Japan - J1 LeagueData current as of 21 October 2026

Sanfrecce Hiroshima vs Shimizu S-Pulse: match statistics

Reasoning:

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Sanfrecce Hiroshima vs Shimizu S-Pulse: form, goals and key statistics

Key match information

Sanfrecce Hiroshima play Shimizu S-Pulse in J1 League (Japan). The match date is 24 October 2026.

Current form

Sanfrecce Hiroshima: 4-0-1, 2.40 points/match. Shimizu S-Pulse: 3-1-1, 2.00 points/match.

Goal statistics

Sanfrecce Hiroshima scores 2.50 and concedes 0.60 goals per match. Shimizu S-Pulse scores 1.00 and concedes 1.10. League average: 2.92 goals.

BTTS / Over / Under

BTTS: Sanfrecce Hiroshima 40%, Shimizu S-Pulse 50%. Over 2.5: Sanfrecce Hiroshima 60%, Shimizu S-Pulse 40%. League level: BTTS 56%, Over 2.5 55%.

xG, shots and style

Sanfrecce Hiroshima has higher xG: 2.28 vs 1.27. Sanfrecce Hiroshima: 20.2 shots per match, Shimizu S-Pulse: 10.9.

Match halves

Sanfrecce Hiroshima: half-time lead 40%, second-half goals 1.70. Shimizu S-Pulse: half-time lead 20%, second-half goals 0.70.

Goals by minute

Sanfrecce Hiroshima: 76-90+ (7 goals). Shimizu S-Pulse: 61-75 (4 goals). This is historical distribution, not a predicted goal minute.

League context

J1 League: 2.92 goals per match, BTTS 56%, Over 2.5 55%.

Head-to-head

Before this fixture, 2 previous H2H matches were available: 0-2-0. Average goals 1.00, BTTS 50%.

Before the match

1X2 odds

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Pre-match profile— what do the season numbers say?

This is a team profile based on season data and form. Match-flow statistics are shown only after the fixture is played.

Sanfrecce HiroshimaShimizu S-Pulse
2.5Goals scored / match1
Sanfrecce HiroshimaShimizu S-Pulse
0.6Goals conceded / match1.1
Sanfrecce HiroshimaShimizu S-Pulse
Sanfrecce HiroshimaShimizu S-Pulse
61%Average possession41%
Sanfrecce HiroshimaShimizu S-Pulse
7.4Shots on target / match3.6
Sanfrecce HiroshimaShimizu S-Pulse
Sanfrecce HiroshimaShimizu S-Pulse

Team stats— who is more efficient?

Attack and defence comparison for both teams in the current season.

20.2Shots per match10.9
Sanfrecce HiroshimaShimizu S-Pulse
7.4Shots on target3.6
Sanfrecce HiroshimaShimizu S-Pulse
12.4%Shot conversion9.2%
Sanfrecce HiroshimaShimizu S-Pulse
61%Possession41%
Sanfrecce HiroshimaShimizu S-Pulse
2.28xG for1.27
Sanfrecce HiroshimaShimizu S-Pulse
0.9xG against1.53
Sanfrecce HiroshimaShimizu S-Pulse

Shooting quality

Sanfrecce Hiroshima: DominantShimizu S-Pulse: Balanced
Sanfrecce HiroshimaShimizu S-Pulse
Accuracy (shots on target)37%33%
Chance quality (xG per shot)0.110.12
Finishing (goals per shot on target)0.340.28

xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.

* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.

Team form— who is in better shape?

Last five matches and season record, overall and split by home and away matches.

Sanfrecce Hiroshima is 20% better for: last-5 form.

2.4 pts / match - Sanfrecce Hiroshima · 2 pts / match - Shimizu S-Pulse

Sanfrecce Hiroshima
LWWWW
Season result split
70% W20% D10% L
Season (W-D-L)
7-2-1
2.30 pts / match · goal difference +19
Last 5 (W-D-L)
4-0-1
2.40 pts / match
Record at home (W-D-L)
4-1-0
Last 5 at home
4-1-0
WDWWW
Last 5 matches - averages
Goals scored: 2.8Goals conceded: 0.8xG: 2.44Opponent xG: 0.82BTTS: 40%Over 2.5: 60%
Shimizu S-Pulse
LWWWD
Season result split
40% W20% D40% L
Season (W-D-L)
4-2-4
1.40 pts / match · goal difference -1
Last 5 (W-D-L)
3-1-1
2.00 pts / match
Record away (W-D-L)
2-0-2
Last 5 away
2-0-2
WLLW
Last 5 matches - averages
Goals scored: 1.6Goals conceded: 1.4xG: 1.30Opponent xG: 1.35BTTS: 80%Over 2.5: 80%

Goals— how do both teams score and concede?

How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.

Sanfrecce Hiroshima is 150% better for: goals scored per match.

2.5 goals / match - Sanfrecce Hiroshima · 1 goals / match - Shimizu S-Pulse

Sanfrecce Hiroshima is 83% better for: goals conceded per match.

0.6 goals / match - Sanfrecce Hiroshima · 1.1 goals / match - Shimizu S-Pulse

Sanfrecce Hiroshima scoring profile: very strong

Sanfrecce Hiroshima scores in 90% of matches (9 of 10 matches), while Shimizu S-Pulse keeps a clean sheet in 20% (2 of 10 matches).

Shimizu S-Pulse scoring profile: mixed

Shimizu S-Pulse scores in 70% of matches (7 of 10 matches), while Sanfrecce Hiroshima keeps a clean sheet in 60% (6 of 10 matches).

25Goals scored (season)10
Sanfrecce HiroshimaShimizu S-Pulse
6Goals conceded (season)11
Sanfrecce HiroshimaShimizu S-Pulse
3.1Average goals in match2.1
Sanfrecce HiroshimaShimizu S-Pulse
14Goals scored (last 5)8
Sanfrecce HiroshimaShimizu S-Pulse
4Goals conceded (last 5)7
Sanfrecce HiroshimaShimizu S-Pulse

How often they score at least...

90%1 goal70%
Sanfrecce HiroshimaShimizu S-Pulse
70%2 goals30%
Sanfrecce HiroshimaShimizu S-Pulse
50%3 goals0%
Sanfrecce HiroshimaShimizu S-Pulse
20%4 goals0%
Sanfrecce HiroshimaShimizu S-Pulse

How often they concede at least...

40%1 goal80%
Sanfrecce HiroshimaShimizu S-Pulse
10%2 goals20%
Sanfrecce HiroshimaShimizu S-Pulse
10%3 goals10%
Sanfrecce HiroshimaShimizu S-Pulse
0%4 goals0%
Sanfrecce HiroshimaShimizu S-Pulse

* Statistics include both teams' home and away matches in the current season.

Both teams scored (BTTS)— how often do both teams score?

How often both teams' matches have goals on both sides, compared with the league average.

40%
Sanfrecce Hiroshima - BTTSBTTS - percentage of matches where both teams scored.4 of 10 matches
56%
League average

Goal patterns

20%BTTS at half-time0%
Sanfrecce HiroshimaShimizu S-Pulse
10%BTTS in both halves0%
Sanfrecce HiroshimaShimizu S-Pulse
40%Scored in both halves0%
Sanfrecce HiroshimaShimizu S-Pulse

BTTS and goal count

30%Min. 3 goals and BTTS40%
Sanfrecce HiroshimaShimizu S-Pulse
30%Min. 3 goals without BTTS0%
Sanfrecce HiroshimaShimizu S-Pulse
40%BTTS - last 580%
Sanfrecce HiroshimaShimizu S-Pulse

Goal count (Over/Under)— how often do these matches cross the goal lines?

How often matches involving these teams clear goal thresholds, in the full match and in each half.

Full match - team comparison (Over)

1st half

50%Min. 1 goal before half-time40%
Sanfrecce HiroshimaShimizu S-Pulse
30%Min. 2 goals before half-time10%
Sanfrecce HiroshimaShimizu S-Pulse
30%Min. 3 goals before half-time0%
Sanfrecce HiroshimaShimizu S-Pulse

2nd half

90%Min. 1 goal after half-time90%
Sanfrecce HiroshimaShimizu S-Pulse
70%Min. 2 goals after half-time50%
Sanfrecce HiroshimaShimizu S-Pulse
30%Min. 3 goals after half-time20%
Sanfrecce HiroshimaShimizu S-Pulse

Match halves— when do the teams score more often?

How teams split performance between first and second half: goals, points, clean sheets and half-time state.

Sanfrecce Hiroshima is 42% better for: first-half form (half-time points).

1.7 pts / match - Sanfrecce Hiroshima · 1.2 pts / match - Shimizu S-Pulse

Sanfrecce Hiroshima - half-time state
40% leading50% draw10% trailing
Shimizu S-Pulse - half-time state
20% leading60% draw20% trailing

Before half-time (1st half)

1.7Points per match (1st half)1.2
Sanfrecce HiroshimaShimizu S-Pulse
0.8Goals scored (1st half)0.3
Sanfrecce HiroshimaShimizu S-Pulse
0.3Goals conceded (1st half)0.2
Sanfrecce HiroshimaShimizu S-Pulse
1.1Average goals (1st half)0.5
Sanfrecce HiroshimaShimizu S-Pulse
80%Clean sheet before half-time80%
Sanfrecce HiroshimaShimizu S-Pulse
50%No goal before half-time80%
Sanfrecce HiroshimaShimizu S-Pulse

After half-time (2nd half)

2.3Points per match (2nd half)1.1
Sanfrecce HiroshimaShimizu S-Pulse
1.7Goals scored (2nd half)0.7
Sanfrecce HiroshimaShimizu S-Pulse
0.3Goals conceded (2nd half)0.9
Sanfrecce HiroshimaShimizu S-Pulse
2Average goals (2nd half)1.6
Sanfrecce HiroshimaShimizu S-Pulse
70%Clean sheet after half-time30%
Sanfrecce HiroshimaShimizu S-Pulse
20%No goal after half-time50%
Sanfrecce HiroshimaShimizu S-Pulse

Sanfrecce Hiroshima - second-half results

70% W20% D10% L
17
Half-time points
8
Half-time goals
+5
Goal difference (1st half)
23
Second-half points
+14
Goal difference (2nd half)
1.70
PPG before half-time
Lead holding175%

Leads at half-time in 40% of matches and wins 70%. Also wins matches without a half-time lead.

Defence after half-time0.0

Defence stays stable across the full match.

Shimizu S-Pulse - second-half results

30% W20% D50% L
12
Half-time points
3
Half-time goals
+1
Goal difference (1st half)
11
Second-half points
-2
Goal difference (2nd half)
1.20
PPG before half-time
Lead holding200%

Leads at half-time in 20% of matches and wins 40%. Also wins matches without a half-time lead.

Defence after half-time+0.7

Concedes 0.7 more goals per match after half-time - defensive level drops in the second half.

Sanfrecce Hiroshima - last 5 matches by half
1st half2nd half
Points per match1.202.60
Goals scored / match0.82.0
Goals conceded / match0.40.4
Average goals in match1.22.4
1 goal40%100%
2 goals40%80%
3 goals40%40%
Clean sheet80%60%
No goal60%0%
Goal difference+2+8
Half-time: 20% leading - 60% draw - 20% trailing
2nd half: 80% won - 20% draw - 0% lost
BTTS at half-time (last 5): 20% - Half-time goals total: 4
Shimizu S-Pulse - last 5 matches by half
1st half2nd half
Points per match1.001.80
Goals scored / match0.41.2
Goals conceded / match0.41.0
Average goals in match0.82.2
1 goal60%100%
2 goals20%80%
3 goals0%40%
Clean sheet60%40%
No goal80%20%
Goal difference0+1
Half-time: 20% leading - 40% draw - 40% trailing
2nd half: 60% won - 0% draw - 40% lost
BTTS at half-time (last 5): 0% - Half-time goals total: 2

* Colours in tables show event frequency: green is common, yellow is moderate, red is rare. It is frequency, not a team rating.

Goals by minute— when do goals arrive?

Match phases in which both teams most often score and concede.

Sanfrecce Hiroshima
ScoredConceded
2
1
0-15
3
2
16-30
3
0
31-45
5
2
46-60
5
0
61-75
7
1
76-90

Most dangerous in minutes 76-90 (7 goals). Concedes most in 16-30 (2). Late-goal balance (76-90): +6 - wins late phases.

Shimizu S-Pulse
ScoredConceded
1
1
0-15
0
1
16-30
2
0
31-45
2
2
46-60
4
2
61-75
1
5
76-90

Most dangerous in minutes 61-75 (4 goals). Concedes most in 76-90 (5). Late-goal balance (76-90): -4 - late phases are a weakness.

* Buckets 31-45 and 76-90 include added-time goals.

Additional team indicators— what do xG, efficiency and form show?

A comparison of chance quality, results and trends based on completed matches from the current season.

Match profile

2.60
Estimated goals
attack vs opponent defence
1.8 : 0.8
Estimated goal split
home : away
89%
Pace vs league
100% = league average
45%
Both teams scored (BTTS)
average from both teams' seasons
-62%
Derby effect
H2H goals vs typical matches
63%
BTTS estimate
from both teams' scoring frequency
3%
0:0 risk
about 1 in 33 matches
0-1
Most common goal range
attack vs defence on both sides

Sanfrecce Hiroshima

Net xG balance
Difference between the quality of chances created and allowed per match.
+1.38
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
+0.52
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
-5.4 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
+0.22
Defensive efficiency
Does the defence or goalkeeper save the team? Positive means it concedes less than the chances allowed suggest.
+0.30
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
162%
Defence vs league
How much the team concedes compared with the league average. 80% means 20% fewer goals conceded.
43%
Form trend
Compares points from the last 5 matches with the whole-season average.
+0.10
Stronger second half?
How many more goals the team scores after half-time than before it.
+0.9
Late goals
28% of this team's goals come in minutes 76-90. For comparison, 8% come in the first quarter-hour.
28%

Shimizu S-Pulse

Net xG balance
Difference between the quality of chances created and allowed per match.
-0.26
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
+0.16
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
+0.4 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
-0.27
Defensive efficiency
Does the defence or goalkeeper save the team? Positive means it concedes less than the chances allowed suggest.
+0.43
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
72%
Defence vs league
How much the team concedes compared with the league average. 80% means 20% fewer goals conceded.
71%
Form trend
Compares points from the last 5 matches with the whole-season average.
+0.60
Stronger second half?
How many more goals the team scores after half-time than before it.
+0.4
Late goals
10% of this team's goals come in minutes 76-90. For comparison, 10% come in the first quarter-hour.
10%

* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range are calculated from public season averages and frequencies for both teams. This is a statistical match profile, not a private model prediction or betting pick. The remaining indicators describe completed matches from the season.

League context— is this a high-scoring league?

How both teams compare with league-wide averages (J1 League).

Teams vs league

Sanfrecce HiroshimaLigaShimizu S-Pulse
Average goals in match▲ 3.102.92▼ 2.10
Both teams scored▼ 40%56%▼ 50%
Min. 3 goals (Over 2.5)▲ 60%55%▼ 40%
Clean sheets▲ 60%25%▼ 20%
Goal before half-time▼ 50%67%▼ 40%
Goal after half-time▲ 90%87%▲ 90%

^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.

2.92
Average goals per match
56%
Both teams scored
55%
Min. 3 goals (Over 2.5)
25%
Clean sheets
1.54
Home goals / match
1.38
Away goals / match
+12%
Home attack advantage
+10%
Home defence advantage
+9%
Total home advantage
Goals in 1st half (whole league)
67%
1 goal
36%
2 goals
12%
3 goals
1%
4 goals
Goals in 2nd half (whole league)
87%
1 goal
50%
2 goals
25%
3 goals
9%
4 goals

Head-to-head

Recent meetings (2): Sanfrecce Hiroshima 0 - 2 - 0 Shimizu S-Pulse. Average goals 1.00, both teams scored in 50% matches.

Sanfrecce Hiroshima
0 : 0
Shimizu S-Pulse
Shimizu S-Pulse
1 : 1
Sanfrecce Hiroshima

FAQ

When do Sanfrecce Hiroshima and Shimizu S-Pulse play?

Sanfrecce Hiroshima face Shimizu S-Pulse on 24 October 2026 in J1 League. The exact kick-off time in your timezone is shown at the top of the match page.

What is the head-to-head record between Sanfrecce Hiroshima and Shimizu S-Pulse?

In the last 2 head-to-head matches Sanfrecce Hiroshima won 0, Shimizu S-Pulse won 0 and 2 ended level. These games averaged 1.00 goals, with both teams scoring in 50% of them.

What do the goal statistics show before Sanfrecce Hiroshima vs Shimizu S-Pulse?

Sanfrecce Hiroshima score 2.50 goals per game on average and Shimizu S-Pulse 1.00. The J1 League average is 2.92 goals, with Over 2.5 landing in 55% of games. Both teams score in 40% of Sanfrecce Hiroshima's matches and 50% of Shimizu S-Pulse's.

What form are Sanfrecce Hiroshima and Shimizu S-Pulse in?

Over the last 5 games Sanfrecce Hiroshima have a 4-0-1 record (2.40 points per game) and Shimizu S-Pulse 3-1-1 (2.00 points per game).

Where can I find a betting tip and analysis for Sanfrecce Hiroshima vs Shimizu S-Pulse?

This page shows the full statistical context — form, head-to-head, goals, BTTS and Over/Under. The tip, value assessment and full reasoning are in the NoFluffPicks app.