Sunrise vs Police: match statistics
Sunrise vs Police: form, goals and key statistics
Key match information
Sunrise played Police in National Soccer League (Rwanda). The match was played on 11 October 2026. Venue: Muvumba Ground. Final score: 1:0.
Current form
Sunrise: 0-2-0, 1.00 points/match. Police: 1-0-1, 1.50 points/match.
Goal statistics
Sunrise scores 0.50 and concedes 0.50 goals per match. Police scores 1.00 and concedes 1.00. League average: 1.50 goals.
BTTS / Over / Under
BTTS: Sunrise 50%, Police 50%. Over 2.5: Sunrise 0%, Police 50%. League level: BTTS 18%, Over 2.5 14%.
xG, shots and style
Sunrise has higher xG: 1.16 vs 0.96. Sunrise: 5.0 shots per match, Police: 6.0.
Match halves
Sunrise: half-time lead 0%, second-half goals 0.00. Police: half-time lead 0%, second-half goals 0.50.
Goals by minute
Sunrise: 0-15 (1 goals). Police: 16-30 (1 goals). This is historical distribution, not a predicted goal minute.
League context
National Soccer League: 1.50 goals per match, BTTS 18%, Over 2.5 14%.
Head-to-head
No aligned head-to-head sample is available in the database.
Archived pre-match analysis
This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.
General match analysis
Police sit 9th and Sunrise 12th, although both teams have identical records across their last five matches: 2 wins, 2 draws and 1 loss apiece. Sunrise have scored 6 goals in that period compared with Police’s 4, but have also conceded 4, while the visitors have let in just 3. Police’s case is strengthened by a clean-sheet away win so far and an xG of 1.25 against 0.81 xG conceded to their opponents, pointing to an edge in chance quality. However, this is a small sample, and the lack of reliable home statistics for Sunrise limits confidence in the forecast. The visitors are therefore slight favorites, but a draw remains a realistic outcome.
View the statistical overviewBTTS - will both teams score?
The strongest signal points to at least one team failing to score: both teams score in just 22% of league matches, and the average goal total is 1.61. Police have kept a clean sheet in every match played so far in this competition, and have conceded an average of just 0.6 goals across their last 5 matches. Sunrise average 1.0 goals at home, but their xG is only 0.66, compared with 1.25 for the visitors. The last 5 matches present a more balanced picture, with both teams scoring in 60% of Sunrise matches and 40% of Police matches. Even so, the gap between the hosts' attacking output and the visitors' defensive solidity supports BTTS - No: a scenario in which at least one team fails to score.
View BTTS statisticsOver/Under - goals analysis
The strongest pick is Under 3.5 goals: Sunrise’s last five matches averaged 2.0 goals, while Police’s averaged 1.4. During this period, at least 3 goals were scored in 40% and 20% of their matches, respectively, making a total of 4 or more goals even less likely. A cautious forecast is also supported by the league average of 1.61 goals per match and the fact that only 17% of matches featured at least 3 goals. Police do have a higher average attacking xG than Sunrise, 1.25 compared with 0.66, but the combined expected goals for this match total 1.95, giving Under 3.5 a greater margin for error than Under 2.5.
View Over/Under statisticsHT/FT - half-time and full-time scenario
A draw at half-time is the most likely outcome: Sunrise were level at the break in 2 of their 3 most recent matches considered, while Police were level in 4 of 5; neither team led at half-time in those matches. After the break, the advantage shifts towards the visitors, who scored an average of 0.6 goals and won the second half in 60% of their last five matches. Sunrise failed to score after the break in 3 matches considered, strengthening the scenario of a late Police win. The visitors also posted a higher xG across the analyzed away and home matches—1.25 compared with the hosts’ 0.66—and averaged 10 shots to Sunrise’s 2. Since both teams averaged 1.6 points per game over their last five matches, the visitors’ advantage is not certain, but a draw at half-time followed by a Police win at full-time is the strongest signal.
View first-half and second-half statisticsHalf-by-half
Match statistics
Pre-match profile— what do the season numbers say?
This is a team profile based on season data and form. Match-flow statistics are shown only after the fixture is played.
Team stats— who is more efficient?
Attack and defence comparison for both teams in the current season.
Shooting quality
| Sunrise | Police | |
|---|---|---|
| Accuracy (shots on target) | 30% | 17% |
| Chance quality (xG per shot) | 0.23 | 0.16 |
| Finishing (goals per shot on target) | 0.33 | 1.00 |
xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.
* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.
Team form— who is in better shape?
Last five matches and season record, overall and split by home and away matches.
Police is 50% better for: last-5 form.
1 pts / match - Sunrise · 1.5 pts / match - Police
Goals— how do both teams score and concede?
How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.
Police is 100% better for: goals scored per match.
0.5 goals / match - Sunrise · 1 goals / match - Police
Sunrise is 100% better for: goals conceded per match.
0.5 goals / match - Sunrise · 1 goals / match - Police
Sunrise scores in 50% of matches (1 of 2 matches), while Police keeps a clean sheet in 50% (1 of 2 matches).
Police scores in 100% of matches (2 of 2 matches), while Sunrise keeps a clean sheet in 50% (1 of 2 matches).
How often they score at least...
How often they concede at least...
* Statistics include both teams' home and away matches in the current season.
Both teams scored (BTTS)— how often do both teams score?
How often both teams' matches have goals on both sides, compared with the league average.
Goal patterns
BTTS and goal count
Goal count (Over/Under)— how often do these matches cross the goal lines?
How often matches involving these teams clear goal thresholds, in the full match and in each half.
Full match - team comparison (Over)
Over / Under - Sunrise
Over / Under - Police
1st half
2nd half
Match halves— when do the teams score more often?
How teams split performance between first and second half: goals, points, clean sheets and half-time state.
Before half-time (1st half)
After half-time (2nd half)
Sunrise - second-half results
Defence stays stable across the full match.
Police - second-half results
Defence stays stable across the full match.
| 1st half | 2nd half | |
|---|---|---|
| Points per match | 1.00 | 1.00 |
| Goals scored / match | 0.5 | 0.0 |
| Goals conceded / match | 0.5 | 0.0 |
| Average goals in match | 1.0 | 0.0 |
| 1 goal | 50% | 0% |
| 2 goals | 50% | 0% |
| 3 goals | 0% | 0% |
| Clean sheet | 50% | 100% |
| No goal | 50% | 100% |
| Goal difference | 0 | 0 |
| 1st half | 2nd half | |
|---|---|---|
| Points per match | 1.00 | 1.50 |
| Goals scored / match | 0.5 | 0.5 |
| Goals conceded / match | 0.5 | 0.5 |
| Average goals in match | 1.0 | 1.0 |
| 1 goal | 50% | 100% |
| 2 goals | 50% | 0% |
| 3 goals | 0% | 0% |
| Clean sheet | 50% | 50% |
| No goal | 50% | 50% |
| Goal difference | 0 | 0 |
* Colours in tables show event frequency: green is common, yellow is moderate, red is rare. It is frequency, not a team rating.
Goals by minute— when do goals arrive?
Match phases in which both teams most often score and concede.
Most dangerous in minutes 0-15 (1 goal). Concedes most in 16-30 (1). Late-goal balance (76-90): 0.
Most dangerous in minutes 16-30 (1 goal). Concedes most in 16-30 (1). Late-goal balance (76-90): +1 - wins late phases.
* Buckets 31-45 and 76-90 include added-time goals.
Additional team indicators— what do xG, efficiency and form show?
A comparison of chance quality, results and trends based on completed matches from the current season.
Match profile
Sunrise
Police
* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range are calculated from public season averages and frequencies for both teams. This is a statistical match profile, not a private model prediction or betting pick. The remaining indicators describe completed matches from the season.
League context— is this a high-scoring league?
How both teams compare with league-wide averages (National Soccer League).
Teams vs league
| Sunrise | Liga | Police | |
|---|---|---|---|
| Average goals in match | ▼ 1.00 | 1.50 | ▲ 2.00 |
| Both teams scored | ▲ 50% | 18% | ▲ 50% |
| Min. 3 goals (Over 2.5) | ▼ 0% | 14% | ▲ 50% |
| Clean sheets | • 50% | 50% | • 50% |
| Goal before half-time | ▼ 50% | 64% | ▼ 50% |
| Goal after half-time | ▼ 0% | 45% | ▲ 100% |
^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.
FAQ
What was the result of Sunrise vs Police?
The National Soccer League match finished Sunrise 1:0 Police. Full match statistics, the half-by-half breakdown and head-to-head are on this page.
What do the goal statistics show before Sunrise vs Police?
Sunrise score 0.50 goals per game on average and Police 1.00. The National Soccer League average is 1.50 goals, with Over 2.5 landing in 14% of games. Both teams score in 50% of Sunrise's matches and 50% of Police's.
What form are Sunrise and Police in?
Over the last 5 games Sunrise have a 0-2-0 record (1.00 points per game) and Police 1-0-1 (1.50 points per game).
Where can I find a betting tip and analysis for Sunrise vs Police?
Here you can check the pre-match numbers for Sunrise vs Police: form, H2H, goals and Over/Under. The pick itself, value and reasoning are published in the NoFluffPicks app.


