Japan - J1 LeagueIwagin StadiumData current as of 13 September 2026

Shimizu S-Pulse vs Avispa Fukuoka: match statistics

Shimizu S-Pulse vs Avispa Fukuoka: form, goals and key statistics

Key match information

Shimizu S-Pulse played Avispa Fukuoka in J1 League (Japan). The match was played on 12 September 2026. Venue: Iwagin Stadium. Final score: 1:0.

Current form

Shimizu S-Pulse: 0-1-4, 0.20 points/match. Avispa Fukuoka: 1-1-3, 0.80 points/match.

Goal statistics

Shimizu S-Pulse scores 0.50 and concedes 1.17 goals per match. Avispa Fukuoka scores 1.50 and concedes 1.67. League average: 3.00 goals.

BTTS / Over / Under

BTTS: Shimizu S-Pulse 33%, Avispa Fukuoka 67%. Over 2.5: Shimizu S-Pulse 17%, Avispa Fukuoka 67%. League level: BTTS 60%, Over 2.5 57%.

xG, shots and style

Avispa Fukuoka has higher xG: 1.72 vs 1.25. Shimizu S-Pulse: 10.7 shots per match, Avispa Fukuoka: 15.7.

Match halves

Shimizu S-Pulse: half-time lead 17%, second-half goals 0.33. Avispa Fukuoka: half-time lead 33%, second-half goals 0.67.

Goals by minute

Shimizu S-Pulse: 31-45+ (1 goals). Avispa Fukuoka: 31-45+ (4 goals). This is historical distribution, not a predicted goal minute.

League context

J1 League: 3.00 goals per match, BTTS 60%, Over 2.5 57%.

Head-to-head

Before this fixture, 2 previous H2H matches were available: 1-1-0. Average goals 2.00, BTTS 50%.

Archived pre-match analysis

This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.

General match analysis

Both teams have made poor starts to the season, but Avispa Fukuoka have scored 9 goals in 6 matches, compared with just 3 for Shimizu S-Pulse. The visitors create considerably more away from home: averaging 19 shots, 7.5 shots on target and 2.02 xG per match, compared with the hosts’ 8.67 shots and 1.09 xG. Shimizu have failed to win any of their three home matches, scoring just 0.33 goals per game and failing to find the net in 67% of those fixtures. Avispa have lost both of their away matches so far, conceding an average of 2.5 goals, but their xG against stands at just 0.99, suggesting that their opponents have been more clinical than the quality of the chances allowed would indicate. The visitors’ edge in chance creation and scoring consistency gives them a slightly greater chance of ending their away losing streak.

View the statistical overview
BTTS - will both teams score?

The signal for both teams to score is clear, as Avispa Fukuoka recorded BTTS in 100% of their matches this season, compared with 50% for Shimizu S-Pulse and a league average of 60%. Over the last five matches, these figures stand at 80% and 60%, respectively, while both teams have regularly conceded goals: Shimizu 1.4 and Avispa 1.8 per match. The home side should exploit the opponents’ weak seasonal defense, which concedes an average of 2.5 goals, despite the xG against Avispa being only 0.99. Avispa, in turn, creates plenty of chances, with an average xG of 2.13 over their last five matches and 7.5 shots on target per game, while Shimizu allowed opponents an xG of 1.94 during this period. The BTTS scenario is therefore more likely, although Shimizu’s lower recent average of 0.8 goals leaves a moderate risk that the home side will fail to score.

View BTTS statistics
Over/Under - goals analysis

The signal for at least two goals is strong, as Shimizu surpassed this line in 75% of matches, while Avispa did so in all of their league games so far. The visitors score an average of 1.5 goals but concede as many as 2.5 per match, meaning the hosts should also have opportunities to find the net. Avispa create a high volume of chances: their average xG is 2.02, with 19 shots and 7.5 shots on target per match, while Shimizu allow opponents an xG of 1.19. In their last five matches, both teams combined to concede an average of 3.2 goals per game, while the percentage of matches in which both teams scored stood at 60% for Shimizu and 80% for Avispa. The Over 1.5 line offers a clearer safety margin than Over 2.5, although the projected 2.80 goals still supports an open, high-scoring game.

View Over/Under statistics
HT/FT - half-time and full-time scenario

The most likely scenario is a draw at half-time followed by a Shimizu S-Pulse win, as both teams were level after 45 minutes in 60% of their last five matches. The hosts failed to score before the break in this period, but Avispa also conceded an average of 0.6 goals in the first half, limiting the likelihood of the visitors establishing a clear lead from the outset. After the interval, Shimizu have averaged 0.8 goals in their last five appearances, while Avispa have conceded 1.2 goals during that period, with second-half goals recorded in 100% and 80% of their matches, respectively. The home advantage is further strengthened by the fact that Avispa have lost 100% of their away matches so far and concede as many as 2.5 goals per away game. Despite the visitors' higher xG of 2.02 compared with 1.57, their lack of away wins and weak post-break defensive record support the X/1 scenario.

View first-half and second-half statistics

Half-by-half

0 : 0
1st half
1 : 0
2nd half

Match statistics

56Possession (%)44
Shimizu S-PulseAvispa Fukuoka
13Shots6
Shimizu S-PulseAvispa Fukuoka
3Shots on target1
Shimizu S-PulseAvispa Fukuoka
1.5xG0.75
Shimizu S-PulseAvispa Fukuoka
1Corners5
Shimizu S-PulseAvispa Fukuoka
66Dangerous attacks42
Shimizu S-PulseAvispa Fukuoka
12Fouls18
Shimizu S-PulseAvispa Fukuoka
1Cards1
Shimizu S-PulseAvispa Fukuoka

Pre-match profilewhat do the season numbers say?

This is a team profile based on season data and form. Match-flow statistics are shown only after the fixture is played.

Shimizu S-PulseAvispa Fukuoka
0.5Goals scored / match1.5
Shimizu S-PulseAvispa Fukuoka
1.17Goals conceded / match1.67
Shimizu S-PulseAvispa Fukuoka
39%Average possession44%
Shimizu S-PulseAvispa Fukuoka
3.33Shots on target / match6
Shimizu S-PulseAvispa Fukuoka

Team statswho is more efficient?

Attack and defence comparison for both teams in the current season.

10.67Shots per match15.67
Shimizu S-PulseAvispa Fukuoka
3.33Shots on target6
Shimizu S-PulseAvispa Fukuoka
4.7%Shot conversion9.6%
Shimizu S-PulseAvispa Fukuoka
39%Possession44%
Shimizu S-PulseAvispa Fukuoka
1.25xG for1.72
Shimizu S-PulseAvispa Fukuoka
1.87xG against1.12
Shimizu S-PulseAvispa Fukuoka

Shooting quality

Shimizu S-Pulse: BalancedAvispa Fukuoka: Attacking
Shimizu S-PulseAvispa Fukuoka
Accuracy (shots on target)31%38%
Chance quality (xG per shot)0.120.11
Finishing (goals per shot on target)0.150.25

xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.

* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.

Team formwho is in better shape?

Last five matches and season record, overall and split by home and away matches.

Avispa Fukuoka is 300% better for: last-5 form.

0.2 pts / match - Shimizu S-Pulse · 0.8 pts / match - Avispa Fukuoka

Shimizu S-Pulse
LLLDL
No win in the last 5 matches
Season result split
17% W17% D67% L
Season (W-D-L)
1-1-4
0.67 pts / match · goal difference -4
Last 5 (W-D-L)
0-1-4
0.20 pts / match
Record at home (W-D-L)
0-1-2
Last 5 at home
0-1-2
LLD
Last 5 matches - averages
Goals scored: 0.4Goals conceded: 1.4xG: 1.15Opponent xG: 1.81BTTS: 40%Over 2.5: 20%
Avispa Fukuoka
WLLLD
Season result split
17% W17% D67% L
Season (W-D-L)
1-1-4
0.67 pts / match · goal difference -1
Last 5 (W-D-L)
1-1-3
0.80 pts / match
Record away (W-D-L)
0-0-2
Last 5 away
0-0-2
LL
Last 5 matches - averages
Goals scored: 1.8Goals conceded: 1.8xG: 1.84Opponent xG: 1.14BTTS: 80%Over 2.5: 80%

Goalshow do both teams score and concede?

How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.

Avispa Fukuoka is 200% better for: goals scored per match.

0.5 goals / match - Shimizu S-Pulse · 1.5 goals / match - Avispa Fukuoka

Shimizu S-Pulse is 43% better for: goals conceded per match.

1.17 goals / match - Shimizu S-Pulse · 1.67 goals / match - Avispa Fukuoka

Shimizu S-Pulse scoring profile: strong

Shimizu S-Pulse scores in 50% of matches (3 of 6 matches), while Avispa Fukuoka keeps a clean sheet in 17% (1 of 6 matches).

Avispa Fukuoka scoring profile: very strong

Avispa Fukuoka scores in 83% of matches (5 of 6 matches), while Shimizu S-Pulse keeps a clean sheet in 17% (1 of 6 matches).

3Goals scored (season)9
Shimizu S-PulseAvispa Fukuoka
7Goals conceded (season)10
Shimizu S-PulseAvispa Fukuoka
1.67Average goals in match3.17
Shimizu S-PulseAvispa Fukuoka
2Goals scored (last 5)9
Shimizu S-PulseAvispa Fukuoka
7Goals conceded (last 5)9
Shimizu S-PulseAvispa Fukuoka

How often they score at least...

50%1 goal83%
Shimizu S-PulseAvispa Fukuoka
0%2 goals50%
Shimizu S-PulseAvispa Fukuoka
0%3 goals17%
Shimizu S-PulseAvispa Fukuoka
0%4 goals0%
Shimizu S-PulseAvispa Fukuoka

How often they concede at least...

83%1 goal83%
Shimizu S-PulseAvispa Fukuoka
17%2 goals50%
Shimizu S-PulseAvispa Fukuoka
17%3 goals33%
Shimizu S-PulseAvispa Fukuoka
0%4 goals0%
Shimizu S-PulseAvispa Fukuoka

* Statistics include both teams' home and away matches in the current season.

Both teams scored (BTTS)how often do both teams score?

How often both teams' matches have goals on both sides, compared with the league average.

60%
League average

Goal patterns

0%BTTS at half-time33%
Shimizu S-PulseAvispa Fukuoka
0%BTTS in both halves17%
Shimizu S-PulseAvispa Fukuoka
0%Scored in both halves33%
Shimizu S-PulseAvispa Fukuoka

BTTS and goal count

17%Min. 3 goals and BTTS50%
Shimizu S-PulseAvispa Fukuoka
0%Min. 3 goals without BTTS17%
Shimizu S-PulseAvispa Fukuoka
40%BTTS - last 580%
Shimizu S-PulseAvispa Fukuoka

Goal count (Over/Under)how often do these matches cross the goal lines?

How often matches involving these teams clear goal thresholds, in the full match and in each half.

1st half

33%Min. 1 goal before half-time83%
Shimizu S-PulseAvispa Fukuoka
0%Min. 2 goals before half-time50%
Shimizu S-PulseAvispa Fukuoka
0%Min. 3 goals before half-time17%
Shimizu S-PulseAvispa Fukuoka

2nd half

83%Min. 1 goal after half-time83%
Shimizu S-PulseAvispa Fukuoka
33%Min. 2 goals after half-time67%
Shimizu S-PulseAvispa Fukuoka
17%Min. 3 goals after half-time17%
Shimizu S-PulseAvispa Fukuoka

Match halveswhen do the teams score more often?

How teams split performance between first and second half: goals, points, clean sheets and half-time state.

Avispa Fukuoka is 14% better for: first-half form (half-time points).

1.17 pts / match - Shimizu S-Pulse · 1.33 pts / match - Avispa Fukuoka

Shimizu S-Pulse - half-time state
17% leading67% draw17% trailing
Avispa Fukuoka - half-time state
33% leading33% draw33% trailing

Before half-time (1st half)

1.17Points per match (1st half)1.33
Shimizu S-PulseAvispa Fukuoka
0.17Goals scored (1st half)0.83
Shimizu S-PulseAvispa Fukuoka
0.17Goals conceded (1st half)0.67
Shimizu S-PulseAvispa Fukuoka
0.33Average goals (1st half)1.5
Shimizu S-PulseAvispa Fukuoka
83%Clean sheet before half-time33%
Shimizu S-PulseAvispa Fukuoka
83%No goal before half-time50%
Shimizu S-PulseAvispa Fukuoka

After half-time (2nd half)

0.33Points per match (2nd half)1
Shimizu S-PulseAvispa Fukuoka
0.33Goals scored (2nd half)0.67
Shimizu S-PulseAvispa Fukuoka
1Goals conceded (2nd half)1
Shimizu S-PulseAvispa Fukuoka
1.33Average goals (2nd half)1.67
Shimizu S-PulseAvispa Fukuoka
17%Clean sheet after half-time33%
Shimizu S-PulseAvispa Fukuoka
67%No goal after half-time33%
Shimizu S-PulseAvispa Fukuoka

Shimizu S-Pulse - second-half results

0% W33% D67% L
7
Half-time points
1
Half-time goals
0
Goal difference (1st half)
2
Second-half points
-4
Goal difference (2nd half)
1.17
PPG before half-time
Lead holding100%

Leads at half-time in 17% of matches and wins 17%. Also wins matches without a half-time lead.

Defence after half-time+0.8

Concedes 0.8 more goals per match after half-time - defensive level drops in the second half.

Avispa Fukuoka - second-half results

17% W50% D33% L
8
Half-time points
5
Half-time goals
+1
Goal difference (1st half)
6
Second-half points
-2
Goal difference (2nd half)
1.33
PPG before half-time
Lead holding52%

Leads at half-time in 33% of matches and wins 17%. Sometimes loses the lead after half-time.

Defence after half-time+0.3

Concedes 0.3 more goals per match after half-time - defensive level drops in the second half.

Shimizu S-Pulse - last 5 matches by half
1st half2nd half
Points per match0.800.20
Goals scored / match0.00.4
Goals conceded / match0.21.2
Average goals in match0.21.6
1 goal20%100%
2 goals0%40%
3 goals0%20%
Clean sheet80%0%
No goal100%60%
Goal difference-1-4
Half-time: 0% leading - 80% draw - 20% trailing
2nd half: 0% won - 20% draw - 80% lost
BTTS at half-time (last 5): 0% - Half-time goals total: 0
Avispa Fukuoka - last 5 matches by half
1st half2nd half
Points per match1.601.00
Goals scored / match1.00.8
Goals conceded / match0.61.2
Average goals in match1.62.0
1 goal80%100%
2 goals60%80%
3 goals20%20%
Clean sheet40%20%
No goal40%20%
Goal difference+2-2
Half-time: 40% leading - 40% draw - 20% trailing
2nd half: 20% won - 40% draw - 40% lost
BTTS at half-time (last 5): 40% - Half-time goals total: 5

* Colours in tables show event frequency: green is common, yellow is moderate, red is rare. It is frequency, not a team rating.

Goals by minutewhen do goals arrive?

Match phases in which both teams most often score and concede.

Shimizu S-Pulse
ScoredConceded
0
1
0-15
0
0
16-30
1
0
31-45
1
1
46-60
1
2
61-75
0
3
76-90

Most dangerous in minutes 31-45 (1 goal). Concedes most in 76-90 (3). Late-goal balance (76-90): -3 - late phases are a weakness.

Avispa Fukuoka
ScoredConceded
0
2
0-15
1
1
16-30
4
1
31-45
1
1
46-60
1
2
61-75
2
3
76-90

Most dangerous in minutes 31-45 (4 goals). Concedes most in 76-90 (3). Late-goal balance (76-90): -1 - late phases are a weakness.

* Buckets 31-45 and 76-90 include added-time goals.

Additional team indicatorswhat do xG, efficiency and form show?

A comparison of chance quality, results and trends based on completed matches from the current season.

Match profile

2.42
Estimated goals
attack vs opponent defence
1.1 : 1.3
Estimated goal split
home : away
81%
Pace vs league
100% = league average
50%
Both teams scored (BTTS)
average from both teams' seasons
-17%
Derby effect
H2H goals vs typical matches
42%
BTTS estimate
from both teams' scoring frequency
9%
0:0 risk
about 1 in 11 matches
0-1
Most common goal range
attack vs defence on both sides

Shimizu S-Pulse

Net xG balance
Difference between the quality of chances created and allowed per match.
-0.62
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
-0.05
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
+1.2 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
-0.75
Defensive efficiency
Does the defence or goalkeeper save the team? Positive means it concedes less than the chances allowed suggest.
+0.70
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
31%
Defence vs league
How much the team concedes compared with the league average. 80% means 20% fewer goals conceded.
83%
Form trend
Compares points from the last 5 matches with the whole-season average.
-0.47
Stronger second half?
How many more goals the team scores after half-time than before it.
+0.2
Late goals
0% of this team's goals come in minutes 76-90. For comparison, 0% come in the first quarter-hour.
0%

Avispa Fukuoka

Net xG balance
Difference between the quality of chances created and allowed per match.
+0.60
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
-0.77
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
-4.1 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
-0.22
Defensive efficiency
Does the defence or goalkeeper save the team? Positive means it concedes less than the chances allowed suggest.
-0.55
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
106%
Defence vs league
How much the team concedes compared with the league average. 80% means 20% fewer goals conceded.
105%
Form trend
Compares points from the last 5 matches with the whole-season average.
+0.13
Stronger second half?
How many more goals the team scores after half-time than before it.
-0.2
Late goals
22% of this team's goals come in minutes 76-90. For comparison, 0% come in the first quarter-hour.
22%

* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range are calculated from public season averages and frequencies for both teams. This is a statistical match profile, not a private model prediction or betting pick. The remaining indicators describe completed matches from the season.

League contextis this a high-scoring league?

How both teams compare with league-wide averages (J1 League).

Teams vs league

Shimizu S-PulseLigaAvispa Fukuoka
Average goals in match 1.673.00 3.17
Both teams scored 33%60% 67%
Min. 3 goals (Over 2.5) 17%57% 67%
Clean sheets 17%22% 17%
Goal before half-time 33%70% 83%
Goal after half-time 83%84% 83%

^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.

3.00
Average goals per match
60%
Both teams scored
57%
Min. 3 goals (Over 2.5)
22%
Clean sheets
1.59
Home goals / match
1.41
Away goals / match
+13%
Home attack advantage
+11%
Home defence advantage
+16%
Total home advantage
Goals in 1st half (whole league)
70%
1 goal
41%
2 goals
13%
3 goals
2%
4 goals
Goals in 2nd half (whole league)
84%
1 goal
54%
2 goals
24%
3 goals
8%
4 goals

Lineups and player events

Verified starters, substitutes and recorded player events for this match.

Match timeline

Goals, cards and substitutions arranged in chronological order.

  1. Avispa FukuokaSubstitutionOn: Shintaro NagoOff: Werik Silva Pinto
  2. Avispa FukuokaYellow cardDaiki Miya
  3. Avispa FukuokaSubstitutionOn: Takumi KamijimaOff: Daiki Fukazawa
  4. Shimizu S-PulseYellow cardKanta Inoue
  5. Shimizu S-PulseGoalYudai ShimamotoAssist: Ryo Germain
  6. Shimizu S-PulseSubstitutionOn: Seung-Wook ParkOff: Mateus Brunetti Valor

Referee and managers

Open their season profiles to compare match records, goals and disciplinary trends.

Head-to-head

Recent meetings (2): Shimizu S-Pulse 1 - 1 - 0 Avispa Fukuoka. Average goals 2.00, both teams scored in 50% matches.

Avispa Fukuoka
0 : 0
Shimizu S-Pulse
Shimizu S-Pulse
3 : 1
Avispa Fukuoka

FAQ

What was the result of Shimizu S-Pulse vs Avispa Fukuoka?

The J1 League match finished Shimizu S-Pulse 1:0 Avispa Fukuoka. Full match statistics, the half-by-half breakdown and head-to-head are on this page.

What is the head-to-head record between Shimizu S-Pulse and Avispa Fukuoka?

In the last 2 head-to-head matches Shimizu S-Pulse won 1, Avispa Fukuoka won 0 and 1 ended level. These games averaged 2.00 goals, with both teams scoring in 50% of them.

What do the goal statistics show before Shimizu S-Pulse vs Avispa Fukuoka?

Shimizu S-Pulse score 0.50 goals per game on average and Avispa Fukuoka 1.50. The J1 League average is 3.00 goals, with Over 2.5 landing in 57% of games. Both teams score in 33% of Shimizu S-Pulse's matches and 67% of Avispa Fukuoka's.

What form are Shimizu S-Pulse and Avispa Fukuoka in?

Over the last 5 games Shimizu S-Pulse have a 0-1-4 record (0.20 points per game) and Avispa Fukuoka 1-1-3 (0.80 points per game).

Where can I find a betting tip and analysis for Shimizu S-Pulse vs Avispa Fukuoka?

Here you can check the pre-match numbers for Shimizu S-Pulse vs Avispa Fukuoka: form, H2H, goals and Over/Under. The pick itself, value and reasoning are published in the NoFluffPicks app.