Shonan Bellmare vs Shimizu S-Pulse: form, goals and key statistics

Key match information

Shonan Bellmare played Shimizu S-Pulse in J1 League (Japan). The match was played on 30 November 2025. Final score: 1:0.

Current form

Shonan Bellmare: 1-1-3, 0.80 points/match. Shimizu S-Pulse: 1-1-3, 0.80 points/match.

Goal statistics

Shonan Bellmare scores 0.94 and concedes 1.69 goals per match. Shimizu S-Pulse scores 1.11 and concedes 1.33. League average: 2.40 goals.

BTTS / Over / Under

BTTS: Shonan Bellmare 47%, Shimizu S-Pulse 47%. Over 2.5: Shonan Bellmare 47%, Shimizu S-Pulse 39%. League level: BTTS 47%, Over 2.5 44%.

xG, shots and style

Shimizu S-Pulse has higher xG: 1.32 vs 1.22. Shonan Bellmare: 10.5 shots per match, Shimizu S-Pulse: 11.8.

Match halves

Shonan Bellmare: half-time lead 22%, second-half goals 0.56. Shimizu S-Pulse: half-time lead 33%, second-half goals 0.61.

Goals by minute

Shonan Bellmare: 31-45+ (8 goals). Shimizu S-Pulse: 76-90+ (10 goals). This is historical distribution, not a predicted goal minute.

League context

J1 League: 2.40 goals per match, BTTS 47%, Over 2.5 44%.

Head-to-head

Before this fixture, 1 previous H2H matches were available: 0-0-1. Average goals 3.00, BTTS 0%.

Half-by-half

1 : 0
1st half
0 : 0
2nd half

Match statistics

37Possession (%)63
Shonan BellmareShimizu S-Pulse
6Shots16
Shonan BellmareShimizu S-Pulse
2Shots on target3
Shonan BellmareShimizu S-Pulse
0.87xG1.59
Shonan BellmareShimizu S-Pulse
3Corners5
Shonan BellmareShimizu S-Pulse
47Dangerous attacks50
Shonan BellmareShimizu S-Pulse
17Fouls6
Shonan BellmareShimizu S-Pulse
3Cards1
Shonan BellmareShimizu S-Pulse

Pre-match profilewhat do the season numbers say?

This is a team profile based on season data and form. Match-flow statistics are shown only after the fixture is played.

Shonan BellmareShimizu S-Pulse
0.94Goals scored / match1.11
Shonan BellmareShimizu S-Pulse
1.69Goals conceded / match1.33
Shonan BellmareShimizu S-Pulse
50%Average possession51%
Shonan BellmareShimizu S-Pulse
3.39Shots on target / match3.22
Shonan BellmareShimizu S-Pulse

Team statswho is more efficient?

Attack and defence comparison for both teams in the current season.

10.5Shots per match11.81
Shonan BellmareShimizu S-Pulse
3.39Shots on target3.22
Shonan BellmareShimizu S-Pulse
9%Shot conversion9.4%
Shonan BellmareShimizu S-Pulse
50%Possession51%
Shonan BellmareShimizu S-Pulse
1.22xG for1.32
Shonan BellmareShimizu S-Pulse
1.52xG against1.55
Shonan BellmareShimizu S-Pulse

Shooting quality

Shonan Bellmare: BalancedShimizu S-Pulse: Balanced
Shonan BellmareShimizu S-Pulse
Accuracy (shots on target)32%27%
Chance quality (xG per shot)0.120.11
Finishing (goals per shot on target)0.280.34

xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.

* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.

Team formwho is in better shape?

Last five matches and season record, overall and split by home and away matches.

Shonan Bellmare
LLDLW
Season result split
19% W22% D58% L
Season (W-D-L)
7-8-21
0.81 pts / match · goal difference -27
Last 5 (W-D-L)
1-1-3
0.80 pts / match
Record at home (W-D-L)
4-6-8
Last 5 at home
1-1-3
LLLDW
Last 5 matches - averages
Goals scored: 1.2Goals conceded: 1.2xG: 1.33Opponent xG: 1.55BTTS: 40%Over 2.5: 20%
Shimizu S-Pulse
LDLWL
Season result split
31% W31% D39% L
Season (W-D-L)
11-11-14
1.22 pts / match · goal difference -8
Last 5 (W-D-L)
1-1-3
0.80 pts / match
Record away (W-D-L)
5-4-9
Last 5 away
2-1-2
DWWLL
Last 5 matches - averages
Goals scored: 1.4Goals conceded: 2.4xG: 1.43Opponent xG: 1.79BTTS: 80%Over 2.5: 60%

Goalshow do both teams score and concede?

How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.

Shimizu S-Pulse is 18% better for: goals scored per match.

0.94 goals / match - Shonan Bellmare · 1.11 goals / match - Shimizu S-Pulse

Shimizu S-Pulse is 27% better for: goals conceded per match.

1.69 goals / match - Shonan Bellmare · 1.33 goals / match - Shimizu S-Pulse

Shonan Bellmare scoring profile: mixed

Shonan Bellmare scores in 56% of matches (20 of 36 matches), while Shimizu S-Pulse keeps a clean sheet in 33% (12 of 36 matches).

Shimizu S-Pulse scoring profile: very strong

Shimizu S-Pulse scores in 69% of matches (25 of 36 matches), while Shonan Bellmare keeps a clean sheet in 14% (5 of 36 matches).

34Goals scored (season)40
Shonan BellmareShimizu S-Pulse
61Goals conceded (season)48
Shonan BellmareShimizu S-Pulse
2.64Average goals in match2.44
Shonan BellmareShimizu S-Pulse
6Goals scored (last 5)7
Shonan BellmareShimizu S-Pulse
6Goals conceded (last 5)12
Shonan BellmareShimizu S-Pulse

How often they score at least...

56%1 goal69%
Shonan BellmareShimizu S-Pulse
22%2 goals28%
Shonan BellmareShimizu S-Pulse
8%3 goals14%
Shonan BellmareShimizu S-Pulse
6%4 goals0%
Shonan BellmareShimizu S-Pulse

How often they concede at least...

86%1 goal67%
Shonan BellmareShimizu S-Pulse
47%2 goals39%
Shonan BellmareShimizu S-Pulse
22%3 goals17%
Shonan BellmareShimizu S-Pulse
11%4 goals8%
Shonan BellmareShimizu S-Pulse

* Statistics include both teams' home and away matches in the current season.

Both teams scored (BTTS)how often do both teams score?

How often both teams' matches have goals on both sides, compared with the league average.

47%
League average

Goal patterns

11%BTTS at half-time8%
Shonan BellmareShimizu S-Pulse
6%BTTS in both halves6%
Shonan BellmareShimizu S-Pulse
14%Scored in both halves17%
Shonan BellmareShimizu S-Pulse

BTTS and goal count

36%Min. 3 goals and BTTS31%
Shonan BellmareShimizu S-Pulse
11%Min. 3 goals without BTTS8%
Shonan BellmareShimizu S-Pulse
40%BTTS - last 580%
Shonan BellmareShimizu S-Pulse

Goal count (Over/Under)how often do these matches cross the goal lines?

How often matches involving these teams clear goal thresholds, in the full match and in each half.

1st half

69%Min. 1 goal before half-time69%
Shonan BellmareShimizu S-Pulse
28%Min. 2 goals before half-time22%
Shonan BellmareShimizu S-Pulse
14%Min. 3 goals before half-time11%
Shonan BellmareShimizu S-Pulse

2nd half

81%Min. 1 goal after half-time69%
Shonan BellmareShimizu S-Pulse
36%Min. 2 goals after half-time47%
Shonan BellmareShimizu S-Pulse
19%Min. 3 goals after half-time14%
Shonan BellmareShimizu S-Pulse

Match halveswhen do the teams score more often?

How teams split performance between first and second half: goals, points, clean sheets and half-time state.

Shimizu S-Pulse is 31% better for: first-half form (half-time points).

1 pts / match - Shonan Bellmare · 1.31 pts / match - Shimizu S-Pulse

Shonan Bellmare - half-time state
22% leading33% draw44% trailing
Shimizu S-Pulse - half-time state
33% leading31% draw36% trailing

Before half-time (1st half)

1Points per match (1st half)1.31
Shonan BellmareShimizu S-Pulse
0.39Goals scored (1st half)0.5
Shonan BellmareShimizu S-Pulse
0.78Goals conceded (1st half)0.61
Shonan BellmareShimizu S-Pulse
1.17Average goals (1st half)1.11
Shonan BellmareShimizu S-Pulse
44%Clean sheet before half-time61%
Shonan BellmareShimizu S-Pulse
75%No goal before half-time61%
Shonan BellmareShimizu S-Pulse

After half-time (2nd half)

1.06Points per match (2nd half)1.17
Shonan BellmareShimizu S-Pulse
0.56Goals scored (2nd half)0.61
Shonan BellmareShimizu S-Pulse
0.92Goals conceded (2nd half)0.72
Shonan BellmareShimizu S-Pulse
1.47Average goals (2nd half)1.33
Shonan BellmareShimizu S-Pulse
39%Clean sheet after half-time44%
Shonan BellmareShimizu S-Pulse
56%No goal after half-time53%
Shonan BellmareShimizu S-Pulse

Shonan Bellmare - second-half results

25% W31% D44% L
36
Half-time points
14
Half-time goals
-14
Goal difference (1st half)
38
Second-half points
-13
Goal difference (2nd half)
1.00
PPG before half-time
Lead holding86%

Leads at half-time in 22% of matches and wins 19%. Usually protects the lead until full-time.

Defence after half-time+0.1

Concedes 0.1 more goals per match after half-time - defensive level drops in the second half.

Shimizu S-Pulse - second-half results

22% W50% D28% L
47
Half-time points
18
Half-time goals
-4
Goal difference (1st half)
42
Second-half points
-4
Goal difference (2nd half)
1.31
PPG before half-time
Lead holding94%

Leads at half-time in 33% of matches and wins 31%. Usually protects the lead until full-time.

Defence after half-time+0.1

Concedes 0.1 more goals per match after half-time - defensive level drops in the second half.

Shonan Bellmare - last 5 matches by half
1st half2nd half
Points per match1.600.80
Goals scored / match0.60.6
Goals conceded / match0.21.0
Average goals in match0.81.6
1 goal60%80%
2 goals20%20%
3 goals0%20%
Clean sheet80%20%
No goal60%80%
Goal difference+2-2
Half-time: 40% leading - 40% draw - 20% trailing
2nd half: 20% won - 20% draw - 60% lost
BTTS at half-time (last 5): 0% - Half-time goals total: 3
Shimizu S-Pulse - last 5 matches by half
1st half2nd half
Points per match1.801.00
Goals scored / match0.80.6
Goals conceded / match1.41.0
Average goals in match2.21.6
1 goal100%80%
2 goals40%60%
3 goals40%20%
Clean sheet60%20%
No goal20%60%
Goal difference-3-2
Half-time: 60% leading - 0% draw - 40% trailing
2nd half: 20% won - 40% draw - 40% lost
BTTS at half-time (last 5): 20% - Half-time goals total: 4

* Colours in tables show event frequency: green is common, yellow is moderate, red is rare. It is frequency, not a team rating.

Goals by minutewhen do goals arrive?

Match phases in which both teams most often score and concede.

Shonan Bellmare
ScoredConceded
3
7
0-15
3
6
16-30
8
15
31-45
5
11
46-60
7
9
61-75
8
13
76-90

Most dangerous in minutes 31-45 (8 goals). Concedes most in 31-45 (15). Late-goal balance (76-90): -5 - late phases are a weakness.

Shimizu S-Pulse
ScoredConceded
5
11
0-15
5
6
16-30
8
5
31-45
3
8
46-60
9
11
61-75
10
7
76-90

Most dangerous in minutes 76-90 (10 goals). Concedes most in 0-15 (11). Late-goal balance (76-90): +3 - wins late phases.

* Buckets 31-45 and 76-90 include added-time goals.

Additional team indicatorswhat do xG, efficiency and form show?

A comparison of chance quality, results and trends based on completed matches from the current season.

Match profile

2.54
Estimated goals
attack vs opponent defence
1.1 : 1.4
Estimated goal split
home : away
106%
Pace vs league
100% = league average
47%
Both teams scored (BTTS)
average from both teams' seasons
+18%
Derby effect
H2H goals vs typical matches
39%
BTTS estimate
from both teams' scoring frequency
14%
0:0 risk
about 1 in 7 matches
0-1
Most common goal range
attack vs defence on both sides

Shonan Bellmare

Net xG balance
Difference between the quality of chances created and allowed per match.
-0.30
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
-0.45
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
+3.4 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
-0.28
Defensive efficiency
Does the defence or goalkeeper save the team? Positive means it concedes less than the chances allowed suggest.
-0.17
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
72%
Defence vs league
How much the team concedes compared with the league average. 80% means 20% fewer goals conceded.
155%
Form trend
Compares points from the last 5 matches with the whole-season average.
-0.01
Stronger second half?
How many more goals the team scores after half-time than before it.
+0.2
Late goals
24% of this team's goals come in minutes 76-90. For comparison, 9% come in the first quarter-hour.
24%

Shimizu S-Pulse

Net xG balance
Difference between the quality of chances created and allowed per match.
-0.23
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
+0.01
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
-0.3 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
-0.21
Defensive efficiency
Does the defence or goalkeeper save the team? Positive means it concedes less than the chances allowed suggest.
+0.22
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
102%
Defence vs league
How much the team concedes compared with the league average. 80% means 20% fewer goals conceded.
102%
Form trend
Compares points from the last 5 matches with the whole-season average.
-0.42
Stronger second half?
How many more goals the team scores after half-time than before it.
+0.1
Late goals
25% of this team's goals come in minutes 76-90. For comparison, 13% come in the first quarter-hour.
25%

* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range are calculated from public season averages and frequencies for both teams. This is a statistical match profile, not a private model prediction or betting pick. The remaining indicators describe completed matches from the season.

League contextis this a high-scoring league?

How both teams compare with league-wide averages (J1 League).

Teams vs league

Shonan BellmareLigaShimizu S-Pulse
Average goals in match 2.642.40 2.44
Both teams scored 47%47% 47%
Min. 3 goals (Over 2.5) 47%44% 39%
Clean sheets 14%31% 33%
Goal before half-time 69%60% 69%
Goal after half-time 81%75% 69%

^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.

2.40
Average goals per match
47%
Both teams scored
44%
Min. 3 goals (Over 2.5)
31%
Clean sheets
1.31
Home goals / match
1.09
Away goals / match
+20%
Home attack advantage
+17%
Home defence advantage
+14%
Total home advantage
Goals in 1st half (whole league)
60%
1 goal
29%
2 goals
9%
3 goals
4%
4 goals
Goals in 2nd half (whole league)
75%
1 goal
40%
2 goals
16%
3 goals
6%
4 goals

Lineups and player events

Verified starters, substitutes and recorded player events for this match.

Match timeline

Goals, cards and substitutions arranged in chronological order.

  1. Shonan BellmareGoalKosuke OnoseAssist: Akito Suzuki
  2. Shonan BellmareYellow cardKosuke Onose
  3. Shimizu S-PulseSubstitutionOn: Matsuzaki KaiOff: Koya Kitagawa
  4. Shimizu S-PulseYellow cardTakashi Inui
  5. Shimizu S-PulseSubstitutionOn: Hiroshi ChibaOff: Yutaka Yoshida
  6. Shonan BellmareRed cardHiroya Matsumoto
  7. Shonan BellmareSubstitutionOn: Naoya TakahashiOff: Kosuke Onose

Referee and managers

Open their season profiles to compare match records, goals and disciplinary trends.

Referee context

See how often this referee shows cards, awards penalties and how their matches tend to finish.

Koki NagamineMatches officiated: 14
2.86Cards per match
0Penalties per match
1 / X / 236%Home wins21%Draws43%Away wins

Head-to-head

Previous meeting: Shonan Bellmare 0 - 0 - 1 Shimizu S-Pulse. Average goals 3.00, both teams scored in 0% matches.

Shimizu S-Pulse
3 : 0
Shonan Bellmare

FAQ

What was the result of Shonan Bellmare vs Shimizu S-Pulse?

The J1 League match finished Shonan Bellmare 1:0 Shimizu S-Pulse. Full match statistics, the half-by-half breakdown and head-to-head are on this page.

What do the goal statistics show before Shonan Bellmare vs Shimizu S-Pulse?

Shonan Bellmare score 0.94 goals per game on average and Shimizu S-Pulse 1.11. The J1 League average is 2.40 goals, with Over 2.5 landing in 44% of games. Both teams score in 47% of Shonan Bellmare's matches and 47% of Shimizu S-Pulse's.

What form are Shonan Bellmare and Shimizu S-Pulse in?

Over the last 5 games Shonan Bellmare have a 1-1-3 record (0.80 points per game) and Shimizu S-Pulse 1-1-3 (0.80 points per game).

Where can I find a betting tip and analysis for Shonan Bellmare vs Shimizu S-Pulse?

This page shows the full statistical context — form, head-to-head, goals, BTTS and Over/Under. The tip, value assessment and full reasoning are in the NoFluffPicks app.