Poland - 3 Liga Group 1Data current as of 07 September 2026

Swit vs Wikielec: match statistics

Swit crest
Swit
2 : 4half-time 2:1
Wikielec crest
Wikielec

Swit vs Wikielec: form, goals and key statistics

Key match information

Swit played Wikielec in 3 Liga Group 1 (Poland). The match was played on 3 May 2026. Final score: 2:4.

Current form

Swit: 1-1-3, 0.80 points/match. Wikielec: 1-0-4, 0.60 points/match.

Goal statistics

Swit scores 1.43 and concedes 1.86 goals per match. Wikielec scores 1.11 and concedes 1.61. League average: 3.37 goals.

BTTS / Over / Under

BTTS: Swit 57%, Wikielec 71%. Over 2.5: Swit 64%, Wikielec 57%. League level: BTTS 63%, Over 2.5 67%.

xG, shots and style

Wikielec has higher xG: 1.57 vs 1.23. Swit: 6.5 shots per match, Wikielec: 9.8.

Match halves

Swit: half-time lead 29%, second-half goals 0.79. Wikielec: half-time lead 21%, second-half goals 0.68.

Goals by minute

Swit: 76-90+ (13 goals). Wikielec: 76-90+ (12 goals). This is historical distribution, not a predicted goal minute.

League context

3 Liga Group 1: 3.37 goals per match, BTTS 63%, Over 2.5 67%.

Head-to-head

Before this fixture, 1 previous H2H matches were available: 1-0-0. Average goals 1.00, BTTS 0%.

Archived pre-match analysis

This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.

General match analysis

I back the home win (1): Swit sits 11th versus Wikielec’s 16th, has scored 40 goals this season (vs 31) and a +7 home goal difference, while the visitors have -5 on the road. Swit averages 1.71 goals scored and concedes 1.21 per home match, whereas Wikielec on the road scores 1.29 and concedes 1.64, indicating a home advantage in defensive solidity and finishing. Wikielec, however, creates more chances — 16.1 shots and 6.9 on target per away match with xG 1.78 — compared to Swit’s 8.75 shots, 3.67 on target and xG 1.27, but the visitors’ low conversion rate of 8% (vs 19% for the hosts) limits their real threat. Both teams are in poor form (1 win in the last 5 matches and 0.8 vs 0.6 points per game in their last five), so I expect a Swit victory with a draw possible; therefore I assign 60% to the hosts, 22% to a draw and 18% to the away win.

View the statistical overview
BTTS - will both teams score?

Both teams have a high BTTS rate this season: Swit 71% and Wikielec 71%, above the league average of 63%. In the last 5 matches Wikielec had BTTS in 100% of games and Swit in 60%, with both sides recently conceding frequently — Swit 2.4 and Wikielec 2.0 goals on average in the last five matches. xG and shot statistics indicate the teams create chances: Wikielec xG_for 1.78 and 6.9 shots on target, Swit xG_against 1.42 and only 3.8 shots on target, suggesting an advantage for the visitors in chance creation. Additionally, Swit has 0% clean sheets this season, Wikielec 21%, and Over 2.5 is 50% and 64% for the two teams; the league averages 3.36 goals per match, so a goalless scenario is unlikely. Based on this I back BTTS - Yes with a confidence of 80% versus 20% for No, because the combined seasonal signals (71%+71%), recent form (60%/100%) and high seasonal goals conceded (52 and 45) strongly favor both teams to score.

View BTTS statistics
Over/Under - goals analysis

I expect about 3.03 total goals: Swit ~1.43 (average of xG_for_home 1.36 and xG_against_away 1.49) and Wikielec ~1.60 (average of xG_for_away 1.78 and xG_against_home 1.42). Seasonal metrics show Swit matches finished over 1.5 goals in 93% of cases and Wikielec in 79%, with both teams having BTTS at 71%. In the last 5 matches Swit scored 6 goals (1.2 avg) and conceded 12 (2.4 avg), while Wikielec scored 6 and conceded 10, confirming a tendency toward high-scoring games. Additionally, Wikielec averages 16.1 shots and 6.9 on target versus Swit’s 12.0 and 3.8, increasing the likelihood of away goals. Given the total xG=3.03 and high seasonal over 1.5 rates (93%/79%), the strongest signal from the data is over 1.5, hence the recommendation to play over 1.5.

View Over/Under statistics
HT/FT - half-time and full-time scenario

Swit has superior half-time stats: it scores an average of 0.54 goals by the break versus Wikielec’s 0.29 and keeps a clean sheet at half-time in 62% of matches, while in the last five fixtures it led at the break in 60% of cases. After the interval the situation reverses — Wikielec scores an average of 1.00 goal in second halves and accrues 1.21 points in second halves across the season, whereas Swit concedes on average 1.08 goals after the break and scores only 0.38 goals in the second half. This translates into an advantage for the visitors in the final outcome: Wikielec wins 43% of matches as the away side, while Swit wins at home in only 14%, with away xG at 1.78 versus 1.36 for the home team. Therefore the strongest signal indicates Swit leading at the break with a turnaround by Wikielec after half-time, making HT/FT 1/2 the selection with the highest probability (24%).

View first-half and second-half statistics

Half-by-half

2 : 1
1st half
0 : 3
2nd half

Match statistics

50Possession (%)50
SwitWikielec
6Shots13
SwitWikielec
4Shots on target6
SwitWikielec
1.1xG1.76
SwitWikielec
5Corners7
SwitWikielec
59Dangerous attacks72
SwitWikielec
-1Fouls-1
SwitWikielec
-1Cards-1
SwitWikielec

Pre-match profilewhat do the season numbers say?

This is a team profile based on season data and form. Match-flow statistics are shown only after the fixture is played.

1.43Goals scored / match1.11
SwitWikielec
1.86Goals conceded / match1.61
SwitWikielec
39%Average possession35%
SwitWikielec
2.43Shots on target / match3.54
SwitWikielec

Team statswho is more efficient?

Attack and defence comparison for both teams in the current season.

6.54Shots per match9.75
SwitWikielec
2.43Shots on target3.54
SwitWikielec
21.9%Shot conversion11.4%
SwitWikielec
39%Possession35%
SwitWikielec
1.23xG for1.57
SwitWikielec
1.59xG against1.46
SwitWikielec

Shooting quality

Swit: Counter-attackingWikielec: Balanced
SwitWikielec
Accuracy (shots on target)37%36%
Chance quality (xG per shot)0.190.16
Finishing (goals per shot on target)0.590.31

xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.

* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.

Team formwho is in better shape?

Last five matches and season record, overall and split by home and away matches.

Swit is 33% better for: last-5 form.

0.8 pts / match - Swit · 0.6 pts / match - Wikielec

Swit
LLLDW
Season result split
36% W18% R46% P
Season (W-D-L)
10-5-13
1.25 pts / match · goal difference -12
Last 5 (W-D-L)
1-1-3
0.80 pts / match
Record at home (W-D-L)
6-3-5
Last 5 at home
1-2-2
LWDLD
Last 5 matches - averages
Goals scored: 1.2Goals conceded: 2.4xG: 1.37Opponent xG: 1.77BTTS: 60%Over 2.5: 60%
Wikielec
LWLLL
Season result split
29% W18% R54% P
Season (W-D-L)
8-5-15
1.04 pts / match · goal difference -14
Last 5 (W-D-L)
1-0-4
0.60 pts / match
Record away (W-D-L)
6-2-6
Last 5 away
3-0-2
WWWLL
Last 5 matches - averages
Goals scored: 1.2Goals conceded: 2.0xG: 1.25Opponent xG: 1.61BTTS: 100%Over 2.5: 100%

Goalshow do both teams score and concede?

How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.

Swit is 29% better for: goals scored per match.

1.43 goals / match - Swit · 1.11 goals / match - Wikielec

Wikielec is 16% better for: goals conceded per match.

1.86 goals / match - Swit · 1.61 goals / match - Wikielec

Swit scoring profile: very strong

Swit scores in 79% of matches (22 of 28 matches), while Wikielec keeps a clean sheet in 11% (3 of 28 matches).

Wikielec scoring profile: very strong

Wikielec scores in 79% of matches (22 of 28 matches), while Swit keeps a clean sheet in 21% (6 of 28 matches).

40Goals scored (season)31
SwitWikielec
52Goals conceded (season)45
SwitWikielec
3.29Average goals in match2.71
SwitWikielec
6Goals scored (last 5)6
SwitWikielec
12Goals conceded (last 5)10
SwitWikielec

How often they score at least...

79%1 goal79%
SwitWikielec
32%2 goals29%
SwitWikielec
25%3 goals4%
SwitWikielec
7%4 goals0%
SwitWikielec

How often they concede at least...

79%1 goal89%
SwitWikielec
46%2 goals46%
SwitWikielec
32%3 goals18%
SwitWikielec
14%4 goals7%
SwitWikielec

* Statistics include both teams' home and away matches in the current season.

Both teams scored (BTTS)how often do both teams score?

How often both teams' matches have goals on both sides, compared with the league average.

Goal patterns

25%BTTS at half-time7%
SwitWikielec
11%BTTS in both halves4%
SwitWikielec
29%Scored in both halves11%
SwitWikielec

BTTS and goal count

43%Min. 3 goals and BTTS57%
SwitWikielec
21%Min. 3 goals without BTTS0%
SwitWikielec
60%BTTS - last 5100%
SwitWikielec

Goal count (Over/Under)how often do these matches cross the goal lines?

How often matches involving these teams clear goal thresholds, in the full match and in each half.

1st half

82%Min. 1 goal before half-time64%
SwitWikielec
54%Min. 2 goals before half-time29%
SwitWikielec
14%Min. 3 goals before half-time4%
SwitWikielec

2nd half

86%Min. 1 goal after half-time93%
SwitWikielec
43%Min. 2 goals after half-time54%
SwitWikielec
29%Min. 3 goals after half-time14%
SwitWikielec

Match halveswhen do the teams score more often?

How teams split performance between first and second half: goals, points, clean sheets and half-time state.

Swit is 16% better for: first-half form (half-time points).

1.21 pts / match - Swit · 1.04 pts / match - Wikielec

Swit - half-time state
29% leading36% draw36% trailing
Wikielec - half-time state
21% leading39% draw39% trailing

Before half-time (1st half)

1.21Points per match (1st half)1.04
SwitWikielec
0.64Goals scored (1st half)0.39
SwitWikielec
0.93Goals conceded (1st half)0.57
SwitWikielec
1.57Average goals (1st half)0.96
SwitWikielec
43%Clean sheet before half-time57%
SwitWikielec
50%No goal before half-time71%
SwitWikielec

After half-time (2nd half)

1.29Points per match (2nd half)0.93
SwitWikielec
0.79Goals scored (2nd half)0.68
SwitWikielec
0.93Goals conceded (2nd half)0.96
SwitWikielec
1.71Average goals (2nd half)1.64
SwitWikielec
43%Clean sheet after half-time29%
SwitWikielec
43%No goal after half-time43%
SwitWikielec

Swit - second-half results

36% W21% R43% P
34
Half-time points
18
Half-time goals
-8
Goal difference (1st half)
36
Second-half points
-4
Goal difference (2nd half)
1.21
PPG before half-time
Lead holding124%

Leads at half-time in 29% of matches and wins 36%. Also wins matches without a half-time lead.

Defence after half-time0.0

Defence stays stable across the full match.

Wikielec - second-half results

21% W29% R50% P
29
Half-time points
11
Half-time goals
-5
Goal difference (1st half)
26
Second-half points
-8
Goal difference (2nd half)
1.04
PPG before half-time
Lead holding138%

Leads at half-time in 21% of matches and wins 29%. Also wins matches without a half-time lead.

Defence after half-time+0.4

Concedes 0.4 more goals per match after half-time - defensive level drops in the second half.

Swit - last 5 matches by half
1st half2nd half
Points per match2.000.20
Goals scored / match0.60.6
Goals conceded / match0.61.8
Average goals in match1.22.4
1 goal80%80%
2 goals20%60%
3 goals20%60%
Clean sheet80%20%
No goal40%60%
Goal difference0-6
Half-time: 60% leading - 20% draw - 20% trailing
2nd half: 0% won - 20% draw - 80% lost
BTTS at half-time (last 5): 0% - Half-time goals total: 3
Wikielec - last 5 matches by half
1st half2nd half
Points per match1.000.80
Goals scored / match0.60.4
Goals conceded / match0.80.8
Average goals in match1.41.2
1 goal80%80%
2 goals60%20%
3 goals0%20%
Clean sheet40%40%
No goal60%60%
Goal difference-1-2
Half-time: 20% leading - 40% draw - 40% trailing
2nd half: 20% won - 20% draw - 60% lost
BTTS at half-time (last 5): 20% - Half-time goals total: 3

* Colours in tables show event frequency: green is common, yellow is moderate, red is rare. It is frequency, not a team rating.

Goals by minutewhen do goals arrive?

Match phases in which both teams most often score and concede.

Swit
ScoredConceded
5
4
0-15
6
9
16-30
7
13
31-45
6
9
46-60
3
6
61-75
13
11
76-90

Most dangerous in minutes 76-90 (13 goals). Concedes most in 31-45 (13). Late-goal balance (76-90): +2 - wins late phases.

Wikielec
ScoredConceded
5
7
0-15
4
7
16-30
3
4
31-45
2
7
46-60
5
7
61-75
12
13
76-90

Most dangerous in minutes 76-90 (12 goals). Concedes most in 76-90 (13). Late-goal balance (76-90): -1 - late phases are a weakness.

* Buckets 31-45 and 76-90 include added-time goals.

Additional team indicatorswhat do xG, efficiency and form show?

A comparison of chance quality, results and trends based on completed matches from the current season.

Match profile

3.00
Estimated goals
attack vs opponent defence
1.5 : 1.5
Estimated goal split
home : away
89%
Pace vs league
100% = league average
64%
Both teams scored (BTTS)
average from both teams' seasons
-67%
Derby effect
H2H goals vs typical matches
62%
BTTS estimate
from both teams' scoring frequency
4%
0:0 risk
about 1 in 25 matches
2-3
Most common goal range
attack vs defence on both sides

Swit

Net xG balance
Difference between the quality of chances created and allowed per match.
-0.36
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
-0.07
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
+3.8 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
+0.20
Defensive efficiency
Does the defence or goalkeeper save the team? Positive means it concedes less than the chances allowed suggest.
-0.27
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
76%
Defence vs league
How much the team concedes compared with the league average. 80% means 20% fewer goals conceded.
125%
Form trend
Compares points from the last 5 matches with the whole-season average.
-0.45
Stronger second half?
How many more goals the team scores after half-time than before it.
+0.2
Late goals
33% of this team's goals come in minutes 76-90. For comparison, 13% come in the first quarter-hour.
33%

Wikielec

Net xG balance
Difference between the quality of chances created and allowed per match.
+0.11
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
-0.61
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
+2.0 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
-0.46
Defensive efficiency
Does the defence or goalkeeper save the team? Positive means it concedes less than the chances allowed suggest.
-0.15
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
74%
Defence vs league
How much the team concedes compared with the league average. 80% means 20% fewer goals conceded.
86%
Form trend
Compares points from the last 5 matches with the whole-season average.
-0.44
Stronger second half?
How many more goals the team scores after half-time than before it.
+0.3
Late goals
39% of this team's goals come in minutes 76-90. For comparison, 16% come in the first quarter-hour.
39%

* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range are calculated from public season averages and frequencies for both teams. This is a statistical match profile, not a private model prediction or betting pick. The remaining indicators describe completed matches from the season.

League contextis this a high-scoring league?

How both teams compare with league-wide averages (3 Liga Group 1).

Teams vs league

SwitLigaWikielec
Average goals in match 3.293.37 2.71
Both teams scored 57%63% 71%
Min. 3 goals (Over 2.5) 64%67% 57%
Clean sheets 21%20% 11%
Goal before half-time 82%75% 64%
Goal after half-time 86%86% 93%

^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.

3.37
Average goals per match
63%
Both teams scored
67%
Min. 3 goals (Over 2.5)
20%
Clean sheets
1.88
Home goals / match
1.49
Away goals / match
+26%
Home attack advantage
+21%
Home defence advantage
+9%
Total home advantage
Goals in 1st half (whole league)
75%
1 goal
45%
2 goals
16%
3 goals
4%
4 goals
Goals in 2nd half (whole league)
86%
1 goal
56%
2 goals
31%
3 goals
11%
4 goals

Lineups and player events

Verified starters, substitutes and recorded player events for this match.

Home team

Other recorded players

Michał Kucharczyk⚽ 1

Away team

Other recorded players

Adrian Rajski⚽ 1

Match timeline

Goals, cards and substitutions arranged in chronological order.

  1. SwitGoalMichał Kucharczyk
  2. WikielecGoalAdrian Rajski

Head-to-head

Previous meeting: Swit 1 - 0 - 0 Wikielec. Average goals 1.00, both teams scored in 0% matches.

Wikielec
0 : 1
Swit

FAQ

What was the result of Swit vs Wikielec?

The 3 Liga Group 1 match finished Swit 2:4 Wikielec. Full match statistics, the half-by-half breakdown and head-to-head are on this page.

What do the goal statistics show before Swit vs Wikielec?

Swit score 1.43 goals per game on average and Wikielec 1.11. The 3 Liga Group 1 average is 3.37 goals, with Over 2.5 landing in 67% of games. Both teams score in 57% of Swit's matches and 71% of Wikielec's.

What form are Swit and Wikielec in?

Over the last 5 games Swit have a 1-1-3 record (0.80 points per game) and Wikielec 1-0-4 (0.60 points per game).

Where can I find a betting tip and analysis for Swit vs Wikielec?

Here you can check the pre-match numbers for Swit vs Wikielec: form, H2H, goals and Over/Under. The pick itself, value and reasoning are published in the NoFluffPicks app.