Sanfrecce Hiroshima vs Shimizu S-Pulse: match statistics
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Sanfrecce Hiroshima vs Shimizu S-Pulse: form, goals and key statistics
Key match information
Sanfrecce Hiroshima play Shimizu S-Pulse in J1 League (Japan). The match date is 24 October 2026.
Current form
Sanfrecce Hiroshima: 4-0-1, 2.40 points/match. Shimizu S-Pulse: 3-1-1, 2.00 points/match.
Goal statistics
Sanfrecce Hiroshima scores 2.50 and concedes 0.60 goals per match. Shimizu S-Pulse scores 1.00 and concedes 1.10. League average: 2.92 goals.
BTTS / Over / Under
BTTS: Sanfrecce Hiroshima 40%, Shimizu S-Pulse 50%. Over 2.5: Sanfrecce Hiroshima 60%, Shimizu S-Pulse 40%. League level: BTTS 56%, Over 2.5 55%.
xG, shots and style
Sanfrecce Hiroshima has higher xG: 2.28 vs 1.27. Sanfrecce Hiroshima: 20.2 shots per match, Shimizu S-Pulse: 10.9.
Match halves
Sanfrecce Hiroshima: half-time lead 40%, second-half goals 1.70. Shimizu S-Pulse: half-time lead 20%, second-half goals 0.70.
Goals by minute
Sanfrecce Hiroshima: 76-90+ (7 goals). Shimizu S-Pulse: 61-75 (4 goals). This is historical distribution, not a predicted goal minute.
League context
J1 League: 2.92 goals per match, BTTS 56%, Over 2.5 55%.
Head-to-head
Before this fixture, 2 previous H2H matches were available: 0-2-0. Average goals 1.00, BTTS 50%.
Before the match
1X2 odds
Pre-match profile— what do the season numbers say?
This is a team profile based on season data and form. Match-flow statistics are shown only after the fixture is played.
Team stats— who is more efficient?
Attack and defence comparison for both teams in the current season.
Shooting quality
| Sanfrecce Hiroshima | Shimizu S-Pulse | |
|---|---|---|
| Accuracy (shots on target) | 37% | 33% |
| Chance quality (xG per shot) | 0.11 | 0.12 |
| Finishing (goals per shot on target) | 0.34 | 0.28 |
xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.
* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.
Team form— who is in better shape?
Last five matches and season record, overall and split by home and away matches.
Sanfrecce Hiroshima is 20% better for: last-5 form.
2.4 pts / match - Sanfrecce Hiroshima · 2 pts / match - Shimizu S-Pulse
Goals— how do both teams score and concede?
How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.
Sanfrecce Hiroshima is 150% better for: goals scored per match.
2.5 goals / match - Sanfrecce Hiroshima · 1 goals / match - Shimizu S-Pulse
Sanfrecce Hiroshima is 83% better for: goals conceded per match.
0.6 goals / match - Sanfrecce Hiroshima · 1.1 goals / match - Shimizu S-Pulse
Sanfrecce Hiroshima scores in 90% of matches (9 of 10 matches), while Shimizu S-Pulse keeps a clean sheet in 20% (2 of 10 matches).
Shimizu S-Pulse scores in 70% of matches (7 of 10 matches), while Sanfrecce Hiroshima keeps a clean sheet in 60% (6 of 10 matches).
How often they score at least...
How often they concede at least...
* Statistics include both teams' home and away matches in the current season.
Both teams scored (BTTS)— how often do both teams score?
How often both teams' matches have goals on both sides, compared with the league average.
Goal patterns
BTTS and goal count
Goal count (Over/Under)— how often do these matches cross the goal lines?
How often matches involving these teams clear goal thresholds, in the full match and in each half.
Full match - team comparison (Over)
Over / Under - Sanfrecce Hiroshima
Over / Under - Shimizu S-Pulse
1st half
2nd half
Match halves— when do the teams score more often?
How teams split performance between first and second half: goals, points, clean sheets and half-time state.
Sanfrecce Hiroshima is 42% better for: first-half form (half-time points).
1.7 pts / match - Sanfrecce Hiroshima · 1.2 pts / match - Shimizu S-Pulse
Before half-time (1st half)
After half-time (2nd half)
Sanfrecce Hiroshima - second-half results
Leads at half-time in 40% of matches and wins 70%. Also wins matches without a half-time lead.
Defence stays stable across the full match.
Shimizu S-Pulse - second-half results
Leads at half-time in 20% of matches and wins 40%. Also wins matches without a half-time lead.
Concedes 0.7 more goals per match after half-time - defensive level drops in the second half.
| 1st half | 2nd half | |
|---|---|---|
| Points per match | 1.20 | 2.60 |
| Goals scored / match | 0.8 | 2.0 |
| Goals conceded / match | 0.4 | 0.4 |
| Average goals in match | 1.2 | 2.4 |
| 1 goal | 40% | 100% |
| 2 goals | 40% | 80% |
| 3 goals | 40% | 40% |
| Clean sheet | 80% | 60% |
| No goal | 60% | 0% |
| Goal difference | +2 | +8 |
| 1st half | 2nd half | |
|---|---|---|
| Points per match | 1.00 | 1.80 |
| Goals scored / match | 0.4 | 1.2 |
| Goals conceded / match | 0.4 | 1.0 |
| Average goals in match | 0.8 | 2.2 |
| 1 goal | 60% | 100% |
| 2 goals | 20% | 80% |
| 3 goals | 0% | 40% |
| Clean sheet | 60% | 40% |
| No goal | 80% | 20% |
| Goal difference | 0 | +1 |
* Colours in tables show event frequency: green is common, yellow is moderate, red is rare. It is frequency, not a team rating.
Goals by minute— when do goals arrive?
Match phases in which both teams most often score and concede.
Most dangerous in minutes 76-90 (7 goals). Concedes most in 16-30 (2). Late-goal balance (76-90): +6 - wins late phases.
Most dangerous in minutes 61-75 (4 goals). Concedes most in 76-90 (5). Late-goal balance (76-90): -4 - late phases are a weakness.
* Buckets 31-45 and 76-90 include added-time goals.
Additional team indicators— what do xG, efficiency and form show?
A comparison of chance quality, results and trends based on completed matches from the current season.
Match profile
Sanfrecce Hiroshima
Shimizu S-Pulse
* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range are calculated from public season averages and frequencies for both teams. This is a statistical match profile, not a private model prediction or betting pick. The remaining indicators describe completed matches from the season.
League context— is this a high-scoring league?
How both teams compare with league-wide averages (J1 League).
Teams vs league
| Sanfrecce Hiroshima | Liga | Shimizu S-Pulse | |
|---|---|---|---|
| Average goals in match | ▲ 3.10 | 2.92 | ▼ 2.10 |
| Both teams scored | ▼ 40% | 56% | ▼ 50% |
| Min. 3 goals (Over 2.5) | ▲ 60% | 55% | ▼ 40% |
| Clean sheets | ▲ 60% | 25% | ▼ 20% |
| Goal before half-time | ▼ 50% | 67% | ▼ 40% |
| Goal after half-time | ▲ 90% | 87% | ▲ 90% |
^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.
Head-to-head
Recent meetings (2): Sanfrecce Hiroshima 0 - 2 - 0 Shimizu S-Pulse. Average goals 1.00, both teams scored in 50% matches.
FAQ
When do Sanfrecce Hiroshima and Shimizu S-Pulse play?
Sanfrecce Hiroshima face Shimizu S-Pulse on 24 October 2026 in J1 League. The exact kick-off time in your timezone is shown at the top of the match page.
What is the head-to-head record between Sanfrecce Hiroshima and Shimizu S-Pulse?
In the last 2 head-to-head matches Sanfrecce Hiroshima won 0, Shimizu S-Pulse won 0 and 2 ended level. These games averaged 1.00 goals, with both teams scoring in 50% of them.
What do the goal statistics show before Sanfrecce Hiroshima vs Shimizu S-Pulse?
Sanfrecce Hiroshima score 2.50 goals per game on average and Shimizu S-Pulse 1.00. The J1 League average is 2.92 goals, with Over 2.5 landing in 55% of games. Both teams score in 40% of Sanfrecce Hiroshima's matches and 50% of Shimizu S-Pulse's.
What form are Sanfrecce Hiroshima and Shimizu S-Pulse in?
Over the last 5 games Sanfrecce Hiroshima have a 4-0-1 record (2.40 points per game) and Shimizu S-Pulse 3-1-1 (2.00 points per game).
Where can I find a betting tip and analysis for Sanfrecce Hiroshima vs Shimizu S-Pulse?
This page shows the full statistical context — form, head-to-head, goals, BTTS and Over/Under. The tip, value assessment and full reasoning are in the NoFluffPicks app.


