Shelbourne vs Galway United: match statistics
Shelbourne vs Galway United: form, goals and key statistics
Key match information
Shelbourne played Galway United in Premier Division (Ireland). The match was played on 29 May 2026. Venue: Tolka Park. Final score: 1:1.
Current form
Shelbourne: 2-3-0, 1.80 points/match. Galway United: 1-2-2, 1.00 points/match.
Goal statistics
Shelbourne scores 1.44 and concedes 1.39 goals per match. Galway United scores 1.47 and concedes 1.65. League average: 2.68 goals.
BTTS / Over / Under
BTTS: Shelbourne 72%, Galway United 71%. Over 2.5: Shelbourne 61%, Galway United 53%. League level: BTTS 59%, Over 2.5 49%.
xG, shots and style
Shelbourne has higher xG: 1.53 vs 1.38. Shelbourne: 13.8 shots per match, Galway United: 12.2.
Match halves
Shelbourne: half-time lead 22%, second-half goals 0.83. Galway United: half-time lead 29%, second-half goals 0.94.
Goals by minute
Shelbourne: 61-75 (7 goals). Galway United: 61-75 (9 goals). This is historical distribution, not a predicted goal minute.
League context
Premier Division: 2.68 goals per match, BTTS 59%, Over 2.5 49%.
Head-to-head
Before this fixture, 5 previous H2H matches were available: 1-4-0. Average goals 2.20, BTTS 80%.
Archived pre-match analysis
This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.
General match analysis
I back the home win. Shelbourne produce significantly more chances at home: on average 15.89 shots per match, 5.00 on target, and xG 1.75 with 59% possession. Galway away register just 9.78 shots and 3.11 on target with xG 1.15 and 36% possession, indicating a lower chance-creation capacity. In the last 5 matches Shelbourne scored 5 and conceded 3, yielding an average of 1.8 points per match, whereas Galway scored 10 but conceded 11 and average 1.0 point per match. Additionally, Galway have zero clean sheets away (0%) and their average away xG against is 1.92, while Shelbourne at home have 22% clean sheets and xG against 1.34, highlighting the home side’s advantage in defensive quality and chance creation. Considering the higher shot volume, superior xG and better recent points per game, I assess probabilities as 50% Shelbourne, 30% draw (Shelbourne register 44% draws at home) and 20% Galway.
View the statistical overviewBTTS - will both teams score?
Seasonal BTTS rates are 75% for Shelbourne and 67% for Galway, versus a league average of 59%, supporting a Goal/Goal scenario. Galway have BTTS in their last 5 matches at 100% (5/5), Shelbourne 40% (2/5), but Shelbourne average 1.75 goals per game this season compared to Galway's 1.22 and post a higher xG (1.65 vs 1.15). Galway's defense is vulnerable — xG against 1.92 and 0% clean sheets, conceding 1.33 goals on average away, while Shelbourne concede 2.0 at home with only 13% clean sheets. Shelbourne creates more chances (15 shots and 5.0 on target per game vs 9.78 and 3.11 for Galway) and similar conversion rates (12% vs 13%) indicate a real likelihood of goals from both sides; therefore I estimate BTTS - Yes at 75% versus No Goal at 25%.
View BTTS statisticsOver/Under - goals analysis
The model combines xG and match averages: Shelbourne has xG 1.65, while Galway concedes on average 1.92 xG per match, which when averaged yields ~1.78 expected goals for the home side; Galway has xG 1.15 and Shelbourne concedes 1.43 xG, giving ~1.30 for the visitors, total = 3.08 expected goals. With this total, a Poisson distribution gives roughly an 81% chance of at least 2 goals (Over 1.5), about 59% for Over 2.5 and about 37% for Over 3.5. In-play metrics reinforce the forecast: Shelbourne averages 15 shots and 5 on target per match versus Galway’s 9.78/3.11, and BTTS is 75% for the home side and 67% for the visitors, which favors a goals game. Seasonal percentages show Shelbourne have 75% of matches Over 2.5 and 63% Over 3.5, while Galway have 33% and 22%; additionally, in their last 5 matches Galway scored 10 and conceded 11 goals (2.0/2.2 per match), which increases the likelihood of a higher total. Therefore the strongest signal from the data is Over 1.5 (line 1.5, side Over) with an estimated probability of about 81%.
View Over/Under statisticsHT/FT - half-time and full-time scenario
Half-Time statistics indicate an edge for Galway — Shelbourne were trailing at the break in 50% of matches, while Galway led at the break in 33%; in the last five meetings the visitors scored 9 first-half goals on average (1.8), whereas the hosts only 4 (0.8). Despite that, Shelbourne are strong after the break: the hosts average 1.25 second-half goals, register 5.0 shots on target versus the visitors' 3.11 and record an xG of 1.65 compared to Galway's 1.15, which favors a potential turnaround. Additionally, the visitors perform worse in second halves — the percentage of lost second halves for the away side is 67%, and both teams scored in 75% (Shelbourne) and 67% (Galway) of matches respectively, so I expect an open game with goals after the break. Consequently the most likely HT/FT scenario is 2/1 (Galway leading at half-time, Shelbourne winning) — I assign it a 26% probability; alternative strong signals are Half-Time draw and home win (X/1 18%) and the visitors leading at half-time and winning (2/2 16%). The hosts average 1.75 goals at home against a league average of 2.68 goals, which further supports comeback scenarios after the break.
View first-half and second-half statisticsHalf-by-half
Match statistics
Pre-match profile— what do the season numbers say?
This is a team profile based on season data and form. Match-flow statistics are shown only after the fixture is played.
Team stats— who is more efficient?
Attack and defence comparison for both teams in the current season.
Shooting quality
| Shelbourne | Galway United | |
|---|---|---|
| Accuracy (shots on target) | 31% | 33% |
| Chance quality (xG per shot) | 0.11 | 0.11 |
| Finishing (goals per shot on target) | 0.34 | 0.37 |
xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.
* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.
Team form— who is in better shape?
Last five matches and season record, overall and split by home and away matches.
Shelbourne is 80% better for: last-5 form.
1.8 pts / match - Shelbourne · 1 pts / match - Galway United
Goals— how do both teams score and concede?
How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.
Shelbourne is 19% better for: goals conceded per match.
1.39 goals / match - Shelbourne · 1.65 goals / match - Galway United
Shelbourne scores in 83% of matches (15 of 18 matches), while Galway United keeps a clean sheet in 6% (1 of 17 matches).
Galway United scores in 76% of matches (13 of 17 matches), while Shelbourne keeps a clean sheet in 28% (5 of 18 matches).
How often they score at least...
How often they concede at least...
* Statistics include both teams' home and away matches in the current season.
Both teams scored (BTTS)— how often do both teams score?
How often both teams' matches have goals on both sides, compared with the league average.
Goal patterns
BTTS and goal count
Goal count (Over/Under)— how often do these matches cross the goal lines?
How often matches involving these teams clear goal thresholds, in the full match and in each half.
Full match - team comparison (Over)
Over / Under - Shelbourne
Over / Under - Galway United
1st half
2nd half
Match halves— when do the teams score more often?
How teams split performance between first and second half: goals, points, clean sheets and half-time state.
Before half-time (1st half)
After half-time (2nd half)
Shelbourne - second-half results
Leads at half-time in 22% of matches and wins 33%. Also wins matches without a half-time lead.
Concedes 0.2 more goals per match after half-time - defensive level drops in the second half.
Galway United - second-half results
Leads at half-time in 29% of matches and wins 29%. Also wins matches without a half-time lead.
Concedes 0.2 more goals per match after half-time - defensive level drops in the second half.
| 1st half | 2nd half | |
|---|---|---|
| Points per match | 1.00 | 1.80 |
| Goals scored / match | 0.4 | 0.6 |
| Goals conceded / match | 0.4 | 0.2 |
| Average goals in match | 0.8 | 0.8 |
| 1 goal | 40% | 60% |
| 2 goals | 40% | 20% |
| 3 goals | 0% | 0% |
| Clean sheet | 60% | 80% |
| No goal | 60% | 40% |
| Goal difference | 0 | +2 |
| 1st half | 2nd half | |
|---|---|---|
| Points per match | 1.20 | 1.60 |
| Goals scored / match | 0.6 | 1.4 |
| Goals conceded / match | 1.2 | 1.0 |
| Average goals in match | 1.8 | 2.4 |
| 1 goal | 100% | 100% |
| 2 goals | 60% | 80% |
| 3 goals | 20% | 40% |
| Clean sheet | 20% | 20% |
| No goal | 60% | 20% |
| Goal difference | -3 | +2 |
* Colours in tables show event frequency: green is common, yellow is moderate, red is rare. It is frequency, not a team rating.
Goals by minute— when do goals arrive?
Match phases in which both teams most often score and concede.
Most dangerous in minutes 61-75 (7 goals). Concedes most in 61-75 (5). Late-goal balance (76-90): -1 - late phases are a weakness.
Most dangerous in minutes 61-75 (9 goals). Concedes most in 76-90 (11). Late-goal balance (76-90): -6 - late phases are a weakness.
* Buckets 31-45 and 76-90 include added-time goals.
Additional team indicators— what do xG, efficiency and form show?
A comparison of chance quality, results and trends based on completed matches from the current season.
Match profile
Shelbourne
Galway United
* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range are calculated from public season averages and frequencies for both teams. This is a statistical match profile, not a private model prediction or betting pick. The remaining indicators describe completed matches from the season.
League context— is this a high-scoring league?
How both teams compare with league-wide averages (Premier Division).
Teams vs league
| Shelbourne | Liga | Galway United | |
|---|---|---|---|
| Average goals in match | ▲ 2.83 | 2.68 | ▲ 3.12 |
| Both teams scored | ▲ 72% | 59% | ▲ 71% |
| Min. 3 goals (Over 2.5) | ▲ 61% | 49% | ▲ 53% |
| Clean sheets | ▲ 28% | 26% | ▼ 6% |
| Goal before half-time | ▼ 61% | 70% | • 71% |
| Goal after half-time | ▼ 72% | 76% | ▲ 94% |
^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.
Lineups and player events
Verified starters, substitutes and recorded player events for this match.
Home team
Starting lineup
Away team
Starting lineup
Match timeline
Goals, cards and substitutions arranged in chronological order.
Referee and managers
Open their season profiles to compare match records, goals and disciplinary trends.
Head-to-head
Recent meetings (5): Shelbourne 1 - 4 - 0 Galway United. Average goals 2.20, both teams scored in 80% matches.
FAQ
What was the result of Shelbourne vs Galway United?
The Premier Division match finished Shelbourne 1:1 Galway United. Full match statistics, the half-by-half breakdown and head-to-head are on this page.
What is the head-to-head record between Shelbourne and Galway United?
In the last 5 head-to-head matches Shelbourne won 1, Galway United won 0 and 4 ended level. These games averaged 2.20 goals, with both teams scoring in 80% of them.
What do the goal statistics show before Shelbourne vs Galway United?
Shelbourne score 1.44 goals per game on average and Galway United 1.47. The Premier Division average is 2.68 goals, with Over 2.5 landing in 49% of games. Both teams score in 72% of Shelbourne's matches and 71% of Galway United's.
What form are Shelbourne and Galway United in?
Over the last 5 games Shelbourne have a 2-3-0 record (1.80 points per game) and Galway United 1-2-2 (1.00 points per game).
Where can I find a betting tip and analysis for Shelbourne vs Galway United?
This page shows the full statistical context — form, head-to-head, goals, BTTS and Over/Under. The tip, value assessment and full reasoning are in the NoFluffPicks app.


