Rwanda - National Soccer LeagueStade Régional de NyamiramboData current as of 14 October 2026

Police vs Gorilla: match statistics

Reasoning:

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Police vs Gorilla: form, goals and key statistics

Key match information

Police play Gorilla in National Soccer League (Rwanda). The match date is 16 October 2026. Venue: Stade Régional de Nyamirambo.

Current form

Police: 1-0-2, 1.00 points/match. Gorilla: 2-0-1, 2.00 points/match.

Goal statistics

Police scores 0.67 and concedes 1.00 goals per match. Gorilla scores 0.67 and concedes 0.33. League average: 1.54 goals.

BTTS / Over / Under

BTTS: Police 33%, Gorilla 0%. Over 2.5: Police 33%, Gorilla 0%. League level: BTTS 23%, Over 2.5 15%.

xG, shots and style

Police has higher xG: 1.16 vs 0.93. Police: 8.7 shots per match, Gorilla: 3.7.

Match halves

Police: half-time lead 0%, second-half goals 0.33. Gorilla: half-time lead 33%, second-half goals 0.33.

Goals by minute

Police: 16-30 (1 goals). Gorilla: 0-15 (1 goals). This is historical distribution, not a predicted goal minute.

League context

National Soccer League: 1.54 goals per match, BTTS 23%, Over 2.5 15%.

Head-to-head

Before this fixture, 2 previous H2H matches were available: 1-1-0. Average goals 3.00, BTTS 50%.

Before the match

1X2 odds

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Pre-match profile— what do the season numbers say?

This is a team profile based on season data and form. Match-flow statistics are shown only after the fixture is played.

0.67Goals scored / match0.67
PoliceGorilla
1Goals conceded / match0.33
PoliceGorilla
52%Average possession49%
PoliceGorilla
1.67Shots on target / match2.67
PoliceGorilla

Team stats— who is more efficient?

Attack and defence comparison for both teams in the current season.

8.67Shots per match3.67
PoliceGorilla
1.67Shots on target2.67
PoliceGorilla
7.7%Shot conversion18.2%
PoliceGorilla
52%Possession49%
PoliceGorilla
1.16xG for0.93
PoliceGorilla
1.18xG against1.67
PoliceGorilla

Shooting quality

Police: BalancedGorilla: Efficient finishing
PoliceGorilla
Accuracy (shots on target)19%73%
Chance quality (xG per shot)0.130.25
Finishing (goals per shot on target)0.400.25

xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.

* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.

Team form— who is in better shape?

Last five matches and season record, overall and split by home and away matches.

Gorilla is 100% better for: last-5 form.

1 pts / match - Police · 2 pts / match - Gorilla

Police
LWL
Season result split
33% W0% D67% L
Season (W-D-L)
1-0-2
1.00 pts / match · goal difference -1
Last 5 (W-D-L)
1-0-2
1.00 pts / match
Record at home (W-D-L)
0-0-1
Last 5 at home
0-0-1
L
Last 5 matches - averages
Goals scored: 0.7Goals conceded: 1.0xG: 1.16Opponent xG: 1.18BTTS: 33%Over 2.5: 33%
Gorilla
WLW
Season result split
67% W0% D33% L
Season (W-D-L)
2-0-1
2.00 pts / match · goal difference +1
Last 5 (W-D-L)
2-0-1
2.00 pts / match
Record away (W-D-L)
1-0-0
Last 5 away
1-0-0
W
Last 5 matches - averages
Goals scored: 0.7Goals conceded: 0.3xG: 0.93Opponent xG: 1.67BTTS: 0%Over 2.5: 0%

Goals— how do both teams score and concede?

How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.

Gorilla is 203% better for: goals conceded per match.

1 goals / match - Police · 0.33 goals / match - Gorilla

Police scoring profile: mixed

Police scores in 67% of matches (2 of 3 matches), while Gorilla keeps a clean sheet in 67% (2 of 3 matches).

Gorilla scoring profile: strong

Gorilla scores in 67% of matches (2 of 3 matches), while Police keeps a clean sheet in 33% (1 of 3 matches).

2Goals scored (season)2
PoliceGorilla
3Goals conceded (season)1
PoliceGorilla
1.67Average goals in match1
PoliceGorilla
2Goals scored (last 5)2
PoliceGorilla
3Goals conceded (last 5)1
PoliceGorilla

How often they score at least...

67%1 goal67%
PoliceGorilla
0%2 goals0%
PoliceGorilla
0%3 goals0%
PoliceGorilla
0%4 goals0%
PoliceGorilla

How often they concede at least...

67%1 goal33%
PoliceGorilla
33%2 goals0%
PoliceGorilla
0%3 goals0%
PoliceGorilla
0%4 goals0%
PoliceGorilla

* Statistics include both teams' home and away matches in the current season.

Both teams scored (BTTS)— how often do both teams score?

How often both teams' matches have goals on both sides, compared with the league average.

Goal patterns

33%BTTS at half-time0%
PoliceGorilla
0%BTTS in both halves0%
PoliceGorilla
0%Scored in both halves0%
PoliceGorilla

BTTS and goal count

33%Min. 3 goals and BTTS0%
PoliceGorilla
0%Min. 3 goals without BTTS0%
PoliceGorilla
33%BTTS - last 50%
PoliceGorilla

Goal count (Over/Under)— how often do these matches cross the goal lines?

How often matches involving these teams clear goal thresholds, in the full match and in each half.

1st half

33%Min. 1 goal before half-time67%
PoliceGorilla
33%Min. 2 goals before half-time0%
PoliceGorilla
0%Min. 3 goals before half-time0%
PoliceGorilla

2nd half

100%Min. 1 goal after half-time33%
PoliceGorilla
0%Min. 2 goals after half-time0%
PoliceGorilla
0%Min. 3 goals after half-time0%
PoliceGorilla

Match halves— when do the teams score more often?

How teams split performance between first and second half: goals, points, clean sheets and half-time state.

Gorilla is 33% better for: first-half form (half-time points).

1 pts / match - Police · 1.33 pts / match - Gorilla

Police - half-time state
0% leading100% draw0% trailing
Gorilla - half-time state
33% leading33% draw33% trailing

Before half-time (1st half)

1Points per match (1st half)1.33
PoliceGorilla
0.33Goals scored (1st half)0.33
PoliceGorilla
0.33Goals conceded (1st half)0.33
PoliceGorilla
0.67Average goals (1st half)0.67
PoliceGorilla
67%Clean sheet before half-time67%
PoliceGorilla
67%No goal before half-time67%
PoliceGorilla

After half-time (2nd half)

1Points per match (2nd half)1.67
PoliceGorilla
0.33Goals scored (2nd half)0.33
PoliceGorilla
0.67Goals conceded (2nd half)0
PoliceGorilla
1Average goals (2nd half)0.33
PoliceGorilla
33%Clean sheet after half-time100%
PoliceGorilla
67%No goal after half-time67%
PoliceGorilla

Police - second-half results

33% W0% D67% L
3
Half-time points
1
Half-time goals
0
Goal difference (1st half)
3
Second-half points
-1
Goal difference (2nd half)
1.00
PPG before half-time
Defence after half-time+0.3

Concedes 0.3 more goals per match after half-time - defensive level drops in the second half.

Gorilla - second-half results

33% W67% D0% L
4
Half-time points
1
Half-time goals
0
Goal difference (1st half)
5
Second-half points
+1
Goal difference (2nd half)
1.33
PPG before half-time
Lead holding203%

Leads at half-time in 33% of matches and wins 67%. Also wins matches without a half-time lead.

Defence after half-time-0.3

Defence stays stable across the full match.

Police - last 5 matches by half
1st half2nd half
Points per match1.001.00
Goals scored / match0.30.3
Goals conceded / match0.30.7
Average goals in match0.71.0
1 goal33%100%
2 goals33%0%
3 goals0%0%
Clean sheet67%33%
No goal67%67%
Goal difference0-1
Half-time: 0% leading - 100% draw - 0% trailing
2nd half: 33% won - 0% draw - 67% lost
BTTS at half-time (last 5): 33% - Half-time goals total: 1
Gorilla - last 5 matches by half
1st half2nd half
Points per match1.331.67
Goals scored / match0.30.3
Goals conceded / match0.30.0
Average goals in match0.70.3
1 goal67%33%
2 goals0%0%
3 goals0%0%
Clean sheet67%100%
No goal67%67%
Goal difference0+1
Half-time: 33% leading - 33% draw - 33% trailing
2nd half: 33% won - 67% draw - 0% lost
BTTS at half-time (last 5): 0% - Half-time goals total: 1

* Colours in tables show event frequency: green is common, yellow is moderate, red is rare. It is frequency, not a team rating.

Goals by minute— when do goals arrive?

Match phases in which both teams most often score and concede.

Police
ScoredConceded
0
0
0-15
1
1
16-30
0
0
31-45
0
0
46-60
0
2
61-75
1
0
76-90

Most dangerous in minutes 16-30 (1 goal). Concedes most in 61-75 (2). Late-goal balance (76-90): +1 - wins late phases.

Gorilla
ScoredConceded
1
0
0-15
0
0
16-30
0
1
31-45
1
0
46-60
0
0
61-75
0
0
76-90

Most dangerous in minutes 0-15 (1 goal). Concedes most in 31-45 (1). Late-goal balance (76-90): 0.

* Buckets 31-45 and 76-90 include added-time goals.

Additional team indicators— what do xG, efficiency and form show?

A comparison of chance quality, results and trends based on completed matches from the current season.

Match profile

1.33
Estimated goals
attack vs opponent defence
0.5 : 0.8
Estimated goal split
home : away
87%
Pace vs league
100% = league average
17%
Both teams scored (BTTS)
average from both teams' seasons
+125%
Derby effect
H2H goals vs typical matches
45%
BTTS estimate
from both teams' scoring frequency
11%
0:0 risk
about 1 in 9 matches
0-1
Most common goal range
attack vs defence on both sides

Police

Net xG balance
Difference between the quality of chances created and allowed per match.
-0.02
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
-0.31
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
+0.2 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
-0.49
Defensive efficiency
Does the defence or goalkeeper save the team? Positive means it concedes less than the chances allowed suggest.
+0.18
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
73%
Defence vs league
How much the team concedes compared with the league average. 80% means 20% fewer goals conceded.
161%
Form trend
Compares points from the last 5 matches with the whole-season average.
0.00
Stronger second half?
How many more goals the team scores after half-time than before it.
0.0
Late goals
50% of this team's goals come in minutes 76-90. For comparison, 0% come in the first quarter-hour.
50%

Gorilla

Net xG balance
Difference between the quality of chances created and allowed per match.
-0.74
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
+1.08
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
-1.2 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
-0.26
Defensive efficiency
Does the defence or goalkeeper save the team? Positive means it concedes less than the chances allowed suggest.
+1.34
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
108%
Defence vs league
How much the team concedes compared with the league average. 80% means 20% fewer goals conceded.
36%
Form trend
Compares points from the last 5 matches with the whole-season average.
0.00
Stronger second half?
How many more goals the team scores after half-time than before it.
0.0
Late goals
0% of this team's goals come in minutes 76-90. For comparison, 50% come in the first quarter-hour.
0%

* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range are calculated from public season averages and frequencies for both teams. This is a statistical match profile, not a private model prediction or betting pick. The remaining indicators describe completed matches from the season.

League context— is this a high-scoring league?

How both teams compare with league-wide averages (National Soccer League).

Teams vs league

PoliceLigaGorilla
Average goals in match▲ 1.671.54▼ 1.00
Both teams scored▲ 33%23%▼ 0%
Min. 3 goals (Over 2.5)▲ 33%15%▼ 0%
Clean sheets▼ 33%46%▲ 67%
Goal before half-time▼ 33%62%▲ 67%
Goal after half-time▲ 100%54%▼ 33%

^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.

1.54
Average goals per match
23%
Both teams scored
15%
Min. 3 goals (Over 2.5)
46%
Clean sheets
0.92
Home goals / match
0.62
Away goals / match
+48%
Home attack advantage
+33%
Home defence advantage
+15%
Total home advantage
Goals in 1st half (whole league)
62%
1 goal
19%
2 goals
4%
3 goals
0%
4 goals
Goals in 2nd half (whole league)
54%
1 goal
12%
2 goals
4%
3 goals
0%
4 goals

Head-to-head

Recent meetings (2): Police 1 - 1 - 0 Gorilla. Average goals 3.00, both teams scored in 50% matches.

FAQ

When do Police and Gorilla play?

Police face Gorilla on 16 October 2026 in National Soccer League at Stade Régional de Nyamirambo. The exact kick-off time in your timezone is shown at the top of the match page.

What is the head-to-head record between Police and Gorilla?

In the last 2 head-to-head matches Police won 1, Gorilla won 0 and 1 ended level. These games averaged 3.00 goals, with both teams scoring in 50% of them.

What do the goal statistics show before Police vs Gorilla?

Police score 0.67 goals per game on average and Gorilla 0.67. The National Soccer League average is 1.54 goals, with Over 2.5 landing in 15% of games. Both teams score in 33% of Police's matches and 0% of Gorilla's.

What form are Police and Gorilla in?

Over the last 5 games Police have a 1-0-2 record (1.00 points per game) and Gorilla 2-0-1 (2.00 points per game).

Where can I find a betting tip and analysis for Police vs Gorilla?

This page shows the full statistical context — form, head-to-head, goals, BTTS and Over/Under. The tip, value assessment and full reasoning are in the NoFluffPicks app.