South Africa - Premier Soccer LeagueData current as of 12 September 2026

Marumo Gallants vs Orbit College: match statistics

Marumo Gallants vs Orbit College: form, goals and key statistics

Key match information

Marumo Gallants played Orbit College in Premier Soccer League (South Africa). The match was played on 12 April 2026. Final score: 0:0.

Current form

Marumo Gallants: 1-0-4, 0.60 points/match. Orbit College: 1-1-3, 0.80 points/match.

Goal statistics

Marumo Gallants scores 0.74 and concedes 1.48 goals per match. Orbit College scores 0.74 and concedes 1.70. League average: 2.01 goals.

BTTS / Over / Under

BTTS: Marumo Gallants 52%, Orbit College 43%. Over 2.5: Marumo Gallants 39%, Orbit College 52%. League level: BTTS 38%, Over 2.5 31%.

xG, shots and style

Marumo Gallants has higher xG: 1.25 vs 1.02. Marumo Gallants: 10.4 shots per match, Orbit College: 7.9.

Match halves

Marumo Gallants: half-time lead 4%, second-half goals 0.52. Orbit College: half-time lead 17%, second-half goals 0.43.

Goals by minute

Marumo Gallants: 61-75 (5 goals). Orbit College: 61-75 (4 goals). This is historical distribution, not a predicted goal minute.

League context

Premier Soccer League: 2.01 goals per match, BTTS 38%, Over 2.5 31%.

Head-to-head

Before this fixture, 1 previous H2H matches were available: 0-1-0. Average goals 2.00, BTTS 100%.

Archived pre-match analysis

This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.

General match analysis

I predict a Marumo Gallants win (1): the hosts average 10.8 shots and 3.2 on target at home versus Orbit’s 7.82 shots and 2.82 on target away. Marumo record a higher home xG (1.34) than Orbit away (1.02), translating to more high-quality scoring chances. Defensively Marumo concede 1.1 goals per home match, while Orbit concede 1.82 away; additionally the loss rate is 40% for the hosts versus 73% for the visitors, giving the hosts an edge. Both teams have 17 goals this season and poor recent form over the last 5 matches (Marumo 5 goals and 1 win, Orbit 3 goals and 1 win), but the gap in chance quality and the non-scoring rate (30% vs 55%) favors the hosts. Therefore I assess probabilities as 60% Marumo, 25% draw and 15% Orbit.

View the statistical overview
BTTS - will both teams score?

I project No BTTS with 60% probability versus 40% for BTTS - Yes. Seasonal goals scored are low: Marumo 0.75 goals/match and Orbit 0.73 goals/match, with xG_for of 1.01 and 1.02 respectively, indicating poor chance conversion. Although both teams concede frequently seasonally (Marumo 1.58 and Orbit 1.82), in the last 5 matches Marumo conceded 2.0 on average (10 goals in 5) and Orbit 1.4 (7 goals) — which allows for a goal by one side but not necessarily both. BTTS and clean sheet stats also favor the No outcome: teams’ seasonal BTTS rates are 42% and 45% (avg 43.5%), the league BTTS is 38% with a high clean sheet rate of 73%, and individually Marumo has 25% clean sheets versus 0% for Orbit. Additionally, in the last 5 matches Marumo had BTTS 60% vs Orbit 40%, but the low average goals (0.75/0.73), moderate xG (1.01/1.02) and the strong league clean sheet signal lead me to choose No BTTS (No Goal/clean sheet expected).

View BTTS statistics
Over/Under - goals analysis

I calculate expected goals as the average of attack xG and opponent xG: Marumo attack xG 1.01 and Orbit opponent xG 1.72 → expected 1.37; for Orbit attack xG 1.02 and Marumo opponent xG 1.70 → expected 1.36 (total 2.73). Seasonally both teams often exceed 1.5 goals: Marumo 67% and Orbit 73%, and additionally Marumo in the last 5 matches had 80% of games with over 2.5 goals and conceded an average of 2.0 goals per match (10 conceded in 5). Seasonal Over2.5 rates are 50% (Marumo) and 55% (Orbit), and the projected total 2.73 is above the 2.5 threshold, hence a moderately high probability for Over2.5 (~61%). Over3.5 is unlikely — seasonally only 25% and 18%; with average shots on target 2.08 vs 2.82 and conversion rate 9% I do not expect many additional goals, so Under3.5 looks safer (~77%). For these reasons the strongest signal is Over 1.5 (seasonal support 67/73% and expected 2.73 goals), thus the recommendation is to back Over 1.5.

View Over/Under statistics
HT/FT - half-time and full-time scenario

I forecast a draw at half-time because Marumo were level at the break in 50% of matches (drawingAtHTPercentage_home = 50%), while Orbit led at half-time in only 9% of matches (leadingAtHTPercentage_away = 9%), and first-half scoring rates are low (scoredAVGHT_home = 0.33 vs scoredAVGHT_away = 0.27). In the second half I expect the home side to assert themselves: Marumo average 1.67 goals after the break (AVG_2hg_home = 1.67) versus 1.27 for Orbit (AVG_2hg_away = 1.27) and in their last 5 matches they have averaged 0.8 second-half goals (last5_scored_2hg_avg_overall_home = 0.8). Additionally, Marumo collect more points at half-time (HTPPG_home = 1.25 vs HTPPG_away = 0.45) and their matches feature a high proportion of goals after the break (over05_2hg_percentage_home = 92%, last5_over05_2hg_percentage_overall_home = 100%), which increases the likelihood of a turnaround in favour of the hosts after half-time. On this basis the strongest signal is X/1 (draw at half-time, Marumo win), which I assign the highest probability; alternatively 1/1 and X/X are possible with lower probability.

View first-half and second-half statistics

Half-by-half

0 : 0
1st half
0 : 0
2nd half

Match statistics

54Possession (%)46
Marumo GallantsOrbit College
13Shots13
Marumo GallantsOrbit College
3Shots on target2
Marumo GallantsOrbit College
1.58xG1.41
Marumo GallantsOrbit College
5Corners5
Marumo GallantsOrbit College
76Dangerous attacks62
Marumo GallantsOrbit College
9Fouls15
Marumo GallantsOrbit College
1Cards1
Marumo GallantsOrbit College

Pre-match profilewhat do the season numbers say?

This is a team profile based on season data and form. Match-flow statistics are shown only after the fixture is played.

Marumo GallantsOrbit College
0.74Goals scored / match0.74
Marumo GallantsOrbit College
1.48Goals conceded / match1.7
Marumo GallantsOrbit College
49%Average possession41%
Marumo GallantsOrbit College
3.17Shots on target / match2.43
Marumo GallantsOrbit College

Team statswho is more efficient?

Attack and defence comparison for both teams in the current season.

10.43Shots per match7.91
Marumo GallantsOrbit College
3.17Shots on target2.43
Marumo GallantsOrbit College
7.1%Shot conversion9.3%
Marumo GallantsOrbit College
49%Possession41%
Marumo GallantsOrbit College
1.25xG for1.02
Marumo GallantsOrbit College
1.58xG against1.71
Marumo GallantsOrbit College

Shooting quality

Marumo Gallants: BalancedOrbit College: Balanced
Marumo GallantsOrbit College
Accuracy (shots on target)30%31%
Chance quality (xG per shot)0.120.13
Finishing (goals per shot on target)0.230.30

xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.

* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.

Team formwho is in better shape?

Last five matches and season record, overall and split by home and away matches.

Orbit College is 33% better for: last-5 form.

0.6 pts / match - Marumo Gallants · 0.8 pts / match - Orbit College

Marumo Gallants
LWLLL
Season result split
17% W26% D57% L
Season (W-D-L)
4-6-13
0.78 pts / match · goal difference -17
Last 5 (W-D-L)
1-0-4
0.60 pts / match
Record at home (W-D-L)
2-4-4
Last 5 at home
0-1-4
DLLLL
Last 5 matches - averages
Goals scored: 1.0Goals conceded: 2.0xG: 1.05Opponent xG: 1.76BTTS: 60%Over 2.5: 80%
Orbit College
DWLLL
Season result split
22% W13% D65% L
Season (W-D-L)
5-3-15
0.78 pts / match · goal difference -22
Last 5 (W-D-L)
1-1-3
0.80 pts / match
Record away (W-D-L)
2-1-8
Last 5 away
1-1-3
LDLWL
Last 5 matches - averages
Goals scored: 0.6Goals conceded: 1.4xG: 0.75Opponent xG: 1.69BTTS: 40%Over 2.5: 40%

Goalshow do both teams score and concede?

How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.

Marumo Gallants is 15% better for: goals conceded per match.

1.48 goals / match - Marumo Gallants · 1.7 goals / match - Orbit College

Marumo Gallants scoring profile: strong

Marumo Gallants scores in 52% of matches (12 of 23 matches), while Orbit College keeps a clean sheet in 13% (3 of 23 matches).

Orbit College scoring profile: very strong

Orbit College scores in 52% of matches (12 of 23 matches), while Marumo Gallants keeps a clean sheet in 0% (0 of 23 matches).

17Goals scored (season)17
Marumo GallantsOrbit College
34Goals conceded (season)39
Marumo GallantsOrbit College
2.22Average goals in match2.43
Marumo GallantsOrbit College
5Goals scored (last 5)3
Marumo GallantsOrbit College
10Goals conceded (last 5)7
Marumo GallantsOrbit College

How often they score at least...

52%1 goal52%
Marumo GallantsOrbit College
17%2 goals17%
Marumo GallantsOrbit College
4%3 goals4%
Marumo GallantsOrbit College
0%4 goals0%
Marumo GallantsOrbit College

How often they concede at least...

100%1 goal87%
Marumo GallantsOrbit College
26%2 goals52%
Marumo GallantsOrbit College
17%3 goals26%
Marumo GallantsOrbit College
4%4 goals4%
Marumo GallantsOrbit College

* Statistics include both teams' home and away matches in the current season.

Both teams scored (BTTS)how often do both teams score?

How often both teams' matches have goals on both sides, compared with the league average.

38%
League average

Goal patterns

17%BTTS at half-time9%
Marumo GallantsOrbit College
0%BTTS in both halves0%
Marumo GallantsOrbit College
9%Scored in both halves9%
Marumo GallantsOrbit College

BTTS and goal count

26%Min. 3 goals and BTTS39%
Marumo GallantsOrbit College
13%Min. 3 goals without BTTS13%
Marumo GallantsOrbit College
60%BTTS - last 540%
Marumo GallantsOrbit College

Goal count (Over/Under)how often do these matches cross the goal lines?

How often matches involving these teams clear goal thresholds, in the full match and in each half.

1st half

61%Min. 1 goal before half-time74%
Marumo GallantsOrbit College
22%Min. 2 goals before half-time22%
Marumo GallantsOrbit College
0%Min. 3 goals before half-time0%
Marumo GallantsOrbit College

2nd half

83%Min. 1 goal after half-time87%
Marumo GallantsOrbit College
43%Min. 2 goals after half-time43%
Marumo GallantsOrbit College
13%Min. 3 goals after half-time13%
Marumo GallantsOrbit College

Match halveswhen do the teams score more often?

How teams split performance between first and second half: goals, points, clean sheets and half-time state.

Orbit College is 24% better for: first-half form (half-time points).

0.7 pts / match - Marumo Gallants · 0.87 pts / match - Orbit College

Marumo Gallants - half-time state
4% leading57% draw39% trailing
Orbit College - half-time state
17% leading35% draw48% trailing

Before half-time (1st half)

0.7Points per match (1st half)0.87
Marumo GallantsOrbit College
0.22Goals scored (1st half)0.3
Marumo GallantsOrbit College
0.61Goals conceded (1st half)0.65
Marumo GallantsOrbit College
0.83Average goals (1st half)0.96
Marumo GallantsOrbit College
43%Clean sheet before half-time43%
Marumo GallantsOrbit College
78%No goal before half-time74%
Marumo GallantsOrbit College

After half-time (2nd half)

1Points per match (2nd half)0.83
Marumo GallantsOrbit College
0.52Goals scored (2nd half)0.43
Marumo GallantsOrbit College
0.87Goals conceded (2nd half)1.04
Marumo GallantsOrbit College
1.39Average goals (2nd half)1.48
Marumo GallantsOrbit College
35%Clean sheet after half-time30%
Marumo GallantsOrbit College
61%No goal after half-time65%
Marumo GallantsOrbit College

Marumo Gallants - second-half results

22% W35% D43% L
16
Half-time points
5
Half-time goals
-9
Goal difference (1st half)
23
Second-half points
-8
Goal difference (2nd half)
0.70
PPG before half-time
Lead holding425%

Leads at half-time in 4% of matches and wins 17%. Also wins matches without a half-time lead.

Defence after half-time+0.3

Concedes 0.3 more goals per match after half-time - defensive level drops in the second half.

Orbit College - second-half results

22% W17% D61% L
20
Half-time points
7
Half-time goals
-8
Goal difference (1st half)
19
Second-half points
-14
Goal difference (2nd half)
0.87
PPG before half-time
Lead holding129%

Leads at half-time in 17% of matches and wins 22%. Also wins matches without a half-time lead.

Defence after half-time+0.4

Concedes 0.4 more goals per match after half-time - defensive level drops in the second half.

Marumo Gallants - last 5 matches by half
1st half2nd half
Points per match0.400.80
Goals scored / match0.20.8
Goals conceded / match0.81.2
Average goals in match1.02.0
1 goal80%100%
2 goals20%80%
3 goals0%20%
Clean sheet20%20%
No goal80%60%
Goal difference-3-2
Half-time: 0% leading - 40% draw - 60% trailing
2nd half: 20% won - 20% draw - 60% lost
BTTS at half-time (last 5): 20% - Half-time goals total: 1
Orbit College - last 5 matches by half
1st half2nd half
Points per match1.200.40
Goals scored / match0.60.0
Goals conceded / match0.41.0
Average goals in match1.01.0
1 goal60%60%
2 goals40%40%
3 goals0%0%
Clean sheet60%40%
No goal60%100%
Goal difference+1-5
Half-time: 20% leading - 60% draw - 20% trailing
2nd half: 0% won - 40% draw - 60% lost
BTTS at half-time (last 5): 20% - Half-time goals total: 3

* Colours in tables show event frequency: green is common, yellow is moderate, red is rare. It is frequency, not a team rating.

Goals by minutewhen do goals arrive?

Match phases in which both teams most often score and concede.

Marumo Gallants
ScoredConceded
1
3
0-15
0
6
16-30
4
5
31-45
3
5
46-60
5
8
61-75
4
7
76-90

Most dangerous in minutes 61-75 (5 goals). Concedes most in 61-75 (8). Late-goal balance (76-90): -3 - late phases are a weakness.

Orbit College
ScoredConceded
2
5
0-15
2
4
16-30
3
6
31-45
3
6
46-60
4
12
61-75
3
6
76-90

Most dangerous in minutes 61-75 (4 goals). Concedes most in 61-75 (12). Late-goal balance (76-90): -3 - late phases are a weakness.

* Buckets 31-45 and 76-90 include added-time goals.

Additional team indicatorswhat do xG, efficiency and form show?

A comparison of chance quality, results and trends based on completed matches from the current season.

Match profile

2.33
Estimated goals
attack vs opponent defence
1.2 : 1.1
Estimated goal split
home : away
116%
Pace vs league
100% = league average
48%
Both teams scored (BTTS)
average from both teams' seasons
-14%
Derby effect
H2H goals vs typical matches
27%
BTTS estimate
from both teams' scoring frequency
23%
0:0 risk
about 1 in 4 matches
0-1
Most common goal range
attack vs defence on both sides

Marumo Gallants

Net xG balance
Difference between the quality of chances created and allowed per match.
-0.33
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
-0.41
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
+4.2 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
-0.51
Defensive efficiency
Does the defence or goalkeeper save the team? Positive means it concedes less than the chances allowed suggest.
+0.10
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
65%
Defence vs league
How much the team concedes compared with the league average. 80% means 20% fewer goals conceded.
170%
Form trend
Compares points from the last 5 matches with the whole-season average.
-0.18
Stronger second half?
How many more goals the team scores after half-time than before it.
+0.3
Late goals
24% of this team's goals come in minutes 76-90. For comparison, 6% come in the first quarter-hour.
24%

Orbit College

Net xG balance
Difference between the quality of chances created and allowed per match.
-0.69
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
-0.27
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
+7.0 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
-0.28
Defensive efficiency
Does the defence or goalkeeper save the team? Positive means it concedes less than the chances allowed suggest.
+0.01
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
85%
Defence vs league
How much the team concedes compared with the league average. 80% means 20% fewer goals conceded.
149%
Form trend
Compares points from the last 5 matches with the whole-season average.
+0.02
Stronger second half?
How many more goals the team scores after half-time than before it.
+0.1
Late goals
18% of this team's goals come in minutes 76-90. For comparison, 12% come in the first quarter-hour.
18%

* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range are calculated from public season averages and frequencies for both teams. This is a statistical match profile, not a private model prediction or betting pick. The remaining indicators describe completed matches from the season.

League contextis this a high-scoring league?

How both teams compare with league-wide averages (Premier Soccer League).

Teams vs league

Marumo GallantsLigaOrbit College
Average goals in match 2.222.01 2.43
Both teams scored 52%38% 43%
Min. 3 goals (Over 2.5) 39%31% 52%
Clean sheets 0%36% 13%
Goal before half-time 61%62% 74%
Goal after half-time 83%72% 87%

^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.

2.01
Average goals per match
38%
Both teams scored
31%
Min. 3 goals (Over 2.5)
36%
Clean sheets
1.14
Home goals / match
0.87
Away goals / match
+31%
Home attack advantage
+24%
Home defence advantage
+19%
Total home advantage
Goals in 1st half (whole league)
62%
1 goal
22%
2 goals
3%
3 goals
1%
4 goals
Goals in 2nd half (whole league)
72%
1 goal
30%
2 goals
10%
3 goals
2%
4 goals

Lineups and player events

Verified starters, substitutes and recorded player events for this match.

Match timeline

Goals, cards and substitutions arranged in chronological order.

  1. Orbit CollegeYellow cardNdumiso Ngiba
  2. Orbit CollegeSubstitutionOn: Lucky Mahlatse MalatsiOff: Abdoulaye Mariko
  3. Marumo GallantsYellow cardSekela Christopher Sithole
  4. Marumo GallantsSubstitutionOn: Matthew MarouOff: Jaisen Jaren Clifford
  5. Marumo GallantsSubstitutionOn: Marvin Sibusiso SikhosanaOff: Katekani Mhlongo
  6. Marumo GallantsSubstitutionOn: Monde MphambanisoOff: Sekela Christopher Sithole

Referee and managers

Open their season profiles to compare match records, goals and disciplinary trends.

Head-to-head

Previous meeting: Marumo Gallants 0 - 1 - 0 Orbit College. Average goals 2.00, both teams scored in 100% matches.

Orbit College
1 : 1
Marumo Gallants

FAQ

What was the result of Marumo Gallants vs Orbit College?

The Premier Soccer League match finished Marumo Gallants 0:0 Orbit College. Full match statistics, the half-by-half breakdown and head-to-head are on this page.

What do the goal statistics show before Marumo Gallants vs Orbit College?

Marumo Gallants score 0.74 goals per game on average and Orbit College 0.74. The Premier Soccer League average is 2.01 goals, with Over 2.5 landing in 31% of games. Both teams score in 52% of Marumo Gallants's matches and 43% of Orbit College's.

What form are Marumo Gallants and Orbit College in?

Over the last 5 games Marumo Gallants have a 1-0-4 record (0.60 points per game) and Orbit College 1-1-3 (0.80 points per game).

Where can I find a betting tip and analysis for Marumo Gallants vs Orbit College?

The statistical background for Marumo Gallants vs Orbit College — form, head-to-head, goals, BTTS and Over/Under — is on this page. The tip with full reasoning and a value assessment is in the NoFluffPicks app.