Japan - J1 LeagueData current as of 31 August 2026

Sanfrecce Hiroshima vs Nagoya Grampus: match statistics

Reasoning:

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Sanfrecce Hiroshima vs Nagoya Grampus: form, goals and key statistics

Key match information

Sanfrecce Hiroshima play Nagoya Grampus in J1 League (Japan). The match date is 2 September 2026.

Current form

Sanfrecce Hiroshima: 2-2-0, 2.00 points/match. Nagoya Grampus: 2-0-2, 1.50 points/match.

Goal statistics

Sanfrecce Hiroshima scores 2.00 and concedes 0.50 goals per match. Nagoya Grampus scores 1.50 and concedes 1.25. League average: 3.05 goals.

BTTS / Over / Under

BTTS: Sanfrecce Hiroshima 50%, Nagoya Grampus 75%. Over 2.5: Sanfrecce Hiroshima 50%, Nagoya Grampus 75%. League level: BTTS 60%, Over 2.5 60%.

xG, shots and style

Sanfrecce Hiroshima has higher xG: 2.20 vs 1.88. Sanfrecce Hiroshima: 20.3 shots per match, Nagoya Grampus: 16.8.

Match halves

Sanfrecce Hiroshima: half-time lead 75%, second-half goals 1.00. Nagoya Grampus: half-time lead 0%, second-half goals 1.00.

Goals by minute

Sanfrecce Hiroshima: 16-30 (2 goals). Nagoya Grampus: 76-90+ (3 goals). This is historical distribution, not a predicted goal minute.

League context

J1 League: 3.05 goals per match, BTTS 60%, Over 2.5 60%.

Head-to-head

Before this fixture, 2 previous H2H matches were available: 0-0-2. Average goals 3.00, BTTS 100%.

Before the match

1X2 odds

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Pre-match profilewhat do the season numbers say?

This is a team profile based on season data and form. Match-flow statistics are shown only after the fixture is played.

Sanfrecce HiroshimaNagoya Grampus
2Goals scored / match1.5
Sanfrecce HiroshimaNagoya Grampus
0.5Goals conceded / match1.25
Sanfrecce HiroshimaNagoya Grampus
Sanfrecce HiroshimaNagoya Grampus
54%Average possession61%
Sanfrecce HiroshimaNagoya Grampus
7Shots on target / match5.75
Sanfrecce HiroshimaNagoya Grampus
Sanfrecce HiroshimaNagoya Grampus

Team statswho is more efficient?

Attack and defence comparison for both teams in the current season.

20.25Shots per match16.75
Sanfrecce HiroshimaNagoya Grampus
7Shots on target5.75
Sanfrecce HiroshimaNagoya Grampus
9.9%Shot conversion9%
Sanfrecce HiroshimaNagoya Grampus
54%Possession61%
Sanfrecce HiroshimaNagoya Grampus
2.2xG for1.88
Sanfrecce HiroshimaNagoya Grampus
1.07xG against1.49
Sanfrecce HiroshimaNagoya Grampus

Shooting quality

Sanfrecce Hiroshima: AttackingNagoya Grampus: Dominant
Sanfrecce HiroshimaNagoya Grampus
Accuracy (shots on target)35%34%
Chance quality (xG per shot)0.110.11
Finishing (goals per shot on target)0.290.26

xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.

* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.

Team formwho is in better shape?

Last five matches and season record, overall and split by home and away matches.

Sanfrecce Hiroshima is 33% better for: last-5 form.

2 pts / match - Sanfrecce Hiroshima · 1.5 pts / match - Nagoya Grampus

Sanfrecce Hiroshima
WWDD
Unbeaten in the last 5 matches
Season result split
50% W50% R0% P
Season (W-D-L)
2-2-0
2.00 pts / match · goal difference +6
Last 5 (W-D-L)
2-2-0
2.00 pts / match
Record at home (W-D-L)
1-1-0
Last 5 at home
1-1-0
WD
Last 5 matches - averages
Goals scored: 2.0Goals conceded: 0.5xG: 2.20Opponent xG: 1.07BTTS: 50%Over 2.5: 50%
Nagoya Grampus
LLWW
Season result split
50% W0% R50% P
Season (W-D-L)
2-0-2
1.50 pts / match · goal difference +1
Last 5 (W-D-L)
2-0-2
1.50 pts / match
Record away (W-D-L)
0-0-1
Last 5 away
0-0-1
L
Last 5 matches - averages
Goals scored: 1.5Goals conceded: 1.3xG: 1.88Opponent xG: 1.49BTTS: 75%Over 2.5: 75%

Goalshow do both teams score and concede?

How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.

Sanfrecce Hiroshima is 33% better for: goals scored per match.

2 goals / match - Sanfrecce Hiroshima · 1.5 goals / match - Nagoya Grampus

Sanfrecce Hiroshima is 150% better for: goals conceded per match.

0.5 goals / match - Sanfrecce Hiroshima · 1.25 goals / match - Nagoya Grampus

Sanfrecce Hiroshima scoring profile: very strong

Sanfrecce Hiroshima scores in 75% of matches (3 of 4 matches), while Nagoya Grampus keeps a clean sheet in 0% (0 of 4 matches).

Nagoya Grampus scoring profile: strong

Nagoya Grampus scores in 75% of matches (3 of 4 matches), while Sanfrecce Hiroshima keeps a clean sheet in 50% (2 of 4 matches).

8Goals scored (season)6
Sanfrecce HiroshimaNagoya Grampus
2Goals conceded (season)5
Sanfrecce HiroshimaNagoya Grampus
2.5Average goals in match2.75
Sanfrecce HiroshimaNagoya Grampus
8Goals scored (last 5)6
Sanfrecce HiroshimaNagoya Grampus
2Goals conceded (last 5)5
Sanfrecce HiroshimaNagoya Grampus

How often they score at least...

75%1 goal75%
Sanfrecce HiroshimaNagoya Grampus
50%2 goals50%
Sanfrecce HiroshimaNagoya Grampus
50%3 goals25%
Sanfrecce HiroshimaNagoya Grampus
25%4 goals0%
Sanfrecce HiroshimaNagoya Grampus

How often they concede at least...

50%1 goal100%
Sanfrecce HiroshimaNagoya Grampus
0%2 goals25%
Sanfrecce HiroshimaNagoya Grampus
0%3 goals0%
Sanfrecce HiroshimaNagoya Grampus
0%4 goals0%
Sanfrecce HiroshimaNagoya Grampus

* Statistics include both teams' home and away matches in the current season.

Both teams scored (BTTS)how often do both teams score?

How often both teams' matches have goals on both sides, compared with the league average.

50%
Sanfrecce Hiroshima - BTTSBTTS - percentage of matches where both teams scored.2 of 4 matches
60%
League average

Goal patterns

25%BTTS at half-time50%
Sanfrecce HiroshimaNagoya Grampus
0%BTTS in both halves0%
Sanfrecce HiroshimaNagoya Grampus
50%Scored in both halves50%
Sanfrecce HiroshimaNagoya Grampus

BTTS and goal count

25%Min. 3 goals and BTTS75%
Sanfrecce HiroshimaNagoya Grampus
25%Min. 3 goals without BTTS0%
Sanfrecce HiroshimaNagoya Grampus
50%BTTS - last 575%
Sanfrecce HiroshimaNagoya Grampus

Goal count (Over/Under)how often do these matches cross the goal lines?

How often matches involving these teams clear goal thresholds, in the full match and in each half.

Full match - team comparison (Over)

1st half

75%Min. 1 goal before half-time100%
Sanfrecce HiroshimaNagoya Grampus
25%Min. 2 goals before half-time50%
Sanfrecce HiroshimaNagoya Grampus
25%Min. 3 goals before half-time0%
Sanfrecce HiroshimaNagoya Grampus

2nd half

75%Min. 1 goal after half-time75%
Sanfrecce HiroshimaNagoya Grampus
50%Min. 2 goals after half-time50%
Sanfrecce HiroshimaNagoya Grampus
0%Min. 3 goals after half-time0%
Sanfrecce HiroshimaNagoya Grampus

Match halveswhen do the teams score more often?

How teams split performance between first and second half: goals, points, clean sheets and half-time state.

Sanfrecce Hiroshima is 400% better for: first-half form (half-time points).

2.5 pts / match - Sanfrecce Hiroshima · 0.5 pts / match - Nagoya Grampus

Sanfrecce Hiroshima - half-time state
75% leading25% draw0% trailing
Nagoya Grampus - half-time state
0% leading50% draw50% trailing

Before half-time (1st half)

2.5Points per match (1st half)0.5
Sanfrecce HiroshimaNagoya Grampus
1Goals scored (1st half)0.5
Sanfrecce HiroshimaNagoya Grampus
0.25Goals conceded (1st half)1
Sanfrecce HiroshimaNagoya Grampus
1.25Average goals (1st half)1.5
Sanfrecce HiroshimaNagoya Grampus
75%Clean sheet before half-time0%
Sanfrecce HiroshimaNagoya Grampus
25%No goal before half-time50%
Sanfrecce HiroshimaNagoya Grampus

After half-time (2nd half)

1.75Points per match (2nd half)2
Sanfrecce HiroshimaNagoya Grampus
1Goals scored (2nd half)1
Sanfrecce HiroshimaNagoya Grampus
0.25Goals conceded (2nd half)0.25
Sanfrecce HiroshimaNagoya Grampus
1.25Average goals (2nd half)1.25
Sanfrecce HiroshimaNagoya Grampus
75%Clean sheet after half-time75%
Sanfrecce HiroshimaNagoya Grampus
50%No goal after half-time25%
Sanfrecce HiroshimaNagoya Grampus

Sanfrecce Hiroshima - second-half results

50% W25% R25% P
10
Half-time points
4
Half-time goals
+3
Goal difference (1st half)
7
Second-half points
+3
Goal difference (2nd half)
2.50
PPG before half-time
Lead holding67%

Leads at half-time in 75% of matches and wins 50%. Sometimes loses the lead after half-time.

Defence after half-time0.0

Defence stays stable across the full match.

Nagoya Grampus - second-half results

50% W50% R0% P
2
Half-time points
2
Half-time goals
-2
Goal difference (1st half)
8
Second-half points
+3
Goal difference (2nd half)
0.50
PPG before half-time
Defence after half-time-0.8

Defence stays stable across the full match.

Sanfrecce Hiroshima - last 5 matches by half
1st half2nd half
Points per match2.501.75
Goals scored / match1.01.0
Goals conceded / match0.30.3
Average goals in match1.31.3
1 goal75%75%
2 goals25%50%
3 goals25%0%
Clean sheet75%75%
No goal25%50%
Goal difference+3+3
Half-time: 75% leading - 25% draw - 0% trailing
2nd half: 50% won - 25% draw - 25% lost
BTTS at half-time (last 5): 25% - Half-time goals total: 4
Nagoya Grampus - last 5 matches by half
1st half2nd half
Points per match0.502.00
Goals scored / match0.51.0
Goals conceded / match1.00.3
Average goals in match1.51.3
1 goal100%75%
2 goals50%50%
3 goals0%0%
Clean sheet0%75%
No goal50%25%
Goal difference-2+3
Half-time: 0% leading - 50% draw - 50% trailing
2nd half: 50% won - 50% draw - 0% lost
BTTS at half-time (last 5): 50% - Half-time goals total: 2

* Colours in tables show event frequency: green is common, yellow is moderate, red is rare. It is frequency, not a team rating.

Goals by minutewhen do goals arrive?

Match phases in which both teams most often score and concede.

Sanfrecce Hiroshima
ScoredConceded
1
0
0-15
2
1
16-30
1
0
31-45
0
1
46-60
2
0
61-75
2
0
76-90

Most dangerous in minutes 16-30 (2 goals). Concedes most in 16-30 (1). Late-goal balance (76-90): +2 - wins late phases.

Nagoya Grampus
ScoredConceded
1
1
0-15
0
1
16-30
1
2
31-45
1
0
46-60
0
0
61-75
3
1
76-90

Most dangerous in minutes 76-90 (3 goals). Concedes most in 31-45 (2). Late-goal balance (76-90): +2 - wins late phases.

* Buckets 31-45 and 76-90 include added-time goals.

Additional team indicatorswhat do xG, efficiency and form show?

A comparison of chance quality, results and trends based on completed matches from the current season.

Match profile

2.63
Estimated goals
attack vs opponent defence
1.6 : 1.0
Estimated goal split
home : away
86%
Pace vs league
100% = league average
63%
Both teams scored (BTTS)
average from both teams' seasons
+14%
Derby effect
H2H goals vs typical matches
56%
BTTS estimate
from both teams' scoring frequency
6%
0:0 risk
about 1 in 17 matches
0-1
Most common goal range
attack vs defence on both sides

Sanfrecce Hiroshima

Net xG balance
Difference between the quality of chances created and allowed per match.
+1.13
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
+0.37
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
-3.3 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
-0.20
Defensive efficiency
Does the defence or goalkeeper save the team? Positive means it concedes less than the chances allowed suggest.
+0.57
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
127%
Defence vs league
How much the team concedes compared with the league average. 80% means 20% fewer goals conceded.
34%
Form trend
Compares points from the last 5 matches with the whole-season average.
0.00
Stronger second half?
How many more goals the team scores after half-time than before it.
0.0
Late goals
25% of this team's goals come in minutes 76-90. For comparison, 13% come in the first quarter-hour.
25%

Nagoya Grampus

Net xG balance
Difference between the quality of chances created and allowed per match.
+0.39
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
-0.14
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
-1.1 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
-0.38
Defensive efficiency
Does the defence or goalkeeper save the team? Positive means it concedes less than the chances allowed suggest.
+0.24
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
101%
Defence vs league
How much the team concedes compared with the league average. 80% means 20% fewer goals conceded.
79%
Form trend
Compares points from the last 5 matches with the whole-season average.
0.00
Stronger second half?
How many more goals the team scores after half-time than before it.
+0.5
Late goals
50% of this team's goals come in minutes 76-90. For comparison, 17% come in the first quarter-hour.
50%

* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range are calculated from public season averages and frequencies for both teams. This is a statistical match profile, not a private model prediction or betting pick. The remaining indicators describe completed matches from the season.

League contextis this a high-scoring league?

How both teams compare with league-wide averages (J1 League).

Teams vs league

Sanfrecce HiroshimaLigaNagoya Grampus
Average goals in match 2.503.05 2.75
Both teams scored 50%60% 75%
Min. 3 goals (Over 2.5) 50%60% 75%
Clean sheets 50%23% 0%
Goal before half-time 75%78% 100%
Goal after half-time 75%80% 75%

^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.

3.05
Average goals per match
60%
Both teams scored
60%
Min. 3 goals (Over 2.5)
23%
Clean sheets
1.58
Home goals / match
1.48
Away goals / match
+7%
Home attack advantage
+6%
Home defence advantage
+20%
Total home advantage
Goals in 1st half (whole league)
78%
1 goal
50%
2 goals
15%
3 goals
3%
4 goals
Goals in 2nd half (whole league)
80%
1 goal
48%
2 goals
18%
3 goals
8%
4 goals

Head-to-head

Recent meetings (2): Sanfrecce Hiroshima 0 - 0 - 2 Nagoya Grampus. Average goals 3.00, both teams scored in 100% matches.

Sanfrecce Hiroshima
1 : 2
Nagoya Grampus
Nagoya Grampus
2 : 1
Sanfrecce Hiroshima

FAQ

When do Sanfrecce Hiroshima and Nagoya Grampus play?

Sanfrecce Hiroshima face Nagoya Grampus on 2 September 2026 in J1 League. The exact kick-off time in your timezone is shown at the top of the match page.

What is the head-to-head record between Sanfrecce Hiroshima and Nagoya Grampus?

In the last 2 head-to-head matches Sanfrecce Hiroshima won 0, Nagoya Grampus won 2 and 0 ended level. These games averaged 3.00 goals, with both teams scoring in 100% of them.

What do the goal statistics show before Sanfrecce Hiroshima vs Nagoya Grampus?

Sanfrecce Hiroshima score 2.00 goals per game on average and Nagoya Grampus 1.50. The J1 League average is 3.05 goals, with Over 2.5 landing in 60% of games. Both teams score in 50% of Sanfrecce Hiroshima's matches and 75% of Nagoya Grampus's.

What form are Sanfrecce Hiroshima and Nagoya Grampus in?

Over the last 5 games Sanfrecce Hiroshima have a 2-2-0 record (2.00 points per game) and Nagoya Grampus 2-0-2 (1.50 points per game).

Where can I find a betting tip and analysis for Sanfrecce Hiroshima vs Nagoya Grampus?

The statistical background for Sanfrecce Hiroshima vs Nagoya Grampus — form, head-to-head, goals, BTTS and Over/Under — is on this page. The tip with full reasoning and a value assessment is in the NoFluffPicks app.