Police vs Murang'a SEAL: match statistics
Police vs Murang'a SEAL: form, goals and key statistics
Key match information
Police played Murang'a SEAL in Kenyan Premier League (Kenya). The match was played on 18 April 2026. Final score: 2:1.
Current form
Police: 3-1-1, 2.00 points/match. Murang'a SEAL: 0-2-3, 0.40 points/match.
Goal statistics
Police scores 0.93 and concedes 0.61 goals per match. Murang'a SEAL scores 1.25 and concedes 1.25. League average: 2.01 goals.
BTTS / Over / Under
BTTS: Police 29%, Murang'a SEAL 61%. Over 2.5: Police 18%, Murang'a SEAL 43%. League level: BTTS 43%, Over 2.5 33%.
xG, shots and style
Police has higher xG: 1.56 vs 1.48. Police: 11.6 shots per match, Murang'a SEAL: 11.4.
Match halves
Police: half-time lead 4%, second-half goals 0.00. Murang'a SEAL: half-time lead 14%, second-half goals 0.32.
Goals by minute
Police: 0-15 (25 goals). Murang'a SEAL: 0-15 (23 goals). This is historical distribution, not a predicted goal minute.
League context
Kenyan Premier League: 2.01 goals per match, BTTS 43%, Over 2.5 33%.
Head-to-head
Before this fixture, 1 previous H2H matches were available: 0-0-1. Average goals 1.00, BTTS 0%.
Archived pre-match analysis
This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.
General match analysis
Police are favorites based on form — they have won 4 of their last 5 matches and average 2.4 points per game in that period, while Murang'a SEAL has only 1 win in the last 5 and averages 0.8 points per game. The hosts’ main advantage is defense: Police concede 0.5 goals per home match on average and keep a clean sheet in 57% of home games, whereas the visitors concede 1.21 goals on the road and have only 21% of away matches without conceding. Offensively the visitors are more efficient in conversion (14% conversion rate vs 6% for the hosts) and score 1.43 goals on average away, but Police generate higher xG (1.62 vs 1.37), indicating more created chances. In situational stats the hosts take more shots (12.86 vs 10.07) and have slightly more shots on target (3.86 vs 3.71); however the high share of goalless matches for Police (FTS 43%) and 50% home draws increase the probability of a low-scoring draw. Taking this into account I project a Police victory as the most likely outcome, but with a significant draw risk.
View the statistical overviewBTTS - will both teams score?
Both teams have BTTS rates this season of 54% (Police) and 64% (Murang'a SEAL), averaging 59%, which is 15 percentage points higher than the league BTTS level of 44%, strongly favoring the "yes" option. xG analysis shows 1.61 for Police and 1.37 for Murang'a with xG against of 1.58 and 1.43 respectively, so both sides create and concede around 1.4–1.6 xG per match, increasing the likelihood of goals from both teams. The counterargument is recent form: both teams have only 40% BTTS in the last 5 matches, and Murang'a scores on average 0.6 and concedes 1.8 in the last 5, which lowers the probability of the visitors scoring. Police average 1.6 goals scored and 0.8 conceded in their last 5, so the home side are more offensively inclined, increasing the chance of at least one home goal but not eliminating the risk of a No Goal from the visitors. Balancing the seasonal 59% against the visitors' weaker short-term efficiency, I assign a higher probability to BTTS: 62% for "yes" and 38% for "no".
View BTTS statisticsOver/Under - goals analysis
The xG model gives 1.52 for Police ((1.61+1.43)/2) and 1.48 for Murang'a ((1.37+1.58)/2), total ≈3.00. Seasonal metrics confirm the tendency: Police have Over 1.5 in 62% of home matches and Both Teams To Score in 54% of their games, Murang'a have Over 1.5 in 79% of away matches and Both Teams To Score in 64% of their games — average Over 1.5 ≈71% and BTTS ≈59%. Assuming a Poisson distribution with mean 3.00, the probability of at least 2 goals ≈80%, at least 3 goals ≈58% and at least 4 goals ≈35%. This means the strongest and least risky signal is for Over 1.5 (high ≈80%), Over 2.5 has moderate support (≈58%), and Over 3.5 is less certain (≈35%). Based on this, I recommend playing the over at line 1.5 as the best choice, since the combined xG 3.00 and seasonal Over 1.5 (~71%) and BTTS (~59%) metrics provide the strongest signal.
View Over/Under statisticsHT/FT - half-time and full-time scenario
Police shows a strong half-time signal: in the last five matches they led at the break in 100% of games and averaged 2.0 goals by half-time, whereas Murang'a did not lead at half-time in those five matches (0%). The home side is also in superior overall form — 80% wins in the last five matches and an average of 2.4 points per game versus Murang'a’s 20% wins and 0.8 points per game — which favors a Police victory. Additionally, Police generates more scoring opportunities (xG 1.61 versus 1.37 and on average 13.46 shots and 4.46 shots on target versus 10.07 and 3.71 for Murang'a), increasing the probability of maintaining a lead and closing out the match. Note the risk from the visitors: Murang'a have strong second halves (an average of 2.13 points in second halves and winning second halves in 63% of cases), so there is a real, albeit limited, chance of a turnaround after the break. For these reasons the strongest signal is 1/1 — Police lead at the break and ultimately win.
View first-half and second-half statisticsHalf-by-half
Match statistics
Pre-match profile— what do the season numbers say?
This is a team profile based on season data and form. Match-flow statistics are shown only after the fixture is played.
Team stats— who is more efficient?
Attack and defence comparison for both teams in the current season.
Shooting quality
| Police | Murang'a SEAL | |
|---|---|---|
| Accuracy (shots on target) | 33% | 35% |
| Chance quality (xG per shot) | 0.13 | 0.13 |
| Finishing (goals per shot on target) | 0.24 | 0.31 |
xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.
* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.
Team form— who is in better shape?
Last five matches and season record, overall and split by home and away matches.
Police is 400% better for: last-5 form.
2 pts / match - Police · 0.4 pts / match - Murang'a SEAL
Goals— how do both teams score and concede?
How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.
Murang'a SEAL is 34% better for: goals scored per match.
0.93 goals / match - Police · 1.25 goals / match - Murang'a SEAL
Police is 105% better for: goals conceded per match.
0.61 goals / match - Police · 1.25 goals / match - Murang'a SEAL
Police scores in 61% of matches (17 of 28 matches), while Murang'a SEAL keeps a clean sheet in 21% (6 of 28 matches).
Murang'a SEAL scores in 75% of matches (21 of 28 matches), while Police keeps a clean sheet in 54% (15 of 28 matches).
How often they score at least...
How often they concede at least...
* Statistics include both teams' home and away matches in the current season.
Both teams scored (BTTS)— how often do both teams score?
How often both teams' matches have goals on both sides, compared with the league average.
Goal patterns
BTTS and goal count
Goal count (Over/Under)— how often do these matches cross the goal lines?
How often matches involving these teams clear goal thresholds, in the full match and in each half.
Full match - team comparison (Over)
Over / Under - Police
Over / Under - Murang'a SEAL
1st half
2nd half
Match halves— when do the teams score more often?
How teams split performance between first and second half: goals, points, clean sheets and half-time state.
Before half-time (1st half)
After half-time (2nd half)
Police - second-half results
Leads at half-time in 4% of matches and wins 43%. Also wins matches without a half-time lead.
Defence stays stable across the full match.
Murang'a SEAL - second-half results
Leads at half-time in 14% of matches and wins 36%. Also wins matches without a half-time lead.
Defence stays stable across the full match.
| 1st half | 2nd half | |
|---|---|---|
| Points per match | 1.00 | 1.00 |
| Goals scored / match | 0.0 | 0.0 |
| Goals conceded / match | 0.0 | 0.0 |
| Average goals in match | 0.0 | 0.0 |
| 1 goal | 0% | 0% |
| 2 goals | 0% | 0% |
| 3 goals | 0% | 0% |
| Clean sheet | 100% | 100% |
| No goal | 100% | 100% |
| Goal difference | 0 | 0 |
| 1st half | 2nd half | |
|---|---|---|
| Points per match | 1.00 | 0.80 |
| Goals scored / match | 0.0 | 0.0 |
| Goals conceded / match | 0.0 | 0.4 |
| Average goals in match | 0.0 | 0.4 |
| 1 goal | 0% | 20% |
| 2 goals | 0% | 20% |
| 3 goals | 0% | 0% |
| Clean sheet | 100% | 80% |
| No goal | 100% | 100% |
| Goal difference | 0 | -2 |
* Colours in tables show event frequency: green is common, yellow is moderate, red is rare. It is frequency, not a team rating.
Goals by minute— when do goals arrive?
Match phases in which both teams most often score and concede.
Most dangerous in minutes 0-15 (25 goals). Concedes most in 0-15 (15). Late-goal balance (76-90): -1 - late phases are a weakness.
Most dangerous in minutes 0-15 (23 goals). Concedes most in 0-15 (20). Late-goal balance (76-90): +1 - wins late phases.
* Buckets 31-45 and 76-90 include added-time goals.
Additional team indicators— what do xG, efficiency and form show?
A comparison of chance quality, results and trends based on completed matches from the current season.
Match profile
Police
Murang'a SEAL
* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range are calculated from public season averages and frequencies for both teams. This is a statistical match profile, not a private model prediction or betting pick. The remaining indicators describe completed matches from the season.
League context— is this a high-scoring league?
How both teams compare with league-wide averages (Kenyan Premier League).
Teams vs league
| Police | Liga | Murang'a SEAL | |
|---|---|---|---|
| Average goals in match | ▼ 1.54 | 2.01 | ▲ 2.50 |
| Both teams scored | ▼ 29% | 43% | ▲ 61% |
| Min. 3 goals (Over 2.5) | ▼ 18% | 33% | ▲ 43% |
| Clean sheets | ▲ 54% | 36% | ▼ 21% |
| Goal before half-time | ▼ 7% | 21% | ▲ 39% |
| Goal after half-time | ▼ 4% | 22% | ▲ 43% |
^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.
Head-to-head
Previous meeting: Police 0 - 0 - 1 Murang'a SEAL. Average goals 1.00, both teams scored in 0% matches.
FAQ
What was the result of Police vs Murang'a SEAL?
The Kenyan Premier League match finished Police 2:1 Murang'a SEAL. Full match statistics, the half-by-half breakdown and head-to-head are on this page.
What do the goal statistics show before Police vs Murang'a SEAL?
Police score 0.93 goals per game on average and Murang'a SEAL 1.25. The Kenyan Premier League average is 2.01 goals, with Over 2.5 landing in 33% of games. Both teams score in 29% of Police's matches and 61% of Murang'a SEAL's.
What form are Police and Murang'a SEAL in?
Over the last 5 games Police have a 3-1-1 record (2.00 points per game) and Murang'a SEAL 0-2-3 (0.40 points per game).
Where can I find a betting tip and analysis for Police vs Murang'a SEAL?
This page shows the full statistical context — form, head-to-head, goals, BTTS and Over/Under. The tip, value assessment and full reasoning are in the NoFluffPicks app.


