South Korea - K League 2Gwangyang StadiumData current as of 19 September 2026

Jeonnam Dragons vs Gimpo Citizen: match statistics

Jeonnam Dragons vs Gimpo Citizen: form, goals and key statistics

Key match information

Jeonnam Dragons played Gimpo Citizen in K League 2 (South Korea). The match was played on 13 September 2026. Venue: Gwangyang Stadium. Final score: 2:2.

Current form

Jeonnam Dragons: 2-1-2, 1.40 points/match. Gimpo Citizen: 1-2-2, 1.00 points/match.

Goal statistics

Jeonnam Dragons scores 1.13 and concedes 1.65 goals per match. Gimpo Citizen scores 1.22 and concedes 1.22. League average: 2.68 goals.

BTTS / Over / Under

BTTS: Jeonnam Dragons 52%, Gimpo Citizen 61%. Over 2.5: Jeonnam Dragons 52%, Gimpo Citizen 39%. League level: BTTS 61%, Over 2.5 52%.

xG, shots and style

Gimpo Citizen has higher xG: 1.60 vs 1.37. Jeonnam Dragons: 11.3 shots per match, Gimpo Citizen: 12.9.

Match halves

Jeonnam Dragons: half-time lead 26%, second-half goals 0.52. Gimpo Citizen: half-time lead 22%, second-half goals 0.65.

Goals by minute

Jeonnam Dragons: 31-45+ (7 goals). Gimpo Citizen: 76-90+ (10 goals). This is historical distribution, not a predicted goal minute.

League context

K League 2: 2.68 goals per match, BTTS 61%, Over 2.5 52%.

Head-to-head

Before this fixture, 4 previous H2H matches were available: 1-2-1. Average goals 1.75, BTTS 25%.

Archived pre-match analysis

This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.

General match analysis

Gimpo Citizen sit 8th, while Jeonnam Dragons are only 16th, with the visitors’ overall season record standing at 7 wins and 6 losses compared with the hosts’ 4 wins and 11 defeats. Away from home, Gimpo win 43% of their matches and lose just 21%, whereas Jeonnam have an even 33% split between wins, draws and losses at home. The visitors are also more defensively stable, conceding an average of 1.00 goals per away game with an xG against of 1.21, while Jeonnam allow opponents chances worth as much as 1.68 xG. The hosts’ attack attempts more shots, 13.11 compared with 11.43, but Gimpo convert their chances more efficiently (11% versus 8%) and average 1.21 goals away from home. Both teams have collected 7 points from their last five matches, so a draw remains a realistic outcome, but the visitors have a slight edge thanks to their stronger season-long defensive record and away form.

View the statistical overview
BTTS - will both teams score?

Jeonnam have recorded BTTS in 78% of their matches, well above the league average of 62%, while Gimpo add a 50% rate. In their last five games, both teams have been involved in matches featuring goals from both sides even more frequently: 60% for Jeonnam and 80% for Gimpo. The hosts have kept a clean sheet in only 11% of matches and concede an average of 1.56 goals, strengthening Gimpo’s chances of scoring. However, Jeonnam create an average of 1.86 xG and register 4.89 shots on target per match, while Gimpo concede an average of 1.00 goal away from home and have a 36% clean-sheet rate, making a home goal likely, though not certain. Recent form also supports the BTTS scenario, as Gimpo have scored and conceded 1.6 goals per match on average across their last five games.

View BTTS statistics
Over/Under - goals analysis

The 2.50-goal projection is based on Gimpo’s solid attacking potential contrasted with Jeonnam’s less convincing recent chance creation. In their last five matches, Gimpo averaged 1.6 goals scored, while Jeonnam conceded 1.2 per game; meanwhile, the hosts produced only 1.07 xG per match during this period. On a season-long basis, both teams more often finish matches below 2.5 goals: this applies to 56% of Jeonnam’s games and 64% of Gimpo’s. The 3.5 line provides an even clearer signal, with 78% of Jeonnam’s matches and 79% of Gimpo’s finishing below it. The hosts failed to keep a clean sheet in 89% of their matches, which supports at least one goal for the visitors, but the low share of games featuring more than three goals points towards Under 3.5.

View Over/Under statistics
HT/FT - half-time and full-time scenario

A draw at half-time is the most likely outcome, as Jeonnam were level after 45 minutes in 44% of their matches, compared with as many as 57% for Gimpo. Both teams approach the first half cautiously: the hosts score and concede an average of 0.67 goals, while the visitors average 0.50 goals in both categories. Gimpo, however, have a clearly better season record overall, averaging 1.64 points per match compared with Jeonnam’s 0.89, but their 36% rate of full-time draws limits the strength of an away-win selection. After the break, Gimpo have been the more solid side, scoring an average of 0.71 goals and conceding just 0.50, while Jeonnam concede 0.89 goals, increasing the likelihood of the X/2 scenario. Despite this away-side advantage, the hosts have been level at half-time in 80% of their last five matches, and their higher xG of 1.86 compared with Gimpo’s 1.43 supports the most conservative draw scenario at full-time as well.

View first-half and second-half statistics

Half-by-half

1 : 1
1st half
1 : 1
2nd half

Match statistics

56Possession (%)44
Jeonnam DragonsGimpo Citizen
11Shots11
Jeonnam DragonsGimpo Citizen
6Shots on target4
Jeonnam DragonsGimpo Citizen
1.45xG1.33
Jeonnam DragonsGimpo Citizen
2Corners2
Jeonnam DragonsGimpo Citizen
46Dangerous attacks50
Jeonnam DragonsGimpo Citizen
11Fouls16
Jeonnam DragonsGimpo Citizen
0Cards3
Jeonnam DragonsGimpo Citizen

Pre-match profilewhat do the season numbers say?

This is a team profile based on season data and form. Match-flow statistics are shown only after the fixture is played.

Jeonnam DragonsGimpo Citizen
1.13Goals scored / match1.22
Jeonnam DragonsGimpo Citizen
1.65Goals conceded / match1.22
Jeonnam DragonsGimpo Citizen
47%Average possession51%
Jeonnam DragonsGimpo Citizen
3.57Shots on target / match4.3
Jeonnam DragonsGimpo Citizen

Team statswho is more efficient?

Attack and defence comparison for both teams in the current season.

11.35Shots per match12.87
Jeonnam DragonsGimpo Citizen
3.57Shots on target4.3
Jeonnam DragonsGimpo Citizen
10%Shot conversion9.5%
Jeonnam DragonsGimpo Citizen
47%Possession51%
Jeonnam DragonsGimpo Citizen
1.37xG for1.6
Jeonnam DragonsGimpo Citizen
1.61xG against1.26
Jeonnam DragonsGimpo Citizen

Shooting quality

Jeonnam Dragons: BalancedGimpo Citizen: Balanced
Jeonnam DragonsGimpo Citizen
Accuracy (shots on target)31%33%
Chance quality (xG per shot)0.120.12
Finishing (goals per shot on target)0.320.28

xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.

* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.

Team formwho is in better shape?

Last five matches and season record, overall and split by home and away matches.

Jeonnam Dragons is 40% better for: last-5 form.

1.4 pts / match - Jeonnam Dragons · 1 pts / match - Gimpo Citizen

Jeonnam Dragons
LLWWD
Season result split
17% W35% D48% L
Season (W-D-L)
4-8-11
0.87 pts / match · goal difference -12
Last 5 (W-D-L)
2-1-2
1.40 pts / match
Record at home (W-D-L)
3-3-3
Last 5 at home
3-1-1
WDLWW
Last 5 matches - averages
Goals scored: 1.2Goals conceded: 1.2xG: 1.07Opponent xG: 1.75BTTS: 60%Over 2.5: 60%
Gimpo Citizen
DWDLL
Season result split
30% W43% D26% L
Season (W-D-L)
7-10-6
1.35 pts / match · goal difference 0
Last 5 (W-D-L)
1-2-2
1.00 pts / match
Record away (W-D-L)
6-5-3
Last 5 away
3-1-1
DWWWL
Last 5 matches - averages
Goals scored: 1.4Goals conceded: 1.6xG: 1.80Opponent xG: 1.23BTTS: 80%Over 2.5: 60%

Goalshow do both teams score and concede?

How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.

Gimpo Citizen is 8% better for: goals scored per match.

1.13 goals / match - Jeonnam Dragons · 1.22 goals / match - Gimpo Citizen

Gimpo Citizen is 35% better for: goals conceded per match.

1.65 goals / match - Jeonnam Dragons · 1.22 goals / match - Gimpo Citizen

Jeonnam Dragons scoring profile: strong

Jeonnam Dragons scores in 65% of matches (15 of 23 matches), while Gimpo Citizen keeps a clean sheet in 26% (6 of 23 matches).

Gimpo Citizen scoring profile: very strong

Gimpo Citizen scores in 83% of matches (19 of 23 matches), while Jeonnam Dragons keeps a clean sheet in 17% (4 of 23 matches).

26Goals scored (season)28
Jeonnam DragonsGimpo Citizen
38Goals conceded (season)28
Jeonnam DragonsGimpo Citizen
2.78Average goals in match2.43
Jeonnam DragonsGimpo Citizen
6Goals scored (last 5)7
Jeonnam DragonsGimpo Citizen
6Goals conceded (last 5)8
Jeonnam DragonsGimpo Citizen

How often they score at least...

65%1 goal83%
Jeonnam DragonsGimpo Citizen
35%2 goals26%
Jeonnam DragonsGimpo Citizen
9%3 goals13%
Jeonnam DragonsGimpo Citizen
4%4 goals0%
Jeonnam DragonsGimpo Citizen

How often they concede at least...

83%1 goal74%
Jeonnam DragonsGimpo Citizen
57%2 goals35%
Jeonnam DragonsGimpo Citizen
13%3 goals9%
Jeonnam DragonsGimpo Citizen
9%4 goals4%
Jeonnam DragonsGimpo Citizen

* Statistics include both teams' home and away matches in the current season.

Both teams scored (BTTS)how often do both teams score?

How often both teams' matches have goals on both sides, compared with the league average.

61%
League average

Goal patterns

17%BTTS at half-time30%
Jeonnam DragonsGimpo Citizen
0%BTTS in both halves4%
Jeonnam DragonsGimpo Citizen
13%Scored in both halves22%
Jeonnam DragonsGimpo Citizen

BTTS and goal count

48%Min. 3 goals and BTTS35%
Jeonnam DragonsGimpo Citizen
4%Min. 3 goals without BTTS4%
Jeonnam DragonsGimpo Citizen
60%BTTS - last 580%
Jeonnam DragonsGimpo Citizen

Goal count (Over/Under)how often do these matches cross the goal lines?

How often matches involving these teams clear goal thresholds, in the full match and in each half.

1st half

70%Min. 1 goal before half-time70%
Jeonnam DragonsGimpo Citizen
30%Min. 2 goals before half-time35%
Jeonnam DragonsGimpo Citizen
17%Min. 3 goals before half-time9%
Jeonnam DragonsGimpo Citizen

2nd half

78%Min. 1 goal after half-time83%
Jeonnam DragonsGimpo Citizen
39%Min. 2 goals after half-time26%
Jeonnam DragonsGimpo Citizen
30%Min. 3 goals after half-time13%
Jeonnam DragonsGimpo Citizen

Match halveswhen do the teams score more often?

How teams split performance between first and second half: goals, points, clean sheets and half-time state.

Jeonnam Dragons - half-time state
26% leading39% draw35% trailing
Gimpo Citizen - half-time state
22% leading52% draw26% trailing

Before half-time (1st half)

1.17Points per match (1st half)1.17
Jeonnam DragonsGimpo Citizen
0.61Goals scored (1st half)0.57
Jeonnam DragonsGimpo Citizen
0.65Goals conceded (1st half)0.57
Jeonnam DragonsGimpo Citizen
1.26Average goals (1st half)1.13
Jeonnam DragonsGimpo Citizen
52%Clean sheet before half-time43%
Jeonnam DragonsGimpo Citizen
61%No goal before half-time57%
Jeonnam DragonsGimpo Citizen

After half-time (2nd half)

1Points per match (2nd half)1.48
Jeonnam DragonsGimpo Citizen
0.52Goals scored (2nd half)0.65
Jeonnam DragonsGimpo Citizen
1Goals conceded (2nd half)0.65
Jeonnam DragonsGimpo Citizen
1.52Average goals (2nd half)1.3
Jeonnam DragonsGimpo Citizen
35%Clean sheet after half-time57%
Jeonnam DragonsGimpo Citizen
61%No goal after half-time39%
Jeonnam DragonsGimpo Citizen

Jeonnam Dragons - second-half results

26% W22% D52% L
27
Half-time points
14
Half-time goals
-1
Goal difference (1st half)
23
Second-half points
-11
Goal difference (2nd half)
1.17
PPG before half-time
Lead holding65%

Leads at half-time in 26% of matches and wins 17%. Sometimes loses the lead after half-time.

Defence after half-time+0.3

Concedes 0.3 more goals per match after half-time - defensive level drops in the second half.

Gimpo Citizen - second-half results

39% W30% D30% L
27
Half-time points
13
Half-time goals
0
Goal difference (1st half)
34
Second-half points
0
Goal difference (2nd half)
1.17
PPG before half-time
Lead holding136%

Leads at half-time in 22% of matches and wins 30%. Also wins matches without a half-time lead.

Defence after half-time+0.1

Defence stays stable across the full match.

Jeonnam Dragons - last 5 matches by half
1st half2nd half
Points per match1.401.00
Goals scored / match0.60.6
Goals conceded / match0.40.8
Average goals in match1.01.4
1 goal40%60%
2 goals20%40%
3 goals20%40%
Clean sheet80%60%
No goal60%40%
Goal difference+1-1
Half-time: 20% leading - 80% draw - 0% trailing
2nd half: 20% won - 40% draw - 40% lost
BTTS at half-time (last 5): 20% - Half-time goals total: 3
Gimpo Citizen - last 5 matches by half
1st half2nd half
Points per match1.001.20
Goals scored / match0.80.6
Goals conceded / match0.80.8
Average goals in match1.61.4
1 goal100%60%
2 goals60%40%
3 goals0%20%
Clean sheet20%60%
No goal40%40%
Goal difference0-1
Half-time: 20% leading - 40% draw - 40% trailing
2nd half: 20% won - 60% draw - 20% lost
BTTS at half-time (last 5): 40% - Half-time goals total: 4

* Colours in tables show event frequency: green is common, yellow is moderate, red is rare. It is frequency, not a team rating.

Goals by minutewhen do goals arrive?

Match phases in which both teams most often score and concede.

Jeonnam Dragons
ScoredConceded
5
2
0-15
2
6
16-30
7
7
31-45
4
5
46-60
3
6
61-75
5
12
76-90

Most dangerous in minutes 31-45 (7 goals). Concedes most in 76-90 (12). Late-goal balance (76-90): -7 - late phases are a weakness.

Gimpo Citizen
ScoredConceded
5
5
0-15
3
3
16-30
5
5
31-45
1
3
46-60
4
4
61-75
10
8
76-90

Most dangerous in minutes 76-90 (10 goals). Concedes most in 76-90 (8). Late-goal balance (76-90): +2 - wins late phases.

* Buckets 31-45 and 76-90 include added-time goals.

Additional team indicatorswhat do xG, efficiency and form show?

A comparison of chance quality, results and trends based on completed matches from the current season.

Match profile

2.61
Estimated goals
attack vs opponent defence
1.2 : 1.4
Estimated goal split
home : away
97%
Pace vs league
100% = league average
57%
Both teams scored (BTTS)
average from both teams' seasons
-33%
Derby effect
H2H goals vs typical matches
54%
BTTS estimate
from both teams' scoring frequency
6%
0:0 risk
about 1 in 17 matches
0-1
Most common goal range
attack vs defence on both sides

Jeonnam Dragons

Net xG balance
Difference between the quality of chances created and allowed per match.
-0.24
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
-0.28
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
-2.0 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
-0.24
Defensive efficiency
Does the defence or goalkeeper save the team? Positive means it concedes less than the chances allowed suggest.
-0.04
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
82%
Defence vs league
How much the team concedes compared with the league average. 80% means 20% fewer goals conceded.
126%
Form trend
Compares points from the last 5 matches with the whole-season average.
+0.53
Stronger second half?
How many more goals the team scores after half-time than before it.
-0.1
Late goals
19% of this team's goals come in minutes 76-90. For comparison, 19% come in the first quarter-hour.
19%

Gimpo Citizen

Net xG balance
Difference between the quality of chances created and allowed per match.
+0.34
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
-0.34
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
-3.5 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
-0.38
Defensive efficiency
Does the defence or goalkeeper save the team? Positive means it concedes less than the chances allowed suggest.
+0.04
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
93%
Defence vs league
How much the team concedes compared with the league average. 80% means 20% fewer goals conceded.
89%
Form trend
Compares points from the last 5 matches with the whole-season average.
-0.35
Stronger second half?
How many more goals the team scores after half-time than before it.
+0.1
Late goals
36% of this team's goals come in minutes 76-90. For comparison, 18% come in the first quarter-hour.
36%

* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range are calculated from public season averages and frequencies for both teams. This is a statistical match profile, not a private model prediction or betting pick. The remaining indicators describe completed matches from the season.

League contextis this a high-scoring league?

How both teams compare with league-wide averages (K League 2).

Teams vs league

Jeonnam DragonsLigaGimpo Citizen
Average goals in match 2.782.68 2.43
Both teams scored 52%61% 61%
Min. 3 goals (Over 2.5) 52%52% 39%
Clean sheets 17%23% 26%
Goal before half-time 70%68% 70%
Goal after half-time 78%77% 83%

^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.

2.68
Average goals per match
61%
Both teams scored
52%
Min. 3 goals (Over 2.5)
23%
Clean sheets
1.37
Home goals / match
1.31
Away goals / match
+5%
Home attack advantage
+4%
Home defence advantage
+2%
Total home advantage
Goals in 1st half (whole league)
68%
1 goal
29%
2 goals
11%
3 goals
2%
4 goals
Goals in 2nd half (whole league)
77%
1 goal
51%
2 goals
24%
3 goals
6%
4 goals

Lineups and player events

Verified starters, substitutes and recorded player events for this match.

Match timeline

Goals, cards and substitutions arranged in chronological order.

  1. Gimpo CitizenYellow cardSung-Bum Choi
  2. Gimpo CitizenGoalHak-Min LeeAssist: Si-Heon Lee
  3. Jeonnam DragonsGoalNam HaAssist: Ji-Yong Jeong
  4. Gimpo CitizenYellow cardBu-Seong Jang
  5. Gimpo CitizenSubstitutionOn: Jae-Young ChoiOff: Seong-Jun Kim
  6. Jeonnam DragonsSubstitutionOn: Luiz Carlos Paulino de CarvalhoOff: Nam Ha
  7. Gimpo CitizenSubstitutionOn: Paulo Henrique do Pilar SilvaOff: Do-Hyuk Kim
  8. Gimpo CitizenGoalDong-Jin ParkAssist: Tae-Han Kim
  9. Jeonnam DragonsSubstitutionOn: Ji-Hoon YangOff: Ji-Yong Jeong
  10. Jeonnam DragonsSubstitutionOn: Kang-Min JeongOff: Yong-Hwan Kim
  11. Gimpo CitizenSubstitutionOn: Chang-Seok LimOff: Hak-Min Lee
  12. Gimpo CitizenYellow cardPaulo Henrique do Pilar Silva

Referee and managers

Open their season profiles to compare match records, goals and disciplinary trends.

Head-to-head

Recent meetings (4): Jeonnam Dragons 1 - 2 - 1 Gimpo Citizen. Average goals 1.75, both teams scored in 25% matches.

Gimpo Citizen
2 : 2
Jeonnam Dragons
Gimpo Citizen FC
2 : 0
Jeonnam Dragons FC
Jeonnam Dragons FC
0 : 0
Gimpo Citizen FC
Gimpo Citizen FC
0 : 1
Jeonnam Dragons FC

FAQ

What was the result of Jeonnam Dragons vs Gimpo Citizen?

The K League 2 match finished Jeonnam Dragons 2:2 Gimpo Citizen. Full match statistics, the half-by-half breakdown and head-to-head are on this page.

What is the head-to-head record between Jeonnam Dragons and Gimpo Citizen?

In the last 4 head-to-head matches Jeonnam Dragons won 1, Gimpo Citizen won 1 and 2 ended level. These games averaged 1.75 goals, with both teams scoring in 25% of them.

What do the goal statistics show before Jeonnam Dragons vs Gimpo Citizen?

Jeonnam Dragons score 1.13 goals per game on average and Gimpo Citizen 1.22. The K League 2 average is 2.68 goals, with Over 2.5 landing in 52% of games. Both teams score in 52% of Jeonnam Dragons's matches and 61% of Gimpo Citizen's.

What form are Jeonnam Dragons and Gimpo Citizen in?

Over the last 5 games Jeonnam Dragons have a 2-1-2 record (1.40 points per game) and Gimpo Citizen 1-2-2 (1.00 points per game).

Where can I find a betting tip and analysis for Jeonnam Dragons vs Gimpo Citizen?

This page shows the full statistical context — form, head-to-head, goals, BTTS and Over/Under. The tip, value assessment and full reasoning are in the NoFluffPicks app.