative, and X/X is given 18% due to the high proportion of HT draws and defensive instability. Other combinations, including away wins, are judged unlikely (together ~12%) given the visitors’ 0% wins and their average concession of 3.5 goals per match.
View first-half and second-half statisticsHalf-by-half
Match statistics
Pre-match profile— what do the season numbers say?
This is a team profile based on season data and form. Match-flow statistics are shown only after the fixture is played.
Team stats— who is more efficient?
Attack and defence comparison for both teams in the current season.
Shooting quality
| Liepāja | Ogre United | |
|---|---|---|
| Accuracy (shots on target) | 30% | 25% |
| Chance quality (xG per shot) | 0.12 | 0.12 |
| Finishing (goals per shot on target) | 0.26 | 0.38 |
xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.
* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.
Team form— who is in better shape?
Last five matches and season record, overall and split by home and away matches.
Liepāja is 400% better for: last-5 form.
1 pts / match - Liepāja · 0.2 pts / match - Ogre United
Goals— how do both teams score and concede?
How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.
Liepāja is 11% better for: goals scored per match.
0.91 goals / match - Liepāja · 0.82 goals / match - Ogre United
Liepāja is 46% better for: goals conceded per match.
1.55 goals / match - Liepāja · 2.27 goals / match - Ogre United
Liepāja scores in 64% of matches (7 of 11 matches), while Ogre United keeps a clean sheet in 0% (0 of 11 matches).
Ogre United scores in 64% of matches (7 of 11 matches), while Liepāja keeps a clean sheet in 9% (1 of 11 matches).
How often they score at least...
How often they concede at least...
* Statistics include both teams' home and away matches in the current season.
Both teams scored (BTTS)— how often do both teams score?
How often both teams' matches have goals on both sides, compared with the league average.
Goal patterns
BTTS and goal count
Goal count (Over/Under)— how often do these matches cross the goal lines?
How often matches involving these teams clear goal thresholds, in the full match and in each half.
Full match - team comparison (Over)
Over / Under - Liepāja
Over / Under - Ogre United
1st half
2nd half
Match halves— when do the teams score more often?
How teams split performance between first and second half: goals, points, clean sheets and half-time state.
Liepāja is 56% better for: first-half form (half-time points).
1 pts / match - Liepāja · 0.64 pts / match - Ogre United
Before half-time (1st half)
After half-time (2nd half)
Liepāja - second-half results
Leads at half-time in 27% of matches and wins 27%. Also wins matches without a half-time lead.
Defence stays stable across the full match.
Ogre United - second-half results
Leads at half-time in 9% of matches and wins 0%. Sometimes loses the lead after half-time.
Defence stays stable across the full match.
| 1st half | 2nd half | |
|---|---|---|
| Points per match | 1.40 | 0.60 |
| Goals scored / match | 0.6 | 0.4 |
| Goals conceded / match | 0.8 | 1.2 |
| Average goals in match | 1.4 | 1.6 |
| 1 goal | 80% | 100% |
| 2 goals | 40% | 40% |
| 3 goals | 20% | 20% |
| Clean sheet | 60% | 0% |
| No goal | 60% | 80% |
| Goal difference | -1 | -4 |
| 1st half | 2nd half | |
|---|---|---|
| Points per match | 1.00 | 0.20 |
| Goals scored / match | 0.6 | 0.4 |
| Goals conceded / match | 1.2 | 2.0 |
| Average goals in match | 1.8 | 2.4 |
| 1 goal | 60% | 100% |
| 2 goals | 60% | 80% |
| 3 goals | 20% | 20% |
| Clean sheet | 40% | 0% |
| No goal | 80% | 60% |
| Goal difference | -3 | -8 |
* Colours in tables show event frequency: green is common, yellow is moderate, red is rare. It is frequency, not a team rating.
Goals by minute— when do goals arrive?
Match phases in which both teams most often score and concede.
Most dangerous in minutes 76-90 (4 goals). Concedes most in 0-15 (6). Late-goal balance (76-90): -1 - late phases are a weakness.
Most dangerous in minutes 46-60 (4 goals). Concedes most in 76-90 (8). Late-goal balance (76-90): -7 - late phases are a weakness.
* Buckets 31-45 and 76-90 include added-time goals.
Additional team indicators— what do xG, efficiency and form show?
A comparison of chance quality, results and trends based on completed matches from the current season.
Match profile
Liepāja
Ogre United
* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range are calculated from public season averages and frequencies for both teams. This is a statistical match profile, not a private model prediction or betting pick. The remaining indicators describe completed matches from the season.
League context— is this a high-scoring league?
How both teams compare with league-wide averages (Virsliga).
Teams vs league
| Liepāja | Liga | Ogre United | |
|---|---|---|---|
| Average goals in match | ▼ 2.45 | 2.96 | ▲ 3.09 |
| Both teams scored | ▼ 55% | 58% | ▲ 64% |
| Min. 3 goals (Over 2.5) | ▼ 45% | 51% | ▼ 45% |
| Clean sheets | ▼ 9% | 22% | ▼ 0% |
| Goal before half-time | ▲ 82% | 74% | ▼ 64% |
| Goal after half-time | ▲ 91% | 86% | ▲ 100% |
^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.
Lineups and player events
Verified starters, substitutes and recorded player events for this match.
Home team
Starting lineup
Match timeline
Goals, cards and substitutions arranged in chronological order.
Referee and managers
Open their season profiles to compare match records, goals and disciplinary trends.
Head-to-head
Previous meeting: Liepāja 1 - 0 - 0 Ogre United. Average goals 1.00, both teams scored in 0% matches.
FAQ
What was the result of Liepāja vs Ogre United?
The Virsliga match finished Liepāja 4:1 Ogre United. Full match statistics, the half-by-half breakdown and head-to-head are on this page.
What do the goal statistics show before Liepāja vs Ogre United?
Liepāja score 0.91 goals per game on average and Ogre United 0.82. The Virsliga average is 2.96 goals, with Over 2.5 landing in 51% of games. Both teams score in 55% of Liepāja's matches and 64% of Ogre United's.
What form are Liepāja and Ogre United in?
Over the last 5 games Liepāja have a 1-2-2 record (1.00 points per game) and Ogre United 0-1-4 (0.20 points per game).
Where can I find a betting tip and analysis for Liepāja vs Ogre United?
The statistical background for Liepāja vs Ogre United — form, head-to-head, goals, BTTS and Over/Under — is on this page. The tip with full reasoning and a value assessment is in the NoFluffPicks app.


