Shelbourne vs Sligo Rovers: match statistics
Shelbourne vs Sligo Rovers: form, goals and key statistics
Key match information
Shelbourne played Sligo Rovers in Premier Division (Ireland). The match was played on 8 May 2026. Final score: 0:0.
Current form
Shelbourne: 1-1-3, 0.80 points/match. Sligo Rovers: 3-1-1, 2.00 points/match.
Goal statistics
Shelbourne scores 1.64 and concedes 1.71 goals per match. Sligo Rovers scores 0.73 and concedes 1.27. League average: 2.68 goals.
BTTS / Over / Under
BTTS: Shelbourne 86%, Sligo Rovers 33%. Over 2.5: Shelbourne 71%, Sligo Rovers 33%. League level: BTTS 58%, Over 2.5 47%.
xG, shots and style
Shelbourne has higher xG: 1.49 vs 1.14. Shelbourne: 13.4 shots per match, Sligo Rovers: 10.2.
Match halves
Shelbourne: half-time lead 29%, second-half goals 0.93. Sligo Rovers: half-time lead 27%, second-half goals 0.27.
Goals by minute
Shelbourne: 61-75 (7 goals). Sligo Rovers: 46-60 (4 goals). This is historical distribution, not a predicted goal minute.
League context
Premier Division: 2.68 goals per match, BTTS 58%, Over 2.5 47%.
Head-to-head
Before this fixture, 5 previous H2H matches were available: 5-0-0. Average goals 3.00, BTTS 60%.
Archived pre-match analysis
This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.
General match analysis
I predict an away win (2). Sligo Rovers have a recent form of 3 wins, 1 draw and 1 loss in their last five matches, averaging 2.0 points per game, whereas Shelbourne over the same period have only 1 win, 1 draw and 3 losses, averaging 0.8 points and conceding 12 goals (2.4 per game). Shelbourne possess a stronger home attack — 13.71 shots and 4.29 shots on target per game, averaging 1.57 goals and xG 1.53 — and a low share of matches without scoring (14%). However, their home defense is error-prone: hosts concede 2.14 goals per game with xG against 1.5 and have yet to record a home win (0% wins), while Sligo concede 1.43 goals away on average and have shipped only 3 goals in their last five matches. Considering the clearly better recent form and defensive stability of the visitors despite weaker away offensive numbers (Sligo away 0.57 goals and xG 1.07, but 7 scored in the last 5), I give Sligo the higher probability and back them to win.
View the statistical overviewBTTS - will both teams score?
I rate BTTS - Yes at 65% and No at 35% because recent indicators favor goals from both sides. In the last 5 matches Shelbourne had BTTS in 100% (5/5), scoring on average 1.8 and conceding 2.4 per game; season-to-date they have 23 scored and 24 conceded, indicating a weaker home defense. Sligo Rovers in their last 5 average 1.4 goals scored and 0.6 conceded, while seasonally they have 43% BTTS matches, score 0.57 and concede 1.43, so despite good recent away form they still have potential to score. xG supports the both-teams-to-score scenario: Shelbourne has xG_for 1.20, and against Sligo opponents generate on average xG 1.95, with roughly 2.5–2.7 shots on target per team, which provides realistic chances for goals. Although Shelbourne’s season BTTS rate is only 25% and the league BTTS average is 57%, the 100% BTTS in the last 5 and the 12 goals conceded by the hosts in those five games give a stronger signal for Yes (Goal/Goal).
View BTTS statisticsOver/Under - goals analysis
I project Shelbourne to score ~1.45 goals and Sligo Rovers ~1.15, for a total of 2.60 goals. The basis is xG analysis: Shelbourne has 1.20 xG per game, Sligo 1.07 xG, while Sligo concedes 1.95 xG and Shelbourne 1.66 xG – the midline confrontation of attack vs defense points to roughly 1.4 and 1.1 goals. Additionally, in the last 5 matches Shelbourne averaged 1.8 goals scored and 2.4 conceded (9 for and 12 against), while Sligo in their last 5 had 1.4 scored and 0.6 conceded (7 for and 3 against), which increases the likelihood of goals on both ends. Seasonal rates confirm frequent scoring (Over 0.5: 88% and 86%) and Shelbourne at home has 75% of matches over 1.5 goals, therefore the strongest signal is Over 1.5 (approx. 73%); Over 2.5 I assess at ~48%, and Over 3.5 at ~26%.
View Over/Under statisticsHT/FT - half-time and full-time scenario
I project the 1/1 scenario (home team leading at Half-Time and winning Full-Time) as the most likely outcome. Shelbourne average 1.5 points after the first half versus 0.86 for Sligo and led at the break in 38% of matches compared to Sligo’s 14%, indicating a home advantage in the first 45 minutes. Over the full match Shelbourne average 0.88 goals with an xG of 1.20 and register 11.13 shots per match, while Sligo have 0.57 goals, xG 1.07 and 9.14 shots; the visitors concede on average 1.43 goals versus 1.13 conceded by the hosts, so the home side have a higher probability of maintaining a lead. Additionally, the hosts have accumulated 12 points at Half-Time versus 6 for Sligo and a seasonal lead-at-the-break rate of 38% vs 14%, so the conversion of a HT lead into an FT victory is logical. At the same time Sligo are in better recent form over the last 5 matches (3 wins, form 'wwwld') than Shelbourne (1 win, 'lllwd'), so I also allow for the Half-Time draw followed by a home turnaround to a win (X/1 ~19%).
View first-half and second-half statisticsHalf-by-half
Match statistics
Pre-match profile— what do the season numbers say?
This is a team profile based on season data and form. Match-flow statistics are shown only after the fixture is played.
Team stats— who is more efficient?
Attack and defence comparison for both teams in the current season.
Shooting quality
| Shelbourne | Sligo Rovers | |
|---|---|---|
| Accuracy (shots on target) | 31% | 25% |
| Chance quality (xG per shot) | 0.11 | 0.11 |
| Finishing (goals per shot on target) | 0.40 | 0.28 |
xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.
* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.
Team form— who is in better shape?
Last five matches and season record, overall and split by home and away matches.
Sligo Rovers is 150% better for: last-5 form.
0.8 pts / match - Shelbourne · 2 pts / match - Sligo Rovers
Goals— how do both teams score and concede?
How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.
Shelbourne is 125% better for: goals scored per match.
1.64 goals / match - Shelbourne · 0.73 goals / match - Sligo Rovers
Sligo Rovers is 35% better for: goals conceded per match.
1.71 goals / match - Shelbourne · 1.27 goals / match - Sligo Rovers
Shelbourne scores in 93% of matches (13 of 14 matches), while Sligo Rovers keeps a clean sheet in 27% (4 of 15 matches).
Sligo Rovers scores in 47% of matches (7 of 15 matches), while Shelbourne keeps a clean sheet in 14% (2 of 14 matches).
How often they score at least...
How often they concede at least...
* Statistics include both teams' home and away matches in the current season.
Both teams scored (BTTS)— how often do both teams score?
How often both teams' matches have goals on both sides, compared with the league average.
Goal patterns
BTTS and goal count
Goal count (Over/Under)— how often do these matches cross the goal lines?
How often matches involving these teams clear goal thresholds, in the full match and in each half.
Full match - team comparison (Over)
Over / Under - Shelbourne
Over / Under - Sligo Rovers
1st half
2nd half
Match halves— when do the teams score more often?
How teams split performance between first and second half: goals, points, clean sheets and half-time state.
Shelbourne is 8% better for: first-half form (half-time points).
1.29 pts / match - Shelbourne · 1.2 pts / match - Sligo Rovers
Before half-time (1st half)
After half-time (2nd half)
Shelbourne - second-half results
Leads at half-time in 29% of matches and wins 29%. Also wins matches without a half-time lead.
Concedes 0.3 more goals per match after half-time - defensive level drops in the second half.
Sligo Rovers - second-half results
Leads at half-time in 27% of matches and wins 27%. Also wins matches without a half-time lead.
Defence stays stable across the full match.
| 1st half | 2nd half | |
|---|---|---|
| Points per match | 1.40 | 0.80 |
| Goals scored / match | 1.0 | 1.0 |
| Goals conceded / match | 0.8 | 1.6 |
| Average goals in match | 1.8 | 2.6 |
| 1 goal | 100% | 100% |
| 2 goals | 60% | 100% |
| 3 goals | 20% | 20% |
| Clean sheet | 40% | 0% |
| No goal | 20% | 0% |
| Goal difference | +1 | -3 |
| 1st half | 2nd half | |
|---|---|---|
| Points per match | 1.60 | 2.20 |
| Goals scored / match | 0.8 | 0.6 |
| Goals conceded / match | 0.6 | 0.0 |
| Average goals in match | 1.4 | 0.6 |
| 1 goal | 100% | 60% |
| 2 goals | 40% | 0% |
| 3 goals | 0% | 0% |
| Clean sheet | 40% | 100% |
| No goal | 20% | 40% |
| Goal difference | +1 | +3 |
* Colours in tables show event frequency: green is common, yellow is moderate, red is rare. It is frequency, not a team rating.
Goals by minute— when do goals arrive?
Match phases in which both teams most often score and concede.
Most dangerous in minutes 61-75 (7 goals). Concedes most in 61-75 (5). Late-goal balance (76-90): -3 - late phases are a weakness.
Most dangerous in minutes 46-60 (4 goals). Concedes most in 0-15 (5). Late-goal balance (76-90): -4 - late phases are a weakness.
* Buckets 31-45 and 76-90 include added-time goals.
Additional team indicators— what do xG, efficiency and form show?
A comparison of chance quality, results and trends based on completed matches from the current season.
Match profile
Shelbourne
Sligo Rovers
* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range are calculated from public season averages and frequencies for both teams. This is a statistical match profile, not a private model prediction or betting pick. The remaining indicators describe completed matches from the season.
League context— is this a high-scoring league?
How both teams compare with league-wide averages (Premier Division).
Teams vs league
| Shelbourne | Liga | Sligo Rovers | |
|---|---|---|---|
| Average goals in match | ▲ 3.36 | 2.68 | ▼ 2.00 |
| Both teams scored | ▲ 86% | 58% | ▼ 33% |
| Min. 3 goals (Over 2.5) | ▲ 71% | 47% | ▼ 33% |
| Clean sheets | ▼ 14% | 26% | • 27% |
| Goal before half-time | ▼ 71% | 73% | • 73% |
| Goal after half-time | ▲ 79% | 74% | ▼ 60% |
^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.
Lineups and player events
Verified starters, substitutes and recorded player events for this match.
Home team
Starting lineup
Away team
Starting lineup
Match timeline
Goals, cards and substitutions arranged in chronological order.
Referee and managers
Open their season profiles to compare match records, goals and disciplinary trends.
Head-to-head
Recent meetings (5): Shelbourne 5 - 0 - 0 Sligo Rovers. Average goals 3.00, both teams scored in 60% matches.
FAQ
What was the result of Shelbourne vs Sligo Rovers?
The Premier Division match finished Shelbourne 0:0 Sligo Rovers. Full match statistics, the half-by-half breakdown and head-to-head are on this page.
What is the head-to-head record between Shelbourne and Sligo Rovers?
In the last 5 head-to-head matches Shelbourne won 5, Sligo Rovers won 0 and 0 ended level. These games averaged 3.00 goals, with both teams scoring in 60% of them.
What do the goal statistics show before Shelbourne vs Sligo Rovers?
Shelbourne score 1.64 goals per game on average and Sligo Rovers 0.73. The Premier Division average is 2.68 goals, with Over 2.5 landing in 47% of games. Both teams score in 86% of Shelbourne's matches and 33% of Sligo Rovers's.
What form are Shelbourne and Sligo Rovers in?
Over the last 5 games Shelbourne have a 1-1-3 record (0.80 points per game) and Sligo Rovers 3-1-1 (2.00 points per game).
Where can I find a betting tip and analysis for Shelbourne vs Sligo Rovers?
The statistical background for Shelbourne vs Sligo Rovers — form, head-to-head, goals, BTTS and Over/Under — is on this page. The tip with full reasoning and a value assessment is in the NoFluffPicks app.


