Shimizu S-Pulse vs Fagiano Okayama: match statistics
Shimizu S-Pulse vs Fagiano Okayama: form, goals and key statistics
Key match information
Shimizu S-Pulse play Fagiano Okayama in J1 League (Japan). The match date is 6 December 2025 at 06:00. Final score: 1:2.
Current form
Shimizu S-Pulse: 1-0-4, 0.60 points/match. Fagiano Okayama: 1-1-3, 0.80 points/match.
Goal statistics
Shimizu S-Pulse scores 1.08 and concedes 1.34 goals per match. Fagiano Okayama scores 0.89 and concedes 1.13. League average: 2.40 goals.
BTTS / Over / Under
BTTS: Shimizu S-Pulse 47%, Fagiano Okayama 42%. Over 2.5: Shimizu S-Pulse 39%, Fagiano Okayama 34%. League level: BTTS 47%, Over 2.5 45%.
xG, shots and style
Shimizu S-Pulse has higher xG: 1.34 vs 1.25. Shimizu S-Pulse: 12.1 shots per match, Fagiano Okayama: 10.9.
Match halves
Shimizu S-Pulse: half-time lead 32%, second-half goals 0.61. Fagiano Okayama: half-time lead 24%, second-half goals 0.47.
Goals by minute
Shimizu S-Pulse: 76-90+ (11 goals). Fagiano Okayama: 31-45+ (9 goals). This is historical distribution, not a predicted goal minute.
League context
J1 League: 2.40 goals per match, BTTS 47%, Over 2.5 45%.
Head-to-head
1 H2H matches: 0-1-0. Average goals 2.00, BTTS 100%.
Half-by-half
Match statistics
Pre-match profile— what do the season numbers say?
This is a team profile based on season data and form. Match-flow statistics are shown only after the fixture is played.
Team stats— who is more efficient?
Attack and defence comparison for both teams in the current season.
Shooting quality
| Shimizu S-Pulse | Fagiano Okayama | |
|---|---|---|
| Accuracy (shots on target) | 27% | 29% |
| Chance quality (xG per shot) | 0.11 | 0.11 |
| Finishing (goals per shot on target) | 0.33 | 0.28 |
xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.
* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.
Team form— who is in better shape?
Last five matches and season record, overall and split by home and away matches.
Fagiano Okayama is 33% better for: last-5 form.
0.6 pts / match - Shimizu S-Pulse · 0.8 pts / match - Fagiano Okayama
Goals— how do both teams score and concede?
How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.
Shimizu S-Pulse is 21% better for: goals scored per match.
1.08 goals / match - Shimizu S-Pulse · 0.89 goals / match - Fagiano Okayama
Fagiano Okayama is 19% better for: goals conceded per match.
1.34 goals / match - Shimizu S-Pulse · 1.13 goals / match - Fagiano Okayama
Shimizu S-Pulse scores in 68% of matches (26 of 38 matches), while Fagiano Okayama keeps a clean sheet in 29% (11 of 38 matches).
Fagiano Okayama scores in 63% of matches (24 of 38 matches), while Shimizu S-Pulse keeps a clean sheet in 32% (12 of 38 matches).
How often they score at least...
How often they concede at least...
* Statistics include both teams' home and away matches in the current season.
Both teams scored (BTTS)— how often do both teams score?
How often both teams' matches have goals on both sides, compared with the league average.
Goal patterns
BTTS and goal count
Goal count (Over/Under)— how often do these matches cross the goal lines?
How often matches involving these teams clear goal thresholds, in the full match and in each half.
Full match - team comparison (Over)
Over / Under — Shimizu S-Pulse
Over / Under — Fagiano Okayama
1st half
2nd half
Match halves— when do the teams score more often?
How teams split performance between first and second half: goals, points, clean sheets and half-time state.
Fagiano Okayama is 6% better for: first-half form (half-time points).
1.26 pts / match - Shimizu S-Pulse · 1.34 pts / match - Fagiano Okayama
Before half-time (1st half)
After half-time (2nd half)
Shimizu S-Pulse - second-half results
Leads at half-time in 32% of matches and wins 29%. Usually protects the lead until full-time.
Concedes 0.1 more goals per match after half-time - defensive level drops in the second half.
Fagiano Okayama - second-half results
Leads at half-time in 24% of matches and wins 32%. Also wins matches without a half-time lead.
Concedes 0.5 more goals per match after half-time - defensive level drops in the second half.
| 1st half | 2nd half | |
|---|---|---|
| Points per match | 0.80 | 1.20 |
| Goals scored / match | 0.4 | 0.8 |
| Goals conceded / match | 1.6 | 0.8 |
| Average goals in match | 2.0 | 1.6 |
| 1 goal | 80% | 60% |
| 2 goals | 40% | 60% |
| 3 goals | 40% | 40% |
| Clean sheet | 40% | 40% |
| No goal | 60% | 40% |
| Goal difference | -6 | 0 |
| 1st half | 2nd half | |
|---|---|---|
| Points per match | 1.00 | 0.80 |
| Goals scored / match | 0.2 | 0.8 |
| Goals conceded / match | 0.2 | 1.4 |
| Average goals in match | 0.4 | 2.2 |
| 1 goal | 20% | 100% |
| 2 goals | 20% | 60% |
| 3 goals | 0% | 40% |
| Clean sheet | 80% | 0% |
| No goal | 80% | 40% |
| Goal difference | 0 | -3 |
* Colours in tables show event frequency: green is common, yellow is moderate, red is rare. It is frequency, not a team rating.
Goals by minute— when do goals arrive?
Match phases in which both teams most often score and concede.
Most dangerous in minutes 76-90 (11 goli). Concedes most in 61-75 (12). Late-goal balance (76-90): +3 - wins late phases.
Most dangerous in minutes 31-45 (9 goli). Concedes most in 76-90 (14). Late-goal balance (76-90): -8 - late phases are a weakness.
* Buckets 31-45 and 76-90 include added-time goals.
Additional team indicators— what do xG, efficiency and form show?
A comparison of chance quality, results and trends based on completed matches from the current season.
Match profile
Shimizu S-Pulse
Fagiano Okayama
* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range are calculated from public season averages and frequencies for both teams. This is a statistical match profile, not a private model prediction or betting pick. The remaining indicators describe completed matches from the season.
League context— is this a high-scoring league?
How both teams compare with league-wide averages (J1 League).
Teams vs league
| Shimizu S-Pulse | Liga | Fagiano Okayama | |
|---|---|---|---|
| Average goals in match | • 2.42 | 2.40 | ▼ 2.03 |
| Both teams scored | • 47% | 47% | ▼ 42% |
| Min. 3 goals (Over 2.5) | ▼ 39% | 45% | ▼ 34% |
| Clean sheets | • 32% | 31% | ▼ 29% |
| Goal before half-time | ▲ 68% | 60% | ▼ 45% |
| Goal after half-time | ▼ 68% | 76% | ▲ 84% |
^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.
Head-to-head
Previous meeting: Shimizu S-Pulse 0 - 1 - 0 Fagiano Okayama. Average goals 2.00, both teams scored in 100% matches.
FAQ
What was the result of Shimizu S-Pulse vs Fagiano Okayama?
The J1 League match finished Shimizu S-Pulse 1:2 Fagiano Okayama. Full match statistics, the half-by-half breakdown and head-to-head are on this page.
What do the goal statistics show before Shimizu S-Pulse vs Fagiano Okayama?
Shimizu S-Pulse score 1.08 goals per game on average and Fagiano Okayama 0.89. The J1 League average is 2.40 goals, with Over 2.5 landing in 45% of games. Both teams score in 47% of Shimizu S-Pulse's matches and 42% of Fagiano Okayama's.
What form are Shimizu S-Pulse and Fagiano Okayama in?
Over the last 5 games Shimizu S-Pulse have a 1-0-4 record (0.60 points per game) and Fagiano Okayama 1-1-3 (0.80 points per game).
Where can I find a betting tip and analysis for Shimizu S-Pulse vs Fagiano Okayama?
Here you can check the pre-match numbers for Shimizu S-Pulse vs Fagiano Okayama: form, H2H, goals and Over/Under. The pick itself, value and reasoning are published in the NoFluffPicks app.


