Rwanda - National Soccer LeagueStade HuyeData current as of 18 September 2026

Mukura vs Police: match statistics

Mukura crest
Mukura
0 : 1half-time 0:0
Police crest
Police

Mukura vs Police: form, goals and key statistics

Key match information

Mukura played Police in National Soccer League (Rwanda). The match was played on 17 September 2026. Venue: Stade Huye. Final score: 0:1.

Current form

Mukura: 1-0-0, 3.00 points/match. Police: 0-0-1, 0.00 points/match.

Goal statistics

Mukura scores 2.00 and concedes 0.00 goals per match. Police scores 1.00 and concedes 2.00. League average: 1.73 goals.

BTTS / Over / Under

BTTS: Mukura 0%, Police 100%. Over 2.5: Mukura 0%, Police 100%. League level: BTTS 20%, Over 2.5 20%.

xG, shots and style

Mukura has higher xG: 1.15 vs 0.66. Mukura: 6.0 shots per match, Police: 2.0.

Match halves

Mukura: half-time lead 100%, second-half goals 1.00. Police: half-time lead 0%, second-half goals 0.00.

Goals by minute

Mukura: 31-45+ (1 goals). Police: 16-30 (1 goals). This is historical distribution, not a predicted goal minute.

League context

National Soccer League: 1.73 goals per match, BTTS 20%, Over 2.5 20%.

Head-to-head

Before this fixture, 2 previous H2H matches were available: 0-2-0. Average goals 1.00, BTTS 50%.

Archived pre-match analysis

This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.

General match analysis

Mukura sit 4th, while Police are only 16th, with the hosts opening their league campaign with a 2:0 win and the visitors suffering a 1:2 defeat. In their last five matches, Mukura have scored 8 goals, more than twice as many as Police, who have netted just 3. In their only home match, the hosts recorded 58% possession, averaging 6 shots and 3 on target, which resulted in 2 goals. However, it is worth noting that Mukura’s average home xG is 1.15, while their opponents created chances worth 1.45 xG against them, so a clean sheet cannot be taken for granted. Police have drawn 3 of their last 5 matches, making a draw a realistic outcome, but superior finishing and home advantage favour Mukura.

View the statistical overview
BTTS - will both teams score?

The strongest signal for BTTS - No comes from Police’s very low attacking efficiency: they have averaged just 0.6 goals over their last 5 matches, and in the current away data they have yet to score. Mukura are clearly more dangerous, averaging 1.6 goals across their last five games and scoring 8 goals during that period, so the most realistic scenario is for the hosts to find the net. Police’s recent form includes three 0:0 draws or low-scoring results, while their last five matches produced just 3 goals scored and 3 conceded. Although Police’s xG from their last five matches stands at 1.02, Mukura concede an average of 1.02 xG, giving the visitors a reasonable chance of scoring, but not enough to offset their poor goal return. In addition, the league-wide average is only 1.3 goals per match, with BTTS occurring in just 10% of games. Therefore, it is more likely that at least one team will finish the match without scoring.

View BTTS statistics
Over/Under - goals analysis

The league profile clearly favors low-scoring outcomes: the average across all matches is just 1.3 goals, while the 2.5-goal line has been surpassed in only 10% of games. Police have averaged 0.6 goals scored and 0.6 conceded across their last five appearances, limiting their offensive contribution despite an xG of 1.02. Mukura are in better form, averaging 1.6 goals scored and 1.2 conceded, but their average xG is 1.15, which does not point to a high-scoring game. The Over 2.5 goals line has landed in 60% of the hosts’ last five matches, compared with just 20% for Police, making a result within the 0-3 goals range more likely. With a projected total of 1.78 goals, Under 3.5 offers the safest edge.

View Over/Under statistics
HT/FT - half-time and full-time scenario

The strongest-looking HT/FT scenario is a half-time draw followed by a Mukura win, as Police were level at the break in 80% of their last five matches and scored just 0.2 goals before half-time during that period. Mukura do have greater attacking potential across their last five games, averaging 1.6 goals compared with Police’s 0.6, but their first-half average is only 0.6 goals. After the break, the hosts averaged 1.0 goal, while Police managed just 0.4, and Mukura won the second half in 60% of those matches. The visitors are difficult to beat, having drawn 60% of their last five games and conceded an average of 0.6 goals, so the X/X scenario remains a close alternative; however, Mukura’s second-half advantage points towards X/1.

View first-half and second-half statistics

Half-by-half

0 : 0
1st half
0 : 1
2nd half

Match statistics

50Possession (%)50
MukuraPolice
7Shots10
MukuraPolice
0Shots on target2
MukuraPolice
0.81xG1.25
MukuraPolice
4Corners5
MukuraPolice
48Dangerous attacks64
MukuraPolice
7Fouls5
MukuraPolice
0Cards0
MukuraPolice

Pre-match profilewhat do the season numbers say?

This is a team profile based on season data and form. Match-flow statistics are shown only after the fixture is played.

2Goals scored / match1
MukuraPolice
0Goals conceded / match2
MukuraPolice
58%Average possession61%
MukuraPolice
3Shots on target / match0
MukuraPolice

Team statswho is more efficient?

Attack and defence comparison for both teams in the current season.

6Shots per match2
MukuraPolice
3Shots on target0
MukuraPolice
33.3%Shot conversion50%
MukuraPolice
58%Possession61%
MukuraPolice
1.15xG for0.66
MukuraPolice
1.45xG against1.03
MukuraPolice

Shooting quality

Mukura: Efficient finishingPolice: Efficient finishing
MukuraPolice
Accuracy (shots on target)50%0%
Chance quality (xG per shot)0.190.33
Finishing (goals per shot on target)0.670.00

xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.

* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.

Team formwho is in better shape?

Last five matches and season record, overall and split by home and away matches.

Mukura
W
5 wins in a row
Season result split
100% W0% D0% L
Season (W-D-L)
1-0-0
3.00 pts / match · goal difference +2
Last 5 (W-D-L)
1-0-0
3.00 pts / match
Record at home (W-D-L)
1-0-0
Last 5 at home
1-0-0
W
Last 5 matches - averages
Goals scored: 2.0Goals conceded: 0.0xG: 1.15Opponent xG: 1.45BTTS: 0%Over 2.5: 0%
Police
L
No win in the last 5 matches
Season result split
0% W0% D100% L
Season (W-D-L)
0-0-1
0.00 pts / match · goal difference -1
Last 5 (W-D-L)
0-0-1
0.00 pts / match
Record away (W-D-L)
0-0-0
Last 5 away
0-0-0
Last 5 matches - averages
Goals scored: 1.0Goals conceded: 2.0xG: 0.66Opponent xG: 1.03BTTS: 100%Over 2.5: 100%

Goalshow do both teams score and concede?

How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.

Mukura is 100% better for: goals scored per match.

2 goals / match - Mukura · 1 goals / match - Police

Mukura scoring profile: very strong

Mukura scores in 100% of matches (1 of 1 matches), while Police keeps a clean sheet in 0% (0 of 1 matches).

Police scoring profile: mixed

Police scores in 100% of matches (1 of 1 matches), while Mukura keeps a clean sheet in 100% (1 of 1 matches).

2Goals scored (season)1
MukuraPolice
0Goals conceded (season)2
MukuraPolice
2Average goals in match3
MukuraPolice
2Goals scored (last 5)1
MukuraPolice
0Goals conceded (last 5)2
MukuraPolice

How often they score at least...

100%1 goal100%
MukuraPolice
100%2 goals0%
MukuraPolice
0%3 goals0%
MukuraPolice
0%4 goals0%
MukuraPolice

How often they concede at least...

0%1 goal100%
MukuraPolice
0%2 goals100%
MukuraPolice
0%3 goals0%
MukuraPolice
0%4 goals0%
MukuraPolice

* Statistics include both teams' home and away matches in the current season.

Both teams scored (BTTS)how often do both teams score?

How often both teams' matches have goals on both sides, compared with the league average.

Goal patterns

0%BTTS at half-time100%
MukuraPolice
0%BTTS in both halves0%
MukuraPolice
100%Scored in both halves0%
MukuraPolice

BTTS and goal count

0%Min. 3 goals and BTTS100%
MukuraPolice
0%Min. 3 goals without BTTS0%
MukuraPolice
0%BTTS - last 5100%
MukuraPolice

Goal count (Over/Under)how often do these matches cross the goal lines?

How often matches involving these teams clear goal thresholds, in the full match and in each half.

1st half

100%Min. 1 goal before half-time100%
MukuraPolice
0%Min. 2 goals before half-time100%
MukuraPolice
0%Min. 3 goals before half-time0%
MukuraPolice

2nd half

100%Min. 1 goal after half-time100%
MukuraPolice
0%Min. 2 goals after half-time0%
MukuraPolice
0%Min. 3 goals after half-time0%
MukuraPolice

Match halveswhen do the teams score more often?

How teams split performance between first and second half: goals, points, clean sheets and half-time state.

Mukura is 200% better for: first-half form (half-time points).

3 pts / match - Mukura · 1 pts / match - Police

Mukura - half-time state
100% leading0% draw0% trailing
Police - half-time state
0% leading100% draw0% trailing

Before half-time (1st half)

3Points per match (1st half)1
MukuraPolice
1Goals scored (1st half)1
MukuraPolice
0Goals conceded (1st half)1
MukuraPolice
1Average goals (1st half)2
MukuraPolice
100%Clean sheet before half-time0%
MukuraPolice
0%No goal before half-time0%
MukuraPolice

After half-time (2nd half)

3Points per match (2nd half)0
MukuraPolice
1Goals scored (2nd half)0
MukuraPolice
0Goals conceded (2nd half)1
MukuraPolice
1Average goals (2nd half)1
MukuraPolice
100%Clean sheet after half-time0%
MukuraPolice
0%No goal after half-time100%
MukuraPolice

Mukura - second-half results

100% W0% D0% L
3
Half-time points
1
Half-time goals
+1
Goal difference (1st half)
3
Second-half points
+1
Goal difference (2nd half)
3.00
PPG before half-time
Lead holding100%

Leads at half-time in 100% of matches and wins 100%. Also wins matches without a half-time lead.

Defence after half-time0.0

Defence stays stable across the full match.

Police - second-half results

0% W0% D100% L
1
Half-time points
1
Half-time goals
0
Goal difference (1st half)
0
Second-half points
-1
Goal difference (2nd half)
1.00
PPG before half-time
Defence after half-time0.0

Defence stays stable across the full match.

Mukura - last 5 matches by half
1st half2nd half
Points per match3.003.00
Goals scored / match1.01.0
Goals conceded / match0.00.0
Average goals in match1.01.0
1 goal100%100%
2 goals0%0%
3 goals0%0%
Clean sheet100%100%
No goal0%0%
Goal difference+1+1
Half-time: 100% leading - 0% draw - 0% trailing
2nd half: 100% won - 0% draw - 0% lost
BTTS at half-time (last 5): 0% - Half-time goals total: 1
Police - last 5 matches by half
1st half2nd half
Points per match1.000.00
Goals scored / match1.00.0
Goals conceded / match1.01.0
Average goals in match2.01.0
1 goal100%100%
2 goals100%0%
3 goals0%0%
Clean sheet0%0%
No goal0%100%
Goal difference0-1
Half-time: 0% leading - 100% draw - 0% trailing
2nd half: 0% won - 0% draw - 100% lost
BTTS at half-time (last 5): 100% - Half-time goals total: 1

* Colours in tables show event frequency: green is common, yellow is moderate, red is rare. It is frequency, not a team rating.

Goals by minutewhen do goals arrive?

Match phases in which both teams most often score and concede.

Mukura
ScoredConceded
0
0
0-15
0
0
16-30
1
0
31-45
1
0
46-60
0
0
61-75
0
0
76-90

Most dangerous in minutes 31-45 (1 goal). Late-goal balance (76-90): 0.

Police
ScoredConceded
0
0
0-15
1
1
16-30
0
0
31-45
0
0
46-60
0
1
61-75
0
0
76-90

Most dangerous in minutes 16-30 (1 goal). Concedes most in 16-30 (1). Late-goal balance (76-90): 0.

* Buckets 31-45 and 76-90 include added-time goals.

Additional team indicatorswhat do xG, efficiency and form show?

A comparison of chance quality, results and trends based on completed matches from the current season.

Match profile

2.50
Estimated goals
attack vs opponent defence
2.0 : 0.5
Estimated goal split
home : away
145%
Pace vs league
100% = league average
50%
Both teams scored (BTTS)
average from both teams' seasons
-60%
Derby effect
H2H goals vs typical matches
100%
BTTS estimate
from both teams' scoring frequency
0%
0:0 risk
practically zero
2-3
Most common goal range
attack vs defence on both sides

Mukura

Net xG balance
Difference between the quality of chances created and allowed per match.
-0.30
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
+2.30
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
0.0 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
+0.85
Defensive efficiency
Does the defence or goalkeeper save the team? Positive means it concedes less than the chances allowed suggest.
+1.45
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
187%
Defence vs league
How much the team concedes compared with the league average. 80% means 20% fewer goals conceded.
0%
Form trend
Compares points from the last 5 matches with the whole-season average.
0.00
Stronger second half?
How many more goals the team scores after half-time than before it.
0.0
Late goals
0% of this team's goals come in minutes 76-90. For comparison, 0% come in the first quarter-hour.
0%

Police

Net xG balance
Difference between the quality of chances created and allowed per match.
-0.37
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
-0.63
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
-0.6 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
+0.34
Defensive efficiency
Does the defence or goalkeeper save the team? Positive means it concedes less than the chances allowed suggest.
-0.97
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
149%
Defence vs league
How much the team concedes compared with the league average. 80% means 20% fewer goals conceded.
187%
Form trend
Compares points from the last 5 matches with the whole-season average.
0.00
Stronger second half?
How many more goals the team scores after half-time than before it.
-1.0
Late goals
0% of this team's goals come in minutes 76-90. For comparison, 0% come in the first quarter-hour.
0%

* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range are calculated from public season averages and frequencies for both teams. This is a statistical match profile, not a private model prediction or betting pick. The remaining indicators describe completed matches from the season.

League contextis this a high-scoring league?

How both teams compare with league-wide averages (National Soccer League).

Teams vs league

MukuraLigaPolice
Average goals in match 2.001.73 3.00
Both teams scored 0%20% 100%
Min. 3 goals (Over 2.5) 0%20% 100%
Clean sheets 100%47% 0%
Goal before half-time 100%73% 100%
Goal after half-time 100%47% 100%

^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.

1.73
Average goals per match
20%
Both teams scored
20%
Min. 3 goals (Over 2.5)
47%
Clean sheets
1.07
Home goals / match
0.67
Away goals / match
+60%
Home attack advantage
+37%
Home defence advantage
+20%
Total home advantage
Goals in 1st half (whole league)
73%
1 goal
27%
2 goals
7%
3 goals
0%
4 goals
Goals in 2nd half (whole league)
47%
1 goal
13%
2 goals
7%
3 goals
0%
4 goals

Head-to-head

Recent meetings (2): Mukura 0 - 2 - 0 Police. Average goals 1.00, both teams scored in 50% matches.

Mukura
0 : 0
Police
Police
1 : 1
Mukura

FAQ

What was the result of Mukura vs Police?

The National Soccer League match finished Mukura 0:1 Police. Full match statistics, the half-by-half breakdown and head-to-head are on this page.

What is the head-to-head record between Mukura and Police?

In the last 2 head-to-head matches Mukura won 0, Police won 0 and 2 ended level. These games averaged 1.00 goals, with both teams scoring in 50% of them.

What do the goal statistics show before Mukura vs Police?

Mukura score 2.00 goals per game on average and Police 1.00. The National Soccer League average is 1.73 goals, with Over 2.5 landing in 20% of games. Both teams score in 0% of Mukura's matches and 100% of Police's.

What form are Mukura and Police in?

Over the last 5 games Mukura have a 1-0-0 record (3.00 points per game) and Police 0-0-1 (0.00 points per game).

Where can I find a betting tip and analysis for Mukura vs Police?

Here you can check the pre-match numbers for Mukura vs Police: form, H2H, goals and Over/Under. The pick itself, value and reasoning are published in the NoFluffPicks app.