Rwanda - National Soccer LeagueData current as of 07 September 2026

Mukura vs Police: match statistics

Mukura crest
Mukura
0 : 0half-time 0:0
Police crest
Police

Mukura vs Police: form, goals and key statistics

Key match information

Mukura played Police in National Soccer League (Rwanda). The match was played on 6 May 2026. Final score: 0:0.

Current form

Mukura: 1-1-3, 0.80 points/match. Police: 1-2-2, 1.00 points/match.

Goal statistics

Mukura scores 1.03 and concedes 1.10 goals per match. Police scores 0.90 and concedes 0.62. League average: 2.05 goals.

BTTS / Over / Under

BTTS: Mukura 55%, Police 38%. Over 2.5: Mukura 34%, Police 21%. League level: BTTS 44%, Over 2.5 35%.

xG, shots and style

Police has higher xG: 1.13 vs 1.09. Mukura: 5.3 shots per match, Police: 6.1.

Match halves

Mukura: half-time lead 24%, second-half goals 0.66. Police: half-time lead 34%, second-half goals 0.48.

Goals by minute

Mukura: 61-75 (9 goals). Police: 76-90+ (7 goals). This is historical distribution, not a predicted goal minute.

League context

National Soccer League: 2.05 goals per match, BTTS 44%, Over 2.5 35%.

Head-to-head

Before this fixture, 1 previous H2H matches were available: 0-1-0. Average goals 2.00, BTTS 100%.

Archived pre-match analysis

This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.

General match analysis

Mukura holds a clear home advantage: they average 1.15 goals per home match and have a 54% home win rate, with shot conversion at 19% and an average of 2.2 shots on target per game. Police score just 0.64 goals on average away, have a 29% away win rate and an 11% conversion rate, which limits their goal-creating threat. At the same time Police show strong away defensive numbers — conceding only 0.57 goals per match and keeping 50% clean sheets, while away draws stand at 50%, increasing the likelihood of a points split. Quality-of-chances analysis shows similar xG: 1.11 for Mukura at home vs 1.02 for Police away, suggesting the home edge is driven mainly by efficiency (19% vs 11%) rather than more chances. In the last 5 matches Mukura scored 4 goals (1-1-3, 0.8 pts/match) and Police 5 goals (1-2-2, 1.0 pts/match), therefore I tip a narrow home victory.

View the statistical overview
BTTS - will both teams score?

The "both teams to score" scenario appears more likely based on recent form: in the last 5 matches both sides produced BTTS in 60% of cases (3/5), while season BTTS rates are 40% for Mukura and 36% for Police. Mukura averages 1.13 goals per game season-to-date with xG 1.23 and a shot conversion around 17%, whereas Police concedes only 0.57 goals seasonally with xG against 0.86, giving the home side a realistic chance to score. Additionally, Police have scored 5 goals in their last 5 matches (avg 1.0) while Mukura have conceded 9 goals in that period (avg 1.8), which increases the likelihood of goals for the visitors. The counterpoint is that Police have a season clean sheet percentage of 50% and a low goals-scored average of 0.64, and league-wide data shows 70% of matches with a clean sheet, which reduces BTTS confidence. Considering the stronger signals from the last 5 matches and higher xG form values (last5 xG for Mukura 1.45 vs Police 1.11 and last5 xG against 1.62 vs 0.91), I estimate BTTS probability at 62% vs 38% and recommend a BTTS - Yes bet.

View BTTS statistics
Over/Under - goals analysis

Expected goals calculated as the average xG of both sides: Mukura 1.23 vs Police conceding 0.86 → average 1.095 (~1.10), Police 1.02 vs Mukura conceding 0.97 → average 0.995 (~0.99), total ~2.09 goals. Poisson model with λ=2.09 gives probability Over 1.5 ≈62%, Over 2.5 ≈35% and Over 3.5 ≈16%. Seasonal stats confirm a moderate goal environment: Over 2.5 for Mukura at home is 20% and for Police away 21%, while Over 3.5 is only 7% (Mukura) and 0% (Police), which weakens the case for 4+ goals. In the last 5 matches Mukura has elevated xG (1.45) but also significant defensive lapses (xG against 1.62 and 9 goals conceded in 5 matches), so the risk of at least 2 goals increases (hence Over 1.5 ≈62%) but it is insufficient to tilt probability toward four goals; the strongest signal from the data is Under 3.5 (84%).

View Over/Under statistics
HT/FT - half-time and full-time scenario

Statistical analysis shows Mukura’s advantage: the home side scores an average of 1.13 goals per match with xG 1.23 and 3.14 shots on target, while Police average 0.64 goals, xG 1.02 and 2.25 shots on target. Draws predominate at half-time — Mukura were level at the break in 53% of matches, Police in 50%, and half-time leads occurred in 33% (Mukura) and 36% (Police), which increases the likelihood of a draw after 45 minutes. In the second half the hosts are much more active: Mukura score an average of 1.13 goals after the break and have at least one second-half goal in 93% of matches, whereas Police have 0.71 and 43%, so the hosts are more often able to produce a turnaround. Additionally, the hosts’ conversion rate is 17% versus 11% for the visitors, supporting the scenario that Mukura will find the decisive post-break goal; therefore X/1 is selected as the strongest signal.

View first-half and second-half statistics

Half-by-half

0 : 0
1st half
0 : 0
2nd half

Match statistics

50Possession (%)50
MukuraPolice
6Shots7
MukuraPolice
2Shots on target1
MukuraPolice
0.76xG0.89
MukuraPolice
2Corners5
MukuraPolice
32Dangerous attacks51
MukuraPolice
21Fouls18
MukuraPolice
0Cards0
MukuraPolice

Pre-match profilewhat do the season numbers say?

This is a team profile based on season data and form. Match-flow statistics are shown only after the fixture is played.

1.03Goals scored / match0.9
MukuraPolice
1.1Goals conceded / match0.62
MukuraPolice
38%Average possession49%
MukuraPolice
1.59Shots on target / match2.34
MukuraPolice

Team statswho is more efficient?

Attack and defence comparison for both teams in the current season.

5.31Shots per match6.14
MukuraPolice
1.59Shots on target2.34
MukuraPolice
19.5%Shot conversion14.6%
MukuraPolice
38%Possession49%
MukuraPolice
1.09xG for1.13
MukuraPolice
1.09xG against0.92
MukuraPolice

Shooting quality

Mukura: Counter-attackingPolice: Efficient finishing
MukuraPolice
Accuracy (shots on target)30%38%
Chance quality (xG per shot)0.210.18
Finishing (goals per shot on target)0.650.38

xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.

* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.

Team formwho is in better shape?

Last five matches and season record, overall and split by home and away matches.

Police is 25% better for: last-5 form.

0.8 pts / match - Mukura · 1 pts / match - Police

Mukura
LDWLL
Season result split
38% W28% R34% P
Season (W-D-L)
11-8-10
1.41 pts / match · goal difference -2
Last 5 (W-D-L)
1-1-3
0.80 pts / match
Record at home (W-D-L)
7-2-4
Last 5 at home
3-0-2
WWWLL
Last 5 matches - averages
Goals scored: 0.8Goals conceded: 1.8xG: 1.45Opponent xG: 1.62BTTS: 60%Over 2.5: 60%
Police
DLLWD
Season result split
38% W38% R24% P
Season (W-D-L)
11-11-7
1.52 pts / match · goal difference +8
Last 5 (W-D-L)
1-2-2
1.00 pts / match
Record away (W-D-L)
4-7-3
Last 5 away
1-2-2
DLWLD
Last 5 matches - averages
Goals scored: 1.0Goals conceded: 1.0xG: 1.11Opponent xG: 0.91BTTS: 60%Over 2.5: 20%

Goalshow do both teams score and concede?

How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.

Mukura is 14% better for: goals scored per match.

1.03 goals / match - Mukura · 0.9 goals / match - Police

Police is 77% better for: goals conceded per match.

1.1 goals / match - Mukura · 0.62 goals / match - Police

Mukura scoring profile: strong

Mukura scores in 83% of matches (24 of 29 matches), while Police keeps a clean sheet in 41% (12 of 29 matches).

Police scoring profile: strong

Police scores in 62% of matches (18 of 29 matches), while Mukura keeps a clean sheet in 31% (9 of 29 matches).

30Goals scored (season)26
MukuraPolice
32Goals conceded (season)18
MukuraPolice
2.14Average goals in match1.52
MukuraPolice
4Goals scored (last 5)5
MukuraPolice
9Goals conceded (last 5)5
MukuraPolice

How often they score at least...

83%1 goal62%
MukuraPolice
17%2 goals21%
MukuraPolice
3%3 goals3%
MukuraPolice
0%4 goals3%
MukuraPolice

How often they concede at least...

69%1 goal59%
MukuraPolice
31%2 goals3%
MukuraPolice
10%3 goals0%
MukuraPolice
0%4 goals0%
MukuraPolice

* Statistics include both teams' home and away matches in the current season.

Both teams scored (BTTS)how often do both teams score?

How often both teams' matches have goals on both sides, compared with the league average.

Goal patterns

10%BTTS at half-time3%
MukuraPolice
0%BTTS in both halves0%
MukuraPolice
14%Scored in both halves21%
MukuraPolice

BTTS and goal count

31%Min. 3 goals and BTTS17%
MukuraPolice
3%Min. 3 goals without BTTS3%
MukuraPolice
60%BTTS - last 560%
MukuraPolice

Goal count (Over/Under)how often do these matches cross the goal lines?

How often matches involving these teams clear goal thresholds, in the full match and in each half.

1st half

62%Min. 1 goal before half-time52%
MukuraPolice
21%Min. 2 goals before half-time7%
MukuraPolice
3%Min. 3 goals before half-time0%
MukuraPolice

2nd half

76%Min. 1 goal after half-time69%
MukuraPolice
41%Min. 2 goals after half-time21%
MukuraPolice
10%Min. 3 goals after half-time3%
MukuraPolice

Match halveswhen do the teams score more often?

How teams split performance between first and second half: goals, points, clean sheets and half-time state.

Police is 32% better for: first-half form (half-time points).

1.17 pts / match - Mukura · 1.55 pts / match - Police

Mukura - half-time state
24% leading45% draw31% trailing
Police - half-time state
34% leading52% draw14% trailing

Before half-time (1st half)

1.17Points per match (1st half)1.55
MukuraPolice
0.38Goals scored (1st half)0.41
MukuraPolice
0.48Goals conceded (1st half)0.17
MukuraPolice
0.86Average goals (1st half)0.59
MukuraPolice
62%Clean sheet before half-time83%
MukuraPolice
66%No goal before half-time62%
MukuraPolice

After half-time (2nd half)

1.41Points per match (2nd half)1.28
MukuraPolice
0.66Goals scored (2nd half)0.48
MukuraPolice
0.62Goals conceded (2nd half)0.45
MukuraPolice
1.28Average goals (2nd half)0.93
MukuraPolice
55%Clean sheet after half-time59%
MukuraPolice
38%No goal after half-time55%
MukuraPolice

Mukura - second-half results

31% W48% R21% P
34
Half-time points
11
Half-time goals
-3
Goal difference (1st half)
41
Second-half points
+1
Goal difference (2nd half)
1.17
PPG before half-time
Lead holding158%

Leads at half-time in 24% of matches and wins 38%. Also wins matches without a half-time lead.

Defence after half-time+0.1

Concedes 0.1 more goals per match after half-time - defensive level drops in the second half.

Police - second-half results

28% W45% R28% P
45
Half-time points
12
Half-time goals
+7
Goal difference (1st half)
37
Second-half points
+1
Goal difference (2nd half)
1.55
PPG before half-time
Lead holding112%

Leads at half-time in 34% of matches and wins 38%. Also wins matches without a half-time lead.

Defence after half-time+0.3

Concedes 0.3 more goals per match after half-time - defensive level drops in the second half.

Mukura - last 5 matches by half
1st half2nd half
Points per match0.801.00
Goals scored / match0.00.8
Goals conceded / match0.41.4
Average goals in match0.42.2
1 goal20%100%
2 goals20%80%
3 goals0%40%
Clean sheet80%20%
No goal100%20%
Goal difference-2-3
Half-time: 0% leading - 80% draw - 20% trailing
2nd half: 20% won - 40% draw - 40% lost
BTTS at half-time (last 5): 0% - Half-time goals total: 0
Police - last 5 matches by half
1st half2nd half
Points per match0.802.00
Goals scored / match0.20.8
Goals conceded / match0.60.4
Average goals in match0.81.2
1 goal80%80%
2 goals0%20%
3 goals0%20%
Clean sheet40%80%
No goal80%20%
Goal difference-2+2
Half-time: 20% leading - 20% draw - 60% trailing
2nd half: 60% won - 20% draw - 20% lost
BTTS at half-time (last 5): 0% - Half-time goals total: 1

* Colours in tables show event frequency: green is common, yellow is moderate, red is rare. It is frequency, not a team rating.

Goals by minutewhen do goals arrive?

Match phases in which both teams most often score and concede.

Mukura
ScoredConceded
2
6
0-15
5
4
16-30
4
4
31-45
6
4
46-60
9
6
61-75
4
8
76-90

Most dangerous in minutes 61-75 (9 goals). Concedes most in 76-90 (8). Late-goal balance (76-90): -4 - late phases are a weakness.

Police
ScoredConceded
4
3
0-15
5
2
16-30
3
0
31-45
5
5
46-60
2
2
61-75
7
6
76-90

Most dangerous in minutes 76-90 (7 goals). Concedes most in 76-90 (6). Late-goal balance (76-90): +1 - wins late phases.

* Buckets 31-45 and 76-90 include added-time goals.

Additional team indicatorswhat do xG, efficiency and form show?

A comparison of chance quality, results and trends based on completed matches from the current season.

Match profile

1.82
Estimated goals
attack vs opponent defence
0.8 : 1.0
Estimated goal split
home : away
89%
Pace vs league
100% = league average
47%
Both teams scored (BTTS)
average from both teams' seasons
+9%
Derby effect
H2H goals vs typical matches
51%
BTTS estimate
from both teams' scoring frequency
6%
0:0 risk
about 1 in 17 matches
0-1
Most common goal range
attack vs defence on both sides

Mukura

Net xG balance
Difference between the quality of chances created and allowed per match.
0.00
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
-0.07
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
+0.3 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
-0.06
Defensive efficiency
Does the defence or goalkeeper save the team? Positive means it concedes less than the chances allowed suggest.
-0.01
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
94%
Defence vs league
How much the team concedes compared with the league average. 80% means 20% fewer goals conceded.
115%
Form trend
Compares points from the last 5 matches with the whole-season average.
-0.61
Stronger second half?
How many more goals the team scores after half-time than before it.
+0.3
Late goals
13% of this team's goals come in minutes 76-90. For comparison, 7% come in the first quarter-hour.
13%

Police

Net xG balance
Difference between the quality of chances created and allowed per match.
+0.21
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
+0.07
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
-14.8 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
-0.23
Defensive efficiency
Does the defence or goalkeeper save the team? Positive means it concedes less than the chances allowed suggest.
+0.30
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
94%
Defence vs league
How much the team concedes compared with the league average. 80% means 20% fewer goals conceded.
57%
Form trend
Compares points from the last 5 matches with the whole-season average.
-0.52
Stronger second half?
How many more goals the team scores after half-time than before it.
+0.1
Late goals
27% of this team's goals come in minutes 76-90. For comparison, 15% come in the first quarter-hour.
27%

* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range are calculated from public season averages and frequencies for both teams. This is a statistical match profile, not a private model prediction or betting pick. The remaining indicators describe completed matches from the season.

League contextis this a high-scoring league?

How both teams compare with league-wide averages (National Soccer League).

Teams vs league

MukuraLigaPolice
Average goals in match 2.142.05 1.52
Both teams scored 55%44% 38%
Min. 3 goals (Over 2.5) 34%35% 21%
Clean sheets 31%35% 41%
Goal before half-time 62%60% 52%
Goal after half-time 76%69% 69%

^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.

2.05
Average goals per match
44%
Both teams scored
35%
Min. 3 goals (Over 2.5)
35%
Clean sheets
1.09
Home goals / match
0.96
Away goals / match
+14%
Home attack advantage
+12%
Home defence advantage
+4%
Total home advantage
Goals in 1st half (whole league)
60%
1 goal
28%
2 goals
7%
3 goals
1%
4 goals
Goals in 2nd half (whole league)
69%
1 goal
31%
2 goals
6%
3 goals
2%
4 goals

Head-to-head

Previous meeting: Mukura 0 - 1 - 0 Police. Average goals 2.00, both teams scored in 100% matches.

Police
1 : 1
Mukura

FAQ

What was the result of Mukura vs Police?

The National Soccer League match finished Mukura 0:0 Police. Full match statistics, the half-by-half breakdown and head-to-head are on this page.

What do the goal statistics show before Mukura vs Police?

Mukura score 1.03 goals per game on average and Police 0.90. The National Soccer League average is 2.05 goals, with Over 2.5 landing in 35% of games. Both teams score in 55% of Mukura's matches and 38% of Police's.

What form are Mukura and Police in?

Over the last 5 games Mukura have a 1-1-3 record (0.80 points per game) and Police 1-2-2 (1.00 points per game).

Where can I find a betting tip and analysis for Mukura vs Police?

Here you can check the pre-match numbers for Mukura vs Police: form, H2H, goals and Over/Under. The pick itself, value and reasoning are published in the NoFluffPicks app.