Lebanon - Lebanese Premier LeagueSour StadiumData current as of 07 September 2026

Tadamon Sour vs Racing: match statistics

Tadamon Sour crest
Tadamon Sour
1 : 0half-time 0:0
Racing crest
Racing

Tadamon Sour vs Racing: form, goals and key statistics

Key match information

Tadamon Sour played Racing in Lebanese Premier League (Lebanon). The match was played on 21 July 2026. Venue: Sour Stadium. Final score: 1:0.

Current form

Tadamon Sour: 1-1-3, 0.80 points/match. Racing: 0-0-5, 0.00 points/match.

Goal statistics

Tadamon Sour scores 0.65 and concedes 1.13 goals per match. Racing scores 0.23 and concedes 3.00. League average: 2.45 goals.

BTTS / Over / Under

BTTS: Tadamon Sour 30%, Racing 23%. Over 2.5: Tadamon Sour 30%, Racing 55%. League level: BTTS 33%, Over 2.5 43%.

xG, shots and style

Tadamon Sour has higher xG: 0.88 vs 0.60. Tadamon Sour: 4.7 shots per match, Racing: 3.4.

Match halves

Tadamon Sour: half-time lead 17%, second-half goals 0.35. Racing: half-time lead 0%, second-half goals 0.14.

Goals by minute

Tadamon Sour: 16-30 (3 goals). Racing: 76-90+ (2 goals). This is historical distribution, not a predicted goal minute.

League context

Lebanese Premier League: 2.45 goals per match, BTTS 33%, Over 2.5 43%.

Head-to-head

Before this fixture, 3 previous H2H matches were available: 3-0-0. Average goals 2.00, BTTS 33%.

Archived pre-match analysis

This analysis was prepared before kick-off. The conclusions use only information available before the match and do not include the final result or post-match statistics.

General match analysis

Tadamon Sour holds a clear numerical advantage: the home side scores on average 0.45 goals per match and concedes 1.00, whereas Racing away scores just 0.08 and concedes 2.67 on average. Racing has not won a single match this season (0 wins, 1 draw, 21 losses), has only 5 goals for and 66 against, and in the last 5 matches the visitors scored 1 and conceded 15 (3.0 per game). Tadamon at home registers more shots (4.0 vs 3.64), more shots on target (1.9 vs 1.45) and a far superior conversion rate (13% vs Racing’s 3%), which is reflected in a higher home xG (0.71 vs 0.61). The defensive gap is significant: the hosts have 55% of home matches with clean sheets and an average xG against of 1.11, while Racing have only 8% away clean sheets and xG against of 1.59, increasing the likelihood of goals for Tadamon. Additionally Tadamon averages 0.8 points per game in the last 5 fixtures versus 0 points for Racing, therefore I tip a home win.

View the statistical overview
BTTS - will both teams score?

I project BTTS - No — 72% probability for 'no' vs 28% for 'yes'. Racing has scored only 5 goals this season (0.08 avg) and 1 goal in the last 5 matches (0.2/m), with a shot conversion rate of 3%, which severely limits the opponent’s chance to concede. Tadamon concedes a lot (3.4 goals per match this season; 1.8 in the last 5) and has no clean sheets at home (0%), but only scores 0.4 goals this season and 0.8 in the last 5, so they do not reliably provide a Goal/Goal scenario. xG indicates some scoring opportunity (xG_for 0.59 vs 0.61; xG_against 1.83 vs 1.59), but Racing’s low conversion (3%) and only 1.45 shots on target per match reduce the realistic probability of BTTS. Additionally, the league records 82% clean sheets and an average of 2.44 goals per match, while seasonal BTTS rates are 40% for Tadamon and 8% for Racing, all favouring No Goal.

View BTTS statistics
Over/Under - goals analysis

The xG-based model (home xG 0.59 and away xG 0.61) together with xG against (home concede 1.83, away concede 1.59) yields expected goals: home ≈1.09, away ≈1.22, total 2.31 goals. With that expected total, the probability of Over 1.5 is approximately 67%, which aligns with seasonal indicators — home side has Over 1.5 in 90% of matches, away in 83%. The chance of Over 2.5 per this model is ~41% (Under 59%), although historically the home team records Over 2.5 in 70% of fixtures while the away team only in 42%, which lowers the overall potential for more than 2 goals. Over 3.5 is less likely (~20% chance, Under 80%); despite the home team’s seasonal 60% rate for Over 3.5, the xG distribution and total 2.31 suggest a lower real probability. Considering all numbers (xG, seasonal Over% and the league average 2.44), the strongest and safest signal is Over 1.5, therefore I recommend backing the over at the 1.5 line.

View Over/Under statistics
HT/FT - half-time and full-time scenario

Tadamon Sour have been trailing at half-time in 9 of 10 home matches (trailingAtHTPercentage_home = 90.0) and concede an average of 1.9 goals by the break (concededAVGHT_home = 1.9), which strongly increases the probability that Racing will hold a lead at the break. Racing produces xG of 0.61 per match (xg_for_avg_away = 0.61), while Tadamon allow opponents 1.83 xG at home (xg_against_avg_home = 1.83), so the visitors have realistic chances to convert opportunities into goals both before and after the interval. Over the full match Tadamon concede an average of 3.4 goals per game (seasonConcededAVG_home = 3.4) and concede most frequently in minutes 46–60 and 61–75 (5 and 6 goals respectively), which favors maintaining or extending the visitors’ advantage in the second half. Although the hosts score slightly more (seasonScoredAVG_home = 0.4 versus seasonScoredAVG_away = 0.08), their high home loss rate (losePercentage_home = 100.0) and overall defensive weaknesses point to a scenario where Racing leads at half-time and wins the match. Therefore the most confident signal is HT/FT 2/2 (55%), with 2/X (12%) and 2/1 (10%) as realistic alternatives.

View first-half and second-half statistics

Half-by-half

0 : 0
1st half
1 : 0
2nd half

Match statistics

57Possession (%)43
Tadamon SourRacing
19Shots12
Tadamon SourRacing
12Shots on target5
Tadamon SourRacing
2.39xG1.39
Tadamon SourRacing
5Corners1
Tadamon SourRacing
49Dangerous attacks39
Tadamon SourRacing
9Fouls8
Tadamon SourRacing
0Cards0
Tadamon SourRacing

Pre-match profilewhat do the season numbers say?

This is a team profile based on season data and form. Match-flow statistics are shown only after the fixture is played.

0.65Goals scored / match0.23
Tadamon SourRacing
1.13Goals conceded / match3
Tadamon SourRacing
42%Average possession40%
Tadamon SourRacing
2.43Shots on target / match1.27
Tadamon SourRacing

Team statswho is more efficient?

Attack and defence comparison for both teams in the current season.

4.7Shots per match3.36
Tadamon SourRacing
2.43Shots on target1.27
Tadamon SourRacing
13.9%Shot conversion6.8%
Tadamon SourRacing
42%Possession40%
Tadamon SourRacing
0.88xG for0.6
Tadamon SourRacing
1.18xG against1.7
Tadamon SourRacing

Shooting quality

Tadamon Sour: Counter-attackingRacing: Balanced
Tadamon SourRacing
Accuracy (shots on target)52%38%
Chance quality (xG per shot)0.190.18
Finishing (goals per shot on target)0.270.18

xG per shot around 0.08 usually means long-range attempts; 0.15+ usually means box chances. The style label comes from possession, shot volume and conversion.

* xG (expected goals) says how many goals a team should score from its chances. If actual goals are above xG, finishing is above average; if below xG, chances are being missed.

Team formwho is in better shape?

Last five matches and season record, overall and split by home and away matches.

Tadamon Sour
LLLWD
Season result split
22% W35% R43% P
Season (W-D-L)
5-8-10
1.00 pts / match · goal difference -11
Last 5 (W-D-L)
1-1-3
0.80 pts / match
Record at home (W-D-L)
2-5-4
Last 5 at home
2-1-2
LWWLD
Last 5 matches - averages
Goals scored: 0.8Goals conceded: 1.8xG: 1.05Opponent xG: 1.41BTTS: 40%Over 2.5: 60%
Racing
LLLLL
No win in the last 5 matches
Season result split
0% W5% R95% P
Season (W-D-L)
0-1-21
0.05 pts / match · goal difference -61
Last 5 (W-D-L)
0-0-5
0.00 pts / match
Record away (W-D-L)
0-1-11
Last 5 away
0-0-5
LLLLL
Last 5 matches - averages
Goals scored: 0.2Goals conceded: 3.0xG: 0.66Opponent xG: 1.75BTTS: 20%Over 2.5: 60%

Goalshow do both teams score and concede?

How many goals both teams score and concede, plus how often they keep a clean sheet or fail to score.

Tadamon Sour is 183% better for: goals scored per match.

0.65 goals / match - Tadamon Sour · 0.23 goals / match - Racing

Tadamon Sour is 165% better for: goals conceded per match.

1.13 goals / match - Tadamon Sour · 3 goals / match - Racing

Tadamon Sour scoring profile: strong

Tadamon Sour scores in 48% of matches (11 of 23 matches), while Racing keeps a clean sheet in 5% (1 of 22 matches).

Racing scoring profile: more difficult

Racing scores in 23% of matches (5 of 22 matches), while Tadamon Sour keeps a clean sheet in 43% (10 of 23 matches).

15Goals scored (season)5
Tadamon SourRacing
26Goals conceded (season)66
Tadamon SourRacing
1.78Average goals in match3.23
Tadamon SourRacing
4Goals scored (last 5)1
Tadamon SourRacing
9Goals conceded (last 5)15
Tadamon SourRacing

How often they score at least...

48%1 goal23%
Tadamon SourRacing
9%2 goals0%
Tadamon SourRacing
9%3 goals0%
Tadamon SourRacing
0%4 goals0%
Tadamon SourRacing

How often they concede at least...

57%1 goal95%
Tadamon SourRacing
35%2 goals86%
Tadamon SourRacing
17%3 goals50%
Tadamon SourRacing
4%4 goals32%
Tadamon SourRacing

* Statistics include both teams' home and away matches in the current season.

Both teams scored (BTTS)how often do both teams score?

How often both teams' matches have goals on both sides, compared with the league average.

33%
League average

Goal patterns

13%BTTS at half-time9%
Tadamon SourRacing
0%BTTS in both halves0%
Tadamon SourRacing
9%Scored in both halves0%
Tadamon SourRacing

BTTS and goal count

22%Min. 3 goals and BTTS23%
Tadamon SourRacing
9%Min. 3 goals without BTTS32%
Tadamon SourRacing
40%BTTS - last 520%
Tadamon SourRacing

Goal count (Over/Under)how often do these matches cross the goal lines?

How often matches involving these teams clear goal thresholds, in the full match and in each half.

1st half

52%Min. 1 goal before half-time82%
Tadamon SourRacing
22%Min. 2 goals before half-time36%
Tadamon SourRacing
9%Min. 3 goals before half-time23%
Tadamon SourRacing

2nd half

57%Min. 1 goal after half-time86%
Tadamon SourRacing
26%Min. 2 goals after half-time55%
Tadamon SourRacing
4%Min. 3 goals after half-time27%
Tadamon SourRacing

Match halveswhen do the teams score more often?

How teams split performance between first and second half: goals, points, clean sheets and half-time state.

Tadamon Sour is 478% better for: first-half form (half-time points).

1.04 pts / match - Tadamon Sour · 0.18 pts / match - Racing

Tadamon Sour - half-time state
17% leading52% draw30% trailing
Racing - half-time state
0% leading18% draw82% trailing

Before half-time (1st half)

1.04Points per match (1st half)0.18
Tadamon SourRacing
0.3Goals scored (1st half)0.09
Tadamon SourRacing
0.52Goals conceded (1st half)1.41
Tadamon SourRacing
0.83Average goals (1st half)1.5
Tadamon SourRacing
61%Clean sheet before half-time18%
Tadamon SourRacing
74%No goal before half-time91%
Tadamon SourRacing

After half-time (2nd half)

1.04Points per match (2nd half)0.18
Tadamon SourRacing
0.35Goals scored (2nd half)0.14
Tadamon SourRacing
0.61Goals conceded (2nd half)1.59
Tadamon SourRacing
0.96Average goals (2nd half)1.73
Tadamon SourRacing
61%Clean sheet after half-time14%
Tadamon SourRacing
70%No goal after half-time86%
Tadamon SourRacing

Tadamon Sour - second-half results

17% W52% R30% P
24
Half-time points
7
Half-time goals
-5
Goal difference (1st half)
24
Second-half points
-6
Goal difference (2nd half)
1.04
PPG before half-time
Lead holding129%

Leads at half-time in 17% of matches and wins 22%. Also wins matches without a half-time lead.

Defence after half-time+0.1

Defence stays stable across the full match.

Racing - second-half results

0% W18% R82% P
4
Half-time points
2
Half-time goals
-29
Goal difference (1st half)
4
Second-half points
-32
Goal difference (2nd half)
0.18
PPG before half-time
Defence after half-time+0.2

Concedes 0.2 more goals per match after half-time - defensive level drops in the second half.

Tadamon Sour - last 5 matches by half
1st half2nd half
Points per match1.001.00
Goals scored / match0.40.4
Goals conceded / match0.61.2
Average goals in match1.01.6
1 goal60%60%
2 goals20%40%
3 goals20%20%
Clean sheet40%60%
No goal80%60%
Goal difference-1-4
Half-time: 20% leading - 40% draw - 40% trailing
2nd half: 20% won - 40% draw - 40% lost
BTTS at half-time (last 5): 20% - Half-time goals total: 2
Racing - last 5 matches by half
1st half2nd half
Points per match0.200.00
Goals scored / match0.20.0
Goals conceded / match1.21.8
Average goals in match1.41.8
1 goal80%100%
2 goals40%40%
3 goals20%40%
Clean sheet20%0%
No goal80%100%
Goal difference-5-9
Half-time: 0% leading - 20% draw - 80% trailing
2nd half: 0% won - 0% draw - 100% lost
BTTS at half-time (last 5): 20% - Half-time goals total: 1

* Colours in tables show event frequency: green is common, yellow is moderate, red is rare. It is frequency, not a team rating.

Goals by minutewhen do goals arrive?

Match phases in which both teams most often score and concede.

Tadamon Sour
ScoredConceded
2
3
0-15
3
4
16-30
2
5
31-45
2
4
46-60
3
1
61-75
3
9
76-90

Most dangerous in minutes 16-30 (3 goals). Concedes most in 76-90 (9). Late-goal balance (76-90): -6 - late phases are a weakness.

Racing
ScoredConceded
0
6
0-15
1
9
16-30
1
16
31-45
0
12
46-60
1
13
61-75
2
10
76-90

Most dangerous in minutes 76-90 (2 goals). Concedes most in 31-45 (16). Late-goal balance (76-90): -8 - late phases are a weakness.

* Buckets 31-45 and 76-90 include added-time goals.

Additional team indicatorswhat do xG, efficiency and form show?

A comparison of chance quality, results and trends based on completed matches from the current season.

Match profile

2.50
Estimated goals
attack vs opponent defence
1.8 : 0.7
Estimated goal split
home : away
102%
Pace vs league
100% = league average
27%
Both teams scored (BTTS)
average from both teams' seasons
-20%
Derby effect
H2H goals vs typical matches
11%
BTTS estimate
from both teams' scoring frequency
40%
0:0 risk
about 1 in 3 matches
0-1
Most common goal range
attack vs defence on both sides

Tadamon Sour

Net xG balance
Difference between the quality of chances created and allowed per match.
-0.30
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
-0.18
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
+5.8 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
-0.23
Defensive efficiency
Does the defence or goalkeeper save the team? Positive means it concedes less than the chances allowed suggest.
+0.05
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
49%
Defence vs league
How much the team concedes compared with the league average. 80% means 20% fewer goals conceded.
102%
Form trend
Compares points from the last 5 matches with the whole-season average.
-0.20
Stronger second half?
How many more goals the team scores after half-time than before it.
+0.0
Late goals
20% of this team's goals come in minutes 76-90. For comparison, 13% come in the first quarter-hour.
20%

Racing

Net xG balance
Difference between the quality of chances created and allowed per match.
-1.10
Results compared with xG
Difference between the actual goal balance and the balance suggested by xG.
-1.67
Points compared with goal balance
Comparison between collected points and the points implied by the team's goal balance.
+0.6 pts
Finishing efficiency
Does the team convert chances? Positive means it scores more than the quality of chances suggests.
-0.37
Defensive efficiency
Does the defence or goalkeeper save the team? Positive means it concedes less than the chances allowed suggest.
-1.30
Attack vs league
How much the team scores compared with the league average for this role. 120% means 20% above average.
21%
Defence vs league
How much the team concedes compared with the league average. 80% means 20% fewer goals conceded.
224%
Form trend
Compares points from the last 5 matches with the whole-season average.
-0.05
Stronger second half?
How many more goals the team scores after half-time than before it.
+0.1
Late goals
40% of this team's goals come in minutes 76-90. For comparison, 0% come in the first quarter-hour.
40%

* The estimated goal total and split, BTTS estimate, 0:0 risk and goal range are calculated from public season averages and frequencies for both teams. This is a statistical match profile, not a private model prediction or betting pick. The remaining indicators describe completed matches from the season.

League contextis this a high-scoring league?

How both teams compare with league-wide averages (Lebanese Premier League).

Teams vs league

Tadamon SourLigaRacing
Average goals in match 1.782.45 3.23
Both teams scored 30%33% 23%
Min. 3 goals (Over 2.5) 30%43% 55%
Clean sheets 43%39% 5%
Goal before half-time 52%57% 82%
Goal after half-time 57%76% 86%

^ green = above league average, ˇ red = below league average. This shows direction of the gap, not a team rating.

2.45
Average goals per match
33%
Both teams scored
43%
Min. 3 goals (Over 2.5)
39%
Clean sheets
1.34
Home goals / match
1.11
Away goals / match
+21%
Home attack advantage
+17%
Home defence advantage
+13%
Total home advantage
Goals in 1st half (whole league)
57%
1 goal
29%
2 goals
15%
3 goals
4%
4 goals
Goals in 2nd half (whole league)
76%
1 goal
39%
2 goals
18%
3 goals
3%
4 goals

Head-to-head

Recent meetings (3): Tadamon Sour 3 - 0 - 0 Racing. Average goals 2.00, both teams scored in 33% matches.

FAQ

What was the result of Tadamon Sour vs Racing?

The Lebanese Premier League match finished Tadamon Sour 1:0 Racing. Full match statistics, the half-by-half breakdown and head-to-head are on this page.

What is the head-to-head record between Tadamon Sour and Racing?

In the last 3 head-to-head matches Tadamon Sour won 3, Racing won 0 and 0 ended level. These games averaged 2.00 goals, with both teams scoring in 33% of them.

What do the goal statistics show before Tadamon Sour vs Racing?

Tadamon Sour score 0.65 goals per game on average and Racing 0.23. The Lebanese Premier League average is 2.45 goals, with Over 2.5 landing in 43% of games. Both teams score in 30% of Tadamon Sour's matches and 23% of Racing's.

What form are Tadamon Sour and Racing in?

Over the last 5 games Tadamon Sour have a 1-1-3 record (0.80 points per game) and Racing 0-0-5 (0.00 points per game).

Where can I find a betting tip and analysis for Tadamon Sour vs Racing?

This page shows the full statistical context — form, head-to-head, goals, BTTS and Over/Under. The tip, value assessment and full reasoning are in the NoFluffPicks app.