Shimizu S-Pulse vs Avispa Fukuoka: match statistics
Shimizu S-Pulse vs Avispa Fukuoka: form, goals and key statistics
Key match information
Shimizu S-Pulse played Avispa Fukuoka in J1 League (Japan). The match was played on 12 September 2026. Venue: Iwagin Stadium. Final score: 1:0.
Current form
Shimizu S-Pulse: 0-1-4, 0.20 points/match. Avispa Fukuoka: 1-1-3, 0.80 points/match.
Goal statistics
Shimizu S-Pulse scores 0.50 and concedes 1.17 goals per match. Avispa Fukuoka scores 1.50 and concedes 1.67. League average: 3.00 goals.
BTTS / Over / Under
BTTS: Shimizu S-Pulse 33%, Avispa Fukuoka 67%. Over 2.5: Shimizu S-Pulse 17%, Avispa Fukuoka 67%. League level: BTTS 60%, Over 2.5 57%.
xG, shots and style
Avispa Fukuoka has higher xG: 1.72 vs 1.25. Shimizu S-Pulse: 10.7 shots per match, Avispa Fukuoka: 15.7.
Match halves
Shimizu S-Pulse: half-time lead 17%, second-half goals 0.33. Avispa Fukuoka: half-time lead 33%, second-half goals 0.67.
Goals by minute
Shimizu S-Pulse: 31-45+ (1 goals). Avispa Fukuoka: 31-45+ (4 goals). This is historical distribution, not a predicted goal minute.
League context
J1 League: 3.00 goals per match, BTTS 60%, Over 2.5 57%.
Head-to-head
Before this fixture, 2 previous H2H matches were available: 1-1-0. Average goals 2.00, BTTS 50%.
Archived pre-match analysis
This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.
General match analysis
Both teams have made poor starts to the season, but Avispa Fukuoka have scored 9 goals in 6 matches, compared with just 3 for Shimizu S-Pulse. The visitors create considerably more away from home: averaging 19 shots, 7.5 shots on target and 2.02 xG per match, compared with the hosts’ 8.67 shots and 1.09 xG. Shimizu have failed to win any of their three home matches, scoring just 0.33 goals per game and failing to find the net in 67% of those fixtures. Avispa have lost both of their away matches so far, conceding an average of 2.5 goals, but their xG against stands at just 0.99, suggesting that their opponents have been more clinical than the quality of the chances allowed would indicate. The visitors’ edge in chance creation and scoring consistency gives them a slightly greater chance of ending their away losing streak.
View the statistical overviewBTTS - will both teams score?
The signal for both teams to score is clear, as Avispa Fukuoka recorded BTTS in 100% of their matches this season, compared with 50% for Shimizu S-Pulse and a league average of 60%. Over the last five matches, these figures stand at 80% and 60%, respectively, while both teams have regularly conceded goals: Shimizu 1.4 and Avispa 1.8 per match. The home side should exploit the opponents’ weak seasonal defense, which concedes an average of 2.5 goals, despite the xG against Avispa being only 0.99. Avispa, in turn, creates plenty of chances, with an average xG of 2.13 over their last five matches and 7.5 shots on target per game, while Shimizu allowed opponents an xG of 1.94 during this period. The BTTS scenario is therefore more likely, although Shimizu’s lower recent average of 0.8 goals leaves a moderate risk that the home side will fail to score.
View BTTS statisticsOver/Under - goals analysis
The signal for at least two goals is strong, as Shimizu surpassed this line in 75% of matches, while Avispa did so in all of their league games so far. The visitors score an average of 1.5 goals but concede as many as 2.5 per match, meaning the hosts should also have opportunities to find the net. Avispa create a high volume of chances: their average xG is 2.02, with 19 shots and 7.5 shots on target per match, while Shimizu allow opponents an xG of 1.19. In their last five matches, both teams combined to concede an average of 3.2 goals per game, while the percentage of matches in which both teams scored stood at 60% for Shimizu and 80% for Avispa. The Over 1.5 line offers a clearer safety margin than Over 2.5, although the projected 2.80 goals still supports an open, high-scoring game.
View Over/Under statisticsHT/FT - half-time and full-time scenario
The most likely scenario is a draw at half-time followed by a Shimizu S-Pulse win, as both teams were level after 45 minutes in 60% of their last five matches. The hosts failed to score before the break in this period, but Avispa also conceded an average of 0.6 goals in the first half, limiting the likelihood of the visitors establishing a clear lead from the outset. After the interval, Shimizu have averaged 0.8 goals in their last five appearances, while Avispa have conceded 1.2 goals during that period, with second-half goals recorded in 100% and 80% of their matches, respectively. The home advantage is further strengthened by the fact that Avispa have lost 100% of their away matches so far and concede as many as 2.5 goals per away game. Despite the visitors' higher xG of 2.02 compared with 1.57, their lack of away wins and weak post-break defensive record support the X/1 scenario.
View first-half and second-half statisticsHalf-by-half
Match statistics
Pre-match profile— what do the season numbers say?
This is a team profile based on season data and form. Match-flow statistics are shown only after the fixture is played.
Team stats— who is more efficient?
Attack and defence comparison for both teams in the current season.
Shooting quality
| Shimizu S-Pulse | Avispa Fukuoka | |
|---|---|---|
| Accuracy (shots on target) | 31% | 38% |
| Chance quality (xG per shot) | 0.12 | 0.11 |
| Finishing (goals per shot on target) | 0.15 | 0.25 |
xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.
* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.
Team form— who is in better shape?
Last five matches and season record, overall and split by home and away matches.
Avispa Fukuoka is 300% better for: last-5 form.
0.2 pts / match - Shimizu S-Pulse · 0.8 pts / match - Avispa Fukuoka
Goals— how do both teams score and concede?
How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.
Avispa Fukuoka is 200% better for: goals scored per match.
0.5 goals / match - Shimizu S-Pulse · 1.5 goals / match - Avispa Fukuoka
Shimizu S-Pulse is 43% better for: goals conceded per match.
1.17 goals / match - Shimizu S-Pulse · 1.67 goals / match - Avispa Fukuoka
Shimizu S-Pulse scores in 50% of matches (3 of 6 matches), while Avispa Fukuoka keeps a clean sheet in 17% (1 of 6 matches).
Avispa Fukuoka scores in 83% of matches (5 of 6 matches), while Shimizu S-Pulse keeps a clean sheet in 17% (1 of 6 matches).
How often they score at least...
How often they concede at least...
* Statistics include both teams' home and away matches in the current season.
Both teams scored (BTTS)— how often do both teams score?
How often both teams' matches have goals on both sides, compared with the league average.
Goal patterns
BTTS and goal count
Goal count (Over/Under)— how often do these matches cross the goal lines?
How often matches involving these teams clear goal thresholds, in the full match and in each half.
Full match - team comparison (Over)
Over / Under - Shimizu S-Pulse
Over / Under - Avispa Fukuoka
1st half
2nd half
Match halves— when do the teams score more often?
How teams split performance between first and second half: goals, points, clean sheets and half-time state.
Avispa Fukuoka is 14% better for: first-half form (half-time points).
1.17 pts / match - Shimizu S-Pulse · 1.33 pts / match - Avispa Fukuoka
Before half-time (1st half)
After half-time (2nd half)
Shimizu S-Pulse - second-half results
Leads at half-time in 17% of matches and wins 17%. Also wins matches without a half-time lead.
Concedes 0.8 more goals per match after half-time - defensive level drops in the second half.
Avispa Fukuoka - second-half results
Leads at half-time in 33% of matches and wins 17%. Sometimes loses the lead after half-time.
Concedes 0.3 more goals per match after half-time - defensive level drops in the second half.
| 1st half | 2nd half | |
|---|---|---|
| Points per match | 0.80 | 0.20 |
| Goals scored / match | 0.0 | 0.4 |
| Goals conceded / match | 0.2 | 1.2 |
| Average goals in match | 0.2 | 1.6 |
| 1 goal | 20% | 100% |
| 2 goals | 0% | 40% |
| 3 goals | 0% | 20% |
| Clean sheet | 80% | 0% |
| No goal | 100% | 60% |
| Goal difference | -1 | -4 |
| 1st half | 2nd half | |
|---|---|---|
| Points per match | 1.60 | 1.00 |
| Goals scored / match | 1.0 | 0.8 |
| Goals conceded / match | 0.6 | 1.2 |
| Average goals in match | 1.6 | 2.0 |
| 1 goal | 80% | 100% |
| 2 goals | 60% | 80% |
| 3 goals | 20% | 20% |
| Clean sheet | 40% | 20% |
| No goal | 40% | 20% |
| Goal difference | +2 | -2 |
* Colours in tables show event frequency: green is common, yellow is moderate, red is rare. It is frequency, not a team rating.
Goals by minute— when do goals arrive?
Match phases in which both teams most often score and concede.
Most dangerous in minutes 31-45 (1 goal). Concedes most in 76-90 (3). Late-goal balance (76-90): -3 - late phases are a weakness.
Most dangerous in minutes 31-45 (4 goals). Concedes most in 76-90 (3). Late-goal balance (76-90): -1 - late phases are a weakness.
* Buckets 31-45 and 76-90 include added-time goals.
Additional team indicators— what do xG, efficiency and form show?
A comparison of chance quality, results and trends based on completed matches from the current season.
Match profile
Shimizu S-Pulse
Avispa Fukuoka
* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range are calculated from public season averages and frequencies for both teams. This is a statistical match profile, not a private model prediction or betting pick. The remaining indicators describe completed matches from the season.
League context— is this a high-scoring league?
How both teams compare with league-wide averages (J1 League).
Teams vs league
| Shimizu S-Pulse | Liga | Avispa Fukuoka | |
|---|---|---|---|
| Average goals in match | ▼ 1.67 | 3.00 | ▲ 3.17 |
| Both teams scored | ▼ 33% | 60% | ▲ 67% |
| Min. 3 goals (Over 2.5) | ▼ 17% | 57% | ▲ 67% |
| Clean sheets | ▼ 17% | 22% | ▼ 17% |
| Goal before half-time | ▼ 33% | 70% | ▲ 83% |
| Goal after half-time | • 83% | 84% | • 83% |
^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.
Lineups and player events
Verified starters, substitutes and recorded player events for this match.
Home team
Starting lineup
Away team
Starting lineup
Match timeline
Goals, cards and substitutions arranged in chronological order.
Referee and managers
Open their season profiles to compare match records, goals and disciplinary trends.
Head-to-head
Recent meetings (2): Shimizu S-Pulse 1 - 1 - 0 Avispa Fukuoka. Average goals 2.00, both teams scored in 50% matches.
FAQ
What was the result of Shimizu S-Pulse vs Avispa Fukuoka?
The J1 League match finished Shimizu S-Pulse 1:0 Avispa Fukuoka. Full match statistics, the half-by-half breakdown and head-to-head are on this page.
What is the head-to-head record between Shimizu S-Pulse and Avispa Fukuoka?
In the last 2 head-to-head matches Shimizu S-Pulse won 1, Avispa Fukuoka won 0 and 1 ended level. These games averaged 2.00 goals, with both teams scoring in 50% of them.
What do the goal statistics show before Shimizu S-Pulse vs Avispa Fukuoka?
Shimizu S-Pulse score 0.50 goals per game on average and Avispa Fukuoka 1.50. The J1 League average is 3.00 goals, with Over 2.5 landing in 57% of games. Both teams score in 33% of Shimizu S-Pulse's matches and 67% of Avispa Fukuoka's.
What form are Shimizu S-Pulse and Avispa Fukuoka in?
Over the last 5 games Shimizu S-Pulse have a 0-1-4 record (0.20 points per game) and Avispa Fukuoka 1-1-3 (0.80 points per game).
Where can I find a betting tip and analysis for Shimizu S-Pulse vs Avispa Fukuoka?
Here you can check the pre-match numbers for Shimizu S-Pulse vs Avispa Fukuoka: form, H2H, goals and Over/Under. The pick itself, value and reasoning are published in the NoFluffPicks app.


