Ogre United vs Tukums: match statistics
Ogre United vs Tukums: form, goals and key statistics
Key match information
Ogre United played Tukums in Virsliga (Latvia). The match was played on 26 June 2026. Venue: Salaspils sporta nama stadions. Final score: 3:2.
Current form
Ogre United: 1-1-3, 0.80 points/match. Tukums: 1-1-3, 0.80 points/match.
Goal statistics
Ogre United scores 0.84 and concedes 2.53 goals per match. Tukums scores 1.74 and concedes 1.89. League average: 2.97 goals.
BTTS / Over / Under
BTTS: Ogre United 63%, Tukums 89%. Over 2.5: Ogre United 53%, Tukums 74%. League level: BTTS 57%, Over 2.5 54%.
xG, shots and style
Tukums has higher xG: 1.38 vs 1.00. Ogre United: 8.7 shots per match, Tukums: 11.5.
Match halves
Ogre United: half-time lead 11%, second-half goals 0.53. Tukums: half-time lead 21%, second-half goals 0.95.
Goals by minute
Ogre United: 46-60 (5 goals). Tukums: 76-90+ (11 goals). This is historical distribution, not a predicted goal minute.
League context
Virsliga: 2.97 goals per match, BTTS 57%, Over 2.5 54%.
Head-to-head
Before this fixture, 2 previous H2H matches were available: 0-1-1. Average goals 4.50, BTTS 100%.
Archived pre-match analysis
This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.
General match analysis
I back the draw (X) — both teams have virtually identical recent form: in the last 5 matches each has 1 win, 1 draw and 3 losses, scoring 4 (Ogre United) and 5 (Tukums) goals respectively and averaging 0.8 points per game. Visitors create noticeably better chances: Tukums averages 4.22 shots on target and 11.56 attempts away with xG 1.36, while Ogre at home registers 1.89 on-target and 8.78 shots with xG 0.95; across the season Tukums scored 33 goals versus 16 for the hosts. On the other hand the visitors’ defence is weaker away — Tukums concedes 2.44 goals on average, while Ogre concedes 1.78 at home; neither side has a clean sheet rate (0%) and in the last 5 matches they have conceded 13 and 12 goals respectively, indicating an open, high-scoring game. The hosts additionally have not won at home yet (0% wins) and have drawn 44% of their matches at the stadium, so despite Tukums’ advantage in chance quality (4.22 shots on target, xG 1.36) the visitors’ poor defence and the high draw rate for both teams incline me to a share of points.
View the statistical overviewBTTS - will both teams score?
Main signals favor BTTS: both teams have a very high season BTTS rate — Ogre United 90% and Tukums 89%. Although in the last 5 matches the home side had only 40% BTTS and averaged 0.8 goals, over the season the home team scores 2.1 goals on average and the visitors 1.33. Both teams regularly concede: in the last 5 fixtures they conceded on average 2.6 (home) and 2.4 (away), while season concession averages are 1.4 and 2.44 (a total of 48 and 36 goals conceded). xG shows both sides create chances and have allowed many against each other — xG 1.39 vs 1.65 for the home team and 1.36 vs 1.71 for Tukums; shots on target (5.2 vs 4.22) and a higher home conversion (18% vs 12%) increase the likelihood of Goal/Goal. Considering the 90%/89% season BTTS, high over 2.5 values (70% and 78%) and recent concession averages of 2.6 and 2.4, I tip BTTS - Yes at 86% versus 14% for No.
View BTTS statisticsOver/Under - goals analysis
After xG analysis: home xG is 1.39, away xG 1.36, combined with opponents' xG conceded (away 1.71, home 1.65) yields (1.39+1.71)/2=1.55 for Ogre and (1.36+1.65)/2=1.51 for Tukums, i.e. a total of ~3.06 goals. Seasonal stats show a high goal output: Over 1.5 occurred in 100% of matches for both teams, Over 2.5 is 70% for the home side and 78% for the away side, and Over 3.5 40%/44%. Both teams score regularly from both sides – BTTS 90% for the home team and 89% for the away team, while shots on target 5.2 vs 4.22 and shot conversion 18% vs 12% further increase scoring probability. In the last 5 matches the home side averaged 0.8 goals scored and conceded 2.6, the away side 1.0 scored and conceded 2.4 (combined ~3.4 goals per match in current form), which additionally favors the over. Based on this the strongest signal is Over 1.5 (recommendation: over 1.5, estimated probability 96%), with estimates Over 2.5=72% and Over 3.5=43%.
View Over/Under statisticsHT/FT - half-time and full-time scenario
I predict a half-time draw and a full-time draw (X/X) as the most likely scenario. The home side were level at the break in 40% of matches and finished level in 40% of cases, while the visitors have 44% draws this season, which provides a strong signal for a shared points outcome. xG is almost identical: 1.39 for the hosts versus 1.36 for the guests, and shots on target 5.2 vs 4.22 indicate only a slight edge for the home team, so there is no decisive offensive superiority. At the same time both teams have a high rate of matches where both score (BTTS 90% for the hosts vs 89% for the visitors) and a high share of goals in the first half (80% vs 100%), which suggests a scoring draw (e.g. 1-1) rather than a goalless stalemate. On this basis X/X receives the highest probability (21%), with alternatives 1/1 (19%) and X/1 (14%) — I back a draw as the strongest signal from the available data.
View first-half and second-half statisticsHalf-by-half
Match statistics
Pre-match profile— what do the season numbers say?
This is a team profile based on season data and form. Match-flow statistics are shown only after the fixture is played.
Team stats— who is more efficient?
Attack and defence comparison for both teams in the current season.
Shooting quality
| Ogre United | Tukums | |
|---|---|---|
| Accuracy (shots on target) | 28% | 41% |
| Chance quality (xG per shot) | 0.12 | 0.12 |
| Finishing (goals per shot on target) | 0.35 | 0.37 |
xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.
* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.
Team form— who is in better shape?
Last five matches and season record, overall and split by home and away matches.
Goals— how do both teams score and concede?
How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.
Tukums is 107% better for: goals scored per match.
0.84 goals / match - Ogre United · 1.74 goals / match - Tukums
Tukums is 34% better for: goals conceded per match.
2.53 goals / match - Ogre United · 1.89 goals / match - Tukums
Ogre United scores in 68% of matches (13 of 19 matches), while Tukums keeps a clean sheet in 5% (1 of 19 matches).
Tukums scores in 95% of matches (18 of 19 matches), while Ogre United keeps a clean sheet in 5% (1 of 19 matches).
How often they score at least...
How often they concede at least...
* Statistics include both teams' home and away matches in the current season.
Both teams scored (BTTS)— how often do both teams score?
How often both teams' matches have goals on both sides, compared with the league average.
Goal patterns
BTTS and goal count
Goal count (Over/Under)— how often do these matches cross the goal lines?
How often matches involving these teams clear goal thresholds, in the full match and in each half.
Full match - team comparison (Over)
Over / Under - Ogre United
Over / Under - Tukums
1st half
2nd half
Match halves— when do the teams score more often?
How teams split performance between first and second half: goals, points, clean sheets and half-time state.
Tukums is 64% better for: first-half form (half-time points).
0.58 pts / match - Ogre United · 0.95 pts / match - Tukums
Before half-time (1st half)
After half-time (2nd half)
Ogre United - second-half results
Leads at half-time in 11% of matches and wins 5%. Sometimes loses the lead after half-time.
Defence stays stable across the full match.
Tukums - second-half results
Leads at half-time in 21% of matches and wins 16%. Sometimes loses the lead after half-time.
Defence stays stable across the full match.
| 1st half | 2nd half | |
|---|---|---|
| Points per match | 0.80 | 0.80 |
| Goals scored / match | 0.4 | 0.4 |
| Goals conceded / match | 1.4 | 1.2 |
| Average goals in match | 1.8 | 1.6 |
| 1 goal | 100% | 80% |
| 2 goals | 60% | 40% |
| 3 goals | 20% | 40% |
| Clean sheet | 20% | 40% |
| No goal | 60% | 60% |
| Goal difference | -5 | -4 |
| 1st half | 2nd half | |
|---|---|---|
| Points per match | 0.40 | 1.00 |
| Goals scored / match | 0.2 | 0.8 |
| Goals conceded / match | 1.2 | 1.2 |
| Average goals in match | 1.4 | 2.0 |
| 1 goal | 80% | 100% |
| 2 goals | 60% | 60% |
| 3 goals | 0% | 20% |
| Clean sheet | 20% | 20% |
| No goal | 80% | 20% |
| Goal difference | -5 | -2 |
* Colours in tables show event frequency: green is common, yellow is moderate, red is rare. It is frequency, not a team rating.
Goals by minute— when do goals arrive?
Match phases in which both teams most often score and concede.
Most dangerous in minutes 46-60 (5 goals). Concedes most in 31-45 (12). Late-goal balance (76-90): -9 - late phases are a weakness.
Most dangerous in minutes 76-90 (11 goals). Concedes most in 16-30 (10). Late-goal balance (76-90): +8 - wins late phases.
* Buckets 31-45 and 76-90 include added-time goals.
Additional team indicators— what do xG, efficiency and form show?
A comparison of chance quality, results and trends based on completed matches from the current season.
Match profile
Ogre United
Tukums
* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range are calculated from public season averages and frequencies for both teams. This is a statistical match profile, not a private model prediction or betting pick. The remaining indicators describe completed matches from the season.
League context— is this a high-scoring league?
How both teams compare with league-wide averages (Virsliga).
Teams vs league
| Ogre United | Liga | Tukums | |
|---|---|---|---|
| Average goals in match | ▲ 3.37 | 2.97 | ▲ 3.63 |
| Both teams scored | ▲ 63% | 57% | ▲ 89% |
| Min. 3 goals (Over 2.5) | • 53% | 54% | ▲ 74% |
| Clean sheets | ▼ 5% | 23% | ▼ 5% |
| Goal before half-time | ▲ 79% | 76% | ▲ 89% |
| Goal after half-time | ▲ 95% | 84% | ▲ 89% |
^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.
Lineups and player events
Verified starters, substitutes and recorded player events for this match.
Home team
Starting lineup
Away team
Starting lineup
Substitutes
Match timeline
Goals, cards and substitutions arranged in chronological order.
Referee and managers
Open their season profiles to compare match records, goals and disciplinary trends.
Head-to-head
Recent meetings (2): Ogre United 0 - 1 - 1 Tukums. Average goals 4.50, both teams scored in 100% matches.
FAQ
What was the result of Ogre United vs Tukums?
The Virsliga match finished Ogre United 3:2 Tukums. Full match statistics, the half-by-half breakdown and head-to-head are on this page.
What is the head-to-head record between Ogre United and Tukums?
In the last 2 head-to-head matches Ogre United won 0, Tukums won 1 and 1 ended level. These games averaged 4.50 goals, with both teams scoring in 100% of them.
What do the goal statistics show before Ogre United vs Tukums?
Ogre United score 0.84 goals per game on average and Tukums 1.74. The Virsliga average is 2.97 goals, with Over 2.5 landing in 54% of games. Both teams score in 63% of Ogre United's matches and 89% of Tukums's.
What form are Ogre United and Tukums in?
Over the last 5 games Ogre United have a 1-1-3 record (0.80 points per game) and Tukums 1-1-3 (0.80 points per game).
Where can I find a betting tip and analysis for Ogre United vs Tukums?
Here you can check the pre-match numbers for Ogre United vs Tukums: form, H2H, goals and Over/Under. The pick itself, value and reasoning are published in the NoFluffPicks app.


