Japan - J2 LeagueData current as of 30 August 2026

Tegevajaro Miyazaki vs Shonan Bellmare: match statistics

Tegevajaro Miyazaki vs Shonan Bellmare: form, goals and key statistics

Key match information

Tegevajaro Miyazaki played Shonan Bellmare in J2 League (Japan). The match was played on 22 August 2026. Final score: 0:0.

Current form

Tegevajaro Miyazaki: 0-1-1, 0.50 points/match. Shonan Bellmare: 2-0-0, 3.00 points/match.

Goal statistics

Tegevajaro Miyazaki scores 0.50 and concedes 1.00 goals per match. Shonan Bellmare scores 1.00 and concedes 0.00. League average: 2.50 goals.

BTTS / Over / Under

BTTS: Tegevajaro Miyazaki 50%, Shonan Bellmare 0%. Over 2.5: Tegevajaro Miyazaki 0%, Shonan Bellmare 0%. League level: BTTS 33%, Over 2.5 42%.

xG, shots and style

Tegevajaro Miyazaki has higher xG: 1.53 vs 1.50. Tegevajaro Miyazaki: 12.5 shots per match, Shonan Bellmare: 12.5.

Match halves

Tegevajaro Miyazaki: half-time lead 0%, second-half goals 0.00. Shonan Bellmare: half-time lead 50%, second-half goals 0.50.

Goals by minute

Tegevajaro Miyazaki: 0-15 (1 goals). Shonan Bellmare: 31-45+ (1 goals). This is historical distribution, not a predicted goal minute.

League context

J2 League: 2.50 goals per match, BTTS 33%, Over 2.5 42%.

Head-to-head

No aligned head-to-head sample is available in the database.

Archived pre-match analysis

This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.

General match analysis

Shonan Bellmare opened the season with 2 wins from 2 matches and are yet to concede, while Tegevajaro Miyazaki have 0 wins and a 1:2 record after two games. Away from home, the visitors have won 100% of their matches so far, keeping 100% clean sheets, whereas the hosts lost their only home fixture and failed to score. Bellmare are also creating significantly more danger, averaging 14 shots and 6 on target compared with Miyazaki’s 10 and 3. The difference is further confirmed by chance quality, with the visitors averaging 1.63 xG against just 1.27 for the hosts, who are simultaneously allowing opponents 2.04 xG. Miyazaki had 54% possession at home but failed to turn it into attacking efficiency, so the well-organized visitors should be given the greater chances.

View the statistical overview
BTTS - will both teams score?

The strongest signal for BTTS - No comes from the start of the season: both teams have kept a clean sheet in 100% of their matches, while their current rate of games with goals scored by both sides stands at 0%. Shonan have scored an average of 1.0 goals, but faced a Miyazaki defence that have yet to concede, whereas Miyazaki have also averaged 1.0 goal while the visitors’ defence has likewise remained unbeaten. The last five matches are less conclusive, as BTTS occurred in 60% of Miyazaki’s games and 40% of Shonan’s, with both teams conceding 1.2 goals per match during that period. At the same time, Shonan scored only 0.8 goals per game in this stretch, while the league-average BTTS rate is just 35%, reinforcing the scenario in which at least one team fails to score.

View BTTS statistics
Over/Under - goals analysis

Both teams are coming off matches with exactly 1 goal, and in their matches to date, each has recorded fewer than 2.5 goals in 100% of cases, although the sample size is very small. Their last five appearances indicate a moderate goals profile: Miyazaki averaged 1.0 goals scored and 1.2 conceded, while Shonan scored 0.8 and also conceded 1.2. The five-match average xG of 1.38 for the home side and 1.29 for the visitors, with opponents’ xG at 1.59 and 1.49 respectively, suggests an expected total of around 2.30 goals. Only 40% of the teams’ last five matches went Over 2.5 goals, while the league average is 2.3 goals. The strongest pick is Under 3.5, as losing this bet requires at least 4 goals, whereas the form data and expected values clearly support a lower-scoring outcome.

View Over/Under statistics
HT/FT - half-time and full-time scenario

The strongest scenario is a draw at half-time followed by a Shonan Bellmare victory after 90 minutes. Tegevajaro were level at the break in 4 of their last 5 matches, while both teams averaged only 1.0 goal in the first 45 minutes during this period. However, the visitors have the higher average xG, 1.63 compared with 1.37, and create significantly more danger: they average 14 shots and 6 on target, compared with 11 and 3 for the hosts. After the break, Shonan averaged 0.6 goals across their last five matches, while Miyazaki conceded an average of 0.6 goals in this period, supporting a later turnaround by the visitors. The away side's advantage is not large enough to dismiss a full-time draw, as both teams conceded an average of 1.2 goals per match over their last five games.

View first-half and second-half statistics

Half-by-half

0 : 0
1st half
0 : 0
2nd half

Match statistics

61Possession (%)39
Tegevajaro MiyazakiShonan Bellmare
17Shots7
Tegevajaro MiyazakiShonan Bellmare
5Shots on target2
Tegevajaro MiyazakiShonan Bellmare
1.76xG0.79
Tegevajaro MiyazakiShonan Bellmare
6Corners2
Tegevajaro MiyazakiShonan Bellmare
49Dangerous attacks29
Tegevajaro MiyazakiShonan Bellmare
9Fouls13
Tegevajaro MiyazakiShonan Bellmare
2Cards0
Tegevajaro MiyazakiShonan Bellmare

Pre-match profilewhat do the season numbers say?

This is a team profile based on season data and form. Match-flow statistics are shown only after the fixture is played.

Tegevajaro MiyazakiShonan Bellmare
0.5Goals scored / match1
Tegevajaro MiyazakiShonan Bellmare
1Goals conceded / match0
Tegevajaro MiyazakiShonan Bellmare
Tegevajaro MiyazakiShonan Bellmare
58%Average possession46%
Tegevajaro MiyazakiShonan Bellmare
3Shots on target / match4.5
Tegevajaro MiyazakiShonan Bellmare
Tegevajaro MiyazakiShonan Bellmare

Team statswho is more efficient?

Attack and defence comparison for both teams in the current season.

12.5Shots per match12.5
Tegevajaro MiyazakiShonan Bellmare
3Shots on target4.5
Tegevajaro MiyazakiShonan Bellmare
4%Shot conversion8%
Tegevajaro MiyazakiShonan Bellmare
58%Possession46%
Tegevajaro MiyazakiShonan Bellmare
1.53xG for1.5
Tegevajaro MiyazakiShonan Bellmare
1.49xG against1.15
Tegevajaro MiyazakiShonan Bellmare

Shooting quality

Tegevajaro Miyazaki: BalancedShonan Bellmare: Balanced
Tegevajaro MiyazakiShonan Bellmare
Accuracy (shots on target)24%36%
Chance quality (xG per shot)0.120.12
Finishing (goals per shot on target)0.170.22

xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.

* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.

Team formwho is in better shape?

Last five matches and season record, overall and split by home and away matches.

Shonan Bellmare is 500% better for: last-5 form.

0.5 pts / match - Tegevajaro Miyazaki · 3 pts / match - Shonan Bellmare

Tegevajaro Miyazaki
LD
No win in the last 5 matches
Season result split
0% W50% R50% P
Season (W-D-L)
0-1-1
0.50 pts / match · goal difference -1
Last 5 (W-D-L)
0-1-1
0.50 pts / match
Record at home (W-D-L)
0-0-1
Last 5 at home
0-0-1
L
Last 5 matches - averages
Goals scored: 0.5Goals conceded: 1.0xG: 1.53Opponent xG: 1.49BTTS: 50%Over 2.5: 0%
Shonan Bellmare
WW
5 wins in a row
Season result split
100% W0% R0% P
Season (W-D-L)
2-0-0
3.00 pts / match · goal difference +2
Last 5 (W-D-L)
2-0-0
3.00 pts / match
Record away (W-D-L)
1-0-0
Last 5 away
1-0-0
W
Last 5 matches - averages
Goals scored: 1.0Goals conceded: 0.0xG: 1.50Opponent xG: 1.15BTTS: 0%Over 2.5: 0%

Goalshow do both teams score and concede?

How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.

Shonan Bellmare is 100% better for: goals scored per match.

0.5 goals / match - Tegevajaro Miyazaki · 1 goals / match - Shonan Bellmare

Tegevajaro Miyazaki scoring profile: more difficult

Tegevajaro Miyazaki scores in 50% of matches (1 of 2 matches), while Shonan Bellmare keeps a clean sheet in 100% (2 of 2 matches).

Shonan Bellmare scoring profile: very strong

Shonan Bellmare scores in 100% of matches (2 of 2 matches), while Tegevajaro Miyazaki keeps a clean sheet in 0% (0 of 2 matches).

1Goals scored (season)2
Tegevajaro MiyazakiShonan Bellmare
2Goals conceded (season)0
Tegevajaro MiyazakiShonan Bellmare
1.5Average goals in match1
Tegevajaro MiyazakiShonan Bellmare
1Goals scored (last 5)2
Tegevajaro MiyazakiShonan Bellmare
2Goals conceded (last 5)0
Tegevajaro MiyazakiShonan Bellmare

How often they score at least...

50%1 goal100%
Tegevajaro MiyazakiShonan Bellmare
0%2 goals0%
Tegevajaro MiyazakiShonan Bellmare
0%3 goals0%
Tegevajaro MiyazakiShonan Bellmare
0%4 goals0%
Tegevajaro MiyazakiShonan Bellmare

How often they concede at least...

100%1 goal0%
Tegevajaro MiyazakiShonan Bellmare
0%2 goals0%
Tegevajaro MiyazakiShonan Bellmare
0%3 goals0%
Tegevajaro MiyazakiShonan Bellmare
0%4 goals0%
Tegevajaro MiyazakiShonan Bellmare

* Statistics include both teams' home and away matches in the current season.

Both teams scored (BTTS)how often do both teams score?

How often both teams' matches have goals on both sides, compared with the league average.

50%
Tegevajaro Miyazaki - BTTSBTTS - percentage of matches where both teams scored.1 of 2 matches
33%
League average

Goal patterns

50%BTTS at half-time0%
Tegevajaro MiyazakiShonan Bellmare
0%BTTS in both halves0%
Tegevajaro MiyazakiShonan Bellmare
0%Scored in both halves0%
Tegevajaro MiyazakiShonan Bellmare

BTTS and goal count

0%Min. 3 goals and BTTS0%
Tegevajaro MiyazakiShonan Bellmare
0%Min. 3 goals without BTTS0%
Tegevajaro MiyazakiShonan Bellmare
50%BTTS - last 50%
Tegevajaro MiyazakiShonan Bellmare

Goal count (Over/Under)how often do these matches cross the goal lines?

How often matches involving these teams clear goal thresholds, in the full match and in each half.

Full match - team comparison (Over)

1st half

50%Min. 1 goal before half-time50%
Tegevajaro MiyazakiShonan Bellmare
50%Min. 2 goals before half-time0%
Tegevajaro MiyazakiShonan Bellmare
0%Min. 3 goals before half-time0%
Tegevajaro MiyazakiShonan Bellmare

2nd half

50%Min. 1 goal after half-time50%
Tegevajaro MiyazakiShonan Bellmare
0%Min. 2 goals after half-time0%
Tegevajaro MiyazakiShonan Bellmare
0%Min. 3 goals after half-time0%
Tegevajaro MiyazakiShonan Bellmare

Match halveswhen do the teams score more often?

How teams split performance between first and second half: goals, points, clean sheets and half-time state.

Shonan Bellmare is 100% better for: first-half form (half-time points).

1 pts / match - Tegevajaro Miyazaki · 2 pts / match - Shonan Bellmare

Tegevajaro Miyazaki - half-time state
0% leading100% draw0% trailing
Shonan Bellmare - half-time state
50% leading50% draw0% trailing

Before half-time (1st half)

1Points per match (1st half)2
Tegevajaro MiyazakiShonan Bellmare
0.5Goals scored (1st half)0.5
Tegevajaro MiyazakiShonan Bellmare
0.5Goals conceded (1st half)0
Tegevajaro MiyazakiShonan Bellmare
1Average goals (1st half)0.5
Tegevajaro MiyazakiShonan Bellmare
50%Clean sheet before half-time100%
Tegevajaro MiyazakiShonan Bellmare
50%No goal before half-time50%
Tegevajaro MiyazakiShonan Bellmare

After half-time (2nd half)

0.5Points per match (2nd half)2
Tegevajaro MiyazakiShonan Bellmare
0Goals scored (2nd half)0.5
Tegevajaro MiyazakiShonan Bellmare
0.5Goals conceded (2nd half)0
Tegevajaro MiyazakiShonan Bellmare
0.5Average goals (2nd half)0.5
Tegevajaro MiyazakiShonan Bellmare
50%Clean sheet after half-time100%
Tegevajaro MiyazakiShonan Bellmare
100%No goal after half-time50%
Tegevajaro MiyazakiShonan Bellmare

Tegevajaro Miyazaki - second-half results

0% W50% R50% P
2
Half-time points
1
Half-time goals
0
Goal difference (1st half)
1
Second-half points
-1
Goal difference (2nd half)
1.00
PPG before half-time
Defence after half-time0.0

Defence stays stable across the full match.

Shonan Bellmare - second-half results

50% W50% R0% P
4
Half-time points
1
Half-time goals
+1
Goal difference (1st half)
4
Second-half points
+1
Goal difference (2nd half)
2.00
PPG before half-time
Lead holding200%

Leads at half-time in 50% of matches and wins 100%. Also wins matches without a half-time lead.

Defence after half-time0.0

Defence stays stable across the full match.

Tegevajaro Miyazaki - last 5 matches by half
1st half2nd half
Points per match1.000.50
Goals scored / match0.50.0
Goals conceded / match0.50.5
Average goals in match1.00.5
1 goal50%50%
2 goals50%0%
3 goals0%0%
Clean sheet50%50%
No goal50%100%
Goal difference0-1
Half-time: 0% leading - 100% draw - 0% trailing
2nd half: 0% won - 50% draw - 50% lost
BTTS at half-time (last 5): 50% - Half-time goals total: 1
Shonan Bellmare - last 5 matches by half
1st half2nd half
Points per match2.002.00
Goals scored / match0.50.5
Goals conceded / match0.00.0
Average goals in match0.50.5
1 goal50%50%
2 goals0%0%
3 goals0%0%
Clean sheet100%100%
No goal50%50%
Goal difference+1+1
Half-time: 50% leading - 50% draw - 0% trailing
2nd half: 50% won - 50% draw - 0% lost
BTTS at half-time (last 5): 0% - Half-time goals total: 1

* Colours in tables show event frequency: green is common, yellow is moderate, red is rare. It is frequency, not a team rating.

Goals by minutewhen do goals arrive?

Match phases in which both teams most often score and concede.

Tegevajaro Miyazaki
ScoredConceded
1
0
0-15
0
1
16-30
0
0
31-45
0
0
46-60
0
0
61-75
0
1
76-90

Most dangerous in minutes 0-15 (1 goal). Concedes most in 16-30 (1). Late-goal balance (76-90): -1 - late phases are a weakness.

Shonan Bellmare
ScoredConceded
0
0
0-15
0
0
16-30
1
0
31-45
0
0
46-60
1
0
61-75
0
0
76-90

Most dangerous in minutes 31-45 (1 goal). Late-goal balance (76-90): 0.

* Buckets 31-45 and 76-90 include added-time goals.

Additional team indicatorswhat do xG, efficiency and form show?

A comparison of chance quality, results and trends based on completed matches from the current season.

Match profile

1.25
Estimated goals
attack vs opponent defence
0.3 : 1.0
Estimated goal split
home : away
50%
Pace vs league
100% = league average
25%
Both teams scored (BTTS)
average from both teams' seasons
-100%
Derby effect
H2H goals vs typical matches
50%
BTTS estimate
from both teams' scoring frequency
0%
0:0 risk
practically zero
0-1
Most common goal range
attack vs defence on both sides

Tegevajaro Miyazaki

Net xG balance
Difference between the quality of chances created and allowed per match.
+0.04
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
-0.54
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
-0.2 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
-1.03
Defensive efficiency
Does the defence or goalkeeper save the team? Positive means it concedes less than the chances allowed suggest.
+0.49
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
31%
Defence vs league
How much the team concedes compared with the league average. 80% means 20% fewer goals conceded.
114%
Form trend
Compares points from the last 5 matches with the whole-season average.
0.00
Stronger second half?
How many more goals the team scores after half-time than before it.
-0.5
Late goals
0% of this team's goals come in minutes 76-90. For comparison, 100% come in the first quarter-hour.
0%

Shonan Bellmare

Net xG balance
Difference between the quality of chances created and allowed per match.
+0.35
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
+0.65
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
0.0 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
-0.50
Defensive efficiency
Does the defence or goalkeeper save the team? Positive means it concedes less than the chances allowed suggest.
+1.15
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
114%
Defence vs league
How much the team concedes compared with the league average. 80% means 20% fewer goals conceded.
0%
Form trend
Compares points from the last 5 matches with the whole-season average.
0.00
Stronger second half?
How many more goals the team scores after half-time than before it.
0.0
Late goals
0% of this team's goals come in minutes 76-90. For comparison, 0% come in the first quarter-hour.
0%

* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range are calculated from public season averages and frequencies for both teams. This is a statistical match profile, not a private model prediction or betting pick. The remaining indicators describe completed matches from the season.

League contextis this a high-scoring league?

How both teams compare with league-wide averages (J2 League).

Teams vs league

Tegevajaro MiyazakiLigaShonan Bellmare
Average goals in match 1.502.50 1.00
Both teams scored 50%33% 0%
Min. 3 goals (Over 2.5) 0%42% 0%
Clean sheets 0%38% 100%
Goal before half-time 50%79% 50%
Goal after half-time 50%79% 50%

^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.

2.50
Average goals per match
33%
Both teams scored
42%
Min. 3 goals (Over 2.5)
38%
Clean sheets
1.63
Home goals / match
0.88
Away goals / match
+85%
Home attack advantage
+46%
Home defence advantage
+33%
Total home advantage
Goals in 1st half (whole league)
79%
1 goal
33%
2 goals
4%
3 goals
0%
4 goals
Goals in 2nd half (whole league)
79%
1 goal
33%
2 goals
21%
3 goals
0%
4 goals

Lineups and player events

Verified starters, substitutes and recorded player events for this match.

Match timeline

Goals, cards and substitutions arranged in chronological order.

  1. Tegevajaro MiyazakiYellow cardHikaru Manabe
  2. Shonan BellmareSubstitutionOn: Taiyo NishinoOff: Keigo Watanabe
  3. Shonan BellmareSubstitutionOn: Wakaba ShimoguchiOff: Yuto Suzuki
  4. Shonan BellmareSubstitutionOn: Hisatsugu IshiiOff: Hiroto Yamada
  5. Tegevajaro MiyazakiSubstitutionOn: Ken Tshizanga MatsumotoOff: Riku Yamauchi

Referee and managers

Open their season profiles to compare match records, goals and disciplinary trends.

FAQ

What was the result of Tegevajaro Miyazaki vs Shonan Bellmare?

The J2 League match finished Tegevajaro Miyazaki 0:0 Shonan Bellmare. Full match statistics, the half-by-half breakdown and head-to-head are on this page.

What do the goal statistics show before Tegevajaro Miyazaki vs Shonan Bellmare?

Tegevajaro Miyazaki score 0.50 goals per game on average and Shonan Bellmare 1.00. The J2 League average is 2.50 goals, with Over 2.5 landing in 42% of games. Both teams score in 50% of Tegevajaro Miyazaki's matches and 0% of Shonan Bellmare's.

What form are Tegevajaro Miyazaki and Shonan Bellmare in?

Over the last 5 games Tegevajaro Miyazaki have a 0-1-1 record (0.50 points per game) and Shonan Bellmare 2-0-0 (3.00 points per game).

Where can I find a betting tip and analysis for Tegevajaro Miyazaki vs Shonan Bellmare?

The statistical background for Tegevajaro Miyazaki vs Shonan Bellmare — form, head-to-head, goals, BTTS and Over/Under — is on this page. The tip with full reasoning and a value assessment is in the NoFluffPicks app.