Shimizu S-Pulse vs Fagiano Okayama: form, goals and key statistics

Key match information

Shimizu S-Pulse played Fagiano Okayama in J1 League (Japan). The match was played on 6 December 2025. Final score: 1:2.

Current form

Shimizu S-Pulse: 1-1-3, 0.80 points/match. Fagiano Okayama: 0-2-3, 0.40 points/match.

Goal statistics

Shimizu S-Pulse scores 1.08 and concedes 1.32 goals per match. Fagiano Okayama scores 0.86 and concedes 1.14. League average: 2.39 goals.

BTTS / Over / Under

BTTS: Shimizu S-Pulse 46%, Fagiano Okayama 41%. Over 2.5: Shimizu S-Pulse 38%, Fagiano Okayama 32%. League level: BTTS 46%, Over 2.5 44%.

xG, shots and style

Shimizu S-Pulse has higher xG: 1.33 vs 1.21. Shimizu S-Pulse: 11.9 shots per match, Fagiano Okayama: 10.6.

Match halves

Shimizu S-Pulse: half-time lead 32%, second-half goals 0.59. Fagiano Okayama: half-time lead 24%, second-half goals 0.43.

Goals by minute

Shimizu S-Pulse: 76-90+ (10 goals). Fagiano Okayama: 31-45+ (9 goals). This is historical distribution, not a predicted goal minute.

League context

J1 League: 2.39 goals per match, BTTS 46%, Over 2.5 44%.

Head-to-head

Before this fixture, 1 previous H2H matches were available: 0-1-0. Average goals 2.00, BTTS 100%.

Half-by-half

0 : 0
1st half
1 : 2
2nd half

Match statistics

61Possession (%)39
Shimizu S-PulseFagiano Okayama
17Shots22
Shimizu S-PulseFagiano Okayama
6Shots on target10
Shimizu S-PulseFagiano Okayama
1.88xG2.37
Shimizu S-PulseFagiano Okayama
3Corners6
Shimizu S-PulseFagiano Okayama
54Dangerous attacks39
Shimizu S-PulseFagiano Okayama
9Fouls17
Shimizu S-PulseFagiano Okayama
0Cards2
Shimizu S-PulseFagiano Okayama

Pre-match profilewhat do the season numbers say?

This is a team profile based on season data and form. Match-flow statistics are shown only after the fixture is played.

Shimizu S-PulseFagiano Okayama
1.08Goals scored / match0.86
Shimizu S-PulseFagiano Okayama
1.32Goals conceded / match1.14
Shimizu S-PulseFagiano Okayama
51%Average possession42%
Shimizu S-PulseFagiano Okayama
3.22Shots on target / match3
Shimizu S-PulseFagiano Okayama

Team statswho is more efficient?

Attack and defence comparison for both teams in the current season.

11.92Shots per match10.57
Shimizu S-PulseFagiano Okayama
3.22Shots on target3
Shimizu S-PulseFagiano Okayama
9.1%Shot conversion8.2%
Shimizu S-PulseFagiano Okayama
51%Possession42%
Shimizu S-PulseFagiano Okayama
1.33xG for1.21
Shimizu S-PulseFagiano Okayama
1.53xG against1.44
Shimizu S-PulseFagiano Okayama

Shooting quality

Shimizu S-Pulse: BalancedFagiano Okayama: Balanced
Shimizu S-PulseFagiano Okayama
Accuracy (shots on target)27%28%
Chance quality (xG per shot)0.110.11
Finishing (goals per shot on target)0.340.29

xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.

* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.

Team formwho is in better shape?

Last five matches and season record, overall and split by home and away matches.

Shimizu S-Pulse is 100% better for: last-5 form.

0.8 pts / match - Shimizu S-Pulse · 0.4 pts / match - Fagiano Okayama

Shimizu S-Pulse
DLWLL
Season result split
30% W30% D41% L
Season (W-D-L)
11-11-15
1.19 pts / match · goal difference -9
Last 5 (W-D-L)
1-1-3
0.80 pts / match
Record at home (W-D-L)
6-7-5
Last 5 at home
1-3-1
DDDWL
Last 5 matches - averages
Goals scored: 1.2Goals conceded: 2.2xG: 1.54Opponent xG: 1.50BTTS: 60%Over 2.5: 40%
Fagiano Okayama
DLLDL
No win in the last 5 matches
Season result split
30% W24% D46% L
Season (W-D-L)
11-9-17
1.14 pts / match · goal difference -10
Last 5 (W-D-L)
0-2-3
0.40 pts / match
Record away (W-D-L)
4-5-9
Last 5 away
0-2-3
LLDLD
Last 5 matches - averages
Goals scored: 0.8Goals conceded: 1.6xG: 1.12Opponent xG: 1.55BTTS: 80%Over 2.5: 40%

Goalshow do both teams score and concede?

How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.

Shimizu S-Pulse is 26% better for: goals scored per match.

1.08 goals / match - Shimizu S-Pulse · 0.86 goals / match - Fagiano Okayama

Fagiano Okayama is 16% better for: goals conceded per match.

1.32 goals / match - Shimizu S-Pulse · 1.14 goals / match - Fagiano Okayama

Shimizu S-Pulse scoring profile: strong

Shimizu S-Pulse scores in 68% of matches (25 of 37 matches), while Fagiano Okayama keeps a clean sheet in 30% (11 of 37 matches).

Fagiano Okayama scoring profile: strong

Fagiano Okayama scores in 62% of matches (23 of 37 matches), while Shimizu S-Pulse keeps a clean sheet in 32% (12 of 37 matches).

40Goals scored (season)32
Shimizu S-PulseFagiano Okayama
49Goals conceded (season)42
Shimizu S-PulseFagiano Okayama
2.41Average goals in match2
Shimizu S-PulseFagiano Okayama
6Goals scored (last 5)4
Shimizu S-PulseFagiano Okayama
11Goals conceded (last 5)8
Shimizu S-PulseFagiano Okayama

How often they score at least...

68%1 goal62%
Shimizu S-PulseFagiano Okayama
27%2 goals22%
Shimizu S-PulseFagiano Okayama
14%3 goals3%
Shimizu S-PulseFagiano Okayama
0%4 goals0%
Shimizu S-PulseFagiano Okayama

How often they concede at least...

68%1 goal70%
Shimizu S-PulseFagiano Okayama
38%2 goals27%
Shimizu S-PulseFagiano Okayama
16%3 goals8%
Shimizu S-PulseFagiano Okayama
8%4 goals5%
Shimizu S-PulseFagiano Okayama

* Statistics include both teams' home and away matches in the current season.

Both teams scored (BTTS)how often do both teams score?

How often both teams' matches have goals on both sides, compared with the league average.

46%
League average

Goal patterns

8%BTTS at half-time11%
Shimizu S-PulseFagiano Okayama
5%BTTS in both halves0%
Shimizu S-PulseFagiano Okayama
16%Scored in both halves14%
Shimizu S-PulseFagiano Okayama

BTTS and goal count

30%Min. 3 goals and BTTS27%
Shimizu S-PulseFagiano Okayama
8%Min. 3 goals without BTTS5%
Shimizu S-PulseFagiano Okayama
60%BTTS - last 580%
Shimizu S-PulseFagiano Okayama

Goal count (Over/Under)how often do these matches cross the goal lines?

How often matches involving these teams clear goal thresholds, in the full match and in each half.

1st half

70%Min. 1 goal before half-time46%
Shimizu S-PulseFagiano Okayama
22%Min. 2 goals before half-time19%
Shimizu S-PulseFagiano Okayama
11%Min. 3 goals before half-time8%
Shimizu S-PulseFagiano Okayama

2nd half

68%Min. 1 goal after half-time84%
Shimizu S-PulseFagiano Okayama
46%Min. 2 goals after half-time32%
Shimizu S-PulseFagiano Okayama
14%Min. 3 goals after half-time5%
Shimizu S-PulseFagiano Okayama

Match halveswhen do the teams score more often?

How teams split performance between first and second half: goals, points, clean sheets and half-time state.

Fagiano Okayama is 6% better for: first-half form (half-time points).

1.27 pts / match - Shimizu S-Pulse · 1.35 pts / match - Fagiano Okayama

Shimizu S-Pulse - half-time state
32% leading30% draw38% trailing
Fagiano Okayama - half-time state
24% leading62% draw14% trailing

Before half-time (1st half)

1.27Points per match (1st half)1.35
Shimizu S-PulseFagiano Okayama
0.49Goals scored (1st half)0.43
Shimizu S-PulseFagiano Okayama
0.62Goals conceded (1st half)0.32
Shimizu S-PulseFagiano Okayama
1.11Average goals (1st half)0.76
Shimizu S-PulseFagiano Okayama
59%Clean sheet before half-time78%
Shimizu S-PulseFagiano Okayama
62%No goal before half-time65%
Shimizu S-PulseFagiano Okayama

After half-time (2nd half)

1.16Points per match (2nd half)1
Shimizu S-PulseFagiano Okayama
0.59Goals scored (2nd half)0.43
Shimizu S-PulseFagiano Okayama
0.7Goals conceded (2nd half)0.81
Shimizu S-PulseFagiano Okayama
1.3Average goals (2nd half)1.24
Shimizu S-PulseFagiano Okayama
46%Clean sheet after half-time41%
Shimizu S-PulseFagiano Okayama
54%No goal after half-time59%
Shimizu S-PulseFagiano Okayama

Shimizu S-Pulse - second-half results

22% W51% D27% L
47
Half-time points
18
Half-time goals
-5
Goal difference (1st half)
43
Second-half points
-4
Goal difference (2nd half)
1.27
PPG before half-time
Lead holding94%

Leads at half-time in 32% of matches and wins 30%. Usually protects the lead until full-time.

Defence after half-time+0.1

Defence stays stable across the full match.

Fagiano Okayama - second-half results

24% W27% D49% L
50
Half-time points
16
Half-time goals
+4
Goal difference (1st half)
37
Second-half points
-14
Goal difference (2nd half)
1.35
PPG before half-time
Lead holding125%

Leads at half-time in 24% of matches and wins 30%. Also wins matches without a half-time lead.

Defence after half-time+0.5

Concedes 0.5 more goals per match after half-time - defensive level drops in the second half.

Shimizu S-Pulse - last 5 matches by half
1st half2nd half
Points per match1.201.20
Goals scored / match0.60.6
Goals conceded / match1.60.6
Average goals in match2.21.2
1 goal100%60%
2 goals40%40%
3 goals40%20%
Clean sheet40%40%
No goal40%60%
Goal difference-50
Half-time: 40% leading - 0% draw - 60% trailing
2nd half: 20% won - 60% draw - 20% lost
BTTS at half-time (last 5): 20% - Half-time goals total: 3
Fagiano Okayama - last 5 matches by half
1st half2nd half
Points per match1.400.20
Goals scored / match0.40.4
Goals conceded / match0.21.4
Average goals in match0.61.8
1 goal40%100%
2 goals20%40%
3 goals0%20%
Clean sheet80%0%
No goal60%60%
Goal difference+1-5
Half-time: 20% leading - 80% draw - 0% trailing
2nd half: 0% won - 20% draw - 80% lost
BTTS at half-time (last 5): 20% - Half-time goals total: 2

* Colours in tables show event frequency: green is common, yellow is moderate, red is rare. It is frequency, not a team rating.

Goals by minutewhen do goals arrive?

Match phases in which both teams most often score and concede.

Shimizu S-Pulse
ScoredConceded
5
11
0-15
5
6
16-30
8
6
31-45
3
8
46-60
9
11
61-75
10
7
76-90

Most dangerous in minutes 76-90 (10 goals). Concedes most in 0-15 (11). Late-goal balance (76-90): +3 - wins late phases.

Fagiano Okayama
ScoredConceded
3
5
0-15
4
5
16-30
9
2
31-45
6
5
46-60
5
12
61-75
5
13
76-90

Most dangerous in minutes 31-45 (9 goals). Concedes most in 76-90 (13). Late-goal balance (76-90): -8 - late phases are a weakness.

* Buckets 31-45 and 76-90 include added-time goals.

Additional team indicatorswhat do xG, efficiency and form show?

A comparison of chance quality, results and trends based on completed matches from the current season.

Match profile

2.20
Estimated goals
attack vs opponent defence
1.1 : 1.1
Estimated goal split
home : away
92%
Pace vs league
100% = league average
44%
Both teams scored (BTTS)
average from both teams' seasons
-9%
Derby effect
H2H goals vs typical matches
42%
BTTS estimate
from both teams' scoring frequency
12%
0:0 risk
about 1 in 8 matches
0-1
Most common goal range
attack vs defence on both sides

Shimizu S-Pulse

Net xG balance
Difference between the quality of chances created and allowed per match.
-0.20
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
-0.04
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
-0.4 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
-0.25
Defensive efficiency
Does the defence or goalkeeper save the team? Positive means it concedes less than the chances allowed suggest.
+0.21
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
83%
Defence vs league
How much the team concedes compared with the league average. 80% means 20% fewer goals conceded.
121%
Form trend
Compares points from the last 5 matches with the whole-season average.
-0.39
Stronger second half?
How many more goals the team scores after half-time than before it.
+0.1
Late goals
25% of this team's goals come in minutes 76-90. For comparison, 13% come in the first quarter-hour.
25%

Fagiano Okayama

Net xG balance
Difference between the quality of chances created and allowed per match.
-0.23
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
-0.05
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
+1.2 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
-0.35
Defensive efficiency
Does the defence or goalkeeper save the team? Positive means it concedes less than the chances allowed suggest.
+0.30
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
79%
Defence vs league
How much the team concedes compared with the league average. 80% means 20% fewer goals conceded.
88%
Form trend
Compares points from the last 5 matches with the whole-season average.
-0.74
Stronger second half?
How many more goals the team scores after half-time than before it.
0.0
Late goals
16% of this team's goals come in minutes 76-90. For comparison, 9% come in the first quarter-hour.
16%

* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range are calculated from public season averages and frequencies for both teams. This is a statistical match profile, not a private model prediction or betting pick. The remaining indicators describe completed matches from the season.

League contextis this a high-scoring league?

How both teams compare with league-wide averages (J1 League).

Teams vs league

Shimizu S-PulseLigaFagiano Okayama
Average goals in match 2.412.39 2.00
Both teams scored 46%46% 41%
Min. 3 goals (Over 2.5) 38%44% 32%
Clean sheets 32%31% 30%
Goal before half-time 70%60% 46%
Goal after half-time 68%75% 84%

^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.

2.39
Average goals per match
46%
Both teams scored
44%
Min. 3 goals (Over 2.5)
31%
Clean sheets
1.30
Home goals / match
1.09
Away goals / match
+19%
Home attack advantage
+16%
Home defence advantage
+13%
Total home advantage
Goals in 1st half (whole league)
60%
1 goal
29%
2 goals
9%
3 goals
4%
4 goals
Goals in 2nd half (whole league)
75%
1 goal
39%
2 goals
16%
3 goals
5%
4 goals

Lineups and player events

Verified starters, substitutes and recorded player events for this match.

Match timeline

Goals, cards and substitutions arranged in chronological order.

  1. Fagiano OkayamaYellow cardYuta Kamiya
  2. Shimizu S-PulseSubstitutionOn: Toshiki TakahashiOff: Alfredo Stephens
  3. Fagiano OkayamaGoalLucas Marcos MeirelesAssist: Yugo Tatsuta
  4. Fagiano OkayamaYellow cardLucas Marcos Meireles
  5. Fagiano OkayamaGoalAtaru EsakaAssist: Takaya Kimura
  6. Shimizu S-PulseSubstitutionOn: Kazuki KozukaOff: Sodai Hasukawa
  7. Fagiano OkayamaSubstitutionOn: Hiroto IwabuchiOff: Takaya Kimura
  8. Shimizu S-PulseGoalToshiki TakahashiAssist: Reon Yamahara

Referee and managers

Open their season profiles to compare match records, goals and disciplinary trends.

Referee context

See how often this referee shows cards, awards penalties and how their matches tend to finish.

Hiroki KasaharaMatches officiated: 16
3.5Cards per match
0Penalties per match
1 / X / 263%Home wins0%Draws38%Away wins

Head-to-head

Previous meeting: Shimizu S-Pulse 0 - 1 - 0 Fagiano Okayama. Average goals 2.00, both teams scored in 100% matches.

Fagiano Okayama
1 : 1
Shimizu S-Pulse

FAQ

What was the result of Shimizu S-Pulse vs Fagiano Okayama?

The J1 League match finished Shimizu S-Pulse 1:2 Fagiano Okayama. Full match statistics, the half-by-half breakdown and head-to-head are on this page.

What do the goal statistics show before Shimizu S-Pulse vs Fagiano Okayama?

Shimizu S-Pulse score 1.08 goals per game on average and Fagiano Okayama 0.86. The J1 League average is 2.39 goals, with Over 2.5 landing in 44% of games. Both teams score in 46% of Shimizu S-Pulse's matches and 41% of Fagiano Okayama's.

What form are Shimizu S-Pulse and Fagiano Okayama in?

Over the last 5 games Shimizu S-Pulse have a 1-1-3 record (0.80 points per game) and Fagiano Okayama 0-2-3 (0.40 points per game).

Where can I find a betting tip and analysis for Shimizu S-Pulse vs Fagiano Okayama?

Here you can check the pre-match numbers for Shimizu S-Pulse vs Fagiano Okayama: form, H2H, goals and Over/Under. The pick itself, value and reasoning are published in the NoFluffPicks app.