Gwangju vs Sangju Sangmu: match statistics
Gwangju vs Sangju Sangmu: form, goals and key statistics
Key match information
Gwangju played Sangju Sangmu in K League 1 (South Korea). The match was played on 22 July 2026. Venue: Gwangju World Cup Stadium. Final score: 1:1.
Current form
Gwangju: 0-2-3, 0.40 points/match. Sangju Sangmu: 0-3-2, 0.60 points/match.
Goal statistics
Gwangju scores 0.50 and concedes 2.33 goals per match. Sangju Sangmu scores 0.94 and concedes 1.39. League average: 2.27 goals.
BTTS / Over / Under
BTTS: Gwangju 33%, Sangju Sangmu 67%. Over 2.5: Gwangju 50%, Sangju Sangmu 33%. League level: BTTS 50%, Over 2.5 39%.
xG, shots and style
Sangju Sangmu has higher xG: 1.48 vs 1.06. Gwangju: 8.4 shots per match, Sangju Sangmu: 12.3.
Match halves
Gwangju: half-time lead 0%, second-half goals 0.39. Sangju Sangmu: half-time lead 22%, second-half goals 0.61.
Goals by minute
Gwangju: 46-60 (3 goals). Sangju Sangmu: 61-75 (5 goals). This is historical distribution, not a predicted goal minute.
League context
K League 1: 2.27 goals per match, BTTS 50%, Over 2.5 39%.
Head-to-head
Before this fixture, 4 previous H2H matches were available: 1-3-0. Average goals 1.25, BTTS 50%.
Archived pre-match analysis
This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.
General match analysis
I back the away win (Sangju) because they have scored 17 goals this season versus Gwangju’s 9 and have conceded only 25 compared to the hosts’ 42. At Gwangju’s ground the hosts average 0.67 goals scored and 2.00 conceded per match, while Sangju record 1.11 goals scored and 1.22 conceded away, giving the visitors a defensive and efficiency edge. Sangju control more possession (52% vs 43%), take more shots (10.44 vs 8.44) and more shots on target (3.33 vs 2.67) and have a higher conversion rate (11% vs 8%); their average away xG is 1.28 versus the home xG of 1.10, and xG against of 1.59 vs 1.96 for Gwangju indicates better defensive effectiveness. In the last 5 matches both teams are without a win (Gwangju 0 wins, Sangju 0 wins), but Sangju have scored 4 goals versus Gwangju’s 2 and have a higher points-per-game in that period (0.6 vs 0.4). Considering Gwangju fail to score in 67% of home matches while Sangju fail to score in 33% of away matches, the forecast favors the visitors, although a draw remains a realistic outcome.
View the statistical overviewBTTS - will both teams score?
I predict BTTS - Yes because the home side has a seasonal BTTS rate of 78% versus 56% for the visitors, and in the last 5 matches 40% and 60% respectively, which overall favors a both-teams-to-score outcome. This is supported by xG values: Gwangju has xG_for 1.67 against Sangju xG_against 1.59, while Sangju has xG_for 1.28 against Gwangju xG_against 1.21, meaning both teams statistically create scoring opportunities. The hosts have zero clean sheets (0%) and concede on average 1.56 goals/match, while Sangju concedes 1.22 goals/match; additionally Gwangju have scored 9 and conceded 42 this season, which increases the likelihood of reciprocal goals. Despite Gwangju’s low finishing rate (5% conversion with an average of 14.22 shots and 3.89 shots on target), their volume of chances and xG tilt the assessment toward BTTS - Yes being more probable.
View BTTS statisticsOver/Under - goals analysis
Raw xG yields 1.63 goals for the home side (xG_for_home 1.67 and xG_conceded_away 1.59 -> (1.67+1.59)/2=1.63) and 1.25 for the visitors (1.28 and 1.21 -> 1.25), totaling 2.88. However, Gwangju has a seasonal goals average of 0.78 with xG 1.67 (efficiency factor 0.78/1.67=0.47), and Sangju 1.11 with xG 1.28 (efficiency 0.87), so after efficiency adjustment I expect ~0.76 goals for the home team and ~1.08 for the away team (total ~1.84). Historically Over 1.5 occurs in Gwangju matches 100% and in Sangju matches 78%, while Over 2.5 is only 33% for both teams; additionally Gwangju concedes on average 1.56 goals per game and has 78% BTTS rate, which supports at least two goals in the match. Considering xG adjusted for finishing efficiency and the high BTTS percentage, the strongest signal is Over 1.5 (hence recommendation: Over 1.5 with an estimated probability of ~85%, while Over 2.5 I assess at ~30% and Over 3.5 at ~6%).
View Over/Under statisticsHT/FT - half-time and full-time scenario
Looking at the statistics, the most likely scenario is a draw at half-time and a draw at full-time (X/X): the home side drew at the break in 5 of 9 matches (56%), and the visitors in 3 of 9 (33%), giving an average of around 45% chance of a draw at the break. Additionally, the home team finishes matches level in 67% of home games, while the visitors draw 44% of their away matches, so the combined share of full-time draws is about 55%. The home side generates more xG (1.67 vs 1.28) and more shots per match (14.22 vs 10.44), but they have a much lower conversion rate (5% versus 11% for the visitors), which limits their real advantage. The high proportion of matches in which both teams scored (78% for the home team vs 56% for the visitors) and the fact that the home team has no home wins this season (0% wins) compared to 22% wins for the visitors suggest an evenly matched game with a higher probability of a draw than a one-sided result. Consequently I pick X/X as the strongest signal (27% in the model), with X/2 as the second scenario (11%) due to the visitors’ better finishing.
View first-half and second-half statisticsHalf-by-half
Match statistics
Pre-match profile— what do the season numbers say?
This is a team profile based on season data and form. Match-flow statistics are shown only after the fixture is played.
Team stats— who is more efficient?
Attack and defence comparison for both teams in the current season.
Shooting quality
| Gwangju | Sangju Sangmu | |
|---|---|---|
| Accuracy (shots on target) | 28% | 29% |
| Chance quality (xG per shot) | 0.13 | 0.12 |
| Finishing (goals per shot on target) | 0.21 | 0.26 |
xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.
* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.
Team form— who is in better shape?
Last five matches and season record, overall and split by home and away matches.
Sangju Sangmu is 50% better for: last-5 form.
0.4 pts / match - Gwangju · 0.6 pts / match - Sangju Sangmu
Goals— how do both teams score and concede?
How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.
Sangju Sangmu is 88% better for: goals scored per match.
0.5 goals / match - Gwangju · 0.94 goals / match - Sangju Sangmu
Sangju Sangmu is 68% better for: goals conceded per match.
2.33 goals / match - Gwangju · 1.39 goals / match - Sangju Sangmu
Gwangju scores in 33% of matches (6 of 18 matches), while Sangju Sangmu keeps a clean sheet in 11% (2 of 18 matches).
Sangju Sangmu scores in 72% of matches (13 of 18 matches), while Gwangju keeps a clean sheet in 17% (3 of 18 matches).
How often they score at least...
How often they concede at least...
* Statistics include both teams' home and away matches in the current season.
Both teams scored (BTTS)— how often do both teams score?
How often both teams' matches have goals on both sides, compared with the league average.
Goal patterns
BTTS and goal count
Goal count (Over/Under)— how often do these matches cross the goal lines?
How often matches involving these teams clear goal thresholds, in the full match and in each half.
Full match - team comparison (Over)
Over / Under - Gwangju
Over / Under - Sangju Sangmu
1st half
2nd half
Match halves— when do the teams score more often?
How teams split performance between first and second half: goals, points, clean sheets and half-time state.
Sangju Sangmu is 122% better for: first-half form (half-time points).
0.5 pts / match - Gwangju · 1.11 pts / match - Sangju Sangmu
Before half-time (1st half)
After half-time (2nd half)
Gwangju - second-half results
Concedes 0.5 more goals per match after half-time - defensive level drops in the second half.
Sangju Sangmu - second-half results
Leads at half-time in 22% of matches and wins 11%. Sometimes loses the lead after half-time.
Defence stays stable across the full match.
| 1st half | 2nd half | |
|---|---|---|
| Points per match | 0.60 | 0.40 |
| Goals scored / match | 0.0 | 0.4 |
| Goals conceded / match | 0.6 | 1.4 |
| Average goals in match | 0.6 | 1.8 |
| 1 goal | 40% | 100% |
| 2 goals | 20% | 80% |
| 3 goals | 0% | 0% |
| Clean sheet | 60% | 0% |
| No goal | 100% | 60% |
| Goal difference | -3 | -5 |
| 1st half | 2nd half | |
|---|---|---|
| Points per match | 0.60 | 1.20 |
| Goals scored / match | 0.2 | 0.6 |
| Goals conceded / match | 0.8 | 0.6 |
| Average goals in match | 1.0 | 1.2 |
| 1 goal | 60% | 60% |
| 2 goals | 40% | 40% |
| 3 goals | 0% | 20% |
| Clean sheet | 40% | 40% |
| No goal | 80% | 60% |
| Goal difference | -3 | 0 |
* Colours in tables show event frequency: green is common, yellow is moderate, red is rare. It is frequency, not a team rating.
Goals by minute— when do goals arrive?
Match phases in which both teams most often score and concede.
Most dangerous in minutes 46-60 (3 goals). Concedes most in 46-60 (13). Late-goal balance (76-90): -8 - late phases are a weakness.
Most dangerous in minutes 61-75 (5 goals). Concedes most in 31-45 (8). Late-goal balance (76-90): 0.
* Buckets 31-45 and 76-90 include added-time goals.
Additional team indicators— what do xG, efficiency and form show?
A comparison of chance quality, results and trends based on completed matches from the current season.
Match profile
Gwangju
Sangju Sangmu
* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range are calculated from public season averages and frequencies for both teams. This is a statistical match profile, not a private model prediction or betting pick. The remaining indicators describe completed matches from the season.
League context— is this a high-scoring league?
How both teams compare with league-wide averages (K League 1).
Teams vs league
| Gwangju | Liga | Sangju Sangmu | |
|---|---|---|---|
| Average goals in match | ▲ 2.83 | 2.27 | • 2.33 |
| Both teams scored | ▼ 33% | 50% | ▲ 67% |
| Min. 3 goals (Over 2.5) | ▲ 50% | 39% | ▼ 33% |
| Clean sheets | ▼ 17% | 31% | ▼ 11% |
| Goal before half-time | ▼ 56% | 62% | ▲ 67% |
| Goal after half-time | ▲ 78% | 73% | ▲ 83% |
^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.
Lineups and player events
Verified starters, substitutes and recorded player events for this match.
Home team
Starting lineup
Away team
Starting lineup
Match timeline
Goals, cards and substitutions arranged in chronological order.
Referee and managers
Open their season profiles to compare match records, goals and disciplinary trends.
Head-to-head
Recent meetings (4): Gwangju 1 - 3 - 0 Sangju Sangmu. Average goals 1.25, both teams scored in 50% matches.
FAQ
What was the result of Gwangju vs Sangju Sangmu?
The K League 1 match finished Gwangju 1:1 Sangju Sangmu. Full match statistics, the half-by-half breakdown and head-to-head are on this page.
What is the head-to-head record between Gwangju and Sangju Sangmu?
In the last 4 head-to-head matches Gwangju won 1, Sangju Sangmu won 0 and 3 ended level. These games averaged 1.25 goals, with both teams scoring in 50% of them.
What do the goal statistics show before Gwangju vs Sangju Sangmu?
Gwangju score 0.50 goals per game on average and Sangju Sangmu 0.94. The K League 1 average is 2.27 goals, with Over 2.5 landing in 39% of games. Both teams score in 33% of Gwangju's matches and 67% of Sangju Sangmu's.
What form are Gwangju and Sangju Sangmu in?
Over the last 5 games Gwangju have a 0-2-3 record (0.40 points per game) and Sangju Sangmu 0-3-2 (0.60 points per game).
Where can I find a betting tip and analysis for Gwangju vs Sangju Sangmu?
Here you can check the pre-match numbers for Gwangju vs Sangju Sangmu: form, H2H, goals and Over/Under. The pick itself, value and reasoning are published in the NoFluffPicks app.


