Tadamon Sour vs Racing: match statistics
Tadamon Sour vs Racing: form, goals and key statistics
Key match information
Tadamon Sour played Racing in Lebanese Premier League (Lebanon). The match was played on 21 July 2026. Venue: Sour Stadium. Final score: 1:0.
Current form
Tadamon Sour: 1-1-3, 0.80 points/match. Racing: 0-0-5, 0.00 points/match.
Goal statistics
Tadamon Sour scores 0.65 and concedes 1.13 goals per match. Racing scores 0.23 and concedes 3.00. League average: 2.45 goals.
BTTS / Over / Under
BTTS: Tadamon Sour 30%, Racing 23%. Over 2.5: Tadamon Sour 30%, Racing 55%. League level: BTTS 33%, Over 2.5 43%.
xG, shots and style
Tadamon Sour has higher xG: 0.88 vs 0.60. Tadamon Sour: 4.7 shots per match, Racing: 3.4.
Match halves
Tadamon Sour: half-time lead 17%, second-half goals 0.35. Racing: half-time lead 0%, second-half goals 0.14.
Goals by minute
Tadamon Sour: 16-30 (3 goals). Racing: 76-90+ (2 goals). This is historical distribution, not a predicted goal minute.
League context
Lebanese Premier League: 2.45 goals per match, BTTS 33%, Over 2.5 43%.
Head-to-head
Before this fixture, 3 previous H2H matches were available: 3-0-0. Average goals 2.00, BTTS 33%.
Archived pre-match analysis
This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.
General match analysis
Tadamon Sour holds a clear numerical advantage: the home side scores on average 0.45 goals per match and concedes 1.00, whereas Racing away scores just 0.08 and concedes 2.67 on average. Racing has not won a single match this season (0 wins, 1 draw, 21 losses), has only 5 goals for and 66 against, and in the last 5 matches the visitors scored 1 and conceded 15 (3.0 per game). Tadamon at home registers more shots (4.0 vs 3.64), more shots on target (1.9 vs 1.45) and a far superior conversion rate (13% vs Racing’s 3%), which is reflected in a higher home xG (0.71 vs 0.61). The defensive gap is significant: the hosts have 55% of home matches with clean sheets and an average xG against of 1.11, while Racing have only 8% away clean sheets and xG against of 1.59, increasing the likelihood of goals for Tadamon. Additionally Tadamon averages 0.8 points per game in the last 5 fixtures versus 0 points for Racing, therefore I tip a home win.
View the statistical overviewBTTS - will both teams score?
I project BTTS - No — 72% probability for 'no' vs 28% for 'yes'. Racing has scored only 5 goals this season (0.08 avg) and 1 goal in the last 5 matches (0.2/m), with a shot conversion rate of 3%, which severely limits the opponent’s chance to concede. Tadamon concedes a lot (3.4 goals per match this season; 1.8 in the last 5) and has no clean sheets at home (0%), but only scores 0.4 goals this season and 0.8 in the last 5, so they do not reliably provide a Goal/Goal scenario. xG indicates some scoring opportunity (xG_for 0.59 vs 0.61; xG_against 1.83 vs 1.59), but Racing’s low conversion (3%) and only 1.45 shots on target per match reduce the realistic probability of BTTS. Additionally, the league records 82% clean sheets and an average of 2.44 goals per match, while seasonal BTTS rates are 40% for Tadamon and 8% for Racing, all favouring No Goal.
View BTTS statisticsOver/Under - goals analysis
The xG-based model (home xG 0.59 and away xG 0.61) together with xG against (home concede 1.83, away concede 1.59) yields expected goals: home ≈1.09, away ≈1.22, total 2.31 goals. With that expected total, the probability of Over 1.5 is approximately 67%, which aligns with seasonal indicators — home side has Over 1.5 in 90% of matches, away in 83%. The chance of Over 2.5 per this model is ~41% (Under 59%), although historically the home team records Over 2.5 in 70% of fixtures while the away team only in 42%, which lowers the overall potential for more than 2 goals. Over 3.5 is less likely (~20% chance, Under 80%); despite the home team’s seasonal 60% rate for Over 3.5, the xG distribution and total 2.31 suggest a lower real probability. Considering all numbers (xG, seasonal Over% and the league average 2.44), the strongest and safest signal is Over 1.5, therefore I recommend backing the over at the 1.5 line.
View Over/Under statisticsHT/FT - half-time and full-time scenario
Tadamon Sour have been trailing at half-time in 9 of 10 home matches (trailingAtHTPercentage_home = 90.0) and concede an average of 1.9 goals by the break (concededAVGHT_home = 1.9), which strongly increases the probability that Racing will hold a lead at the break. Racing produces xG of 0.61 per match (xg_for_avg_away = 0.61), while Tadamon allow opponents 1.83 xG at home (xg_against_avg_home = 1.83), so the visitors have realistic chances to convert opportunities into goals both before and after the interval. Over the full match Tadamon concede an average of 3.4 goals per game (seasonConcededAVG_home = 3.4) and concede most frequently in minutes 46–60 and 61–75 (5 and 6 goals respectively), which favors maintaining or extending the visitors’ advantage in the second half. Although the hosts score slightly more (seasonScoredAVG_home = 0.4 versus seasonScoredAVG_away = 0.08), their high home loss rate (losePercentage_home = 100.0) and overall defensive weaknesses point to a scenario where Racing leads at half-time and wins the match. Therefore the most confident signal is HT/FT 2/2 (55%), with 2/X (12%) and 2/1 (10%) as realistic alternatives.
View first-half and second-half statisticsHalf-by-half
Match statistics
Pre-match profile— what do the season numbers say?
This is a team profile based on season data and form. Match-flow statistics are shown only after the fixture is played.
Team stats— who is more efficient?
Attack and defence comparison for both teams in the current season.
Shooting quality
| Tadamon Sour | Racing | |
|---|---|---|
| Accuracy (shots on target) | 52% | 38% |
| Chance quality (xG per shot) | 0.19 | 0.18 |
| Finishing (goals per shot on target) | 0.27 | 0.18 |
xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.
* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.
Team form— who is in better shape?
Last five matches and season record, overall and split by home and away matches.
Goals— how do both teams score and concede?
How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.
Tadamon Sour is 183% better for: goals scored per match.
0.65 goals / match - Tadamon Sour · 0.23 goals / match - Racing
Tadamon Sour is 165% better for: goals conceded per match.
1.13 goals / match - Tadamon Sour · 3 goals / match - Racing
Tadamon Sour scores in 48% of matches (11 of 23 matches), while Racing keeps a clean sheet in 5% (1 of 22 matches).
Racing scores in 23% of matches (5 of 22 matches), while Tadamon Sour keeps a clean sheet in 43% (10 of 23 matches).
How often they score at least...
How often they concede at least...
* Statistics include both teams' home and away matches in the current season.
Both teams scored (BTTS)— how often do both teams score?
How often both teams' matches have goals on both sides, compared with the league average.
Goal patterns
BTTS and goal count
Goal count (Over/Under)— how often do these matches cross the goal lines?
How often matches involving these teams clear goal thresholds, in the full match and in each half.
Full match - team comparison (Over)
Over / Under - Tadamon Sour
Over / Under - Racing
1st half
2nd half
Match halves— when do the teams score more often?
How teams split performance between first and second half: goals, points, clean sheets and half-time state.
Tadamon Sour is 478% better for: first-half form (half-time points).
1.04 pts / match - Tadamon Sour · 0.18 pts / match - Racing
Before half-time (1st half)
After half-time (2nd half)
Tadamon Sour - second-half results
Leads at half-time in 17% of matches and wins 22%. Also wins matches without a half-time lead.
Defence stays stable across the full match.
Racing - second-half results
Concedes 0.2 more goals per match after half-time - defensive level drops in the second half.
| 1st half | 2nd half | |
|---|---|---|
| Points per match | 1.00 | 1.00 |
| Goals scored / match | 0.4 | 0.4 |
| Goals conceded / match | 0.6 | 1.2 |
| Average goals in match | 1.0 | 1.6 |
| 1 goal | 60% | 60% |
| 2 goals | 20% | 40% |
| 3 goals | 20% | 20% |
| Clean sheet | 40% | 60% |
| No goal | 80% | 60% |
| Goal difference | -1 | -4 |
| 1st half | 2nd half | |
|---|---|---|
| Points per match | 0.20 | 0.00 |
| Goals scored / match | 0.2 | 0.0 |
| Goals conceded / match | 1.2 | 1.8 |
| Average goals in match | 1.4 | 1.8 |
| 1 goal | 80% | 100% |
| 2 goals | 40% | 40% |
| 3 goals | 20% | 40% |
| Clean sheet | 20% | 0% |
| No goal | 80% | 100% |
| Goal difference | -5 | -9 |
* Colours in tables show event frequency: green is common, yellow is moderate, red is rare. It is frequency, not a team rating.
Goals by minute— when do goals arrive?
Match phases in which both teams most often score and concede.
Most dangerous in minutes 16-30 (3 goals). Concedes most in 76-90 (9). Late-goal balance (76-90): -6 - late phases are a weakness.
Most dangerous in minutes 76-90 (2 goals). Concedes most in 31-45 (16). Late-goal balance (76-90): -8 - late phases are a weakness.
* Buckets 31-45 and 76-90 include added-time goals.
Additional team indicators— what do xG, efficiency and form show?
A comparison of chance quality, results and trends based on completed matches from the current season.
Match profile
Tadamon Sour
Racing
* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range are calculated from public season averages and frequencies for both teams. This is a statistical match profile, not a private model prediction or betting pick. The remaining indicators describe completed matches from the season.
League context— is this a high-scoring league?
How both teams compare with league-wide averages (Lebanese Premier League).
Teams vs league
| Tadamon Sour | Liga | Racing | |
|---|---|---|---|
| Average goals in match | ▼ 1.78 | 2.45 | ▲ 3.23 |
| Both teams scored | ▼ 30% | 33% | ▼ 23% |
| Min. 3 goals (Over 2.5) | ▼ 30% | 43% | ▲ 55% |
| Clean sheets | ▲ 43% | 39% | ▼ 5% |
| Goal before half-time | ▼ 52% | 57% | ▲ 82% |
| Goal after half-time | ▼ 57% | 76% | ▲ 86% |
^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.
Head-to-head
Recent meetings (3): Tadamon Sour 3 - 0 - 0 Racing. Average goals 2.00, both teams scored in 33% matches.
FAQ
What was the result of Tadamon Sour vs Racing?
The Lebanese Premier League match finished Tadamon Sour 1:0 Racing. Full match statistics, the half-by-half breakdown and head-to-head are on this page.
What is the head-to-head record between Tadamon Sour and Racing?
In the last 3 head-to-head matches Tadamon Sour won 3, Racing won 0 and 0 ended level. These games averaged 2.00 goals, with both teams scoring in 33% of them.
What do the goal statistics show before Tadamon Sour vs Racing?
Tadamon Sour score 0.65 goals per game on average and Racing 0.23. The Lebanese Premier League average is 2.45 goals, with Over 2.5 landing in 43% of games. Both teams score in 30% of Tadamon Sour's matches and 23% of Racing's.
What form are Tadamon Sour and Racing in?
Over the last 5 games Tadamon Sour have a 1-1-3 record (0.80 points per game) and Racing 0-0-5 (0.00 points per game).
Where can I find a betting tip and analysis for Tadamon Sour vs Racing?
This page shows the full statistical context — form, head-to-head, goals, BTTS and Over/Under. The tip, value assessment and full reasoning are in the NoFluffPicks app.


