Mukura vs Rutsiro: match statistics
Mukura vs Rutsiro: form, goals and key statistics
Key match information
Mukura played Rutsiro in National Soccer League (Rwanda). The match was played on 3 May 2026. Final score: 1:2.
Current form
Mukura: 1-1-3, 0.80 points/match. Rutsiro: 0-2-3, 0.40 points/match.
Goal statistics
Mukura scores 1.04 and concedes 1.07 goals per match. Rutsiro scores 0.89 and concedes 1.36. League average: 2.04 goals.
BTTS / Over / Under
BTTS: Mukura 54%, Rutsiro 54%. Over 2.5: Mukura 32%, Rutsiro 43%. League level: BTTS 44%, Over 2.5 35%.
xG, shots and style
Rutsiro has higher xG: 1.12 vs 1.09. Mukura: 5.5 shots per match, Rutsiro: 6.6.
Match halves
Mukura: half-time lead 25%, second-half goals 0.64. Rutsiro: half-time lead 11%, second-half goals 0.46.
Goals by minute
Mukura: 61-75 (9 goals). Rutsiro: 31-45+ (5 goals). This is historical distribution, not a predicted goal minute.
League context
National Soccer League: 2.04 goals per match, BTTS 44%, Over 2.5 35%.
Head-to-head
Before this fixture, 1 previous H2H matches were available: 1-0-0. Average goals 3.00, BTTS 100%.
Archived pre-match analysis
This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.
General match analysis
Mukura holds a clear statistical advantage: they sit 7th in the table versus Rutsiro’s 18th and register a 58% home win rate compared to the visitors’ 20% away win rate. In attack Mukura averages 1.17 goals per home game with xG 1.11 and a conversion rate of 19%, while Rutsiro scores 0.8 goals away with xG 1.03 and a 13% conversion, indicating greater efficiency for the hosts. Defensively the home side concedes 0.83 goals at home and keeps 50% clean sheets, whereas Rutsiro concedes 1.27 goals on the road and only has 27% clean sheets, so Mukura’s defense is noticeably superior. Recent form over the last 5 matches also favors the hosts: Mukura scored 4 goals with a 1-1-3 record and 0.8 points per game, while Rutsiro scored 1 goal and averages 0.4 points per game (0-2-3). Considering the table position advantage, efficiency (19% vs 13%) and stronger defense (0.83 vs 1.27), I predict a Mukura win.
View the statistical overviewBTTS - will both teams score?
Both teams show season BTTS rates of 54% (Mukura) and 53% (Rutsiro), averaging 53.5%, which is above the league average of 44% and indicates a tendency toward Goal/Goal outcomes. Both sides concede over 1.2 goals per game (Mukura 1.46, Rutsiro 1.27), and xG against is 1.22 for Mukura and 1.41 for Rutsiro, suggesting they will allow scoring opportunities. Mukura has a clear attacking edge: xG 1.24 versus Rutsiro 1.03 and on average 8.45 shots and 3.36 shots on target compared to opponents’ 6.2 and 2.47, so the home side has a high chance to score. Rutsiro, however, is in an offensive crisis over the last 5 matches (0.2 goals per game and only 20% BTTS), while Mukura in the last 5 averages 0.8 goals per game and 60% BTTS, which lowers confidence but does not negate the seasonal signals. Overall, considering season BTTS 54%/53%, high average goals conceded and Mukura’s advantage in xG and shots, I favor the Both Teams To Score (BTTS - Yes) scenario and estimate its probability at 62% vs 38% for No Goal.
View BTTS statisticsOver/Under - goals analysis
The combined xG is 1.24 for Mukura and 1.03 for Rutsiro (total xG 2.27); after averaging with the opponent's xG this yields an expected 1.33 goals for the home side and 1.12 for the away, totaling 2.45. Seasonally Mukura’s matches finished over 1.5 goals in 54% of cases and Rutsiro in 67% (average 61%), which is a strong signal for Over 1.5. For the 2.5 line seasonal percentages are 38% (Mukura) and 47% (Rutsiro), average 43%, while the last 5 matches show a wide spread (Mukura has 60% Over 2.5 in the last 5, Rutsiro 20%), so 2.5 is only moderately likely. Over 3.5 is unlikely (seasonally 23% and 13%, average 18%), and the league averages 2.06 goals per match, so I recommend choosing a lower, safer line. Based on this I select Over 1.5 as the strongest signal (expected 2.45 goals and seasonal ~61% for Over 1.5), avoiding 2.5 and 3.5 due to lower probability.
View Over/Under statisticsHT/FT - half-time and full-time scenario
The strongest signal is a draw at half-time: the home team draws at HT in 77% of home matches (drawingAtHTPercentage_home = 77.0), while the away team draws at HT in 53% of away matches (drawingAtHTPercentage_away = 53.0); average goals by HT are only 0.46 for Mukura and 0.40 for Rutsiro (scoredAVGHT_home = 0.46, scoredAVGHT_away = 0.4), which favors a draw at Half-Time. Regarding the Full-Time result, both teams have similar offensive-defensive profiles: xG 1.24 versus 1.03 (xg_for_avg_home = 1.24, xg_for_avg_away = 1.03) and season average goals 1.0 vs 0.8 with concessions 1.46 vs 1.27 (seasonScoredAVG_home 1.0, seasonScoredAVG_away 0.8; seasonConcededAVG_home 1.46, seasonConcededAVG_away 1.27), and the percentage of both teams scoring in a match is 54% and 53% (seasonBTTSPercentage_home = 54.0, seasonBTTSPercentage_away = 53.0), so matches most often finish 1-1 or as a draw. Second halves produce goals – the average goals in the 2nd half are 1.38 for the home side and 1.00 for the away side, and >0.5 goals in the 2nd half occur in 62% and 67% of games (AVG_2hg_home = 1.38, AVG_2hg_away = 1.0; over05_2hg_percentage_home = 62.0, over05_2hg_percentage_away = 67.0) – this increases the chance of goals after the break but does not give a clear advantage to either team. Considering the low rate of home teams leading at the break (leadingAtHTPercentage_home = 8.0) and a slightly higher away leading rate (leadingAtHTPercentage_away = 13.0), I assign the highest probability to the X/X scenario (35%), then X/1 (22%) and X/2 (21%); therefore the recommendation is to play X/X on the HT/FT market.
View first-half and second-half statisticsHalf-by-half
Match statistics
Pre-match profile— what do the season numbers say?
This is a team profile based on season data and form. Match-flow statistics are shown only after the fixture is played.
Team stats— who is more efficient?
Attack and defence comparison for both teams in the current season.
Shooting quality
| Mukura | Rutsiro | |
|---|---|---|
| Accuracy (shots on target) | 30% | 39% |
| Chance quality (xG per shot) | 0.20 | 0.17 |
| Finishing (goals per shot on target) | 0.62 | 0.35 |
xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.
* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.
Team form— who is in better shape?
Last five matches and season record, overall and split by home and away matches.
Mukura is 100% better for: last-5 form.
0.8 pts / match - Mukura · 0.4 pts / match - Rutsiro
Goals— how do both teams score and concede?
How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.
Mukura is 17% better for: goals scored per match.
1.04 goals / match - Mukura · 0.89 goals / match - Rutsiro
Mukura is 27% better for: goals conceded per match.
1.07 goals / match - Mukura · 1.36 goals / match - Rutsiro
Mukura scores in 82% of matches (23 of 28 matches), while Rutsiro keeps a clean sheet in 25% (7 of 28 matches).
Rutsiro scores in 54% of matches (15 of 28 matches), while Mukura keeps a clean sheet in 32% (9 of 28 matches).
How often they score at least...
How often they concede at least...
* Statistics include both teams' home and away matches in the current season.
Both teams scored (BTTS)— how often do both teams score?
How often both teams' matches have goals on both sides, compared with the league average.
Goal patterns
BTTS and goal count
Goal count (Over/Under)— how often do these matches cross the goal lines?
How often matches involving these teams clear goal thresholds, in the full match and in each half.
Full match - team comparison (Over)
Over / Under - Mukura
Over / Under - Rutsiro
1st half
2nd half
Match halves— when do the teams score more often?
How teams split performance between first and second half: goals, points, clean sheets and half-time state.
Mukura is 23% better for: first-half form (half-time points).
1.18 pts / match - Mukura · 0.96 pts / match - Rutsiro
Before half-time (1st half)
After half-time (2nd half)
Mukura - second-half results
Leads at half-time in 25% of matches and wins 39%. Also wins matches without a half-time lead.
Defence stays stable across the full match.
Rutsiro - second-half results
Leads at half-time in 11% of matches and wins 14%. Also wins matches without a half-time lead.
Defence stays stable across the full match.
| 1st half | 2nd half | |
|---|---|---|
| Points per match | 0.60 | 1.20 |
| Goals scored / match | 0.0 | 0.8 |
| Goals conceded / match | 0.6 | 1.2 |
| Average goals in match | 0.6 | 2.0 |
| 1 goal | 40% | 100% |
| 2 goals | 20% | 80% |
| 3 goals | 0% | 20% |
| Clean sheet | 60% | 20% |
| No goal | 100% | 20% |
| Goal difference | -3 | -2 |
| 1st half | 2nd half | |
|---|---|---|
| Points per match | 1.20 | 0.60 |
| Goals scored / match | 0.2 | 0.0 |
| Goals conceded / match | 0.4 | 0.6 |
| Average goals in match | 0.6 | 0.6 |
| 1 goal | 40% | 40% |
| 2 goals | 20% | 20% |
| 3 goals | 0% | 0% |
| Clean sheet | 80% | 60% |
| No goal | 80% | 100% |
| Goal difference | -1 | -3 |
* Colours in tables show event frequency: green is common, yellow is moderate, red is rare. It is frequency, not a team rating.
Goals by minute— when do goals arrive?
Match phases in which both teams most often score and concede.
Most dangerous in minutes 61-75 (9 goals). Concedes most in 76-90 (7). Late-goal balance (76-90): -3 - late phases are a weakness.
Most dangerous in minutes 31-45 (5 goals). Concedes most in 0-15 (8). Late-goal balance (76-90): -3 - late phases are a weakness.
* Buckets 31-45 and 76-90 include added-time goals.
Additional team indicators— what do xG, efficiency and form show?
A comparison of chance quality, results and trends based on completed matches from the current season.
Match profile
Mukura
Rutsiro
* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range are calculated from public season averages and frequencies for both teams. This is a statistical match profile, not a private model prediction or betting pick. The remaining indicators describe completed matches from the season.
League context— is this a high-scoring league?
How both teams compare with league-wide averages (National Soccer League).
Teams vs league
| Mukura | Liga | Rutsiro | |
|---|---|---|---|
| Average goals in match | • 2.11 | 2.04 | ▲ 2.25 |
| Both teams scored | ▲ 54% | 44% | ▲ 54% |
| Min. 3 goals (Over 2.5) | ▼ 32% | 35% | ▲ 43% |
| Clean sheets | ▼ 32% | 35% | ▼ 25% |
| Goal before half-time | ▲ 64% | 60% | ▼ 54% |
| Goal after half-time | ▲ 75% | 68% | ▼ 64% |
^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.
Head-to-head
Previous meeting: Mukura 1 - 0 - 0 Rutsiro. Average goals 3.00, both teams scored in 100% matches.
FAQ
What was the result of Mukura vs Rutsiro?
The National Soccer League match finished Mukura 1:2 Rutsiro. Full match statistics, the half-by-half breakdown and head-to-head are on this page.
What do the goal statistics show before Mukura vs Rutsiro?
Mukura score 1.04 goals per game on average and Rutsiro 0.89. The National Soccer League average is 2.04 goals, with Over 2.5 landing in 35% of games. Both teams score in 54% of Mukura's matches and 54% of Rutsiro's.
What form are Mukura and Rutsiro in?
Over the last 5 games Mukura have a 1-1-3 record (0.80 points per game) and Rutsiro 0-2-3 (0.40 points per game).
Where can I find a betting tip and analysis for Mukura vs Rutsiro?
Here you can check the pre-match numbers for Mukura vs Rutsiro: form, H2H, goals and Over/Under. The pick itself, value and reasoning are published in the NoFluffPicks app.


