Iceland - ÚrvalsdeildData current as of 06 September 2026

Valur vs KR: match statistics

Valur crest
Valur
1 : 4half-time 0:2
KR crest
KR

Valur vs KR: form, goals and key statistics

Key match information

Valur played KR in Úrvalsdeild (Iceland). The match was played on 2 May 2026. Final score: 1:4.

Current form

Valur: 3-0-1, 2.25 points/match. KR: 4-0-0, 3.00 points/match.

Goal statistics

Valur scores 2.50 and concedes 1.25 goals per match. KR scores 4.50 and concedes 2.00. League average: 3.76 goals.

BTTS / Over / Under

BTTS: Valur 75%, KR 100%. Over 2.5: Valur 100%, KR 100%. League level: BTTS 68%, Over 2.5 68%.

xG, shots and style

KR has higher xG: 2.36 vs 1.80. Valur: 15.0 shots per match, KR: 19.0.

Match halves

Valur: half-time lead 25%, second-half goals 0.75. KR: half-time lead 100%, second-half goals 1.75.

Goals by minute

Valur: 0-15 (3 goals). KR: 0-15 (4 goals). This is historical distribution, not a predicted goal minute.

League context

Úrvalsdeild: 3.76 goals per match, BTTS 68%, Over 2.5 68%.

Head-to-head

Before this fixture, 2 previous H2H matches were available: 1-1-0. Average goals 6.50, BTTS 100%.

Archived pre-match analysis

This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.

General match analysis

KR is the clear favorite: they sit 1st and have won all 4 away matches this season and 5 of their last 5 games. The visitors show dominant offensive strength — averaging 6.0 goals away and 9 shots on target per match with 33% conversion, whereas Valur at home averages 2.0 goals, 5.33 shots on target and 13% conversion. The difference in quality of chances is confirmed by xG: KR has 2.29 xG away versus the hosts’ 1.89 xG, and KR’s matches average 8.0 total goals versus 3.0 for Valur, indicating a higher attacking tempo from the visitors. Valur do, however, have home advantage — they concede only 1.0 goals on average at home and have scored 10 goals at home this season, and their recent form is 3 wins in the last 5 (overall record llwww), which may limit the margin of defeat. Taking this into account, I expect a KR win; I assess the probabilities as approximately 70% for the away win, 15% for a draw and 15% for a home win.

View the statistical overview
BTTS - will both teams score?

Both teams have a seasonal BTTS rate of 100% (Valur 100% and KR 100%), and in the last 5 matches BTTS is 80% for Valur and 100% for KR, which strongly favors both teams to score. Offensively both sides generate a lot – average xG is 2.38 (Valur) and 2.29 (KR), with xG against of 1.02 and 0.92 respectively, meaning each creates ~2.3 xG while allowing ~1.0 xG. Over the season Valur averages 4.0 goals for and 2.0 against, KR averages 6.0 for and 2.0 against; in the last 5 matches Valur scored 12 and conceded 9, KR scored 22 and conceded 10, confirming goal exchange. Additionally neither team has a clean sheet this season (0% for both), both have 100% of matches over 2.5 goals, and the league BTTS is 71%, so the statistical environment favors mutual scoring. Considering also 10.67 shots on target for Valur vs 9.0 for KR and KR’s high conversion rate 33% versus Valur 21%, I project BTTS (BTTS - Yes / Goal/Goal) as the strongest scenario and assign it a 92% probability.

View BTTS statistics
Over/Under - goals analysis

The data clearly indicate a high goal potential: Valur’s attacking xG is 2.38, KR’s attacking xG is 2.29, and both teams have BTTS at 100% (both scored in 100% of matches). Seasonal goal averages are very high: Valur records 4.0 goals per game, KR 6.0, and in the last 5 matches Valur scored 12 goals while KR scored 22. Calculating expected goals as the average of own attacking xG and opponent’s xG against in the last 5 (Valur: (2.38+1.12)/2 = 1.75, KR: (2.29+2.07)/2 = 2.18) yields a combined total of 3.93 goals, which confirms a tendency toward high-scoring games. Since both seasonal and recent stats show Over 2.5 in 100% of cases for both teams and strong xG and goal figures (gf_last5: 12 vs 22), the Over 2.5 line is the strongest signal (I rate over2.5 at 90%). I therefore recommend backing the Over 2.5 line as the best compromise between probability and value, noting that Over 1.5 is practically certain (99%) and Over 3.5 also has significant chances (75%).

View Over/Under statistics
HT/FT - half-time and full-time scenario

Both teams display high offensive output: Valur averages 4.0 goals per match, KR 6.0, with average xG of 2.38 (Valur) versus 2.29 (KR), which forecasts goals from both sides. Half-time signals are mixed — Valur led at the break in all 3 home matches (3/3, 100%), but across the last 5 matches Valur led at half only 20% (1/5), whereas KR has 5/5 half-time leads in their last 5 (100%). Both sides have BTTS at 100%, so a goal-scoring draw at the break (e.g. 1-1) is likely. KR shows clearly better efficiency (conversion 33% vs Valur 21%) and a 5-match winning run (100%), and the visitors average 1.8 second-half goals in their last 5 matches; therefore I tip a draw at half-time and a KR turnaround by full-time.

View first-half and second-half statistics

Half-by-half

0 : 2
1st half
1 : 2
2nd half

Match statistics

40Possession (%)60
ValurKR
11Shots26
ValurKR
3Shots on target11
ValurKR
1.4xG3.27
ValurKR
4Corners11
ValurKR
67Dangerous attacks120
ValurKR
9Fouls10
ValurKR
4Cards2
ValurKR

Pre-match profilewhat do the season numbers say?

This is a team profile based on season data and form. Match-flow statistics are shown only after the fixture is played.

2.5Goals scored / match4.5
ValurKR
1.25Goals conceded / match2
ValurKR
48%Average possession65%
ValurKR
5.5Shots on target / match10.25
ValurKR

Team statswho is more efficient?

Attack and defence comparison for both teams in the current season.

15Shots per match19
ValurKR
5.5Shots on target10.25
ValurKR
16.7%Shot conversion23.7%
ValurKR
48%Possession65%
ValurKR
1.8xG for2.36
ValurKR
1.91xG against0.99
ValurKR

Shooting quality

Valur: AttackingKR: Dominant
ValurKR
Accuracy (shots on target)37%54%
Chance quality (xG per shot)0.120.12
Finishing (goals per shot on target)0.450.44

xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.

* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.

Team formwho is in better shape?

Last five matches and season record, overall and split by home and away matches.

KR is 33% better for: last-5 form.

2.25 pts / match - Valur · 3 pts / match - KR

Valur
LWWW
Season result split
75% W0% R25% P
Season (W-D-L)
3-0-1
2.25 pts / match · goal difference +5
Last 5 (W-D-L)
3-0-1
2.25 pts / match
Record at home (W-D-L)
2-0-1
Last 5 at home
2-0-1
LWW
Last 5 matches - averages
Goals scored: 2.5Goals conceded: 1.3xG: 1.80Opponent xG: 1.91BTTS: 75%Over 2.5: 100%
KR
WWWW
5 wins in a row
Season result split
100% W0% R0% P
Season (W-D-L)
4-0-0
3.00 pts / match · goal difference +10
Last 5 (W-D-L)
4-0-0
3.00 pts / match
Record away (W-D-L)
1-0-0
Last 5 away
1-0-0
W
Last 5 matches - averages
Goals scored: 4.5Goals conceded: 2.0xG: 2.36Opponent xG: 0.99BTTS: 100%Over 2.5: 100%

Goalshow do both teams score and concede?

How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.

KR is 80% better for: goals scored per match.

2.5 goals / match - Valur · 4.5 goals / match - KR

Valur is 60% better for: goals conceded per match.

1.25 goals / match - Valur · 2 goals / match - KR

Valur scoring profile: very strong

Valur scores in 100% of matches (4 of 4 matches), while KR keeps a clean sheet in 0% (0 of 4 matches).

KR scoring profile: very strong

KR scores in 100% of matches (4 of 4 matches), while Valur keeps a clean sheet in 25% (1 of 4 matches).

10Goals scored (season)18
ValurKR
5Goals conceded (season)8
ValurKR
3.75Average goals in match6.5
ValurKR
10Goals scored (last 5)18
ValurKR
5Goals conceded (last 5)8
ValurKR

How often they score at least...

100%1 goal100%
ValurKR
75%2 goals100%
ValurKR
50%3 goals100%
ValurKR
25%4 goals75%
ValurKR

How often they concede at least...

75%1 goal100%
ValurKR
50%2 goals100%
ValurKR
0%3 goals0%
ValurKR
0%4 goals0%
ValurKR

* Statistics include both teams' home and away matches in the current season.

Both teams scored (BTTS)how often do both teams score?

How often both teams' matches have goals on both sides, compared with the league average.

Goal patterns

75%BTTS at half-time25%
ValurKR
0%BTTS in both halves0%
ValurKR
50%Scored in both halves75%
ValurKR

BTTS and goal count

75%Min. 3 goals and BTTS100%
ValurKR
25%Min. 3 goals without BTTS0%
ValurKR
75%BTTS - last 5100%
ValurKR

Goal count (Over/Under)how often do these matches cross the goal lines?

How often matches involving these teams clear goal thresholds, in the full match and in each half.

1st half

100%Min. 1 goal before half-time100%
ValurKR
100%Min. 2 goals before half-time75%
ValurKR
50%Min. 3 goals before half-time50%
ValurKR

2nd half

75%Min. 1 goal after half-time75%
ValurKR
25%Min. 2 goals after half-time75%
ValurKR
0%Min. 3 goals after half-time75%
ValurKR

Match halveswhen do the teams score more often?

How teams split performance between first and second half: goals, points, clean sheets and half-time state.

KR is 100% better for: first-half form (half-time points).

1.5 pts / match - Valur · 3 pts / match - KR

Valur - half-time state
25% leading75% draw0% trailing
KR - half-time state
100% leading0% draw0% trailing

Before half-time (1st half)

1.5Points per match (1st half)3
ValurKR
1.75Goals scored (1st half)2.75
ValurKR
1Goals conceded (1st half)0.5
ValurKR
2.75Average goals (1st half)3.25
ValurKR
25%Clean sheet before half-time75%
ValurKR
0%No goal before half-time0%
ValurKR

After half-time (2nd half)

1.75Points per match (2nd half)1.5
ValurKR
0.75Goals scored (2nd half)1.75
ValurKR
0.25Goals conceded (2nd half)1.5
ValurKR
1Average goals (2nd half)3.25
ValurKR
75%Clean sheet after half-time25%
ValurKR
50%No goal after half-time25%
ValurKR

Valur - second-half results

50% W25% R25% P
6
Half-time points
7
Half-time goals
+3
Goal difference (1st half)
7
Second-half points
+2
Goal difference (2nd half)
1.50
PPG before half-time
Lead holding300%

Leads at half-time in 25% of matches and wins 75%. Also wins matches without a half-time lead.

Defence after half-time-0.8

Defence stays stable across the full match.

KR - second-half results

25% W75% R0% P
12
Half-time points
11
Half-time goals
+9
Goal difference (1st half)
6
Second-half points
+1
Goal difference (2nd half)
3.00
PPG before half-time
Lead holding100%

Leads at half-time in 100% of matches and wins 100%. Also wins matches without a half-time lead.

Defence after half-time+1.0

Concedes 1.0 more goals per match after half-time - defensive level drops in the second half.

Valur - last 5 matches by half
1st half2nd half
Points per match1.501.75
Goals scored / match1.80.8
Goals conceded / match1.00.3
Average goals in match2.81.0
1 goal100%75%
2 goals100%25%
3 goals50%0%
Clean sheet25%75%
No goal0%50%
Goal difference+3+2
Half-time: 25% leading - 75% draw - 0% trailing
2nd half: 50% won - 25% draw - 25% lost
BTTS at half-time (last 5): 75% - Half-time goals total: 7
KR - last 5 matches by half
1st half2nd half
Points per match3.001.50
Goals scored / match2.81.8
Goals conceded / match0.51.5
Average goals in match3.33.3
1 goal100%75%
2 goals75%75%
3 goals50%75%
Clean sheet75%25%
No goal0%25%
Goal difference+9+1
Half-time: 100% leading - 0% draw - 0% trailing
2nd half: 25% won - 75% draw - 0% lost
BTTS at half-time (last 5): 25% - Half-time goals total: 11

* Colours in tables show event frequency: green is common, yellow is moderate, red is rare. It is frequency, not a team rating.

Goals by minutewhen do goals arrive?

Match phases in which both teams most often score and concede.

Valur
ScoredConceded
3
0
0-15
3
2
16-30
1
2
31-45
1
0
46-60
1
0
61-75
1
1
76-90

Most dangerous in minutes 0-15 (3 goals). Concedes most in 16-30 (2). Late-goal balance (76-90): 0.

KR
ScoredConceded
4
1
0-15
4
0
16-30
3
1
31-45
2
1
46-60
2
2
61-75
3
3
76-90

Most dangerous in minutes 0-15 (4 goals). Concedes most in 76-90 (3). Late-goal balance (76-90): 0.

* Buckets 31-45 and 76-90 include added-time goals.

Additional team indicatorswhat do xG, efficiency and form show?

A comparison of chance quality, results and trends based on completed matches from the current season.

Match profile

5.13
Estimated goals
attack vs opponent defence
2.3 : 2.9
Estimated goal split
home : away
136%
Pace vs league
100% = league average
88%
Both teams scored (BTTS)
average from both teams' seasons
+27%
Derby effect
H2H goals vs typical matches
100%
BTTS estimate
from both teams' scoring frequency
0%
0:0 risk
practically zero
2-3
Most common goal range
attack vs defence on both sides

Valur

Net xG balance
Difference between the quality of chances created and allowed per match.
-0.11
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
+1.36
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
-0.6 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
+0.70
Defensive efficiency
Does the defence or goalkeeper save the team? Positive means it concedes less than the chances allowed suggest.
+0.66
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
114%
Defence vs league
How much the team concedes compared with the league average. 80% means 20% fewer goals conceded.
80%
Form trend
Compares points from the last 5 matches with the whole-season average.
0.00
Stronger second half?
How many more goals the team scores after half-time than before it.
-1.0
Late goals
10% of this team's goals come in minutes 76-90. For comparison, 30% come in the first quarter-hour.
10%

KR

Net xG balance
Difference between the quality of chances created and allowed per match.
+1.37
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
+1.13
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
+2.0 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
+2.14
Defensive efficiency
Does the defence or goalkeeper save the team? Positive means it concedes less than the chances allowed suggest.
-1.01
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
288%
Defence vs league
How much the team concedes compared with the league average. 80% means 20% fewer goals conceded.
91%
Form trend
Compares points from the last 5 matches with the whole-season average.
0.00
Stronger second half?
How many more goals the team scores after half-time than before it.
-1.0
Late goals
17% of this team's goals come in minutes 76-90. For comparison, 22% come in the first quarter-hour.
17%

* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range are calculated from public season averages and frequencies for both teams. This is a statistical match profile, not a private model prediction or betting pick. The remaining indicators describe completed matches from the season.

League contextis this a high-scoring league?

How both teams compare with league-wide averages (Úrvalsdeild).

Teams vs league

ValurLigaKR
Average goals in match 3.753.76 6.50
Both teams scored 75%68% 100%
Min. 3 goals (Over 2.5) 100%68% 100%
Clean sheets 25%18% 0%
Goal before half-time 100%76% 100%
Goal after half-time 75%84% 75%

^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.

3.76
Average goals per match
68%
Both teams scored
68%
Min. 3 goals (Over 2.5)
18%
Clean sheets
2.20
Home goals / match
1.56
Away goals / match
+41%
Home attack advantage
+29%
Home defence advantage
+24%
Total home advantage
Goals in 1st half (whole league)
76%
1 goal
48%
2 goals
20%
3 goals
12%
4 goals
Goals in 2nd half (whole league)
84%
1 goal
52%
2 goals
40%
3 goals
24%
4 goals

Lineups and player events

Verified starters, substitutes and recorded player events for this match.

Match timeline

Goals, cards and substitutions arranged in chronological order.

Referee and managers

Open their season profiles to compare match records, goals and disciplinary trends.

Head-to-head

Recent meetings (2): Valur 1 - 1 - 0 KR. Average goals 6.50, both teams scored in 100% matches.

Valur Reykjavík
6 : 1
KR Reykjavík
KR Reykjavík
3 : 3
Valur Reykjavík

FAQ

What was the result of Valur vs KR?

The Úrvalsdeild match finished Valur 1:4 KR. Full match statistics, the half-by-half breakdown and head-to-head are on this page.

What is the head-to-head record between Valur and KR?

In the last 2 head-to-head matches Valur won 1, KR won 0 and 1 ended level. These games averaged 6.50 goals, with both teams scoring in 100% of them.

What do the goal statistics show before Valur vs KR?

Valur score 2.50 goals per game on average and KR 4.50. The Úrvalsdeild average is 3.76 goals, with Over 2.5 landing in 68% of games. Both teams score in 75% of Valur's matches and 100% of KR's.

What form are Valur and KR in?

Over the last 5 games Valur have a 3-0-1 record (2.25 points per game) and KR 4-0-0 (3.00 points per game).

Where can I find a betting tip and analysis for Valur vs KR?

Here you can check the pre-match numbers for Valur vs KR: form, H2H, goals and Over/Under. The pick itself, value and reasoning are published in the NoFluffPicks app.