Marumo Gallants vs Orbit College: match statistics
Marumo Gallants vs Orbit College: form, goals and key statistics
Key match information
Marumo Gallants played Orbit College in Premier Soccer League (South Africa). The match was played on 12 April 2026. Final score: 0:0.
Current form
Marumo Gallants: 1-0-4, 0.60 points/match. Orbit College: 1-1-3, 0.80 points/match.
Goal statistics
Marumo Gallants scores 0.74 and concedes 1.48 goals per match. Orbit College scores 0.74 and concedes 1.70. League average: 2.01 goals.
BTTS / Over / Under
BTTS: Marumo Gallants 52%, Orbit College 43%. Over 2.5: Marumo Gallants 39%, Orbit College 52%. League level: BTTS 38%, Over 2.5 31%.
xG, shots and style
Marumo Gallants has higher xG: 1.25 vs 1.02. Marumo Gallants: 10.4 shots per match, Orbit College: 7.9.
Match halves
Marumo Gallants: half-time lead 4%, second-half goals 0.52. Orbit College: half-time lead 17%, second-half goals 0.43.
Goals by minute
Marumo Gallants: 61-75 (5 goals). Orbit College: 61-75 (4 goals). This is historical distribution, not a predicted goal minute.
League context
Premier Soccer League: 2.01 goals per match, BTTS 38%, Over 2.5 31%.
Head-to-head
Before this fixture, 1 previous H2H matches were available: 0-1-0. Average goals 2.00, BTTS 100%.
Archived pre-match analysis
This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.
General match analysis
I predict a Marumo Gallants win (1): the hosts average 10.8 shots and 3.2 on target at home versus Orbit’s 7.82 shots and 2.82 on target away. Marumo record a higher home xG (1.34) than Orbit away (1.02), translating to more high-quality scoring chances. Defensively Marumo concede 1.1 goals per home match, while Orbit concede 1.82 away; additionally the loss rate is 40% for the hosts versus 73% for the visitors, giving the hosts an edge. Both teams have 17 goals this season and poor recent form over the last 5 matches (Marumo 5 goals and 1 win, Orbit 3 goals and 1 win), but the gap in chance quality and the non-scoring rate (30% vs 55%) favors the hosts. Therefore I assess probabilities as 60% Marumo, 25% draw and 15% Orbit.
View the statistical overviewBTTS - will both teams score?
I project No BTTS with 60% probability versus 40% for BTTS - Yes. Seasonal goals scored are low: Marumo 0.75 goals/match and Orbit 0.73 goals/match, with xG_for of 1.01 and 1.02 respectively, indicating poor chance conversion. Although both teams concede frequently seasonally (Marumo 1.58 and Orbit 1.82), in the last 5 matches Marumo conceded 2.0 on average (10 goals in 5) and Orbit 1.4 (7 goals) — which allows for a goal by one side but not necessarily both. BTTS and clean sheet stats also favor the No outcome: teams’ seasonal BTTS rates are 42% and 45% (avg 43.5%), the league BTTS is 38% with a high clean sheet rate of 73%, and individually Marumo has 25% clean sheets versus 0% for Orbit. Additionally, in the last 5 matches Marumo had BTTS 60% vs Orbit 40%, but the low average goals (0.75/0.73), moderate xG (1.01/1.02) and the strong league clean sheet signal lead me to choose No BTTS (No Goal/clean sheet expected).
View BTTS statisticsOver/Under - goals analysis
I calculate expected goals as the average of attack xG and opponent xG: Marumo attack xG 1.01 and Orbit opponent xG 1.72 → expected 1.37; for Orbit attack xG 1.02 and Marumo opponent xG 1.70 → expected 1.36 (total 2.73). Seasonally both teams often exceed 1.5 goals: Marumo 67% and Orbit 73%, and additionally Marumo in the last 5 matches had 80% of games with over 2.5 goals and conceded an average of 2.0 goals per match (10 conceded in 5). Seasonal Over2.5 rates are 50% (Marumo) and 55% (Orbit), and the projected total 2.73 is above the 2.5 threshold, hence a moderately high probability for Over2.5 (~61%). Over3.5 is unlikely — seasonally only 25% and 18%; with average shots on target 2.08 vs 2.82 and conversion rate 9% I do not expect many additional goals, so Under3.5 looks safer (~77%). For these reasons the strongest signal is Over 1.5 (seasonal support 67/73% and expected 2.73 goals), thus the recommendation is to back Over 1.5.
View Over/Under statisticsHT/FT - half-time and full-time scenario
I forecast a draw at half-time because Marumo were level at the break in 50% of matches (drawingAtHTPercentage_home = 50%), while Orbit led at half-time in only 9% of matches (leadingAtHTPercentage_away = 9%), and first-half scoring rates are low (scoredAVGHT_home = 0.33 vs scoredAVGHT_away = 0.27). In the second half I expect the home side to assert themselves: Marumo average 1.67 goals after the break (AVG_2hg_home = 1.67) versus 1.27 for Orbit (AVG_2hg_away = 1.27) and in their last 5 matches they have averaged 0.8 second-half goals (last5_scored_2hg_avg_overall_home = 0.8). Additionally, Marumo collect more points at half-time (HTPPG_home = 1.25 vs HTPPG_away = 0.45) and their matches feature a high proportion of goals after the break (over05_2hg_percentage_home = 92%, last5_over05_2hg_percentage_overall_home = 100%), which increases the likelihood of a turnaround in favour of the hosts after half-time. On this basis the strongest signal is X/1 (draw at half-time, Marumo win), which I assign the highest probability; alternatively 1/1 and X/X are possible with lower probability.
View first-half and second-half statisticsHalf-by-half
Match statistics
Pre-match profile— what do the season numbers say?
This is a team profile based on season data and form. Match-flow statistics are shown only after the fixture is played.
Team stats— who is more efficient?
Attack and defence comparison for both teams in the current season.
Shooting quality
| Marumo Gallants | Orbit College | |
|---|---|---|
| Accuracy (shots on target) | 30% | 31% |
| Chance quality (xG per shot) | 0.12 | 0.13 |
| Finishing (goals per shot on target) | 0.23 | 0.30 |
xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.
* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.
Team form— who is in better shape?
Last five matches and season record, overall and split by home and away matches.
Orbit College is 33% better for: last-5 form.
0.6 pts / match - Marumo Gallants · 0.8 pts / match - Orbit College
Goals— how do both teams score and concede?
How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.
Marumo Gallants is 15% better for: goals conceded per match.
1.48 goals / match - Marumo Gallants · 1.7 goals / match - Orbit College
Marumo Gallants scores in 52% of matches (12 of 23 matches), while Orbit College keeps a clean sheet in 13% (3 of 23 matches).
Orbit College scores in 52% of matches (12 of 23 matches), while Marumo Gallants keeps a clean sheet in 0% (0 of 23 matches).
How often they score at least...
How often they concede at least...
* Statistics include both teams' home and away matches in the current season.
Both teams scored (BTTS)— how often do both teams score?
How often both teams' matches have goals on both sides, compared with the league average.
Goal patterns
BTTS and goal count
Goal count (Over/Under)— how often do these matches cross the goal lines?
How often matches involving these teams clear goal thresholds, in the full match and in each half.
Full match - team comparison (Over)
Over / Under - Marumo Gallants
Over / Under - Orbit College
1st half
2nd half
Match halves— when do the teams score more often?
How teams split performance between first and second half: goals, points, clean sheets and half-time state.
Orbit College is 24% better for: first-half form (half-time points).
0.7 pts / match - Marumo Gallants · 0.87 pts / match - Orbit College
Before half-time (1st half)
After half-time (2nd half)
Marumo Gallants - second-half results
Leads at half-time in 4% of matches and wins 17%. Also wins matches without a half-time lead.
Concedes 0.3 more goals per match after half-time - defensive level drops in the second half.
Orbit College - second-half results
Leads at half-time in 17% of matches and wins 22%. Also wins matches without a half-time lead.
Concedes 0.4 more goals per match after half-time - defensive level drops in the second half.
| 1st half | 2nd half | |
|---|---|---|
| Points per match | 0.40 | 0.80 |
| Goals scored / match | 0.2 | 0.8 |
| Goals conceded / match | 0.8 | 1.2 |
| Average goals in match | 1.0 | 2.0 |
| 1 goal | 80% | 100% |
| 2 goals | 20% | 80% |
| 3 goals | 0% | 20% |
| Clean sheet | 20% | 20% |
| No goal | 80% | 60% |
| Goal difference | -3 | -2 |
| 1st half | 2nd half | |
|---|---|---|
| Points per match | 1.20 | 0.40 |
| Goals scored / match | 0.6 | 0.0 |
| Goals conceded / match | 0.4 | 1.0 |
| Average goals in match | 1.0 | 1.0 |
| 1 goal | 60% | 60% |
| 2 goals | 40% | 40% |
| 3 goals | 0% | 0% |
| Clean sheet | 60% | 40% |
| No goal | 60% | 100% |
| Goal difference | +1 | -5 |
* Colours in tables show event frequency: green is common, yellow is moderate, red is rare. It is frequency, not a team rating.
Goals by minute— when do goals arrive?
Match phases in which both teams most often score and concede.
Most dangerous in minutes 61-75 (5 goals). Concedes most in 61-75 (8). Late-goal balance (76-90): -3 - late phases are a weakness.
Most dangerous in minutes 61-75 (4 goals). Concedes most in 61-75 (12). Late-goal balance (76-90): -3 - late phases are a weakness.
* Buckets 31-45 and 76-90 include added-time goals.
Additional team indicators— what do xG, efficiency and form show?
A comparison of chance quality, results and trends based on completed matches from the current season.
Match profile
Marumo Gallants
Orbit College
* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range are calculated from public season averages and frequencies for both teams. This is a statistical match profile, not a private model prediction or betting pick. The remaining indicators describe completed matches from the season.
League context— is this a high-scoring league?
How both teams compare with league-wide averages (Premier Soccer League).
Teams vs league
| Marumo Gallants | Liga | Orbit College | |
|---|---|---|---|
| Average goals in match | ▲ 2.22 | 2.01 | ▲ 2.43 |
| Both teams scored | ▲ 52% | 38% | ▲ 43% |
| Min. 3 goals (Over 2.5) | ▲ 39% | 31% | ▲ 52% |
| Clean sheets | ▼ 0% | 36% | ▼ 13% |
| Goal before half-time | • 61% | 62% | ▲ 74% |
| Goal after half-time | ▲ 83% | 72% | ▲ 87% |
^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.
Lineups and player events
Verified starters, substitutes and recorded player events for this match.
Home team
Starting lineup
Away team
Starting lineup
Match timeline
Goals, cards and substitutions arranged in chronological order.
Referee and managers
Open their season profiles to compare match records, goals and disciplinary trends.
Head-to-head
Previous meeting: Marumo Gallants 0 - 1 - 0 Orbit College. Average goals 2.00, both teams scored in 100% matches.
FAQ
What was the result of Marumo Gallants vs Orbit College?
The Premier Soccer League match finished Marumo Gallants 0:0 Orbit College. Full match statistics, the half-by-half breakdown and head-to-head are on this page.
What do the goal statistics show before Marumo Gallants vs Orbit College?
Marumo Gallants score 0.74 goals per game on average and Orbit College 0.74. The Premier Soccer League average is 2.01 goals, with Over 2.5 landing in 31% of games. Both teams score in 52% of Marumo Gallants's matches and 43% of Orbit College's.
What form are Marumo Gallants and Orbit College in?
Over the last 5 games Marumo Gallants have a 1-0-4 record (0.60 points per game) and Orbit College 1-1-3 (0.80 points per game).
Where can I find a betting tip and analysis for Marumo Gallants vs Orbit College?
The statistical background for Marumo Gallants vs Orbit College — form, head-to-head, goals, BTTS and Over/Under — is on this page. The tip with full reasoning and a value assessment is in the NoFluffPicks app.


