Japan - J1 LeagueK's denki Stadium MitoData current as of 13 August 2026

Mito Hollyhock vs Gamba Osaka: match statistics

Reasoning:

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Mito Hollyhock vs Gamba Osaka: form, goals and key statistics

Key match information

Mito Hollyhock play Gamba Osaka in J1 League (Japan). The match date is 15 August 2026. Venue: K's denki Stadium Mito.

Current form

Mito Hollyhock: 0-0-1, 0.00 points/match. Gamba Osaka: 1-0-0, 3.00 points/match.

Goal statistics

Mito Hollyhock scores 1.00 and concedes 2.00 goals per match. Gamba Osaka scores 4.00 and concedes 3.00. League average: 3.60 goals.

BTTS / Over / Under

BTTS: Mito Hollyhock 100%, Gamba Osaka 100%. Over 2.5: Mito Hollyhock 100%, Gamba Osaka 100%. League level: BTTS 70%, Over 2.5 70%.

xG, shots and style

Gamba Osaka has higher xG: 1.74 vs 1.58. Mito Hollyhock: 16.0 shots per match, Gamba Osaka: 12.0.

Match halves

Mito Hollyhock: half-time lead 0%, second-half goals 1.00. Gamba Osaka: half-time lead 100%, second-half goals 2.00.

Goals by minute

Mito Hollyhock: 61-75 (1 goals). Gamba Osaka: 31-45+ (2 goals). This is historical distribution, not a predicted goal minute.

League context

J1 League: 3.60 goals per match, BTTS 70%, Over 2.5 70%.

Head-to-head

Before this fixture, 1 previous H2H matches were available: 0-0-1. Average goals 1.00, BTTS 0%.

Before the match

1X2 odds

(2.82)
(3.30)
(2.57)

Pre-match profilewhat do the season numbers say?

This is a team profile based on season data and form. Match-flow statistics are shown only after the fixture is played.

Mito HollyhockGamba Osaka
1Goals scored / match4
Mito HollyhockGamba Osaka
2Goals conceded / match3
Mito HollyhockGamba Osaka
47%Average possession61%
Mito HollyhockGamba Osaka
3Shots on target / match9
Mito HollyhockGamba Osaka

Team statswho is more efficient?

Attack and defence comparison for both teams in the current season.

16Shots per match12
Mito HollyhockGamba Osaka
3Shots on target9
Mito HollyhockGamba Osaka
6.3%Shot conversion33.3%
Mito HollyhockGamba Osaka
47%Possession61%
Mito HollyhockGamba Osaka
1.58xG for1.74
Mito HollyhockGamba Osaka
1.36xG against1.98
Mito HollyhockGamba Osaka

Shooting quality

Mito Hollyhock: AttackingGamba Osaka: Efficient finishing
Mito HollyhockGamba Osaka
Accuracy (shots on target)19%75%
Chance quality (xG per shot)0.100.14
Finishing (goals per shot on target)0.330.44

xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.

* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.

Team formwho is in better shape?

Last five matches and season record, overall and split by home and away matches.

Mito Hollyhock
L
No win in the last 5 matches
Season result split
0% W0% R100% P
Season (W-D-L)
0-0-1
0.00 pts / match · goal difference -1
Last 5 (W-D-L)
0-0-1
0.00 pts / match
Record at home (W-D-L)
0-0-0
Last 5 at home
0-0-0
Last 5 matches - averages
Goals scored: 1.0Goals conceded: 2.0xG: 1.58Opponent xG: 1.36BTTS: 100%Over 2.5: 100%
Gamba Osaka
W
5 wins in a row
Season result split
100% W0% R0% P
Season (W-D-L)
1-0-0
3.00 pts / match · goal difference +1
Last 5 (W-D-L)
1-0-0
3.00 pts / match
Record away (W-D-L)
0-0-0
Last 5 away
0-0-0
Last 5 matches - averages
Goals scored: 4.0Goals conceded: 3.0xG: 1.74Opponent xG: 1.98BTTS: 100%Over 2.5: 100%

Goalshow do both teams score and concede?

How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.

Gamba Osaka is 300% better for: goals scored per match.

1 goals / match - Mito Hollyhock · 4 goals / match - Gamba Osaka

Mito Hollyhock is 50% better for: goals conceded per match.

2 goals / match - Mito Hollyhock · 3 goals / match - Gamba Osaka

Mito Hollyhock scoring profile: very strong

Mito Hollyhock scores in 100% of matches (1 of 1 matches), while Gamba Osaka keeps a clean sheet in 0% (0 of 1 matches).

Gamba Osaka scoring profile: very strong

Gamba Osaka scores in 100% of matches (1 of 1 matches), while Mito Hollyhock keeps a clean sheet in 0% (0 of 1 matches).

1Goals scored (season)4
Mito HollyhockGamba Osaka
2Goals conceded (season)3
Mito HollyhockGamba Osaka
3Average goals in match7
Mito HollyhockGamba Osaka
1Goals scored (last 5)4
Mito HollyhockGamba Osaka
2Goals conceded (last 5)3
Mito HollyhockGamba Osaka

How often they score at least...

100%1 goal100%
Mito HollyhockGamba Osaka
0%2 goals100%
Mito HollyhockGamba Osaka
0%3 goals100%
Mito HollyhockGamba Osaka
0%4 goals100%
Mito HollyhockGamba Osaka

How often they concede at least...

100%1 goal100%
Mito HollyhockGamba Osaka
100%2 goals100%
Mito HollyhockGamba Osaka
0%3 goals100%
Mito HollyhockGamba Osaka
0%4 goals0%
Mito HollyhockGamba Osaka

* Statistics include both teams' home and away matches in the current season.

Both teams scored (BTTS)how often do both teams score?

How often both teams' matches have goals on both sides, compared with the league average.

70%
League average

Goal patterns

0%BTTS at half-time100%
Mito HollyhockGamba Osaka
0%BTTS in both halves100%
Mito HollyhockGamba Osaka
0%Scored in both halves100%
Mito HollyhockGamba Osaka

BTTS and goal count

100%Min. 3 goals and BTTS100%
Mito HollyhockGamba Osaka
0%Min. 3 goals without BTTS0%
Mito HollyhockGamba Osaka
100%BTTS - last 5100%
Mito HollyhockGamba Osaka

Goal count (Over/Under)how often do these matches cross the goal lines?

How often matches involving these teams clear goal thresholds, in the full match and in each half.

1st half

100%Min. 1 goal before half-time100%
Mito HollyhockGamba Osaka
100%Min. 2 goals before half-time100%
Mito HollyhockGamba Osaka
0%Min. 3 goals before half-time100%
Mito HollyhockGamba Osaka

2nd half

100%Min. 1 goal after half-time100%
Mito HollyhockGamba Osaka
0%Min. 2 goals after half-time100%
Mito HollyhockGamba Osaka
0%Min. 3 goals after half-time100%
Mito HollyhockGamba Osaka

Match halveswhen do the teams score more often?

How teams split performance between first and second half: goals, points, clean sheets and half-time state.

Mito Hollyhock - half-time state
0% leading0% draw100% trailing
Gamba Osaka - half-time state
100% leading0% draw0% trailing

Before half-time (1st half)

0Points per match (1st half)3
Mito HollyhockGamba Osaka
0Goals scored (1st half)2
Mito HollyhockGamba Osaka
2Goals conceded (1st half)1
Mito HollyhockGamba Osaka
2Average goals (1st half)3
Mito HollyhockGamba Osaka
0%Clean sheet before half-time0%
Mito HollyhockGamba Osaka
100%No goal before half-time0%
Mito HollyhockGamba Osaka

After half-time (2nd half)

3Points per match (2nd half)1
Mito HollyhockGamba Osaka
1Goals scored (2nd half)2
Mito HollyhockGamba Osaka
0Goals conceded (2nd half)2
Mito HollyhockGamba Osaka
1Average goals (2nd half)4
Mito HollyhockGamba Osaka
100%Clean sheet after half-time0%
Mito HollyhockGamba Osaka
0%No goal after half-time0%
Mito HollyhockGamba Osaka

Mito Hollyhock - second-half results

100% W0% R0% P
0
Half-time points
0
Half-time goals
-2
Goal difference (1st half)
3
Second-half points
+1
Goal difference (2nd half)
0.00
PPG before half-time
Defence after half-time-2.0

Defence stays stable across the full match.

Gamba Osaka - second-half results

0% W100% R0% P
3
Half-time points
2
Half-time goals
+1
Goal difference (1st half)
1
Second-half points
0
Goal difference (2nd half)
3.00
PPG before half-time
Lead holding100%

Leads at half-time in 100% of matches and wins 100%. Also wins matches without a half-time lead.

Defence after half-time+1.0

Concedes 1.0 more goals per match after half-time - defensive level drops in the second half.

Mito Hollyhock - last 5 matches by half
1st half2nd half
Points per match0.003.00
Goals scored / match0.01.0
Goals conceded / match2.00.0
Average goals in match2.01.0
1 goal100%100%
2 goals100%0%
3 goals0%0%
Clean sheet0%100%
No goal100%0%
Goal difference-2+1
Half-time: 0% leading - 0% draw - 100% trailing
2nd half: 100% won - 0% draw - 0% lost
BTTS at half-time (last 5): 0% - Half-time goals total: 0
Gamba Osaka - last 5 matches by half
1st half2nd half
Points per match3.001.00
Goals scored / match2.02.0
Goals conceded / match1.02.0
Average goals in match3.04.0
1 goal100%100%
2 goals100%100%
3 goals100%100%
Clean sheet0%0%
No goal0%0%
Goal difference+10
Half-time: 100% leading - 0% draw - 0% trailing
2nd half: 0% won - 100% draw - 0% lost
BTTS at half-time (last 5): 100% - Half-time goals total: 2

* Colours in tables show event frequency: green is common, yellow is moderate, red is rare. It is frequency, not a team rating.

Goals by minutewhen do goals arrive?

Match phases in which both teams most often score and concede.

Mito Hollyhock
ScoredConceded
0
1
0-15
0
0
16-30
0
1
31-45
0
0
46-60
1
0
61-75
0
0
76-90

Most dangerous in minutes 61-75 (1 goal). Concedes most in 0-15 (1). Late-goal balance (76-90): 0.

Gamba Osaka
ScoredConceded
0
0
0-15
0
1
16-30
2
0
31-45
0
0
46-60
0
0
61-75
2
2
76-90

Most dangerous in minutes 31-45 (2 goals). Concedes most in 76-90 (2). Late-goal balance (76-90): 0.

* Buckets 31-45 and 76-90 include added-time goals.

Additional team indicatorswhat do xG, efficiency and form show?

A comparison of chance quality, results and trends based on completed matches from the current season.

Match profile

5.00
Estimated goals
attack vs opponent defence
2.0 : 3.0
Estimated goal split
home : away
139%
Pace vs league
100% = league average
100%
Both teams scored (BTTS)
average from both teams' seasons
-80%
Derby effect
H2H goals vs typical matches
100%
BTTS estimate
from both teams' scoring frequency
0%
0:0 risk
practically zero
2-3
Most common goal range
attack vs defence on both sides

Mito Hollyhock

Net xG balance
Difference between the quality of chances created and allowed per match.
+0.22
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
-1.22
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
-0.6 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
-0.58
Defensive efficiency
Does the defence or goalkeeper save the team? Positive means it concedes less than the chances allowed suggest.
-0.64
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
56%
Defence vs league
How much the team concedes compared with the league average. 80% means 20% fewer goals conceded.
111%
Form trend
Compares points from the last 5 matches with the whole-season average.
0.00
Stronger second half?
How many more goals the team scores after half-time than before it.
+1.0
Late goals
0% of this team's goals come in minutes 76-90. For comparison, 0% come in the first quarter-hour.
0%

Gamba Osaka

Net xG balance
Difference between the quality of chances created and allowed per match.
-0.24
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
+1.24
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
+1.1 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
+2.26
Defensive efficiency
Does the defence or goalkeeper save the team? Positive means it concedes less than the chances allowed suggest.
-1.02
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
222%
Defence vs league
How much the team concedes compared with the league average. 80% means 20% fewer goals conceded.
167%
Form trend
Compares points from the last 5 matches with the whole-season average.
0.00
Stronger second half?
How many more goals the team scores after half-time than before it.
0.0
Late goals
50% of this team's goals come in minutes 76-90. For comparison, 0% come in the first quarter-hour.
50%

* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range are calculated from public season averages and frequencies for both teams. This is a statistical match profile, not a private model prediction or betting pick. The remaining indicators describe completed matches from the season.

League contextis this a high-scoring league?

How both teams compare with league-wide averages (J1 League).

Teams vs league

Mito HollyhockLigaGamba Osaka
Average goals in match 3.003.60 7.00
Both teams scored 100%70% 100%
Min. 3 goals (Over 2.5) 100%70% 100%
Clean sheets 0%15% 0%
Goal before half-time 100%90% 100%
Goal after half-time 100%70% 100%

^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.

3.60
Average goals per match
70%
Both teams scored
70%
Min. 3 goals (Over 2.5)
15%
Clean sheets
1.80
Home goals / match
1.80
Away goals / match
+0%
Home attack advantage
+0%
Home defence advantage
+10%
Total home advantage
Goals in 1st half (whole league)
90%
1 goal
60%
2 goals
40%
3 goals
0%
4 goals
Goals in 2nd half (whole league)
70%
1 goal
50%
2 goals
30%
3 goals
20%
4 goals

Head-to-head

Previous meeting: Mito Hollyhock 0 - 0 - 1 Gamba Osaka. Average goals 1.00, both teams scored in 0% matches.

Mito Hollyhock
0 : 1
Gamba Osaka

FAQ

When do Mito Hollyhock and Gamba Osaka play?

Mito Hollyhock face Gamba Osaka on 15 August 2026 in J1 League at K's denki Stadium Mito. The exact kick-off time in your timezone is shown at the top of the match page.

What do the goal statistics show before Mito Hollyhock vs Gamba Osaka?

Mito Hollyhock score 1.00 goals per game on average and Gamba Osaka 4.00. The J1 League average is 3.60 goals, with Over 2.5 landing in 70% of games. Both teams score in 100% of Mito Hollyhock's matches and 100% of Gamba Osaka's.

What form are Mito Hollyhock and Gamba Osaka in?

Over the last 5 games Mito Hollyhock have a 0-0-1 record (0.00 points per game) and Gamba Osaka 1-0-0 (3.00 points per game).

Where can I find a betting tip and analysis for Mito Hollyhock vs Gamba Osaka?

This page shows the full statistical context — form, head-to-head, goals, BTTS and Over/Under. The tip, value assessment and full reasoning are in the NoFluffPicks app.