Manchester United vs Liverpool: match statistics
Manchester United vs Liverpool: form, goals and key statistics
Key match information
Manchester United played Liverpool in Premier League (England). The match was played on 3 May 2026. Final score: 3:2.
Current form
Manchester United: 3-1-1, 2.00 points/match. Liverpool: 3-1-1, 2.00 points/match.
Goal statistics
Manchester United scores 1.76 and concedes 1.35 goals per match. Liverpool scores 1.68 and concedes 1.29. League average: 2.74 goals.
BTTS / Over / Under
BTTS: Manchester United 74%, Liverpool 65%. Over 2.5: Manchester United 62%, Liverpool 62%. League level: BTTS 55%, Over 2.5 55%.
xG, shots and style
xG is very similar for both teams. Manchester United: 15.5 shots per match, Liverpool: 15.5.
Match halves
Manchester United: half-time lead 38%, second-half goals 1.06. Liverpool: half-time lead 38%, second-half goals 1.00.
Goals by minute
Manchester United: 76-90+ (14 goals). Liverpool: 76-90+ (19 goals). This is historical distribution, not a predicted goal minute.
League context
Premier League: 2.74 goals per match, BTTS 55%, Over 2.5 55%.
Head-to-head
Before this fixture, 1 previous H2H matches were available: 1-0-0. Average goals 3.00, BTTS 100%.
Archived pre-match analysis
This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.
General match analysis
Manchester United has a clear offensive advantage at home: on average 1.94 goals per game, 17.24 shots per game and 6.82 shots on target with xG 1.96, while Liverpool away records 1.47 goals, 13.71 shots and 3.94 shots on target with xG 1.56. United’s defense at Old Trafford performs better statistically: hosts concede on average 1.18 goals at home with xG against 1.26, whereas Liverpool concede 1.53 goals away with xG against 1.32; United’s home goal difference is +13 compared to visitors’ -1 on the road. In the last 5 matches both teams have 3 wins, but Manchester also has a draw (3-1-1) and averages 2 points per game in that period with 9 goals scored, while Liverpool are 3-0-2 with 7 goals and 1.8 points per game. Liverpool maintain higher away possession (60% vs 52%), but this does not translate into shot quality — United average 6.82 shots on target per game versus only 3.94 for Liverpool, with equal shot conversion rate of 11%. Considering the higher home win rate (65% vs Liverpool’s 41% away), the advantage in xG and shots and the better goal differential (+13 vs -1), I tip the home win; I assess probabilities at 57% for Manchester, 23% for a draw and 20% for a Liverpool win.
View the statistical overviewBTTS - will both teams score?
Seasonal BTTS rates are 65% for Manchester United and 65% for Liverpool, versus a league level of 55%, providing a strong baseline signal for BTTS - Yes. xG comparison shows United generates xG_for 1.91 against Liverpool's average xG_against 1.32, while Liverpool has xG_for 1.56 against United's xG_against 1.28, so both teams create more scoring chances than the opponent typically allows. In the last 5 matches United records BTTS at 80% versus Liverpool's 40%, which weakens the signal for the visitors, but Liverpool's high share of matches over 2.5 goals (71%) and over2.5+BTTS 65% for the visitors support a goal-heavy scenario. Both teams concede on average more than 1 goal per season (United 1.06, Liverpool 1.53) and each has 29% clean sheets, so it is more likely both will score; therefore recommendation BTTS = Yes (68% vs 32%).
View BTTS statisticsOver/Under - goals analysis
Manchester averages 1.88 goals and xG 1.91 per match, Liverpool 1.47 goals and xG 1.56; with average goals conceded 1.06 (ManU) and 1.53 (Liverpool) this yields modelled expected goals of 1.62 for the home side and 1.42 for the away side (total 3.04). Both teams have a high share of BTTS matches (65% each) and frequently exceed 1.5 goals in the season (ManU 88%, Liverpool 76%), indicating a propensity for at least two goals. A Poisson model with mean 3.04 gives roughly an 81% chance of Over 1.5, about 59% for Over 2.5 and around 36% for Over 3.5, so the strongest signal is Over/Under 1.5. Additionally, in the last 5 matches ManU has averaged 1.8 goals, Liverpool 1.4, and both teams have conceded on average ~1.2 goals in their last five, which further supports Over 1.5 as the safest line to play.
View Over/Under statisticsHT/FT - half-time and full-time scenario
The most likely scenario is 1/1 (Manchester United leading at half-time and winning), because the hosts led at the break in 65% of matches (11 times) and score an average of 1.06 goals in the first half while conceding only 0.18. The full match also favors the hosts: Manchester’s home goals average 1.88 versus Liverpool’s 1.47, home points per game 2.00 vs 1.41 for the visitors, xG 1.91 vs 1.56 and 5.12 shots on target vs 3.94, all increasing the chance of maintaining the lead. The risk of a turnaround is however real, since Liverpool score an average of 1.18 goals after the break compared to the hosts’ 0.82 and both teams have BTTS at 65%, which is why I assigned a 15% probability to the 1/X scenario and 6% to 1/2. Additionally, the hosts keep a clean sheet at half-time in 82% of cases, which supports the picture of leading at the break, and the high proportion of goals after the break (88% for the hosts and 94% for the visitors) explains why scenarios with goals in the second half also carry some weight.
View first-half and second-half statisticsHalf-by-half
Match statistics
Pre-match profile— what do the season numbers say?
This is a team profile based on season data and form. Match-flow statistics are shown only after the fixture is played.
Team stats— who is more efficient?
Attack and defence comparison for both teams in the current season.
Shooting quality
| Manchester United | Liverpool | |
|---|---|---|
| Accuracy (shots on target) | 37% | 29% |
| Chance quality (xG per shot) | 0.11 | 0.11 |
| Finishing (goals per shot on target) | 0.31 | 0.37 |
xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.
* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.
Team form— who is in better shape?
Last five matches and season record, overall and split by home and away matches.
Goals— how do both teams score and concede?
How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.
Manchester United is 5% better for: goals scored per match.
1.76 goals / match - Manchester United · 1.68 goals / match - Liverpool
Liverpool is 5% better for: goals conceded per match.
1.35 goals / match - Manchester United · 1.29 goals / match - Liverpool
Manchester United scores in 91% of matches (31 of 34 matches), while Liverpool keeps a clean sheet in 29% (10 of 34 matches).
Liverpool scores in 88% of matches (30 of 34 matches), while Manchester United keeps a clean sheet in 18% (6 of 34 matches).
How often they score at least...
How often they concede at least...
* Statistics include both teams' home and away matches in the current season.
Both teams scored (BTTS)— how often do both teams score?
How often both teams' matches have goals on both sides, compared with the league average.
Goal patterns
BTTS and goal count
Goal count (Over/Under)— how often do these matches cross the goal lines?
How often matches involving these teams clear goal thresholds, in the full match and in each half.
Full match - team comparison (Over)
Over / Under - Manchester United
Over / Under - Liverpool
1st half
2nd half
Match halves— when do the teams score more often?
How teams split performance between first and second half: goals, points, clean sheets and half-time state.
Before half-time (1st half)
After half-time (2nd half)
Manchester United - second-half results
Leads at half-time in 38% of matches and wins 50%. Also wins matches without a half-time lead.
Concedes 0.4 more goals per match after half-time - defensive level drops in the second half.
Liverpool - second-half results
Leads at half-time in 38% of matches and wins 50%. Also wins matches without a half-time lead.
Concedes 0.5 more goals per match after half-time - defensive level drops in the second half.
| 1st half | 2nd half | |
|---|---|---|
| Points per match | 1.60 | 1.60 |
| Goals scored / match | 0.6 | 1.2 |
| Goals conceded / match | 0.4 | 0.8 |
| Average goals in match | 1.0 | 2.0 |
| 1 goal | 60% | 80% |
| 2 goals | 40% | 40% |
| 3 goals | 0% | 40% |
| Clean sheet | 80% | 40% |
| No goal | 60% | 40% |
| Goal difference | +1 | +2 |
| 1st half | 2nd half | |
|---|---|---|
| Points per match | 2.60 | 0.60 |
| Goals scored / match | 1.4 | 0.4 |
| Goals conceded / match | 0.2 | 0.8 |
| Average goals in match | 1.6 | 1.2 |
| 1 goal | 100% | 80% |
| 2 goals | 60% | 40% |
| 3 goals | 0% | 0% |
| Clean sheet | 80% | 20% |
| No goal | 0% | 60% |
| Goal difference | +6 | -2 |
* Colours in tables show event frequency: green is common, yellow is moderate, red is rare. It is frequency, not a team rating.
Goals by minute— when do goals arrive?
Match phases in which both teams most often score and concede.
Most dangerous in minutes 76-90 (14 goals). Concedes most in 76-90 (14). Late-goal balance (76-90): 0.
Most dangerous in minutes 76-90 (19 goals). Concedes most in 76-90 (15). Late-goal balance (76-90): +4 - wins late phases.
* Buckets 31-45 and 76-90 include added-time goals.
Additional team indicators— what do xG, efficiency and form show?
A comparison of chance quality, results and trends based on completed matches from the current season.
Match profile
Manchester United
Liverpool
* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range are calculated from public season averages and frequencies for both teams. This is a statistical match profile, not a private model prediction or betting pick. The remaining indicators describe completed matches from the season.
League context— is this a high-scoring league?
How both teams compare with league-wide averages (Premier League).
Teams vs league
| Manchester United | Liga | Liverpool | |
|---|---|---|---|
| Average goals in match | ▲ 3.12 | 2.74 | ▲ 2.97 |
| Both teams scored | ▲ 74% | 55% | ▲ 65% |
| Min. 3 goals (Over 2.5) | ▲ 62% | 55% | ▲ 62% |
| Clean sheets | ▼ 18% | 26% | ▲ 29% |
| Goal before half-time | ▲ 76% | 71% | ▼ 65% |
| Goal after half-time | ▲ 82% | 79% | ▲ 91% |
^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.
Lineups and player events
Verified starters, substitutes and recorded player events for this match.
Home team
Starting lineup
Away team
Starting lineup
Substitutes
Match timeline
Goals, cards and substitutions arranged in chronological order.
Referee and managers
Open their season profiles to compare match records, goals and disciplinary trends.
Referee context
See how often this referee shows cards, awards penalties and how their matches tend to finish.
Head-to-head
Previous meeting: Manchester United 1 - 0 - 0 Liverpool. Average goals 3.00, both teams scored in 100% matches.
FAQ
What was the result of Manchester United vs Liverpool?
The Premier League match finished Manchester United 3:2 Liverpool. Full match statistics, the half-by-half breakdown and head-to-head are on this page.
What do the goal statistics show before Manchester United vs Liverpool?
Manchester United score 1.76 goals per game on average and Liverpool 1.68. The Premier League average is 2.74 goals, with Over 2.5 landing in 55% of games. Both teams score in 74% of Manchester United's matches and 65% of Liverpool's.
What form are Manchester United and Liverpool in?
Over the last 5 games Manchester United have a 3-1-1 record (2.00 points per game) and Liverpool 3-1-1 (2.00 points per game).
Where can I find a betting tip and analysis for Manchester United vs Liverpool?
Here you can check the pre-match numbers for Manchester United vs Liverpool: form, H2H, goals and Over/Under. The pick itself, value and reasoning are published in the NoFluffPicks app.


